....*sight*
Could we, at least, also flood one of the entrances to the catfishes' rooms? so they can get out of there and help the crabs against natural threats?
....*sight*
Could we, at least, also flood one of the entrances to the catfishes' rooms? so they can get out of there and help the crabs against natural threats?
Wait, so if we end up befriending the eel and she becomes an ally, we'll have to place her, right? Wouldn't that mean that we will need 64 tiles if she doesn't increase in weight class further? That is one huge room if so. XD
Wait, so if we end up befriending the eel and she becomes an ally, we'll have to place her, right? Wouldn't that mean that we will need 64 tiles if she doesn't increase in weight class further? That is one huge room if so. XD
The 64 tiles don't need to be in the same room (and we won't screw you over - if you don't have the space you will be able to purchase it), just of a suitable biome (I.e. underwater for an eel)
I think that we shouldn't overfeed Dappled. She just comunicated with the enemy so she could be planning an escape so letting her gain strengh would be detrimental.
And I thoought that the hallways would be automatically flooded if both rooms that connected to it were also flooded. I'll change it if that's not the case.
I think that we shouldn't overfeed Dappled. She just comunicated with the enemy so she could be planning an escape so letting her gain strengh would be detrimental.
And I thoought that the hallways would be automatically flooded if both rooms that connected to it were also flooded. I'll change it if that's not the case.
It's not automatic, since there are edge cases where a landing spot might be useful. We would've asked when the vote closed to make sure we didn't implement it wrong, though.
It's not automatic, since there are edge cases where a landing spot might be useful. We would've asked when the vote closed to make sure we didn't implement it wrong, though.
Bleh. I guess that the room bought directly so we'd be able to get non-water stuff after we've only been buying water stuff is going to get flooded and used to buy water stuff then, because that's the only thing people are voting for.
Bleh. I guess that the room bought directly so we'd be able to get non-water stuff after we've only been buying water stuff is going to get flooded and used to buy water stuff then, because that's the only thing people are voting for.
We can always buy more rooms. We need some wheight and catfish is what we rolled. Given that we have no control over what we get we can't afford to be too picky.
[X] Plan: to grow stronger, better (55 depth)
-[X] We could feed her more… feed two extra depth
-[X] Fix the Door (4 Depth)
-[X] What they have learned, could be taught. (Gain Crustacean Crèche Teachers/Guardians as a tier 1 background)
-[X] Driftwood Doors! We know about these! Where to put them? Hallway in front of the mound
-[X] Brown Algae Seeds? These will bloom one day, maybe even soon! (may be useful for Crabriculture)
-[X] Try to make something with Black Sand
-[X] Flood the hallway connecting the shrine room to the lobster room
-[X] Catfish. Put them in the 4x4 room
--[X] make that room permanently underwater as well as the connecting hallways
-[X] Crab-Fu 2: Electric Boogaloo (28 Depth)
[X] Plan: Thunderstruck (41 depth)
-[X] We could feed her more… feed two extra depth (2 Depth)
-[X] Fix the Door (4 Depth)
-[X] What they have learned, could be taught. (Gain Crustacean Crèche Teachers/Guardians as a tier 1 background)
-[X] Driftwood Poles! What do they do? Not sure… But, they can be useful. Soon?
-[X] Brown Algae Seeds? These will bloom one day, maybe even soon! (may be useful for Crabriculture)
-[X] Try to make something with Black Sand
-[X] Permanent Air Pockets (7 Depth): This room is permanently protected from flooding (cannot be applied to the starting room)
--[X] Put it in the big room to the right of the main room.
--[X] Also flood the corridor to the shrine, so the lobsters can retreat as well.
-[X] Crab-Fu 2: Electric Boogaloo (28 Depth)
[X] Learn and stand again (58 depth)
-[X] We could feed her more… feed two extra depth
-[X] Fix the Door (4 Depth)
-[X] What they have learned, could be taught. (Gain Crustacean Crèche Teachers/Guardians as a tier 1 background)
-[X] Driftwood Poles! What do they do? Not sure… But, they can be useful. Soon?
-[X] Expand sideways (1 Depth per tile) X tiles (write-in)
--[X] The underwater room, another 9 tile, south in a 3x3 pattern (9 depth)
---[X] Also flood the corridor to the shrine, so the lobsters can retreat as well.
-[X] Brown Algae Seeds? These will bloom one day, maybe even soon! (may be useful for Crabriculture)
-[X] Try to make something with Black Sand
-[X] Catfish (Aquatic, Weight Class 3) (23 Depth)
--[X] Put them in the underwater room.
