Also, I'm getting a bit in Character, because something tells me Britain will find a way to be a pain in our necks in this Quest too.
Well, if Henry VIII decides to abandon his aunt like he did IRL, he can always invade England... Or if we manage to capture Francis I we can give Normandy to England to cement a deeper alliance...

And as a Spaniard, I really wish that Charles I wins this...
 
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It's more a little good-natured ribbing. Because the Habsburg-Spanish Empire really was the first Empire upon which the Sun never set.
Indeed. Though Spain has economy troubles.

Really bad ones that most of the Spanish nobility and buracracy are in no ways capable of dealing with.

Add in stupid wars and the inquisition?

Yeah their empire will burn if the ship is not righted.
Also, I'm getting a bit in Character, because something tells me Britain will find a way to be a pain in our necks in this Quest too
Elizabeth might not even be born.

Or worse she tries to become like a god to the English.
Well, if Henry VIII decides to abandon his aunt like he did IRL, he can always invade England... Or if we manage to capture Francis I we can give Normandy to England to cement a deeper alliance...
… so many choices to fuck over France so little time.

Coming from La Chanson, plotting Frances downfall is very odd and confusing.
 
Add in stupid wars and the inquisition?
To be fair, most of those Stupid Wars in which Spain got involved through those years were a direct consequence of the Habsburg possessions in Europe and that the HRE was a mess for centuries...

And, despite popular belief, the Spanish Inquisition was merely one of the many religious tribunals that were active in Europe through those times, France, England, Italy, and the HRE had religious tribunals... And the Lutheran and Calvinist countries also instituted religious tribunals when they got to power.
 
To be fair, most of those Stupid Wars in which Spain got involved through those years were a direct consequence of the Habsburg possessions in Europe and that the HRE was a mess for centuries...
We can just say fuck the family, I'm off to take over a continental sized empire on my own with wits, and the Spanish navy I'm stealing.

Yes you can totally do that.
And, despite popular belief, the Spanish Inquisition was merely one of the many religious tribunals that were active in Europe through those times, France, England, Italy, and the HRE had religious tribunals... And the Lutheran and Calvinist countries also instituted religious tribunals when they got to power
The problem is, while their zealotry in the short term helped out, they really fucked up.

And you know it's a waste of money to murder people when we can just deport them to the new world as the first wave.

Hey why not just do some less evil shit while we're the most powerful man in Europe.
 
And thus we become Britannia. :V
No. We became New Spain.

Get that Britannia shot out of here! They don't even have a colony in the new world.

We'll found our own Empire, with blackjack and massive tracks of land to give to our settlers!
 
Also guys I appreciate the enthusiasm for the quest starting and I hope more people join up.
 
And you know it's a waste of money to murder people when we can just deport them to the new world as the first wave.
I mean this will certainly help somehow, but you are seriously overestimating how many more bodies we can get that way... The Spanish Inquisition executed 3000 people in 350 years, which, despite its bad rep, makes it one of the tamest religious tribunals in Europe, we can probably squeeze three to four hundred extra colonists doing what you suggest, but not much more.
 
I mean this will certainly help somehow, but you are seriously overestimating how many more bodies we can get that way... The Spanish Inquisition executed 3000 people in 350 years, which, despite its bad rep, makes it one of the tamest religious tribunals in Europe, we can probably squeeze three to four hundred extra colonists doing what you suggest, but not much more.
We'll just have to be a crazy enough basterds and either pump up those numbers…

Or make sure the inquisition is so good as a court that it won't be able to focus on its duties.

Edit: at least the Spanish Inquisition is being expected?

Maybe we can make it into a good trial system
 
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We'll found our own Empire, with blackjack and massive tracks of land to give to our settlers!
And actual laws that acknowledge the indigenous people as subjects of the crown and under the protection of the law...
We'll just have to be a crazy enough basterds and either pump up those numbers…

Or make sure the inquisition is so good as a court that it won't be able to focus on its duties.
Or, we can just ask for volunteers in Spain... I mean IRL it worked, and if it ain´t broke don´t fix it.
 
And actual laws that acknowledge the indigenous people as subjects of the crown and under the protection of the law...
And then we are removed because our subjects think that the natives are not people

Despite us being clearly the man who makes the laws.
We are the law after all.
Or, we can just ask for volunteers in Spain... I mean IRL it worked
But where is the fun in that?

Can't we be a little evil?
 
But where is the fun in that?

Can't we be a little evil?
Evil Overlord List, Rule 12: One of my advisors will be an average five-year-old child. Any flaws in my plan that he is able to spot will be corrected before implementation.

Let´s not make an Australia 2.0 if possible.
Maybe we can make it into a good trial system
That would be really interesting because the structure of the tribunals, the education of the judges and lawyers, and how everything was recorded make the Inquisition tribunals very advanced for their time... A shame that they were mostly focused on cases of heresy and tax evasion.
 
