[X] Durendal, blade of a great hero, fire to fire is called
The dragon spear would be more appropriate thematically, but it is true that it's Roland that takes on the one-on-one challenges, and we have had some nasty surprises there already. He will need that edge more than Tom who is a group fighter.
If anything he'll make the mythological artifacts of his homeland come to life but one thing that he could see as a goal of an alchemist is to recreate or at least reach the point of being immune to poison like Mithridates.
Shieldwall and Shake It Off both look amazing, but we don't actually fight that many AOE magic sorts, if I recall correctly.
Still, if we all wanted was an iron wall while berserker auxiliaries tore the flanks to shreds, they do look very tempting (And would hardly make them toothless.)
Give everyone Shake It Off, the shildbearers Shieldwall and the net users Tandem Trip, then splash around teamwork feats left and right if we ever get Warlord levels?
Eighteenth Day of Ikomi-hamba (Ikomi Descendant) 1348 A. L. (After Landfall)
"Fire!" Aubert bursts through the door of the hall at a dead run, looking like he had seen a dragon in the sky. "Fire in the workshop! Milord, come quick!"
As you rush outside you see it, a crown of flame upon a newly thatched roof burning like kindling, and for the first time all winter you curse the snow for its absence. Tom was nowhere in sight, but luckily John had taken command of the handful of men in the courtyard, sending them rushing with buckets to the creek just as you had planned... and even more luckily Inge was near at hand. The girl was sitting next to the workshop, one hand on the white-plastered wall and murmuring a prayer as wave after wave of water spun from empty air, putting out the flame with an angry hiss.
"Well ain't that handy to have around," you hear someone say, George or Peter by the broad Saxon accent.
You have no time to sit and be amazed though. "What in God's name is going on?" No one seems to remark that you took the Lord's name in vain, and little wonder, for the whole keep is more wood than stone and fire might reduce all your hard work to ash.
That is when you spy Zaia stumble out of the door of the workshop coughing and ash stained, in his hands cradled steel and fire. Durendal it was, but not as you had known it. Where before its flame only burned when it struck, seeking to cleave through stone and metal, flesh and bone, now the fire burned eternal by the light of day, and the hilt, which before had been plain bronze, was now bound in dragon scales that glittered like emeralds, yet when you gingerly gripped it it fit in the hand more smoothly than any weapon you had yet held.
"Your sword, Sir Knight," the alchemist manages to get out, pride and chagrin mingling in his voice. "It has been improved more than I had hoped, some virtue of the dragon's scales perhaps, which made the fire shine hotter..." he looks back at the workshop, which had thankfully not suffered too much damage thanks to Inge's quick aid. "Hotter than I would have hoped."
Durendal gains Flaming Attacks
Durendal
Appearance: Wrought in the image of a knight's sword of finest bronze, the mark of Oroki of Apuku can still be read upon the base of the blade, yet in its journeys from that island the work of greater smiths has been made upon it also. It burns now with white flame along its edge, as though it had never left the smith's anvil, its hilt bound in a thousand small scales that shine like emeralds in the dark.
"A man skilled in that art told me to never set a blade to fire lest one is a smith. That is twice he has been proven wrong, to our good fortune. Perhaps it is best not to tempt Providence a third time, eh?" At these words the scholar gives a shaky laugh and a few moments later your men join in, as much in relief as mirth over the jest.
Esha later calls the whole affair 'a ritual not of craft but of chance', beyond her skill and indeed beyond the skill of any sorcerer in all of Orinilu as far as you know. "It is as though a man running his errands one fine morn was to stumble and fall not into some of the less savory things that can be found upon a road, but into a pile of silver coins, as though a song were so near completion that it had sung itself with only your lips as the instrument."
Inge nods gravely and adds: "You should probably get a stone house before you try any more fire magic."
As the keep rises ever higher and the moat is dug, by sorcery as much as shovels, the training continues apace, though there is still time in the evenings to speak to your companions as much as those other folk whom you have gathered to your company and hear what they hope for the coming seasons.
Whose company to you seek?
[] Runs in Rain as he tries to learn how to fight as well as gain the weapons to do so
[] Neios, his attempts to ingratiate himself with the nobility of the city have ended in abject failure, leaving him prey to black moods, barely speaking a word
[] Your men, you will have to pick someone to be left in charge of the keep in spring, best to see who would most fit the task
[] The strange owl, the thing has been following you for more than a moonturn by now, there has to be some reason for its strange behavior, see if you can discern it
[] Antonio as he goes to the market to pick up trade goods for the journey in the spring, perhaps you can do some buying or selling of your own
[] Esha, to learn the tongue of the city more thoroughly so as to stumble less over the words of Engur
OOC: I am at least thankful you did not roll a 95+ on what that enchantment would be or else I would have had to balance future encounters around you having this. Still, you did not roll the lowest bound either which would have been thawing. This was pretty much the middle of the road option with Flaming Burst being the third of the four options.
@DragonParadox, regarding possible agreement with House Koire to guard our base, is it possible to make it more complex?
1. Some of our men would stay behind, and, while they live at the base, in the free time will continue training Koire's men if there is a need for that. It won't be as effective as full-time training, but it will be something, and our men can learn Engur while they are doing it.
2. House Koire can freely use dock and storage of our base while we are gone.
3. Our men will use out -15% food cost bonus for the staying House Koire guards too.
4. House Koire will accept 8000 gp on our behalf from Hengo, our man will use these money for supplies.
If it's possible, would it still cost us our favor with House Koire for training their men? Maybe only a part of it?
And another question, do we know how many otter-kin would like to travel with us when we leave in the spring, and how many would like to stay?
@DragonParadox, regarding possible agreement with House Koire to guard our base, is it possible to make it more complex?
