Bulwark Against The Terror (Warhammer 40k Chapter Master Quest)

The 1000 Marine thing is not a hard limit. For one, a full-strength Chapter is closer to 1100 Marines, because of officers, Honor Guard, Command Squads, the Chaplaincy, the Apothecarion, the Armoury, the Librarius and so on.

But even then, the Codex doesn't demand that you execute any excess recruits on the spot, it suggests that you should be more active in defending the Emperor's realm if you find your Chapter going overstrength. If you're having an easy time of it there's always somebody out there who's in need of aid.

Nobody but the biggest Codex fanatics are going to bat an eye if you go a little overstrength from time to time, as long as you're actively putting those extra marines to use in the Emperor's name. How much you can get away with depends on your prestige and connections, how active you are as a Chapter, how overstrength you are, whether you're perceived as building up a powerbase, etc etc.

Take the most famous example, the Black Templars. They're an extremely famous Second Founding Chapter, have connections to the Ecclesiarchy, are constantly on Crusade, they're not overstrength all the time, and leave behind only small recruiting stations rather than taking an active role in ruling their recruitment worlds.

But if you don't have the reputation or powerful friends to back it up, if you just sit on your turf amassing forces while ignoring distress calls, claiming multiple worlds under your rule... that's not going to go over well. It's a sliding scale, where at first other factions start to quietly disapprove, then not so quietly disapprove, escalating into demands to do something about it, investigations, censure, and yes, if you don't back down, eventually the Minotaurs knocking on your doorstep.

But seriously, I wouldn't worry too much about being overstrength at the moment. The Imperium is under siege, and you're starting out as a fresh, understrength Chapter composed of initiates greener than a lettuce farm and a couple of veterans who are supposed to whip them into shape. And with the option that's currently in the lead, you won't even have the built-in support system of Parent and Sibling Chapters to help you out to a new start.
 
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[X] XVIII Salamanders

Mystery boxes are boring. Also the better gear and better interactions with the regular humans is pretty great. Together I think this will be able to get us a lot more independence from the red tape of the imperium. We'll be able to make our own war gear and through easier diplomacy supply ourselves better.
Sounds good to me.
 
The 1000 Marine thing is not a hard limit. For one, a full-strength Chapter is closer to 1100 Marines, because of officers, Honor Guard, Command Squads, the Chaplaincy, the Apothecarion, the Armoury, the Librarius and so on.

But even then, the Codex doesn't demand that you execute any excess recruits on the spot, it suggests that you should be more active in defending the Emperor's realm if you find your Chapter going overstrength. If you're having an easy time of it there's always somebody out there who's in need of aid.

Nobody but the biggest Codex fanatics are going to bat an eye if you go a little overstrength from time to time, as long as you're actively putting those extra marines to use in the Emperor's name. How much you can get away with depends on your prestige and connections, how active you are as a Chapter, how overstrength you are, whether you're perceived as building up a powerbase, etc etc.

Take the most famous example, the Black Templars. They're an extremely famous Second Founding Chapter, have connections to the Ecclesiarchy, are constantly on Crusade, they're not overstrength all the time, and leave behind only small recruiting stations rather than taking an active role in ruling their recruitment worlds.

But if you don't have the reputation or powerful friends to back it up, if you just sit on your turf amassing forces while ignoring distress calls, claiming multiple worlds under your rule... that's not going to go over well. It's a sliding scale, where at first other factions start to quietly disapprove, then not so quietly disapprove, escalating into demands to do something about it, investigations, censure, and yes, if you don't back down, eventually the Minotaurs knocking on your doorstep.

But seriously, I wouldn't worry too much about being overstrength at the moment. The Imperium is under siege, and you're starting out as a fresh, understrength Chapter composed of initiates greener than a lettuce farm and a couple of veterans who are supposed to whip them into shape. And with the option that's currently in the lead, you won't even have the built-in support system of Parent and Sibling Chapters to help you out to a new start.
What? I'm fairly certian that 1000 fully fledged marines is hard limit and purposefully going over it is cause for eradication as Heresy.

And that the Black Templars have always had far above that, it's just that because they've purposely split themselves up enough in multiple smaller groups scattered in multiple fleets across the galaxy that getting an actually accurate head count, and thus have a legitimate reason to go after them over it, is nigh impossible. It's one of the big things that make them stand out as a chapter, how much they don't care about the Codex and flagrantly ignore it's edicts.
 
What? I'm fairly certian that 1000 fully fledged marines is hard limit and purposefully going over it is cause for eradication as Heresy.

And that the Black Templars have always had far above that, it's just that because they've purposely split themselves up enough in multiple smaller groups scattered in multiple fleets across the galaxy that getting an actually accurate head count, and thus have a legitimate reason to go after them over it, is nigh impossible. It's one of the big things that make them stand out as a chapter, how much they don't care about the Codex and flagrantly ignore it's edicts.
There's a difference between overstrength by a technicality and the Black Templars. In any event with Warhammer canon as it is it's far from an unreasonable take on things by the GM.
 
There's a difference between overstrength by a technicality and the Black Templars. In any event with Warhammer canon as it is it's far from an unreasonable take on things by the GM.
I pointed out the black templars being so grossly over strength because he said;

"Take the most famous example, the Black Templars. They're an extremely famous Second Founding Chapter, have connections to the Ecclesiarchy, are constantly on Crusade, they're not overstrength all the time, and leave behind only small recruiting stations rather than taking an active role in ruling their recruitment worlds."