Evil Overlord List, Rule 12: One of my advisors will be an average five-year-old child. Any flaws in my plan that he is able to spot will be corrected before implementation.
But how can we find an average 5 year old child that court will accept.
Let´s not make an Australia 2.0 if possible
We can just do 1.0
That would be really interesting because the structure of the tribunals, the education of the judges and lawyers, and how everything was recorded make the Inquisition tribunals very advanced for their time... A shame that they were mostly focused on cases of heresy and tax evasion
Let's turn the inquisition into a real good court system!
 
Please Note that this is a modified version of the Rules created by the Wonderful @Plausitivity, so thank him for this.

Rules
May contain violence, intrigue and manipulation etc.

There will be mentions of slavery, torture, exploitation, rape, all the fun stuff.

Be excellent with each other.

There will be more added, but for now.

Mechanics
This will be a system run on d100, and turns split into Half Years (Winter and Summer), but depending on your age and the events outside of your control (like going from a child to a preteen)

There will be smaller turns for events such as battles and character interactions.

Stats are a representation of how good you are at a general aspect mentally. You can always increase stats by studying and researching. Usually, stats are what you use to interact in person.

Skills are a representation of how good you are at doing something practically. You can gain increases in a skill by using it. You cannot gain skills the same way as stats, since skills are practical. Usually, skills are for interaction outside the personal scope.

If you only read but never lead, then you'll have a rude awakening when going into battle… But the same could be said for always leading and never reading.

Increasing a stat or skill will take time and effort, and the better you are, the harder it is to get better. Unlike La Chanson, you will actually have to commit to the area's. THere will be actions that require skills or stats.
Stats
Composure: Your Mental Ability to react and to remain calm. (Note, this trait is possibly the most important one in quest.)

Military: Your military knowledge, in strategy and tactics.
Charisma: Your social charm and personal magnetism.
Decorum:
Your knowledge of formal etiquette and dress.
Stewardship: Your business and accounting knowledge.
Intelligence: Your ability to learn and process new information; useful in on-the-spot situations.
Subterfuge: Your court intrigue and general knowledge of how to sneak around.

Command Skills
Command:
Your ability to tell others what to do in a battle.
Calvary Command: Your ability to lead cavalry.
Infantry Command: Your infantry leadership.
Artillery Command:
Your ability to utilize this new kind of warfare.
Grand Strategy: Your ability to make long-term plans, helpful in campaigning.

Civil Skills:
Engineering:
Your ability to coordinate and conduct the construction of buildings and infrastructure.
Education: Your academic knowledge; helps with reading books and research.
Logistic:
Your ability to manage supply lines and troop upkeep.
Manual Labor: Your ability and willingness to get your hands dirty helping your people.
Law: Your law-making skills. Your ability to see them enforced.
Administration: Your country-running skills.

Combat Skills:
Marksmanship: Your ability to use firearms.

Swordsmanship: Your ability to use a sword
Athletics: Your ability to move through battle, and in stressful situations

Hand to Hand: Your ability to use your fists when disarmed, or when fighting.

I. Abysmal: You have no skill with this whatsoever, and are actively terrible at it. Any attempt by yourself to do this will be met with abject failure unless God himself takes mercy upon you.
(Levels 0-1) (-18-20 Modifier)

II. Very Poor: You are incredibly poor at this, one of the worst in Europe. You may succeed in using it if you blunder into success using what little you do know.
(Levels 2-4) (-12-16 Modifier)
III. Poor: This...is not your strength. Find some other way of solving your problems, if at all possible.
(Level 5-9) (-2-10 Modifier)
IV. Average: You are markedly average at this. Not amazing, not terrible, just...good. Depending on what occurs, your performance could be remarkable or awful, but you have a fair chance of either.
(Levels 10-11) (+0-1 Modifier)
V. Proficient: You're okay at this, showing some small skill in your attempts. Your performance is slightly above average.
(Levels 12-16) (+2-8 Modifier)
VI. Accomplished: You are quite skilled at this, proving to be significantly better than most. (Levels 13-19) (+10-14 Modifier)
VII. Renowned: You are famed for your skill in this, and it is likely your strongest and most adept trait. Most generals, leaders, and people of note which you encounter will have at least one renowned stat or skill -- it's necessary to rise high, after all.
(Levels 20-21) (+16-17 Modifier)
VIII. Epic: You are one of the greatest in Europe at this, and your exceptional talent for it is spoken of from one corner of the continent to the next. Actions you take with this are incredibly likely to succeed.
(Level 22) (+18 Modifier)
IX. Legendary: You are legendary, a generational talent whose renown and legend will long outlive you. It is almost impossible for you to fail at any task involving this.
(Level 23) (+19 Modifier)
X. Mythical: You are on the level of the myths out of old, a talent that has never been seen before and will never be seen again, a new Alexander.
(Level 24) (+20 Modifier)
XI. Renaissance Man: You are beyond even legend and myth -- your very name will redefine this field for all of time.
(Level 25)(+20 Modifier) (Reroll on all failed rolls)