-[X] Crustacean Crèche II (20 Depth)
Discarded Skill: Seventh Pun - when you roll a number on the dice that's a multiple of 7, you may make a pun. If you do, you may apply the effects of a magical miscast of your choice to the roll. (Background) (Skill)
Hey everyone! We're working on the update and getting rolls along - the latest developments in RL have kept me from focusing properly on the quest in the past few days, but we're back on track now. Seclusion update incoming in a few days.
The shrine is Skali's Place, so it is Skali who talks to Dappled every day:
Dappled Conversion attempt (Skali) (DC10+8+3-1 = DC20) = 16+1=17 (6, 6, 5 -1 vantage from Language Barrier) = Attempt to decipher language progress (+17 roll, +3 Wise Hermit) (20/50)
Skali's claws tap lightly against the stone cage. "Dappled, are you awake?"
The dappled eel lifts a fin lazily and nods lightly. A smattering of unintelligible words comes from the eel, and Skali tries to focus. There's a pattern here somewhere, but she's not quite able to figure it out.
"Well, I've got some extra food for you today." Skali pushes a few pieces of mackerel through the bars.
The eel slurps it down like a maelstrom, clearly enjoying the flavour of the fish.
The clerical crab once again tries to communicate with Dappled, but the language barrier complicates even basic concepts. After a few hours, Skali decides to call it a day. Perhaps next time will be more fruitful.
Snippy ponders under the Radiant Daystar. Snippy made a terrible mistake that killed many siblings. Snippy is unhappy. These sibling snatchers left with barely a handful of severe wounds. Snippy could not defend the Benevolent Sleeping Shelterer. How can Snippy do better? [X] Snippy's friends are so wise - it is time for Snippy to be wise too (Gain Life Altering Experiences- Philosopher of the Crabby Cave)
Life Altering Experiences - Gain 1 tier 1 background area of your choice (Background) (Skill)
[X] The Magnificent Sleeping Shelterer has need of many talents (Gain Jack of all Trades)
Jack of all Trades - gain all trade backgrounds as tier 4 background areas. (Background) (Skill)
[X] Sibling Snatchers have tried to surprise Snippy, and Snippy will not allow it. (Gain Alert)
Alert - Gain 1 vantage on all rolls to detect hidden creatures and other things that move (Background) (Skill)
[X] Write-in (Snippy gains a Background Skill related to the write-in (we'll interpret - don't overthink it))
That evening, Skali and Snippy oversee the planting of algae seeds. There's nought to do but wait for the results after the small seeds are planted in the sandy soil.
[X] Please wait warmly, seeds are being planted. Soon we will see the fruits of our labour!
Two lobsters carry some black sand in a stone bowl towards the forge, and Skali's curiosity gets the better of her.
Put Black Sand in the Forge
Forging Project "Iron Forging" (DC 5/8/12/18): 10 (4, 2, 4) Forging Project Safety (DC 6/10/14): 11 (5, 2, 4) (minor injuries only)
The heat and light is an interesting experience. Skali watches as the two lobsters pour black sand into a shaped stone. It begins to glow as the heat from the forge draws near. A plug is applied to the socket stone, and presses the sand together, and molten liquid flows out, dangerously close to the lobsters.
A third lobster tells Skali the next stop will take some time. "That's fine, I'll go and see Dappled in the meanwhile."
The cordite lobster booms loudly in acknowledgement, and Skali makes her way to the shrine.
When Skali re-emerges from the shrine, two lobsters holding pieces of coral are managing a glowing hot, but very solid piece, and hammering down on it with a new rock.
Unlock! Iron Smelting (Basic) and Ironworking (Basic)!
Snippy surveys the borehole. The barnacles have mostly returned, and a new clam sits in the usual spot. Snippy hopes it will open and show its bright and shiny pearl; the closed shell is a stark reminder of his failures. Snippy returns to his siblings. Snippy knows a crab cannot change the past. Snippy will do his best going forwards!
Mulligan
In the initial version of the rules, Radiant Rally was just "Rally" and was the only way to Rally. However, with a closer examination of the system, we felt that making two specific Leader Skills the only way to play leader was removing creative and interesting builds, especially when it came to formation combat.
As such, We have made Rally and its hostile counterpart Rout a suboption of the "Communicate Clearly" Basic action. This Basic version only lasts a single round, can only extend 1 benefit/harm, and cannot by default include another action, but is still extended to a number of creatures related to your leader modifier as before.
In light of this, The Leader skills have been reworked to be functionally the same as before - including the attack/defend, increased number of options per use, and increased duration.
