[X] Crusible
[X] Combat
[X] Combat
[ ] Endeavour Class Light Cruiser
Endeavour Class
Speed: 6
Maneuverability: +12
Detection: +15
Hull Integrity: 60
Turret Rating: 2
Space: 58
SP: 57
Weapon Capacity: 1 Port, 1 Starboard, 2 Prow (of these slots, 1 prow slot comes pre-equipped with components)
@chris257 could we possibly get an idea of where planets and such are in relation to us? I've assumed we're currently in the outer reaches of the system, but if that station is clear across the other side I will definitely change my plan.
I don't necessarily object to silent running, just wonder if active, long-range scans would render it useless.Would you be willing to add us entering into Silent Running to your plan?
[X] Snappy plan name:
- long range scans of radiation bursts in the Inner Cauldron
- visit the station in the Outer Reaches
@chris257 could we possibly get an idea of where planets and such are in relation to us? I've assumed we're currently in the outer reaches of the system, but if that station is clear across the other side I will definitely change my plan.
I don't necessarily object to silent running, just wonder if active, long-range scans would render it useless.
@chris257 are active scans going to mess up silent running?
do you want me to create a void-master as helmsman, or does someone with the books want to create one for the Thread to vote on?
This sounds like quite a good idea,Maybe just establish a general "crew" I believe standard crew in RT has +30 to all test, perhaps we can have 3 or 4 positions that are "expert" crew which have +40 in certain skills related to their roles. Saves you having to create a whole bunch of characters but still fills out our crew roster nicely.
A few suggestions...
First Officer - Command, Interrogation, Intimidation, Scrutiny.
Enginseer Prime - Common Law (Machine Cult), Forbidden Law (AdMech), Security, Tech Use, Trade (Technomat)
Senschal - Barter, Charm, Commerce, Common Law (Administratum, Imperium, Rogue Traders), Evaluate, Inquiry, Scrutiny
Master-At-Arms - Ballistic Skill, Command, Demolition, Weapon Skill
Voidmaster - Awareness, Navigation (Stellar) Pilot (Flyer, Spacecraft)
Master of Etherics - Awareness, Ciphers, Scrutiny, Tech Use, Tracking
Chief Chirurgeon - Chem-Use, Medicae, Scholastic Lore (Chymistry), Tech-Use, Trade (Technomat)
Telepathica Choir Master - Common Lore (Adeptus Astra Telepathica), Forbidden Lore (Psykers, Warp), Invocation, Psyniscience. ** Access to some Psyker talents?
Navigator Primaris - Common Lore (Navis Nobilitie), Forbidden Lore (Navigators, Warp), Navigation (Stellar, Warp), Psyniscience, Scholastic Lore (Astromancy), Trade (Astrographer)