Animus Ex Nihilo - A God Quest

What if instead of attacking all at once, we attack it in waves?

We attack first, then when we get exhausted, one of our other allies attack while we rest and/or try to wrest control of the area by suffusing our power through it?

It'll be a prolonged fight, but Skerhogis won't have time to rest and we can make it lose ground with every rotation
 
What if instead of attacking all at once, we attack it in waves?

We attack first, then when we get exhausted, one of our other allies attack while we rest and/or try to wrest control of the area by suffusing our power through it?

It'll be a prolonged fight, but Skerhogis won't have time to rest and we can make it lose ground with every rotation
Based on how the combat system works this would simply result in the Devourer taking 0 damage well each individual spirit on our side is knocked out in one to three rounds each as attack, and defense rolls are opposed rolls which means with the Devourer rolling more dice than any individual god on our side potentially that it statistically will take little to no damage every defense round well dealing noticeable to potentially deadly damage in retaliation.

This, also forgets that power doesn't do anything for combat strength.
 
Sorry for the long silence. Been pretty stressed the past week, though my schedule should clear up a bit now.

Adhoc vote count started by Azel on Nov 29, 2021 at 3:47 PM, finished with 61 posts and 27 votes.

Vote closed. Let's wrap this up.
 
[X] Leave. It is too risky to attack Skerhogis where they prepared the ground for battle.

At least personally. If mythology has taught me anything the thing to do in this sort of situation is to make/breed/bless a hero. It's a low risk and If it works we get the credit.

Edit: Drat too late.
 
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Turn 10 – The Frozen Sea
Adhoc vote count started by Azel on Nov 29, 2021 at 3:47 PM, finished with 61 posts and 27 votes.
Turn 10 – The Frozen Sea

When you flew back to the lands of the Sea People, you had plenty of time to ponder your choice. What was the point of waiting? While your might had grown since your last battle, so had that of the beast. And now it was preparing another ritual. One much larger than the last and likely for the same purpose. If Skerhogis could just make more servants of equal strength to the creature you fought in the mountains, it was just a matter of time until they had gathered enough to overwhelm you. So, the choice was made and your path led not back to the comfort of the reef, but to the skies above the forests and to the Sky Child roaming them. The wind spirit was troubled by the idea of fighting the Devourer where it was strongest, yet it was clear to both of you that it could not be avoided. The beast had steadfastly denied to give battle, and they agreed with your worry of what the beast would do with the power gathered on the frozen islands.

The Harsh Mountain was not as easy to convince. For them, to agree to this plan meant to risk their servitor yet again and while you would already not risk your herald lightly, the gruff spirit was even more reliant on it. It took some talking from you, and cajoling from the Sky Child, but they relented in the end. There was nothing the three of you could do to protect the village of Silver Cliff, should the Devourer try the same surprise attack as the last time, and losing even more of his mortal servants sat quite ill with the Harsh Mountain. They would have preferred some more time to prepare, though the threat of whatever ritual the Devourer was preparing convinced them that there was nothing that could be worth any further delays. Again, it fell on you to lead the Walking Mountain and while the Harsh Mountain still said nothing on the matter, you took it as confirmation that they truly were unable to leave the mountain that gave them their name.

Only a few days later, everything was in place. You would have preferred to attack even earlier, but the Walking Mountains ponderous pace made that impossible. It had walked without rest the entire time, crossing through the forests and the cold plains north of them, until it arrived at the shore close to the jagged shards of ice rising from the sea. The servitor had waited there for a day, with the Sky Child hiding behind the clouds and you beneath the waves. The Devourer knew you were there, you had felt its presence on the edge of your senses a few times while you had escorted the ponderous stone man on it's way, so by brazenly waiting in front of its lair, you had tried to lure it out. But it did not come. The next day, the Sky Child began to weave insults and taunts into the wind, throwing it at the frozen island to mock Skerhogis. But again, it did not take the bait. And worst of all, you could not even reliably tell where the monster was, as it seemed to appear and disappear to your senses without rhyme or reason.

