Animus Ex Nihilo - A God Quest

As a side note, there is no cap how much power you can store in total. The actions are just limiting how much you can store per turn. If you produce undead for 3 Power for 3 turns, you have 9 Power banked for later use.
 
[X] Leave. It is too risky to attack Skerhogis where they prepared the ground for battle.

Recon successful, go brainstorm with the others how to destroy the fortress. Maybe Harsh Mountain can get a fire domain for volcanism, that'd be good.
 
As a side note, there is no cap how much power you can store in total. The actions are just limiting how much you can store per turn. If you produce undead for 3 Power for 3 turns, you have 9 Power banked for later use.
I assumed that was the case it just so happens that we're on a time limit though with all the power the Devourer is storing which is why I was hammering home that the undead action allows us to store 3 power per turn which is more than the other actions we have access to presently.

[X] Gather your allies and draw out the Devourer to kill it.
-[X] Walking Mountain (slow, landbound)
-[X] Sky Child


I strongly prefer to take this now rather than returning home, and praying we don't get ganked with the hope that we get equipment from Harsh Mountain in a single turn or summon a Carrion Bird level god in two turns. And, as I've been over before we have a chance here from what I can tell.
 
[X] Gather your allies and draw out the Devourer to kill it.
-[X] Walking Mountain (slow, landbound)
-[X] Sky Child
 
[X] Gather your allies and draw out the Devourer to kill it.
-[X] Walking Mountain (slow, landbound)
-[X] Sky Child

A decent plan executed violently now beats a perfect plan executed next week.
 
[X] Gather your allies and draw out the Devourer to kill it.
-[X] Walking Mountain (slow, landbound)
-[X] Sky Child
 
[X] Gather your allies and draw out the Devourer to kill it.
-[X] Walking Mountain (slow, landbound)
-[X] Sky Child


Normally I would be all in favor of being cautious.
This ritual though looks bad news.

If we can vote to delay/stop the ritual instead of continuing to fight I would prefer that.
 
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[X] Gather your allies and draw out the Devourer to kill it.
-[X] Walking Mountain (slow, landbound)
-[X] Sky Child
 
[X] Gather your allies and draw out the Devourer to kill it.
-[X] Walking Mountain (slow, landbound)
-[X] Sky Child


We do not know how much time is left on the clock here and 'brainstorm' is not a plan that feels overly encouraging to me at least.
 
[X] Gather your allies and draw out the Devourer to kill it.
-[X] Walking Mountain (slow, landbound)
-[X] Sky Child


If he's getting strong this fast, we have to face him now, before he has a chance to get too strong for us all to handle.

I just hope we're not leading them into a deathtrap.
 
[X] Gather your allies and draw out the Devourer to kill it.
-[X] Walking Mountain (slow, landbound)
-[X] Sky Child
 
[X] Gather your allies and draw out the Devourer to kill it.
-[X] Walking Mountain (slow, landbound)
-[X] Sky Child

Do we have the ability to drain our shamans in case of need for additional energy? Purely theoretically.
 
Since there's a bunch of people who seem to feel that both attacking now and attacking later is suicide, I'd like to point out that you can also just... leave...

The Sea People are not so strongly settled that they couldn't go back to a nomadic lifestyle and move to the south and thus away from the Devourer.
 
[X] Leave. It is too risky to attack Skerhogis where they prepared the ground for battle.

We can try for more defence, for rituals or such things. We could try to bait it into attacking the Harsh Mountain itself, so we have one more very strong fighter on our side.

I mean, the Mountain alone would be a tasty treat for the Devourer, if we can make it look like we wouldn't or couldn't come to support it.

Since there's a bunch of people who seem to feel that both attacking now and attacking later is suicide, I'd like to point out that you can also just... leave...

The Sea People are not so strongly settled that they couldn't go back to a nomadic lifestyle and move to the south and thus away from the Devourer.
Then we'd loose our alliance with the immobile Harsh Mountain though and likely the Devourer would grow stronger by killing him and his people (since the Mountain can't really do offence by itself)
 
[X] Gather your allies and draw out the Devourer to kill it.
-[X] Walking Mountain (slow, landbound)
-[X] Sky Child
 
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