Over the course of five years, you spend time familiarizing yourself with the Chapter's high leadership, as much as yours and their duties allow.
You've previously worked with Kor'Hadron extensively in your capacity as the Master of the Fleet, as he was responsible for the maintenance of all ships and aircraft of the Salamanders as one of the three Masters of the Forge within the Chapter. He was often attached to 4th Company on campaign, observing his blessed machines in action and providing his considerable talents in keeping them operational.
He is also a devout believer in the Cult Mechanicus even beyond the standards of Techmarines, having replaced almost all of his flesh with cybernetics save for his brain. It has served him well in his duties, and proven an invaluable asset time and again when you've had to deal with the scions of the Red Planet, even if his proselytizing can prove irksome at times. He has been a reliable comrade over the years, a friend, even.
Traits Revealed:
-Enginesmith: Skilled with the principles of thrust and velocity, plasma reactor and void-hardening, this one has a talent for building and repairing craft of all sizes and shapes, from antigrav skimmers to warships. Provides a bonus to repairing and maintaining aircraft and voidships.
-Machine Ascendant: Devoted belief in the Omnissiah often has a way of producing mindsets that seem alien to outsiders. Provides a personal defensive boost and a bonus to diplomacy with Adeptus Mechanicus, and a penalty with everyone else.
Va'Sor remains an enigma to you, resisting all attempts to get a read on his true character. Stoic and few-worded, he keeps his personal opinions to himself, rarely offering more than clinical, matter-of-fact commentary when prompted. That is not to say that he is obstructive: your Chief Librarian seems dedicated to his duties and fulfills orders given to him to the utmost of his ability.
As a battle-psyker, Va'Sor specializes in Divination. The Librarians of the Salamanders are steeped in the shamanistic mystic tradition of Nocturne from the days before the Imperium, when wise men, seers and witches offered advice and aid in surviving the unforgiving landscape. In particular, Va'Sor utilizes the ancient traditions of Boneseers, glimpsing future events from inscribed animal bones that are ritually burnt and shattered. Beyond that as befitting his rank he is skilled in multiple other disciplines, including pyromancy, telekinesis and telepathy.
Traits revealed:
-Enigmatic: Mysterious and closed off even to his brethren, this one does not reveal his thoughts and secrets easily. Penalty to diplomacy, bonus against read and analyzed.
-Boneseer: This one has a talent for foresight and precognition, harnessed through the ancient mystic traditions of Nocturne. Provides a chance to receive advance warning of threats on the rise, or other foreknowledge of events yet to come.
Elysoth does not like you, this you already know. The Chaplaincy spoke at length against your ascendancy, citing your youth and the fact that you had only been a Captain for a mere two decades, and a Sergeant for three before then. Master of Sanctity Leotrak had acceded to the Pantheon Council's vote, but he had chosen Elysoth to keep an eye on you in your new post.
And that is what he does, not only to you but the entire Chapter. The threat of his judgement hangs over everyone from Captain to Battle-Brother, and he is not shy with dispensing it. Yet, his sharp tongue often offers valuable insights, and you've come to value his advice. In demeanour he is the epitome of a Space Marine Chaplain, fiery in his oratory and unwavering in his faith. Quick to quote the Book of Fire and the teachings of Vulkan, he holds the traditions of the Salamanders highest in his regard.
Traits Revealed:
-Critical: This one does not hold back on offering criticism regardless of whether it's wanted, even if it is true. Especially if it's true. Penalty to diplomacy, but may offer advice or insights that would otherwise go unsaid.
-Fiery Orator: This one is skilled in getting his point across, whether that be during a sermon in the Reclusiam or on the battlefield. Bonus to inspiring morale and teaching.
-Traditionalist: Holds to the core values of the Eighteenth Legion and the teachings of Vulkan above all else.
Fal'On is one of your oldest friends, first meeting in the deserts of Nocturne as you took the trials to ascend into the ranks of the Salamanders. You stood together against the elements and the deadly predators that sought your death. Some one hundred and thirty years ago you entered the Scout Company together under Sergeant Tul'Ra's watchful eye, and joined your first squad. Fal'On was eventually recruited into the Apothecarion, you ascended the ranks, K'hargan still serves as a Firedrake in the First Company to the best of your knowledge, Fulean was slain by Orks on this very planet, and Val'Kir… you do not speak of what happened to Val'Kir.
Treachery brings a bitter taste to your mouth, even all these years later.