The next day was a cloudless one, the summer son promising to leave a faint warmth even on the coldest ice. You had no illusions that it would make much of a difference, but if it made even the tiniest one, then it was worth taking even that sliver of an advantage. The enemy was not so kind to come to you to fight on neutral ground and so, with no other choice and committed to this attack, you ordered the Walking Mountain into motion again. It would walk towards the islands, crossing the sea by using the thick sheets of ice, while you would trail it in the sea and the Sky Child in the air. That way, you would see the Devourer approaching no matter which of the two ways it approached. It was as good a plan as the two of you could think of, given the circumstances. The land itself was arrayed against you and you had to draw out a foe that had crafted it to their own whims, while you knew not in the slightest what to expect. You knew full well that the plan might fail. And it did.

It happened as the Walking Mountain was right on the ice connecting the first island to the coast. You could see the great stone mans shape from beneath, a large blotch of grey visible behind the thick curtain of blue ice above you. The sea was shallow here, barely a few mortals high of water between the ice and the seafloor, so you did not expect the massive shape of the Devourer to even fit, let alone that it would try to cram itself into the narrow gap. Your thoughts were more on how to quickly break through the ice and take to the sky when the serpent would show itself in the sky. So, when the sinuous shape appeared above you, wings stretched out, your power urged the waters to strike against the ice without even thinking. The sea was sluggish, reluctant even to obey your call, yet the ice cracked under your onslaught. Part of you already felt for the tiniest rivulets of saltwater that you could follow through the ice to the surface while your thoughts caught up with what you saw. The Devourer was not flying in the sky. It was not swimming through the sea. It was floating through the ice that was solid even to you as if it was not even there, it's massive wings beating almost lazily to propel it forward.

Skerhogis emerged from the ice with a burst, breaking it into slippery rubble right beneath the Walking Mountains feet and thus letting it sink into the ice. All around you, the ice was cracking, the seas waters pressing upwards through the cracks and you with it, just as a rapid wind carried the Sky Child down from the clouds. But while you moved as fast as you could, the Devourer was already there. It had changed since you last saw it. No longer was it a broken thing, cobbled together from rotten fish and shattered bones. Now it was covered and white and blue scales made from purest ice, jutting out of shrivelled flesh the colour for frostbite. Only its wings were devoid of scales. They were only thin, black skin stretched over spindly bones. With a great gulp it sucked in air and when it breathed out again, it had become colder than the darkest winter night, freezing the ice solid once more around the Walking Mountains legs.

Both the Sky Child and you tried to diver the monsters power as it seeped into the ice, while the Harsh Mountains servitor struggled physically, but it was like fighting the turn of day and night. The ice wanted to obey Skerhogis' will and even with the three of you struggling together, you could only barely prevent it from closing around the Walking Mountains legs. Great chunks of ice as solid as the stone clung to its form, as the Devourer flared its wings and slithered around it, circling the prey that was failing to strike at it. From above, the wind slammed into your foes back, tearing its wings and nearly threatening to slam it into the snow covered ice. You reached out as you had done the last time, seeking to add your strength to the wind spirits attacks, but there was nothing to grasp onto. The wind itself felt cold and dead, just like the sea had before and while your essence resonated with the waters, there was not even the most tenuous connection to the air that you could leverage.

There was only death that spoke to you in this blighted land and it did not struggle as you commanded it. The raw potential imbued into the world knew neither friend, nor foe, and it eagerly obeyed one master as the next. You tore and twisted on it, making it flow around the Devourers form and seeking to tear away its own essence as you had done to the bird in the mountain. But the power obeyed one master as readily as the next. The storm that you had conjured, the storm that could have snuffed out even your own herald in an instant. It slipped right off the scales of the Devourer, it's own will and essence far too great for you to overcome. And as the currents of power touched, the essences mingled, you heard it's voice for the first time. "Weak," it called to you.

Skerhogis - Attack Walking Mountain with Cold: 4 4 4 = 12 vs 2 (Walking Mountain) + 3 (Sky Child) + 4 (Proud Waters) = 9 -> Walking Mountain takes 3 Damage

Proud Waters - Attack Skerhogis with Death: 2 4 4 = 10 vs 6 6 1 8 = 21 -> No Damage

Sky Child - Attack Skerhogis with Wind: 6 vs 1 -> Skerhogis takes 5 Damage

Walking Mountain - Attack Skerhogis with Mountain: 2 vs 4 -> No Damage

"So weak," it spoke again, though you knew not if the others could hear it. Again its form bloated with air. "You are barely more than the things that spawned you." You knew what would come next and so did the Sky Child. It almost felt as if you were fighting on the mountain again. Trying to keep your allies servitor whole just for one more moment, as the few battered it. A struggle mixed with desperation, knowing full well that the fight would turn, should you lose the strength of numbers. Your power flowed over the stones of the Walking Mountains body, forming a crude warding, the best you could offer against what was to come, and so did the Sky Child. The Devourers breath washed it aside as if it was nothing, leaving only frost in its wake. Every nook and cranny of its form filled with new ice and you could feel the servitors essence drawing back into its core once more. It was like fighting on the mountain again, but this time, the foe was not your equal.

