[X] Plan: A Child of Reason
-[X]Stats
--[X]Composure: 5
--[X]Military: 3
--[X]Charisma: 3
--[X]Decorum: 3
--[X]Stewardship: 3
--[X]Intelligence: 5
--[X]Subterfuge: 3
-[X]Command Skills:
--[X]Command: 2
--[X]Calvary Command: 2
--[X]Infantry Command: 2
--[X]Artillery Command: 2
--[X]Grand Strategy: 4
-[X] Civil Skills:
--[X]Engineering: 4
--[X]Education: 4
--[X]Logistic: 5
--[X]Manual Labor: 4
--[X]Law: 4
--[X]Administration: 4
-[X]Combat Skills:
--[X]Marksmanship: 5
--[X]Swordsmanship: 5
--[X]Athletics: 5
--[X]Hand to Hand: 5
 
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Conceptionally what is the difference between Charisma and Decorum?

Is Charisma just pure force of character, and ability to draw people into your view, while Decorum is understanding the social structures of the world and keep your self within your place to not rub people the wrong way, and/or is it your ability to remain composed?


Nevermind this answer is able to be uncovered on the first page more or less.
 
[X]Plan Shoot First, Ask Questions Always
-[X]Stats
--[X]Composure: 5
--[X]Military: 1
--[X]Charisma: 5
--[X]Decorum: 1
--[X]Stewardship: 2
--[X]Intelligence: 10
--[X]Subterfuge: 1
-[X]Command Skills
--[X]Command: 5
--[X]Calvary Command: 1
--[X]Infantry Command: 2
--[X]Artillery Command: 2
--[X]Grand Strategy: 2
-[X]Civil Skills
--[X]Engineering: 7
--[X]Education: 5
--[X]Logistic: 2
--[X]Manual Labor: 7
--[X]Law: 2
--[X]Administration: 2
-[X]Combat Skills
--[X]Marksmanship: 8
--[X]Swordsmanship: 2
--[X]Athletics: 4
--[X]Hand to Hand: 1

Reasoning:

Stats: Composure is listed as being possibly the most important skill in the system. As such, I want it as high as possible. I also want Charisma as high as possible, both because of our Trait and just so that we can become a leader at some point. It also seems like a waste to me to not make our Intelligence higher than 5 considering it's the only one not currently bound by that cap. I decided to max it out, then put a bit of emphasis on Stewardship because it looks like we're set to inherit our parents's business and split the remaining points among the other Stats.

EDIT: I miscounted when I was assigning stats and distributed the points like we had 30 instead of 25. I've fixed that by dropping Stewardship to 2 and the other three to 1. Composure, Charisma and Intelligence remain unchanged.

Command Skills: Priority went to Command proper first so that we can (hopefully) make sure people actually do what we tell them to. Dumped Cavalry Command because that seems like the least likely of the three for us to actually use and split the remaining points among the other skills.

Civil Skills: As with Intelligence, it seems like a waste to leave Engineering and Manual Labor at 5 or lower when they aren't bound by that cap, but I wasn't able to max them out without leaving other skills too low for my taste. Education next because that seems like it will be very useful in grinding our Stats, among other things. Remaining points were split between the other skills.

Combat Skills: Again, Marksmanship is not bound by the 5 point cap, so it seems like a waste to not take advantage of that, but once again, not enough points to max it out and have other skills at what I want their minimums to be. Athletics next, because I believe that mobility will be very useful. Swordsmanship after that just because I prefer it to Hand to Hand.
 
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I just realized that I screwed up with my Stat point allocation.

10+5+5+4+2+2+2=30, and we only have 25 points for that category. Anyone mind if I drop it to the following?

-[]Stats
--[]Composure: 5
--[]Military: 1
--[]Charisma: 5
--[]Decorum: 1
--[]Stewardship: 2
--[]Intelligence: 10
--[]Subterfuge: 1
 
Nevermind this answer is able to be uncovered on the first page more or less.
Yeah, wanna get known through the royal courts of Europe, better not make a fucking fool of yourself by being an unintelligible oaf.

I actually cannot wait to write Machiavelli.

He's so god damn cool!
Composure is listed as being possibly the most important skill in the system. As such, I want it as high as possible.
Here is a hint for composure and its importance.

Every critically failed roll, there will be a roll to give you something.

It is also something you cannot grind regularly. You have to, and I quote "Crit succeed like a god."

As for other stats. you will need teachers and you can only get one.

Choose wisely.
 
I'll take the lack of response to my previous post as agreement. I've updated my plan. Stewardship is now at 2 and Military, Decorum and Subterfuge are now at 1.
 
I shall say this:

I have finally written up a little intro to our dear story.

Who's who in Florence are now... kinda looking at us as an apprentice.




Why have the dice forsaken me and giving you all the luck.

Edit: Nice.
 
@Magoose, I think I've spotted a contradiction.

Here is a hint for composure and its importance.

Every critically failed roll, there will be a roll to give you something.

It is also something you cannot grind regularly. You have to, and I quote "Crit succeed like a god."

As for other stats. you will need teachers and you can only get one.
Stats are a representation of how good you are at a general aspect mentally. You can always increase stats by studying and researching.
So which is it?
 
So, any questions on how I'm running this show?

Rumor mills?

Omake policy?

Things of that nature?
 
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