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No, that plan is correct.
Sergeants takes up the floating pick, but you still have the double Artefact pick for being Salamanders.
Thanks for the correction.
No, that plan is correct.
Sergeants takes up the floating pick, but you still have the double Artefact pick for being Salamanders.
I'm assuming that we can train and equip our serfs to the extent that they act as extra defense.To be fair, these would be a bit more high qualiy than the traitor soldiers seen in Astartes. These are elite Naval Armsmen equipped with carapace armour, naval shotcannons and grenade launchers.
Sure, they're still not going to compare to Astartes, but it's a numbers game. They can protect your fleet even while the marines are away.
It's up to you guys whether you find them to be worth more than the other options, but I wouldn't put in an option that wouldn't provide more than red paint.
You can, anything and everything on the list is achievable with enough hard work over the course of the Quest if that's what you want to focus upon.I'm assuming that we can train and equip our serfs to the extent that they act as extra defense.
You know, I think you should trade the Masterwork Arsenal for Armored Focus. A Relic Fellblade Superheavy Tank would be pretty nice.[X] Salamander Legacy
-Relic Battle Barge
-Masterwork Arsenal
-Armoury Staff
-Apothecarion Staff [extra]
-Cruiser Focus
-Expanded Armoury
This should give us a strong base for rapid growth. Battlebarges are great, but cruisers are more efficient for projecting force.
The Space Marines of a Chapter are always in great need somewhere, which is why they have support forces which we rarely see in the form of chapter serfs. They serve in every function needed for a chapter, medicae, artificers, etc even as defence forces on their ships and monasteries. In the case of an invasion of their Chapter Monastery or a ship, the chapter serfs are trained to Guard levels to aid in defence.I'm inclined to vote for Play To Our Strengths but... mildly leery about the armsmen. A dedicated auxilia force could be very helpful, but against the caliber of foes that would go out of their way to try and board an Astartes vessel? I worry they might just be a cheap coat of paint on the decks. (Orks aside)
And we've all seen Astartes. The day our marines need mortal help during an offensive boarding is probably a very bad one.
My inclination is to spring for another Strike Cruiser or get ourselves earmarked for a Battle Barge. More shipscale guns are always handy, and we'll be able to cast a wider net throughout our region of responsibility.
You know, I think you should trade the Masterwork Arsenal for Armored Focus. A Relic Fellblade Superheavy Tank would be pretty nice.
No, sorry.@Blackout is there any way we could start with Dreadnoughts? Filled ones I mean.
I would say the exact opposites actually. With the planet already geared for that it means we can focus on another aspect of warfare. Fill a role that's empty rather than squeezing into one already filled.[X] Lords of the Wastes
We are on Armageddon, a place specialized in producing the Armageddon Steel Legion, troops for mechanized and armored warfare.
Leaning into that type of warfare might help coordinate with mortal defenders and make training recruits easier, what with taking advantage of the MASSIVE amounts of infrastructure and doctrinal experience accumulated on the planet.
No, sorry.
Tu'Shan will not command one of the Venerated Dead to leave their resting place.
For this? The tank model. Space Marines have tanks different from those used by the Guard.Plus I've always found Space Marines making heavy use of vehicles that aren't troop transports kind of… wasteful I guess? Like, what's the difference between a Space Marine operating a Tank and a normal human? Besides the faster reaction time and skill at operating the machine it's the same thing and given how slow and methodical most of that kind of combat is the benefit a Marine brings to it is rather minimal.
Plus I've always found Space Marines making heavy use of vehicles that aren't troop transports kind of… wasteful I guess? Like, what's the difference between a Space Marine operating a Tank and a normal human?
I'm aware. But as mentioned Armageddon already has a speciality for heavily mechanized army's. We don't need to bring that kind of heat because the Steel Legion already has it.Honestly, I always thought most of the crew of Marine vehicles were Neophytes, giving them a chance to experience combat alongside their mentors.
As for what they bring, well you're looking at an alternative to Devastator squads that moves faster, takes hits better and provides a stable firing platform for weapons too hefty for even a Marine to carry in the case of a Vindicator. The super-heavy battle tank on offer is just icing on the cake.
I will be using this fan-made map for reference, with the exception of the scale because that's silly.@Blackout, where is our Fortress Monastery located on Armageddon?
Yes to all. You would have Dreadnought suits but you would have to wait to suffer the right kind of casualties to intern people in them.So we would have suits but no pilots? Would we be in a similar situation if we took the 30 suits of terminator armour without also picking the option to take in some First Company Veterans? Or could we kludge around the codex and have our regular Initiates wear them?