Ngl, i was kind of worried when kids decided to explore, but im glad they were good and polite ones, just like our crabs!
and hey! we got a name for two diety! at least, i assume Paladin is one as well
Also, its nice people can talk to animals so easily.
i hoped for something more...fantastic, but in hindsight, yeah, should have expected it.[] Now that we hear it, that does sound right. Lobster. Yeah. Feels good.
Its our old friend, Rally! I WANT THIS TO APPLY TO LAST TURN!!!![] Being an inspiration to others, and helping them realise their full potential (Learn Rally)
Oh my! how kind of you! this will do nicely if we can farm it![] Coral? Isn't that alive? Well, we'll keep it alive. (may be useful in Crab Construction)
we know the red was acractive to crusteneances, but brown... :/ reminds me of the eels, and no idea what effect it has now....[] Brown Algae Seeds? These will bloom one day, maybe even soon! (may be useful for crabriculture)
yeah, we gotte get something, lets keep out the seagulls at least.[] Driftwood Door? Is that a door? Do you need more time with that, little Crabs? (Does nothing this turn. Please wait warmly while crab carpentry is perfected)
really not sure wich i like more.... but if its the air pocket, i would like to put it in the shrine but no idea if that would anger the god or not so *shrug*[] Permanent Air Pocket (cost: 3 Depth): This room is permanently protected from flooding (cannot be applied to the starting room)
[] Overgrown Toolbox (cost: 3 Depth) - A toolbox, covered in seaweed. It's completely rusted shut, and will need opposable thumbs to even try and operate the locking mechanism. Can't be opened by cave creatures, but it does look nice with hues of red and green. Increases attractiveness to Delvers.
...but yeah, im curious about the toolbox.
spell strike would empty our depth, as we can't pass up feature buys... but i like the hot springs.[] Crab-Fu 2: Electric Boogaloo (cost: 10 Depth) - All Crabs living in the Crab-Fu room learn Spellstrike (electric) (room costs X extra Depth per tile to expand after applying this upgrade)
[] Geothermal Spring (cost: 4 Depth): warms all water in an underwater area, becoming a hot spring: Increases our attractiveness to Delvers and reduces their hostility towards us.
- Spellstrike – You can strike, throw, or loose as part of casting a spell. If you do, the spell is cast as part of that attack, with double the weapon's normal range (double reach for melee), the damage type of the spell if it has one, and +1 max damage. if you don't know any spells, you still gain +1 max damage and can choose the damage type. (Magical, Martial)
Looks like Wisdom unlocked Snippy's magical potential? or just Skali offered to teach it... *shrugs*
im interested in drab... but eh, we have other choices. Also, thermal spring is back!
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