Age of Ice and Blood: A Pathfinder System Heroic Fantasy Quest

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[X] A Gift: Inge does not lack for anything, that much is your responsibility as her guardian, but children have wants as much as needs that aught not be forgotten
-[X] A new leather sheath for her Wyrwood Dagger, an Adventurer's Sash to carry valuables, trinkets, and the paraphernalia of her craft, and a puzzlebox from the east.
 
[X] A Gift: Inge does not lack for anything, that much is your responsibility as her guardian, but children have wants as much as needs that aught not be forgotten
-[X] A new leather sheath for her Wyrwood Dagger, an Adventurer's Sash to carry valuables, trinkets, and the paraphernalia of her craft, and a puzzlebox from the east.


Also, Inge knows not only French, but Sicilian as well.
She points at Silver and asks something. It takes you a moment to realize through her thick accent, but she is speaking Sicilian. "Friend-beast or work-beast?"
She decided to learn French after that false-vow to Knikut.
 
Vote closed. I was going to ask for a few more votes to do this, but given that there has been practically no debate this felt more pro forma than anything

Onward to the gifting
Adhoc vote count started by DragonParadox on Feb 4, 2022 at 2:06 PM, finished with 9 posts and 5 votes.

  • [X] A Gift: Inge does not lack for anything, that much is your responsibility as her guardian, but children have wants as much as needs that aught not be forgotten
    -[X] A new leather sheath for her Wyrwood Dagger, an Adventurer's Sash to carry valuables, trinkets, and the paraphernalia of her craft, and a puzzlebox from the east.
    [X] A Feast: You cannot manage anything too elaborate, but you had done the best that winter markets could when last you were in Orinilu
 
Arc 11 Post 5: Upon New Shores
Upon New Shores

Fifth Day of Ikomi-hamba (Ikomi Descendant) 1348 A. L. (After Landfall)

"Thank you," Inge sounds out the words in French uncertainly, though you suspect it is less from the shape of them and more from the novelty of receiving such a gift to begin with. As she carefully tries to pick apart the pieces of stained and colored wood, of horn and bone, it occurs to you that you had not seen her play with toys of any sort, even something so small as a simple cloth doll. The demands of the moment had weighed too heavily upon her. Alas that they would not fall from her shoulders anytime soon and the rest of your gifts reflect that.

First is a sheath for the small dagger the girl wears, though she had so far never drawn it in anger thankfully, and the second is a bandolier of many pouches. Both are wrought of seal leather, lustrous black and shining even in the faint winter sun. Ripper had hunted the seal soon after you had come to the city and so it was a gift as much from him as from you. Though there is nothing intricate in its make the leatherworker knew his craft well. Sturdy and well made, both would serve the girl for many years to come.

Lost 70 gp

Inge gains Puzzle Box, Sealskin Sheath and Adventurer's Sash


Thus it is that Inge bears the sheath proudly at her belt and the sash across her chest when it comes time to ride out to meet your neighbors, hopefully to earn friends and not feuds. For the sake of not alarming them unduly and leaving Antonio plenty of hands at the Respite for unloading supplies you make due with two guards in addition to Inge and of course Silver. An argument might be made for horses themselves being strange enough they might draw a comment, but you are not so eager for friendship that you would absent yourself the means to swift flight should it be needed.

Alas that at the gates of the first fishing village you come across, houses of wood and unreported stone huddled next to the others by the shore, it seems that you might need to. The gate guard shouts a challenge, then demands your oath under the gods and at last all but calls you a liar when you say in all truth that you do not worship the gods of this land, nor any he would know by name. Perhaps you should have brought Antonio after all, you think.

Yet in about an hour's time the gates creek open to let you pass and the village elder offers salt and bread, as well as an odd cabbage dish with coriander and rue as well as fish 'fresh from the nets', sea bass in this instance, cooked in its own juices on a hot stone. As fair a feast as any you could have managed for Inge's birthday, and without the fuss. By all appearances your fulsome praise of said fish does not fall on deaf ears for the elder offers to sell fish directly to Wayfarer's Respite.

Careful not to give offense you ask if their lord or lady would think that proper and thus find that the fishermen who ply their trade south of Orinilu, not just in this village, answer to no lord, only 'to Ikomi and to the City', a thing of great pride from the tone they take. The headmen settle disputes and collect taxes and then select from their number each year one to serve as a representative of the Shore-Sworn in Orinilu.

Friendly contact made with the Shore-Sworn

Later you learn that the arrangement is an ancient one, going back to the founding of the city before even a single stone had been set in the high city, and it is not well liked by some of the merchant houses who find the fishermen's fierce independence impudent.

Do you strike a deal for a supply of fish with the shore-sworn?

[] Yes. Food supplies for Wayfarer's Respite -15% lower, stronger bonds with the local fishermen, will upset certain trading houses and give you a reputation of 'reeking of fish'

[] No, you do no wish to alienate potential noble customers, the Shore-Sworn might see it as a insult to slap away their offer (DC 19 Diplomacy check to avoid)


OOC: Sorry this took so long, I had to write a lot more than this in my notes to come up with these guys, history religion and such, as well as current politics of the city.
[/SPOILER]
 
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I'll chance offending those trading houses. If this is the kind of arrangement that would cause them to get snooty, we wouldn't want to deal with them anyway.

Good relations with our nearest neighbors seem worth it to me, and the food discount doesn't hurt, either.

