- Location
- Germany
The spellbook keeps paying for itself with spells for Esha and propably Zaia too, soon.
One of our best pieces of loot so far.
One of our best pieces of loot so far.
Minor note, but we might want to write down that we sold it for tin.Present ResourcesThe Marcella
(Eastern Mediterranean Galley 121 ft length 21 ft width 130 Metric tons of Cargo)
- Property of Captain Antonio
Crew: 68 Sailors not counting the captain
Minimum safe operating crew for the ship: 20
- 8 Armed with short bows
- 60 armed with a variety of melee weapons
Rare Trade Goods
- Fine Pottery
- Glassware
- Oil
- Copper
Yeah, that's the loot that just keeps on giving. Hopefully she'll decipher the Shield or Magic Missile spell from it soon so she'll be able to recharge her new staff once she starts using it.The spellbook keeps paying for itself with spells for Esha and propably Zaia too, soon.
One of our best pieces of loot so far.
Also that we lost 3 sailors from the Marcella, @DragonParadox, and four from the Penitenza. Can you also add the info for our longship, dimensions and crew number if possible?Minor note, but we might want to write down that we sold it for tin.
Also that we have this thin gold-foil from the dragon's lair, which we might want to sell back on the islands.
Yeah, that's the loot that just keeps on giving. Hopefully she'll decipher the Shield or Magic Missile spell from it soon so she'll be able to recharge her new staff once she starts using it.
Oh well, we'll make do. Worst case, it can be one of the spells she learn when she reaches 4th level. How's that coming?Unfortunately she only has three more level 1 spells on there and neither of those are on there.
BTW, I'm loving all the little and not so little things Marcella is able to do to help her crew and set herself apart from muggle boats.Winter's Grasp
...
Sailors tie themselves with lifelines to hold fast against the tempest, and at times find ropes where there had been none before, none question their good fortune. As you rush across the wildly tilting deck to save a crate of fresh supplies which had been affixed there so as to make more room for trade goods in the hold you feel one of those same ropes slither past your foot like a serpent and cling fast to your ankle.
...
Dawn finds a ragged crew three sailors short of what it had been the night before, though the ship is eerily unharmed, snapped rope and torn sail all mended. According to Antonio there wasn't any water in the bilges, which is a thing unheard of after a storm of such fury.
Oh well, we'll make do. Worst case, it can be one of the spells she learn when she reaches 4th level. How's that coming?
@DragonParadox, now that Zaia is a legit Alchemist and he and Inge have access to that awesome new cauldron, can they start working on some Alchemical staples along with regular potions. Tanglefoot Bags, Thunderstones, Smokesticks, Alchemist's Fire, etc., plus helpful stuff like Antitoxin and Antiplague?
On a separate but related note, it would be really fun to see Zaia surprise Antonio and the rest of the crew by preparing four Tears to Wine extracts then using all of them to turn a barrel containing 30 gallons of seawater into decent wine or mead, and not just any wine or mead, but stuff that sharpens the wits rather than dulling them. That would be one hell of a way for Zaia to show the world he isn't a muggle any longer.
...wait. @DragonParadox , we do not have opportunity to interact with Watcher/Tender, do we?
Then we would go north and then come back south with you when the time comes, if you would have us?
*Cough Cough* Well played, DP (Can we call you DP for short here?), well played.
@DragonParadox, several questions if you don't mind answering them.
1. Just checking, we are going to swing by Willowbrook, to get fresh supplies and possibly return some of the otter-kin, like we promised, or maybe take new ones?
2. When will we be able to decide next bunch of long-term actions? Asking because of the possible Inge seagull colony taming action.
3. I would like to tell all PCs with us, including Moru, Ziku, Tender and everybody from the character sheets post, whom we hadn't already told to, some of the info we have on the global situation, which is a) what we've heard from Luaza of Korman on bad times ahead and bad things that happened at the start of the year, b) what we've got from the divination, about someone powerful threatening the world entire, c) that we are targeted, started being targeted on our first arrival on Lirman and are targeted by this someone powerful.
Justification is because they are all alright people, and should know that by associating with us they can be targeted too, and we should give them the heads up on possible bad things in the future.
I am also interested in anything they might have to say on this matter we don't know, in particular Moru as he is a seer.
Is it a social vote? Or some other vote with social as a prerequisite? Can we at least just tell them to warn them without receiving anything in return without a vote?
*Cough Cough* Well played, DP (Can we call you DP for short here?), well played.
Meaning it has to be a write-in which would take a place of one of three possible social actions on the journey back to Apuku?
Meaning it has to be a write-in which would take a place of one of three possible social actions on the journey back to Apuku?
But it is the third day of festival. On the first day (Day of Glory) we assessed magical axe and talked with crying Inge. On the second day, Day of Lordship, we faced trial of Olweje:It is the second day of the festival, the Day of Rule, honoring the second brother and in this day and in his hour a princess of Korman comes to speak to you about rule sundered and perhaps rule new come to the world.
Day of Lordship Year 1348 A. L. (After Landfall)
You wake the next morning to the sight of smiling faces, men eager to 'show these sons of bitches what Norman Steel can do'