Stat/SkillModifierTitle
0-20Abysmal
1-18Abysmal
2-16Very Poor
3-14Very Poor
4-12Very Poor
5-10Poor
6-8Poor
7-6Poor
8-4Poor
9-2Poor
10+0Average
11+1Average
12+2Proficient
13+3Proficient
14+4Proficient
15+6Proficient
16+8Proficient
17+10Accomplished
18+12Accomplished
19+14Accomplished
20+16Renowned
21+17Renowned
22+18Epic
23+19Legendary
24+20Mythical
25+20 RRRenaissance Man

Critical Rolls:
Natural Crits occur at 90-100, while Natural Fails are 1-5. You can negate a Nat. Fail if a bonus is applied to the roll, just be reasonable in the application of points (don't cheese).

Crits add another d100 to the roll and can explode (add another roll if that d100 results in a 95-100, and so on), so that's fun.

Artificial Crits are rolls that are boosted over 100 with bonuses and can be rerolled only once more.

Natural Crits can keep exploding if you're lucky.

Crit bonuses are arbitrary and subject to my own machinations. So I may forget things. Or you know, do something stupid.
 
[X] heal the word

[X]The Blood of Gold and Exiles: Your Family was exiled from the city long before you were born. Exiled to France after the city turned on you. You have known life in France, but you will always long to hear the stories of Florence, the Italian Countryside, and of the city that was your family. (You will play as a fictional member of the Medici family, The Last Child of Lorenzo the Magnificent, born a year before he died.)

[X]Historical in Action Only: This is a world where adventure, actions, and consequence go hand in hand. You will have the power to shape events, big and small that can cause ripple effects all over Europe and the World. However, once the ball is rolling, you can only hope that can predict the great change coming to Europe. This is the Time of Rebirth, and it is up to you to shape that rebirth into the Modern World (The Rumor mill will only cover macro events between nations. Original Characters will be born and die, along with having adventures that can leave their mark on history, big and small. You are at the cusp of history, and history is in your hands to shape if you have the courage to shape it. Certain Special Traits are allowed, during creation and can be gained during the Game.)

Nobody voted for the medici?????
 
Adhoc vote count started by Fanhunter696 on Dec 25, 2021 at 9:46 PM, finished with 41 posts and 18 votes.

  • [X]Plan No Gods, No Kings
    -[X]The Scum of the Earth: You are no one. You are a baseborn child, with no father, no mother, and no future. Yet you stand tall, both alive, and healthy. You were not supposed to survive. Yet now you have. And now The World is yours to carve. And Create (Create an Original Character)
    -[X]Historical in Action Only: This is a world where adventure, actions, and consequence go hand in hand. You will have the power to shape events, big and small that can cause ripple effects all over Europe and the World. However, once the ball is rolling, you can only hope that can predict the great change coming to Europe. This is the Time of Rebirth, and it is up to you to shape that rebirth into the Modern World (The Rumor mill will only cover macro events between nations. Original Characters will be born and die, along with having adventures that can leave their mark on history, big and small. You are at the cusp of history, and history is in your hands to shape if you have the courage to shape it. Certain Special Traits are allowed, during creation and can be gained during the Game.)
    [X] Plan GOLDEN EMPEROR!!
    -[X]The Golden Prince: Your name is Charles, and your lineage is fabled. Born in Flanders to the Hapsburg Prince Philip, you are a child destined for greatness. You will be brought up by the Greatest of tutors, the most skilled of Generals, and the masters of statecraft and diplomacy. You will Rule the World, or die trying. (You will be Charles Habsburg. Prince of Spain, Son of Philip the Handsome, and Queen Joanna the Mad. )
    -[X]Historical in Action Only: This is a world where adventure, actions, and consequence go hand in hand. You will have the power to shape events, big and small that can cause ripple effects all over Europe and the World. However, once the ball is rolling, you can only hope that can predict the great change coming to Europe. This is the Time of Rebirth, and it is up to you to shape that rebirth into the Modern World (The Rumor mill will only cover macro events between nations. Original Characters will be born and die, along with having adventures that can leave their mark on history, big and small. You are at the cusp of history, and history is in your hands to shape if you have the courage to shape it. Certain Special Traits are allowed, during creation and can be gained during the Game.)
    [X]Plan What am I Doing?
    [X]Historical in Action Only: This is a world where adventure, actions, and consequence go hand in hand. You will have the power to shape events, big and small that can cause ripple effects all over Europe and the World. However, once the ball is rolling, you can only hope that can predict the great change coming to Europe. This is the Time of Rebirth, and it is up to you to shape that rebirth into the Modern World (The Rumor mill will only cover macro events between nations. Original Characters will be born and die, along with having adventures that can leave their mark on history, big and small. You are at the cusp of history, and history is in your hands to shape if you have the courage to shape it. Certain Special Traits are allowed, during creation and can be gained during the Game.)
 
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