The study option says "Each gains", would Inge also gain spells? Or not?Inge won't get anything out of it, either, since she is a spontaneous caster.
@DragonParadox, regarding this:
The study option says "Each gains", would Inge also gain spells? Or not?
Edit: If restocking is chosen, would Esha continue to try to learn spells on her own?
Are you sure?
[X] Restock the supplies of potions
-[X] x20 Cure Light Wounds Potions (500 gold)
Are you sure?
I hope that Knikut have understood already that Marcella is a very nice aberration...
I mean I do not think that we'll be able to rest in Orinilu... Although, changing the kind of adventures is also may be considered as rest!
@DragonParadox , did Antonio made any investments in Apuku or Orinilu with the help of his Master of the Ledger feat?
Wouldn't tin trade has more than average 12.5% investment profit, so it would be more profitable to invest every free gp in it instead of general market investment?did Antonio made any investments in Apuku or Orinilu with the help of his Master of the Ledger feat?
Wouldn't tin trade has more than average 12.5% investment profit, so it would be more profitable to invest every free gp in it instead of general market investment?
Besides, investment cap is 100 gp per settlement, so max average profit is 12.5 gp per month, and only if physically present in the settlement to check each month, looks like so little as not worth bothering with.
Probably yes, I only wanted to check for sureBesides, investment cap is 100 gp per settlement, so max average profit is 12.5 gp per month, and only if physically present in the settlement to check each month, looks like so little as not worth bothering with.
Now I'm expecting the Knikut at the Straits of Gibraltar to show up with wooden u-boats...Trade is limited by how much the ship can actually hold. You are doing very well for volume now because you are trading tin to a city in the midst of war so it's like selling oil to the British at the height of the Battle for Britain, but once peace reigns or they find another source of tin trade will not be as profitable.
How many markets are there in Orinilu? The Master of Ledgers feat specifically states that wr can invest a max of 100gp per market subject to any restriction from the local govt or guild plus we also gain a +1 to diplomacy and intimidate to anyone related to said investment i.e shopkeeps and market guardsTrade is limited by how much the ship can actually hold. You are doing very well for volume now because you are trading tin to a city in the midst of war so it's like selling oil to the British at the height of the Battle for Britain, but once peace reigns or they find another source of tin trade will not be as profitable.
How many markets are there in Orinilu? The Master of Ledgers feat specifically states that wr can invest a max of 100gp per market subject to any restriction from the local govt or guild plus we also gain a +1 to diplomacy and intimidate to anyone related to said investment i.e shopkeeps and market guards
Wow... i didn't expect Orinilu to be that large of a city... also sorry if I got the but the league of captains over there wants to purchase the designs of the Marcella for their shipwrights right? Or am i misremembering something? Also will Marcella mind if we refit and modify parts of the ship like adding a figurehead, replacing rotten wood, that sort of stuff... do we have a ship carpenter by the way and does he have any ideas on improving our ship like higher railings and a raised forecastle for defense?Hmm... not counting the exotic stuff that is not in common supply I would say there are about 10-12 markets. I'll get more into the details when you get there.
I don't think we have to worry about replacing rotten wood, @DragonParadox? Marcella is repairing that herself, along with stuff like frayed ropes and sails, right?Wow... i didn't expect Orinilu to be that large of a city... also sorry if I got the but the league of captains over there wants to purchase the designs of the Marcella for their shipwrights right? Or am i misremembering something? Also will Marcella mind if we refit and modify parts of the ship like adding a figurehead, replacing rotten wood, that sort of stuff... do we have a ship carpenter by the way and does he have any ideas on improving our ship like higher railings and a raised forecastle for defense?
Wow... i didn't expect Orinilu to be that large of a city... also sorry if I got the but the league of captains over there wants to purchase the designs of the Marcella for their shipwrights right? Or am i misremembering something? Also will Marcella mind if we refit and modify parts of the ship like adding a figurehead, replacing rotten wood, that sort of stuff... do we have a ship carpenter by the way and does he have any ideas on improving our ship like higher railings and a raised forecastle for defense?
I don't think we have to worry about replacing rotten wood, @DragonParadox? Marcella is repairing that herself, along with stuff like frayed ropes and sails, right?
Is it possible to improve Marcella by installing higher railings to make it harder for boarders to climb up our ship? How long would that take if its possible? Also are arrow-slits a thing in ships? I was hoping that this would lessen our own archers exposure to enemy ranged attacks.
- Just so there isn't any confusion, there are about a dozen trade goods that one can invest in and a market for each one, not a dozen distinct markets in the physical sense
- As for the Marcella, she does not seem to mind the repairs that the ship's carpenter does after a storm. Oddly enough any patch seems to grow into the rest of the ship like a graft.
while in the charsheets Tom has age 37.
isn't there perhaps a word missing, maybe it should be "She means it well of course" or "She means well of course"?