Still, it is good to reminisce of easier, better days with your battle-brother. Fal'On is always quick to crack a joke, a fact that you're sure is a part of his success as an Apothecary. Either his patients are put at ease by his mannerisms or outraged by his irreverence: either way they're distracted enough for him to do his job. But beneath the sarcasm, you know that his demeanour is a way for him to cope with the cruelness and bleakness of mankind's existence in this galaxy. Perhaps compassionate men should make for poor Space Marines, but Fal'On has yet to slack in his duties.
Traits Revealed:
-Sarcastic: An irreverent joke or a cynical remark can go a long way, or they might . Provides a bonus to diplomacy with certain individuals, and penalty with others.
-Compassionate: Even among the Salamanders, this one possesses exceptional empathy for the suffering of others, no matter who they may be.
Pra'Tar led one of 4th Company's Assault Squads under your leadership, though how the Techmarines ever managed to make a jump pack powerful enough to carry him to battle you'll never know. A mountain of a man even for an Astartes, the artificer warplate assigned to him had to be adjusted by Kor'Hadron to fit his prodigious size. Boisterous and good-natured, he is a rock that his men can depend upon, and there's none other that you would rather have fighting at your side.
Traits revealed:
-Anvil of Strength: Vulkan was renowned as the strongest of the Primarchs, and his genetic heritage lends this son of Nocturne great physical might. Bonus to personal combat.
-Inspirational Warrior: Through deeds and words, this one exalts his comrades to ever greater glories. Provides a morale bonus to those fighting alongside him, and a boost to diplomacy.
-Boisterous: Loud and full of enthusiasm, this one does not hide their thoughts or deeds.
Xiaphian Mox is a warrior known to you by reputation, once a rising star among the Salamanders' ranks. From the 2nd Company, he was Mir'San's protege, and favored by some to replace the Old Drake. Perhaps his transfer to your command was a chance for him to live up to his potential, as Mir'San shows no signs of slowing down despite his age.
You take your measure of him, fighting alongside 3rd Company for a time as they hunt the Ork submarines, and you are forced to admit he is most likely the finest tactician of your Chapter, even above yourself. He wields the squads under his command like they were extensions of his own limbs, optimizing battleplans on the fly and reacting to unexpected turns of events lightning-swift. In person, however, you find that he is dour and cynical, even pessimistic. His relentless naysaying makes him difficult to get along with, and you know that he will not have an easy time inspiring others.
Traits Revealed:
-Tactical Genius: This one executes deadly and decisive strategies on the battlefield, and can direct his troops flawlessly even in the maelstrom of battle. Bonus to battlefield command.
-Cynical: One cannot be disappointed if they always expect the worst. Bonus to seeing through feints, traps and other deceptions, but a penalty to morale and diplomacy.
Gargidemi was drawn from 3rd Company's Devastator Squads, an aggressive and zealous warrior. Like his former Captain Agatone, he is a blunt instrument with a penchant for destruction like few others. While his actions might be seen as normal or even exemplary in some Chapters, among the Salamanders Gargidemi earned a reputation for leaving little save for ash in his wake.
He surprises you, however, when you get to know him. He is a genuinely talented void commander, having taken charge of 3rd Company's ships on many occasions while Agatone led the remainder of his troops planetside or in boarding actions. Aggression might be a poor quality for an Imperial Navy Admiral, but the ships of the Adeptus Astartes are more often called upon to break blockades and force landings on enemy-held planets, and in such a role Gargidemi excels.
Traits Revealed:
-Destructive Zeal: The fires of Nocturne burn brightly in this one. Bonus to command when collateral damage is not a concern.
-Lord of the Burning Skies: Even the greatest of Space Marines cannot win a battle if he cannot reach it. Bonus to offensive void/aerial combat operations.
-Aggressive: The best defense is a good offense. Bonus to offensive operations, penalty to defensive.
Pyrion Zeon is another old face to you, formerly a Tactical Sergeant from the 4th Company. There used to be a common joke running among the ranks that his geneseed must have been swapped out with that of an Ultramarine before implantation, and while you discouraged such talk you can see where it started. A strict disciplinarian, Pyrion expects professionalism and self-control from his men at all times, even beyond the norm among the Adeptus Astartes. Whilst his manner might not make him popular, it does have a way of drawing out excellence from those under him.
Pyrion has also extensively studied tactics and works of great tacticians and generals of ages past, from the writings of Vulkan to the Codex Astartes of Guilliman, the Omega Treatise of Leman Russ and even the penned thoughts of Macharius and other select mortal commanders. You've seen the insights he has managed to gleam from them for yourself, and you cannot doubt that Pyrion possessed a talent for command, but you also know from experience that he has something of a blindspot when situations take a turn for the unexpected, and he cannot apply the wisdoms of the ancients. To fully mature into his role he must first break through this weakness.