Which, no? They are and have always been insanely over strength numbers wise. It's their thing to be massively over strength, by the 1000's, and laughing and at the Codexs 1000 marine limit. They're numbers are only as low as they are because they constantly crusade.

The only other chapter to my knowledge that purposefully go over the limit and aren't smacked down for it when it's found out are the Space Wolves and that's because they can't have successor chapters.

Purposefully going over, as far as I'm aware, is straight up Heresy universally as it's going against the edict of a Primarch and all that.

I'm not saying being, like, 10 over strength will call down the Inquisition or anything, but intentionally going over and not stopping would, regardless of circumstances or motivation for doing so.
 
What? I'm fairly certian that 1000 fully fledged marines is hard limit and purposefully going over it is cause for eradication as Heresy.

And that the Black Templars have always had far above that, it's just that because they've purposely split themselves up enough in multiple smaller groups scattered in multiple fleets across the galaxy that getting an actually accurate head count, and thus have a legitimate reason to go after them over it, is nigh impossible. It's one of the big things that make them stand out as a chapter, how much they don't care about the Codex and flagrantly ignore it's edicts.
Neither of these is true, they are vastly exaggerated by the 40k fandom at large.

First of all, thousand marines is not a hard limit. It's "around a thousand marines, ten companies plus support personnel." But what counts as support personnel? What if we pulled out some marines from the line companies to create a separate fighting force that's technically not a company, that counts right? Or what if we made the honor guard/librarius/reclusiam/command squads/apothecarion/armoury extra large? Or if we detached marines to permanently serve onboard our fleet, they're not part of a company so it's alright. Or we make our veteran company bigger, because this one time we got nearly wiped out and there were only veterans left and now it's a tradition. Or since the Codex Astartes doesn't specify whether Scouts count as real Marines, we'll just have tons of "Scouts".

And all of these have happened, by the way. They're not done frivolously and usually by powerful and influential Chapters, but they do happen.

Secondly, the Black Templars are not "always far above one thousand". They fluctuate depending on casualties and recruitment, going from wildly above Chapter strength to understrength. At the time of the Third Armageddon War, for an example, they were actually slightly under 1000 Marines. Helbrecht even likes to use the Black Templars reputation for having loads of marines as a leverage point when negotiating over command rights. Other Chapters assume that the Black Templars outnumber them and let them take the lead, even if they don't.

Thirdly, I am clarifying how things work in this Quest. Other people may have differing views or interpretations, and that is their right even if I disagree, but I am the one writing this particular Quest.
 
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Purposefully going over, as far as I'm aware, is straight up Heresy universally as it's going against the edict of a Primarch and all that.

I'm not saying being, like, 10 over strength will call down the Inquisition or anything, but intentionally going over and not stopping would, regardless of circumstances or motivation for doing so.
I think that you are overestimating our ability to quickly adjust our recruitment rate. Space Marines, like all elite forces, take a great deal of time and effort to create. It takes years. If we become overstrength, then even if we stop recruiting new ones, there will still be aspirants partially through the process in the pipeline. Aspirants whose transformations are time sensitive. That's not even touching on how the significant aspirant failure rate prevents us from predicting exactly how many Scouts we are likely to get out of each recruiting batch.

However, we can increase our casualties by increasing the forces we send out to fight and die. It isn't a perfect solution, but it should get the job done. If all else fails, we can send extra troops to the Deathwatch.
 
Considering the treasures of Vulkan, the Salamanders could be the ones to bring the first loyal Primarch back with time and effort and luck. I like Vulkan.
 
Nope, they have been doing this for 10,000 years, and they only have 4-5 of the 7 relics. Odds are even if they could bring him back, how much would Vulcan be able to do? Never mind the thoughts and feelings of the Salamanders on that matter. That and I doubt it would be that easy to do. Though, I like Vulcan too. But if he was brought back he wouldn't matter on the battlefield, he was always the more close-combat guy, but what he would be key, on would be his forging. Just, the stuff in the vaults of his ship during the heresy were so leery to him he destroyed every single artifact there but 7 of them. The seven artifacts of Vulcan.
 
Nope, they have been doing this for 10,000 years, and they only have 4-5 of the 7 relics. Odds are even if they could bring him back, how much would Vulcan be able to do? Never mind the thoughts and feelings of the Salamanders on that matter. That and I doubt it would be that easy to do. Though, I like Vulcan too. But if he was brought back he wouldn't matter on the battlefield, he was always the more close-combat guy, but what he would be key, on would be his forging. Just, the stuff in the vaults of his ship during the heresy were so leery to him he destroyed every single artifact there but 7 of them. The seven artifacts of Vulcan.
I would never underestimate a Primarch. Vulkan is not merely a fighter, or even a crafter. And he has had 10,000 years to develop.

As for finding them, well, with an actually developing storyline that's moving forward I imagine we'll have better odds than usual.
 
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I am not doubting his abilities as a primarch. I do doubt however just how quickly we could find him, and what his greatest strengths are. Because Vulcan kinda is, as in he is either a horrifical powerful melee fighter or a craftsman of few in comparison. I mean, the guy was able to throw predators with his bare hands. Whenever any won fought the guy, he told some, he would deliberately avoid trying to use his full power because he could've hurt his brothers.

Anyway, I would expect that storyline if it were developed would last probably up to the middle of the quest. So, eh and anyway this should be about the parent chapter not about the primarch.
 
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yeah, not the best thing for this site, but you get used to it, the more often it gets done, though there are at least 2 sites I know of that aren't that sensitive.
 
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