With desperation you commanded the storm of essence again, just as the Sky Child whipped the air into another frenzy, but it was no use. Skerhogis did not even deign the few more tears the wind tore into its wings with a reaction, and your attack glanced of its dead hide once more without causing even the slightest discomfort. The Devourers attention was solely on the Walking Mountain as it folded its wings and slithered closer to the frozen form. In a quiet monotone, it spoke again. "The only purpose you have is what can be drawn from your shattered forms." You knew what was to come. You had seen it attempted once before.

Skerhogis - Attack Walking Mountain with Cold: 4 4 6 = 14 vs 3 (Walking Mountain) + 3 (Sky Child) + 1 (Proud Waters) = 7 -> Walking Mountain takes 7 damage, Walking Mountain knocked out

Proud Waters - Attack Skerhogis with Death: 2 4 2 = 8 vs 5 5 4 8 = 22 -> No Damage

Sky Child - Attack Skerhogis with Wind: 5 vs 3 -> Skerhogis takes 2 Damage

All the power that you had gathered around it was drawn into the monster as it drew breath once more and a tone of jubilation entered its voice. "Yes," it almost cried. "The Silent Night will come upon this world again." You drew on every scrap of power that you could muster, trying to force a warding on the frozen body of your ally while needling the Devourers efforts to concentrate. "Once more, there shall be nothing," it's voice rang in your mind as a black breath shot from its mouth, engulfing the Walking Mountain. You tried to push it aside. You tried to stop it from creeping into the frozen stones. But bit by bit, Skerhogis was forcings its own essence forward. You could feel the light within the stone man's chest. You could feel as it dimmed. You could feel as it died.

As the Devourers breath snuffed out your ally, you knew that the battle was lost. Above you, a heavy wind began to blow, and it was easy to guess why it was moving southwards and straight away from this place. For you though, the way out was harder to find. Briefly you tried to sense your far away shrines, but in between the ice and the churning essence left by your fight, you could not feel the faint bond that tied you to them. Worse yet, most of the cracks that you had used to come up through the ice had been sealed by the cold again and a solid wall of even more ice divided you from reaching the sea by another way. It was just a moment that it took to find a crack to slip through and into the sea, but that was all that your foe needed.

Skerhogis - Use Death to devour Walking Mountain: 4 5 3 2 = 14 vs 1 (Walking Mountain) + 1 4 3 (Proud Waters) + 4 (Sky Child)= 13 -> Walking Mountain slain

Proud Waters - Use Sea to flee: 1 vs 1 -> Failed

Sky Child - Use Wind to flee: 5 vs 4 -> Success

There was none of the grace of its approach as its massive form slammed into the ice, shattering it in its wake. For a moment you thought it had been careless, but then the ice began to move on its own. The chunks sunk to the bottom at once, then piled on and on to block your path, costing you precious moments as you had to weave and dive around the thrice-cursed ice. And then it was no longer around, but within you. You could hear Skerhogis' mocking voice as the monster's essence was driving itself into yours and froze the water solid all around you. "You won't leave yet, carrion feeder. Not before I have taken what you stole." More and more ice grew around you as frost spread over the sea floor. You could feel the cold. You had never before truly felt the cold, but you remembered. The fear. The sluggish thoughts. The dim acceptance as you sunk beneath the cold waves. The last moments of so many fishermen lost to the winter sea came to your mind, yet this time, it was no mere memory.