Yeah, I think DP pegged him at 37 after I asked when I made his character sheet.@DragonParadox, editing:
Writ in Blood and Memory
Tenth Day of Ikomi-eza (Ikomi Ascendant) 1348 A. L. (After Landfall)
Inge does not know much, no more than she had told you, though with her help Esha and even Silver are able to spot the curse, but no matter the source it is still sight beyond sight, something none of your men can see for themselves. Fearful and dreadful news to even the most seasoned folk, and of the four that she had named only Tom had seen his fortieth year and Hugh had not even lived two dozen years. Oh they had faced demons and wizards, and in the hour of greatest need even a dragon, but all of those were foes clearly before them, that might be shot with arrows or pierced with spears. This was a formless nameless fear, an evil they could not fight.
"There are ways to break curses," Inge tries to assure them. "There's the Black Fish of Ulaka that eats the curses right off your skin as the Goddess wills and there's the Trial of the Three Peaks where the spirits of the air take them away if you are fair in the sight of Elnu and... Moru told me he even has a way to cleanse curses and sickness in the flame of Inoko."
By now the poor girl is almost babbling as she sees the men grow more and more troubled as her words sink in. She means it of course, but it is not any great riddle why Hugh looks on with a pale face and wide eyes as he had not been even covered with the blood of the pirate he had killed at the battle's end.
What will we have to give up? The question hangs in the air unanswered and unanswerable for now as the silence grows and grows. You are about to break it yourself when Tom snorts: "Cursed, and not even any cabbage stew to show for it. Not much point carving a cross into a pirate's skull, is there?"
Pete gives a small laugh at the macabre humor... a nervous laugh, but still enough to break the tension.
At Zaia's ever curious look you explain the custom of carving a cross into cabbages before eating them to cast out the spirits that are said to dwell in the leaves, not without a bit of embarrassment to be recounting folk tales to a learned man whom you know to be most harsh on tales of sorcery in the world you had left behind.
Yet he does not seem scornful, falling instead into his own thoughts a long moment. "You would all have had at least one head to carve up, yes?"
"We wouldn't actually..." Tom starts, obviously surprised, but Zaia waves him off.
"Forgive an old man's jest. What I meant to ask was that each of you killed at least one of the raiders, yes? You all fought and killed, you were not merely present and chosen by some hidden mechanism?"
"Yeah, we all stood in the line, even Hugh here who had no business being in the line seeing as he was supposed to fly goose feathers," Tom grumbles goodnaturedly.
"Weren't no geese in this land, just the ducks for feathers," the younger man replies cheekily. By now they had all learned when Tom was being serious and when it was safe to jape a bit.
"All of you fought and all of you were wounded?" Zaia presses on with his questioning, undeterred by the byplay.
"Wasn't wounded at all," Pete objected, throwing the scholar a dark look at the presumed affront to his skill, or more likely just from having something, anything, to bend his fear and ire towards.
"Not even a scratch, not even enough to break the skin?" The doctor does not relent.
"It is hard to keep track of such things in the midst of battle," you cut in before things can get out of hand. "A warrior questions if he can keep up the fight, not if they have spilled a single drop of blood on the field."
"Ah... but the field is not quite a field, is it?" Zaia asks shrewdly, tapping a foot against the floor of the cabin, ringing a bit too loud, mayhap with the voice of what lies below. "Mayhap we can ask it whose blood it has tasted."
Questioning Marcella is a long process and one that costs the life of yet another goat, but in the end the answer is clear and firm as can be. The boards of the ship had not tasted of Pete's blood, not in the battle and not ever.
"So it must have been the killing then and not the shedding of their own blood," Zaia muses. "Some unwelcome gift of Olweje perhaps, he would certainly have cause to look over the battle given all the treasures of his we have recovered. Perhaps there is more to be found there, in the study of the other ships themselves. Mayhap there are even records, scant though the hope might be."
While Roland is still learning the language what do your mages focus on?
[] Study the pirate ships, perhaps there is something left on them that hints at the curse
[] Restock the supplies of potions
-[] Write in (No more than 500 Gold worth of potions)
[] Spell sharing and study (Each gains 1d3 spells from various sources)
[] Write in
OOC: It takes a while to learn a language and given the focus on the curse I thought, why not give you a bit of a say in what the mages do?
Seems there is an inconsistency, here Tom is at least 40,
while in the charsheets Tom has age 37.
When Inge explains ways to break curses,
isn't there perhaps a word missing, maybe it should be "She means it well of course" or "She means well of course"?
Is Marcella alive enough in a biological sense that Inge could use her Healing Hex on her? Even if it doesn't mechanically amount to anything, just being able to might feel nice for Marcella, like scratching a dog behind her ears or giving someone a friendly hug.As for the Marcella, she does not seem to mind the repairs that the ship's carpenter does after a storm. Oddly enough any patch seems to grow into the rest of the ship like a graft.