However, we feel that with the change, your earlier choice to take (Radiant) Rally is not as strong or obvious a pick, especially since Snippy at his current size is more useful as a Leader of Crustaceans (although it is still a viable and valid one, especially in the future as you gain more Leader skills to reap the benefits more strongly)
In light of that, we're offering you the choice again - this will not affect previous updates, and will represent a shift in focus rather than a retroactive change if you do decide Radiant Rally is not for Snippy at this time. Choose away: [X] Snippy keeps Radiant Rally
Radiant Rally – Your Rallies gain the following: (Leader)
Benefits last a number of rounds equal to your leader modifier
You can extend a number of benefits equal to half your leader modifier (min 1)
You can take the defend action as part of the rally action
[X] Snippy gains Vanguard, losing Radiant Rally
Vanguard - You fight on the front lines with a commanding presence. When you or a Formation you are commanding is engaged in melee, the closest hostiles (or hostile Formations, if you are commanding one), up to your leader modifier that are near (or closer), cannot take strike actions against any target except you. Rallied allies gain 1 vantage on attempts to intercept hostiles targeting you. Routed hostiles lose 1 vantage on interception rolls against you next turn. If a hostile would be affected by this ability twice, it is affected by the leader with the highest modifier (Leader, Martial)
Paladin's Protection – you do not age (though you can choose to let your appearance age, and as an action return to youthful looks), cannot become poisoned or diseased, and take 1 less damage from all sources. Additionally you may grow a magnificent beard and/or hair, even if you otherwise couldn't (Magical, Leader)
-[X] Is Snippy growing his hair/beard? (Write in)
There is a future to be had… After a nap… [X] We grow…Deeper
-[X] Place a Staircase on a shrine tile.
[X] Relocation move existing creature feature(s) around (Write in)
Trivia: with the winning vote for Crab-Fu 2, we almost called this update "Electric Boogaloo"
What sort of skills and backgrounds are these? Cause I was thinking of giving Snippy a skill/trait that gives him a bonus to leading formations of creatures size 3 or smaller but I don't know if that counts or if it should go as a write-in.
What sort of skills and backgrounds are these? Cause I was thinking of giving Snippy a skill/trait that gives him a bonus to leading formations of creatures size 3 or smaller but I don't know if that counts or if it should go as a write-in.
If you want a write-in skill, you get to pick what is but not exactly what it does. For example, "Snippy focuses on learning as much as possible about the algae" is a viable write-in that could net a farming background of some description.
What does this do? Since it's a Tier 1 from Life Altering Experience, right?
Also here's a potential write-in:
"Snippy ponders and thinks of ways her siblings can fight enemies larger than themselves"
I want Snippy to be a crustacean Sun Tzu.
so, Snippy will be able to extend the benefits of a leader skill to the whole formation without Radiant Rally for a turn? just wont be able to do that AND give command at the same time?
Have to say, it's pretty difficult to choose the background for Snippy. Like all 3 options look good and all, but then there's the option to write your own in which provides so much flexibility in choice. I think if I were to write in it would be something with leadership or stopping enemies from getting away. Amilia's suggestion also seems like a good idea, though I think a higher weight class unit like the Eel (Soon TM hopefully) and the Catfish that we currently have might be fine for now that we wouldn't necessarily need to invest into more tank busting. Then again, we might see more of the Otters since Snippy's irritation at being unable to beat at least one otter might be a nudge in that narrative direction so we might even more than what we invested in previously.
Oh and I think picking Vanguard is somewhat dangerous for Snippy if it means what it says at the start: "You fight on the front lines with a commanding presence". Isn't Snippy in the back as a leader? I think that is why he doesn't get hurt or die in delves. Skali should be quite close to him too, but a bit closer to the other snipping and non snipping friends so she's still quite safe, but not as safe as Snippy. I need clarification because in my eyes front lines = more danger than he used to be in and we can't afford to lose Snippy or we're kind of doomed (or, more accurately, really sad and doomed).
Anyway, I'll try making a plan and adjust it later if needed:
[X] Plan: A formidable moustache attached to a formidable Snippy.
[X] Write-in (Snippy gains a Background Skill related to the write-in (we'll interpret - don't overthink it)) 'Snippy wonders what he needs to do to become a formidable leader that protects his allies and defeats his opponents using any and all means available'
[X] Please wait warmly, seeds are being planted. Soon we will see the fruits of our labour! Waiting warmly is what I do best! Huzzaah!
Paladin's Protection – you do not age (though you can choose to let your appearance age, and as an action return to youthful looks), cannot become poisoned or diseased, and take 1 less damage from all sources. Additionally you may grow a magnificent beard and/or hair, even if you otherwise couldn't (Magical, Leader)
-[X] Is Snippy growing his hair/beard? (Write in) Yes, he is. He's growing a tiny moustache that has ends pointing up like Braum's (from LoL), but thinner and pointier. [X] We grow…Deeper
Always have been. Deeper!