Skerhogis - Attack Proud Waters with Cold: 1 4 5 = 10 vs 4 -> Proud Waters takes 6 Damage

Proud Waters - Use Sea to flee: 1 vs 4 -> Failed

Desperately your searched for a way out of the ice. A way away from the cold. Wherever your senses turned, there was more of it. More cold. More ice. Again, the Devourers essence bored into you, taking and taking something of you that you could not truly name. You dove between the ice, no longer sure if you were searching for a way to escape or merely to escape the serpents breath for a short moment. Skerhogis no longer spoke, instead tearing and mending the ice to find you while keeping you trapped. Would this be your end? Frozen in your own waters while hiding from your enemy? No. If nothing else, you would not face your end cowering before the blighted thing. You cast your power out once more, not even knowing if you wanted to find an escape or strike one last time at the Devourer. Nothing but ice around you, you had already half resolved to throw one last, useless strike at the thing that would kill you when you finally felt it.

Just above the seafloor was a tiny gap in the icy, the warm current forcing itself into the rapidly cooling prison made for you. But it was enough. You called upon the waters with all you might, guiding them to rage and twist around the Devourers form. All you needed was a moment. Chunks of ice and half-frozen seafoam slammed into the serpents form as the waters became tumultuous and then you had the chance you needed. Through the gap you slipped, immediately calling up a new current to carry you further away from the frozen isles. Carefully you drew yourself tight, letting no hint of your essence slip from your control. It was only fitting that you used Skerhogis' own trick against it, even if doing so meant blinding yourself to its presence. Yet, in the end, it had been the right thing to do. You were halfway back to the Bay Village before you dared to cast your senses out once more, but when you did, there was no sign that the monster was still pursuing you. You had escaped. Barely. Wounded quiet badly. But you had escaped, and for now, that had to be enough.

Skerhogis - Attack Proud Waters with Cold: 4 2 4 = 10 vs 3 -> Proud Waters takes 7 Damage

Proud Waters - Use Sea to flee: 4 vs 1 ->

The attack ended in defeat. What now?

[] Return to the Deep Reef to heal and rest. Hopefully you are safe there for a while.

[] Try to find the Sky Child. They should have escaped, but you would rather be certain about their fate.

[] Travel to the Harsh Mountain. The other spirit deserves to know what became of its servitor.




AN: Background rolls were pretty average, and the combat rolls were mostly around the mean for the respective pools too. None the less, you were one attack away from learning first hand what happens when spirits die.
 
[X] Try to find the Sky Child. They should have escaped, but you would rather be certain about their fate.
 
[X] Travel to the Harsh Mountain. The other spirit deserves to know what became of its servitor.

I planned for this eventually at least. We'll hit up the Sky Child with some diplomacy next turn, and attempt to get it to advance its domain then we'll hit up Harsh Mountain say we'll pay the power cost for its herald resurrection to get it back on side well seeing if we can commission some gear.

Then, we'll see about coming back so long as the ritual hasn't gone off yet. If it has we'll need to see what its done and go from there because the answer might honestly just be to screw off if he cloned himself or something OP like that.

With, regards to the fight round 2 went pretty poorly for us, round 1 was in our favor, and round 3 was slightly in the Devourer's favor from what I can tell. In, other news the advantage that the Devourer seems to have gained from its home ground is +1 domain ranks but it doesn't discriminate with regards to who can use it so Proud Waters was rolling with a rank 3 death domain versus the Devourer's rank 4 death domain.

What, seems to have been our downfall here is that the strength of our allies was overestimated, to be honest as the last thing I expected was for the Sky Child to be rolling a 1d4 or the Walking Mountain to be rolling a 1d3 I thought they'd be rolling a 1d6 and a 2d3 as Proud Waters rolled a 1d6 with a rank 1 domain, not a 1d4. Although I don't know why I'm surprised we did see that the Sky Child rolled a 1d4 in the Carrion Bird fight although it is odd that the Walking Mountain is still rolling a 1d3 which is the exact same die it rolled with a rank 1 domain but it has a rank 2 domain now.

Edit: Next go around we should try bringing a rank 2 sea domain as well since it seems we aren't allowed to counter cold with death well fighting the Devourer not something I expected either.

Edit 2: That's even weirder. Alright, for some reason during the Carrion Bird fight our rank 1 death domain rolled a 1d6, and during the original Devourer ambush, our sea domain rolled a 1d6. But, during this fight, our sea domain was only rolling a 1d4 so the Devourer's cold environment might have been nerfing our sea domain.
 