Traits Revealed:
-Disciplinarian: This one does not tolerate idle hands or lapses of judgement. Penalty to morale for those under his command, but also a boost to battlefield command.
-Student of History: This warrior's knowledge of historic victories and defeats allows him to perceive the flow of battle unerringly, but ancient wisdom cannot always be applied. Bonus to battlefield command, but a penalty to adapting to unforeseen circumstances.
Of your Captains, Zo'Tal was the only one not to be drawn from the ranks of Sergeants, but instead from his position as the Champion of the 5th Company. After testing his skills in the practice cages, you can say with certainty that he is every bit your equal in hand to hand combat, and quite possibly your superior. His swordsmanship is sublime, wielding two weapons with greater precision and grace than most can manage with one. Alongside the master-crafted blades he requisitioned from the armoury Zo'Tal wields his former weapon, the relic sword Sunfang, one of the famed drakeblades forged in the heat of Mount Deathfire that still glows with burning heat.
Beyond his martial skills, Zo'tal appears to be an adequate but unexceptional commander, competent in his role. Perhaps a little prone to leading by example rather than command, but then you are all new to your roles. His manner is quiet and stoic, little given to words or speeches. Still, silent resolve has a way of accomplishing what words alone cannlt.
Traits Revealed:
-Bladelord: A veteran of the duel, a peerless swordsman and an exquisite example of fighting form. Those who lock swords with this one do so at their peril. Bonus to personal combat.
-Stoic: Quiet and impassive, this one rarely shows emotion or reaction.
The service record of Drukeus Ado is exceptional in its unexceptionalness. Decades of long, hard service, as a reliable part of the battleline. Transferred between Companies several times, his superiors have often praised him for his capacity to adapt and always bring something to the table, no matter the situation. And… that is it. No outstanding victories or qualities, no crushing weaknesses. He is simply the epitome of a Salamander, as reliable as the bedrock itself.
Traits Revealed:
-Dependable: This one can always be counted upon to do their part, but rarely more. Reduced chance of critical success and critical failure.
-Versatile: Having fought in countless battlefield roles and conditions, this one can adapt to be whatever the situation calls for. Bonus to adapting to new circumstances.
Kar'Thelar is the youngest of your new Captains, shockingly so. You know that it is hypocritical of you, but you cannot help but doubt how a Space Marine barely into the second half of his first century will be able to fulfill the duties of a Captain. Still, some newly-founded Chapters have to make do with trusting the role on a new recruit, and in the end there is nothing you can do about it. Besides his lack of experience, Kar'Thelar seems genuinely promising, filled with energy and idealism. Time will tell if it will last in this cruel galaxy, but for now it seems to lend him tenacity in battle that has to be seen to be believed. You've never witnessed another marine simply get up after a direct blow from the Hammer of Salvation, unpowered or no.
Traits Revealed:
-Inexperienced: This one is yet to be truly tested upon the anvil of war. Penalties to command actions and personal combat.
-Idealistic: Genuine belief in that one can make a difference in this galaxy combined with a need to prove oneself has a way of motivating a warrior. Bonus to morale.
-Stubborn Defiance: Sometimes, victory means simply never giving up. This one can keep fighting through wounds that would have killed most others, and inspire his warriors to do the same.
Tul'Ra was old even among the Salamanders, and surrounded by the fresh-faced Steel Dragons his age is only magnified. Over the span of three centuries he has slain countless foes and trained many warriors, including yourself. His resolve and unflinching demeanour in the face of Tyranid Hive Fleets, Daemonic incursions and armies of traitors has long been a personal inspiration in your own journey. Sometimes you wonder if it rankles him, to serve under his old student, but if so he has never shown even an inkling of such thoughts.
Traits Revealed:
-Indomitable: Once you've fought and killed just about everything the galaxy has to throw at you, its dangers and horrors start to lose their effect on you. Bonus to morale anto resisting mental effects and conditions.
-Analytical: Centuries of experience combined with an eye for detail make for invaluable tools for any commander. Bonus to assessing the situation and predicting enemy actions.
-Grizzled Survivor: For a Space Marine to grow old, they must by necessity have a talent for surviving against all odds. Bonus to personal survival.
-Unconventional: In war, there is no such thing as honour. Only success and failure. This one does not shy from whatever means will bring about the former.