1. Some of our men would stay behind, and, while they live at the base, in the free time will continue training Koire's men if there is a need for that. It won't be as effective as full-time training, but it will be something, and our men can learn Engur while they are doing it.
2. House Koire can freely use dock and storage of our base while we are gone.
3. Our men will use out -15% food cost bonus for the staying House Koire guards too.
4. House Koire will accept 8000 gp on our behalf from Hengo, our man will use these money for supplies.
If it's possible, would it still cost us our favor with House Koire for training their men? Maybe only a part of it?
And another question, do we know how many otter-kin would like to travel with us when we leave in the spring, and how many would like to stay?
I still have not finished writing up the favor system, but in principle yes the fact that they do not have to pay for food means you can save some of the favor.
OOC: I am at least thankful you did not roll a 95+ on what that enchantment would be or else I would have had to balance future encounters around you having this. Still you did not roll the lowest bound either which would have been thawing. This was pretty much the middle of the road option with Flaming Burst being the third of the four options. Not yet edited.
For an already Keen sword, unless we purposefully went out of the way to duel undead, Flaming seems notable stronger than Lifeburst, and Thawing about as strong in a cold environment, and Flaming Burst generally stronger than all three. Still, all of them would have been potent magic.
[X] Neios, his attempts to ingratiate himself with the nobility of the city have ended in abject failure, leaving him prey to black moods, barely spaking a word
I want to preserve a useful contact, everything else is not time-limited, with Neios I am wary he'll do something wrong and we'll lose him and a possibility of easier operations in the Greece region where his city is.
I like Shield Wall for our men, but not all of them use shields and that makes it a bit situational. I would almost prefer those who do use them to just take Shield Focus instead for a constant +1 bonus.
If we were going to have all of them learn a Teamwork Feat, I'm leaning more toward Shake If Off. AC can be improved with training to use heavier armor and some gold to purchase the stuff, but saving throw bonuses are really difficult to come by. With all of our men benefiting from Shake It Off, they would almost always have a +1 or +2 bonus in combat, and it could frequently be +3 or +4. Considering how low their saving throw bonuses are, that's a huge improvement.
With all of our men benefiting from Shake It Off, they would almost always have a +1 or +2 bonus in combat, and it could frequently be +3 or +4. Considering how low their saving throw bonuses are, that's a huge improvement.
This does seem like a rather pressing issue, time-wise. It sounds like Neios is nearing rock bottom, and I'm afraid he'll do something drastic and/or stupid if this state of affairs continues for much longer. If anyone can talk some sense into him, it's Roland with his +14 Diplomacy bonus. Ideally, Neios will calm down and get his head on straight. Maybe we can convince him to be patient and allow us to help, in exchange for him paying us back at some later date. Or better yet, if he doesn't wish to return to Apuku with us in the Spring, he and his men can remain behind at Wayfarer's Respite and help guard the place in our absence as a favor to us. In exchange, we can then return him to his homeland when we're done with the Anwari crisis. That way he wouldn't be accepting more charity from us, which he is really bothered by.
[X] Neios, his attempts to ingratiate himself with the nobility of the city have ended in abject failure, leaving him prey to black moods, barely spaking a word
Yeah, that would be best, IMO. At 6th level, Roland can go with the Drill Sergeant Fighter archetype like Tom in order to learn a Teamwork feat. That's the best and earliest opportunity for him to acquire Shake It Off. This would also let him share the feat with others 1/Day for a short duration. If all of our men end up with the feat, though (likely through retraining into Fighters and using a freed up feat for it), Roland's ability to share Shake It Off will be mostly wasted except for when he uses it with other allies.
Alternatively, Roland could learn Shake It Off to use with the Tactician ability, and all of the men could learn different Teamwork feats that are more suited to their roles; Shield Wall for the spearmen, Volley Fire for the archers, and Tandem Trip for the net-wielders. This option is probably the best overall route we can take for now, even if it prevents everyone from constantly benefiting from Shake It Off's bonus.
I wondered if we could actually craft our weapons and armor, e.g. by giving Zaia 1 rank in each of Craft (Armor), Craft (Bows), Craft (Weapons), with Craft (any) being his class skill he would roll 4 + 4 (Int) + 2 (Magian Wine) + 3 (Ipsit's Books) + 2 (Ipsit's Tools) + 5 (Crafter's Fortune) + take 10 for 30 total, and it looks like this:
Item
Price
Raw cost
Craft DC + 10
Progress, gp / week
Items / week
Weeks / Item
Scale mail
50 gp
16.67 gp
15+10: 25
75
1.5
0.666
Chain mail
150 gp
50 gp
16+10: 26
78
0.52
1.924
Shield, heavy wooden
7 gp
2.34 gp
12+10: 22
66
9.42
0.107
Composite Longbow +1 Str
200 gp
66.67 gp
17+10: 27
81
0.405
2.470
Spear
2 gp
0.67 gp
12+10: 22
66
33
0.031
+Masterwork (weapon)
300 gp
100 gp
20+10: 30
90
0.3
3.334
+Masterwork (armor)
150 gp
50 gp
20+10: 30
90
0.6
1.667
Doesn't look feasible, 6 weeks for a single Masterwork Composite Longbow or another masterwork weapon of comparable price.
And having a specialized PC class smith with high skills would not change much, roll of 40 instead of 30 would result in 75% crafting time compared to Zaia's, roll of 45 instead of 30 would give 66% of Zaia's crafting time, so 4 weeks for a single Masterwork Composite Longbow.
So unless we can use other crafting rules, that's apparently not the way to go, it's better to brew and sell potions and Magian Wine and buy existing weapons and armor.
[X] Neios, his attempts to ingratiate himself with the nobility of the city have ended in abject failure, leaving him prey to black moods, barely spaking a word