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What, seems to have been our downfall here is that the strength of our allies was overestimated, to be honest as the last thing I expected was for the Sky Child to be rolling a 1d4 or the Walking Mountain to be rolling a 1d3 I thought they'd be rolling a 1d6 and a 2d3 as Proud Waters rolled a 1d6 with a rank 1 domain, not a 1d4. Although I don't know why I'm surprised we did see that the Sky Child rolled a 1d4 in the Carrion Bird fight although it is odd that the Walking Mountain is still rolling a 1d3 which is the exact same die it rolled with a rank 1 domain but it has a rank 2 domain now.
Not quite.

Everyone rolled 1d4 against the Cold attacks since you had nobody with their own Cold domain or an opposed one.

Walking Mountain rolled 1d4 for attack, down from 2d4 due to fighting in an area aligned with other domains.

Rank determines dice count. Tier determines dice size.

Skerhogis used a Tier 2, Rank 3 Death domain and Tier 1, Rank 2 Cold, both boosted by one die due to aligned area.

Sea is not opposed to Cold, so ot wouldn't help you to defend against Cold attacks. Which is good for, as you would never have escaped otherwise.
 
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Not quite.

Everyone rolled 1d4 against the Cold attacks since you had nobody with their own Cold domain or an opposed one.

Walking Mountain rolled 1d4 for attack, down from 2d4 due to fighting in an area aligned with other domains.

Rank determines dice count. Tier determines dice size.

Skerhogis used a Tier 2, Rank 3 Death domain and Tier 1, Rank 2 Cold, both boosted by one die due to aligned area.

Sea is not opposed to Cold, so ot wouldn't help you to defend against Cold attacks. Which is good for, as you would never have escaped otherwise.
Attacking was definitely a terrible idea, jesus.
I just didn't know enough about the mechanics to argue against it well enough.
 
Hm... I don't actually know how to win before the ritual goes off then now that we know more about the combat system. Any, potential attack with a reasonable chance at success would require the neutralization of the Devourer's home ground advantage something we don't know how to do but would decidedly tilt the fight in our favor. The primary reason I say that is because no matter what we do so long as we don't have a counter for the cold domain the Devourer will statistically win the vast majority of the time with it being at rank 3 but if it was at rank 2 then on average we'd be able to counter it completely, and our allies would be able to chip away at its health.

Which leaves us up shit creek without a paddle until we figure out how to either neutralize home ground advantage or figure out how to force the Devourer to do battle outside of its home ground. And, at present, the only possible way I see of doing that is spamming research well hoping we get lucky with something coming up that can help us.
Attacking was definitely a terrible idea, jesus.
I just didn't know enough about the mechanics to argue against it well enough.
No one knew any of this beforehand so even if you had known what little we did know about the combat system prior to this it wouldn't have made a difference because you would have been operating under several false assumptions which made the attack look like a good idea.
 
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[X] Travel to the Harsh Mountain. The other spirit deserves to know what became of its servitor.

And now the other spirit is free to perform whatever ritual what a terrible event overall. We need to focus on our defenses and getting healing domain to prevent more deaths.

I like hearing the devourer speak. Having a villain with character and depth helps the story.

"You are barely more than the things that spawned you."

What an interesting line. This means Skerhogis has figured out about our origins more than we have. We need to change this if we want a hope of a chance.
 
[X] Travel to the Harsh Mountain. The other spirit deserves to know what became of its servitor.

Time to face the music eh...
 
[X] Travel to the Harsh Mountain. The other spirit deserves to know what became of its servitor.
 
[X] Travel to the Harsh Mountain. The other spirit deserves to know what became of its servitor.
 
[X] Travel to the Harsh Mountain. The other spirit deserves to know what became of its servitor.

It was worth a shot. Time for a training montage.

@Azel Can we give the mortals a warning? Given that the scattered homesteads are most likely fucked we could minimize losses by having people take refuge in the villages.
 
[X] Travel to the Harsh Mountain. The other spirit deserves to know what became of its servitor.

It was worth a shot. Time for a training montage.

@Azel Can we give the mortals a warning? Given that the scattered homesteads are most likely fucked we could minimize losses by having people take refuge in the villages.
The villages are more at risk, given that they are easy to find and present juicy targets.
 
[X] Travel to the Harsh Mountain. The other spirit deserves to know what became of its servitor.
 
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