[X] Yes. Food supplies for Wayfarer's Respite -15% lower, stronger bonds with the local fishermen, will upset certain trading houses and give you a reputation of 'reeking of fish'
 
OOC: Sorry this took so long, I had to write a lot more than this in my notes to come up with these guys, history religion and such as well as current politics of the city. Not yet edited.
Dude, we got a three update Friday. No need to apologize for that! :)

About how far from Wayfarer's Respite is this village?
 
[X] Yes. Food supplies for Wayfarer's Respite -15% lower, stronger bonds with the local fishermen, will upset certain trading houses and give you a reputation of 'reeking of fish'

I value the trading houses more than the fishermen, but I think that those who get upset about us buying fish are moronic enough that we can bypass any problem they have through using house Koire to buy stuff for us.
 
It is ten miles south of you.
Hmm, not quite right next door, but still fairly close for this day and age. About how large is the village, population-wise?

While having them close to us is convenient for our food supply and maybe other stuff, like hiring laborers for Wayfarer's Respite, it's not too bad for them, either. They probably have a healer in the village, but I doubt they have magical healers.
[X] Yes. Food supplies for Wayfarer's Respite -15% lower, stronger bonds with the local fishermen, will upset certain trading houses and give you a reputation of 'reeking of fish'

I value the trading houses more than the fishermen, but I think that those who get upset about us buying fish are moronic enough that we can bypass any problem they have through using house Koire to buy stuff for us.
I think we'll be all right, and House Koire probably won't be turning down our business any time soon.
We didn't vote to visit the neighbours.
Pretty sure that came in 4th.
See this is what happens when I write late. :oops:

I'll toss this one in as a free action, you guys still get all the other ones

Good night guys.
We could just consider it the actions for celebrating Inge's birthday, a nice leisurely ride to visit the nearest neighbors, which is much less of a hassle than going into the city to do most other stuff.
 
This particular village is about 500 people, but it is one of several such settlements all along the coast which send small fishing ships up and down through what would be considered the waters of Orinilu.
 
[X] Yes. Food supplies for Wayfarer's Respite -15% lower, stronger bonds with the local fishermen, will upset certain trading houses and give you a reputation of 'reeking of fish'
 
[X] Yes. Food supplies for Wayfarer's Respite -15% lower, stronger bonds with the local fishermen, will upset certain trading houses and give you a reputation of 'reeking of fish'
 
[X] Yes. Food supplies for Wayfarer's Respite -15% lower, stronger bonds with the local fishermen, will upset certain trading houses and give you a reputation of 'reeking of fish'

The City was annoying enough that we built a compound off in the distance so that it doesn't demand to much. Can hardly fault these folk for doing the same. Let's get down with the plebs.
 
[X] Yes. Food supplies for Wayfarer's Respite -15% lower, stronger bonds with the local fishermen, will upset certain trading houses and give you a reputation of 'reeking of fish'
 
[X] Yes. Food supplies for Wayfarer's Respite -15% lower, stronger bonds with the local fishermen, will upset certain trading houses and give you a reputation of 'reeking of fish'
 
[X] Yes. Food supplies for Wayfarer's Respite -15% lower, stronger bonds with the local fishermen, will upset certain trading houses and give you a reputation of 'reeking of fish'
 
Another good reason to have cordial relations with our nearest neighbors is the fact that we're going to be traveling for much of the year. We obviously can't leave Wayfarer's Respite unguarded, especially if we plan to leave some of the horses here, and we're not going to want to leave too many of our men here just yet. Hiring a group of Shore-Sworn to help act as care-takers might not be a bad idea, though I was also thinking we might want to ask Odorin of House Koire to station some guards at the keep. It's not a bad deal for them, since they would have ocean access and a decent amount of storage space for cargo that wouldn't need to be brought into Orinilu.
 
If you get a reputation of being fishy you might as well embrace it with the help of your alchemist to make processed fish products.

If you're really fortunate, the by products of their produce like sea snails the unknowing fisherman give to you could after some overkilling will make some lovely colour people will want.
 
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If you get a reputation of being fishy you might as well embrace it with the help of your alchemist to make processed fish products.

If you're really fortunate, the by products of their produce like sea snails the unknowing fisherman give to you could after some overkilling will make some lovely colour people will want.
I'm not sure if we would be able to find a market for tyrian purple even if we wanted to. Purple might not be associated with royalty or nobility in this world, and without that distinction it's hard to imagine anyone would put up with the obscene cost of the dye or the terrible smell that lingered in clothing colored using the stuff.

IIRC, from what I read about it a while back, the process of extracting the dye was extremely involved, labor intensive, and created a really, really bad odor. In a world or magic and Alchemy, there are probably cheaper, less unpleasant alternatives.

Garum, on the other hand, might be something people would pay for. Hard to imagine it isn't already quite common, since from what I remember the stuff originated in the Mediterranean long ago. It's a different world, though, so it might not have ever been invented.
 
I'm not sure if we would be able to find a market for tyrian purple even if we wanted to. Purple might not be associated with royalty or nobility in this world, and without that distinction it's hard to imagine anyone would put up with the obscene cost of the dye or the terrible smell that lingered in clothing colored using the stuff.

IIRC, from what I read about it a while back, the process of extracting the dye was extremely involved, labor intensive, and created a really, really bad odor. In a world or magic and Alchemy, there are probably cheaper, less unpleasant alternatives.

Garum, on the other hand, might be something people would pay for. Hard to imagine it isn't already quite common, since from what I remember the stuff originated in the Mediterranean long ago. It's a different world, though, so it might not have ever been invented.
If it's not currently marketable leave that to Antonio's merchant tongue.
 
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