Brave New Frontier

Well, there ineptitude towards tactics does mean that as long as we are creative and don't use the same strategy too often then we can exploit their weaknesses, which in this cases seems to be there rather poor attempt at a "All or Nothing" armor scheme. I think investing in "Smart Shells" and more maneuverable missiles would be good, if we decide to go crazy with the missiles we can do what WH40K does and put point-defense on them so they can be shot down or destroyed before they hit their target.

Let me just throw out a bunch of ideas, "Smart Shells" so our rounds can course correct if needed, Better missiles that can dodge PD, Missiles with PD so they can't be shot down, Mining ships that mine asteroids and extract material to make actual mines (Could also have resupply or civilian variants to build space stations) Not a tech but making a bunch of small stations to mine and produce resources (Basically very distributed industry while also being hidden, its around a bunch asteroids after all), Ship capable "Flamethowers", they suck at managing heat so small drone ships with "Flamethowers" should do good at messing with them, Defense Stations (small AI/Drone operated stations filled with missiles and guns) Quantum Computing MMI (Super strong androids operated from across the system? Yes please, or we could have an AI operate them, Better shipbuilding techniques and technologies (lower the cost of ships), Better Mining and Industry techniques and technology (lower the cost of ships).

That's all I can think of now, but I hope that some of these ideas are used, though some of them are a little out there or won't be possible for a while yet there are some good ones I really like in there.
 
How many waves of aliens are left? They seem to slowly up their stuff with each one, now that they have tendrils, which is worrying.
 
All told, projections are at three more of increasing numbers. Exact numbers can only be ascertained when they are close enough, they are not burning the whole way.
Just 3? That's a lot less than I was expecting, though I guess its made up for the fact that I'm pretty sure this is only the scouting force so I guess we'll have a rest period before they start taking us seriously. Could we get the numbers of how many ships were in each wave? Including First Contact?
 
Just 3? That's a lot less than I was expecting, though I guess its made up for the fact that I'm pretty sure this is only the scouting force so I guess we'll have a rest period before they start taking us seriously. Could we get the numbers of how many ships were in each wave? Including First Contact?
It's so far gone 1, 7, 16.
 
Yeah, Mars needs to be invaded this turn. It's become very clear that they're well on their way to turning Mars into a forward base inside the solar system, and the anti-orbital cannons paired with the cloaking ritual basically means we're no longer able to react to whatever they're doing from orbit anymore.
 
The Casaba cannons worked amazingly, I feel like we probably want to emphasize them more in the rebuild. As for upteching to better ships- We've yet to learn anything new and the Prometheus was a lucky crit.

I wouldn't mind an easy refit with magnetic launchers if we can swing it
 
Can we establish a joint EU-Corpo weapons development institute? Something to do tech transfers and joint projects?
Something like:
80 PF- Establish the Applied Physics Laboratory at the Black Mesa Institute- Push for joint Corpo-EU tech sharing and research. Start out with trading the shock absorbing gel for some EU tech, then see what projects they have in the works we can join in on.

Also, where's the intel on the next wave? Presumably we are seeing ~30 ships.
 
Can we establish a joint EU-Corpo weapons development institute? Something to do tech transfers and joint projects?
Something like:
80 PF- Establish the Applied Physics Laboratory at the Black Mesa Institute- Push for joint Corpo-EU tech sharing and research. Start out with trading the shock absorbing gel for some EU tech, then see what projects they have in the works we can join in on.

Also, where's the intel on the next wave? Presumably we are seeing ~30 ships.
You don't have a clear sight of them yet, you get accurate numbers when they are within a decade. You can do an action to link up your research infrastructure if you so wish.
 
EMP hardening would be grand, that's where we lose most of our missiles. And we can share the info or the research cost with the EU hopefully, strengthening our overall assault.

Researching a way to protect or counter their plasma weaponry should also be nice. If they use magnetic containment we might be able to make them push away/bounce or protect against the worst of it while some ablative armor (once we get fusion thrusters) will let us survive a few more scraps.
 
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[X] Pest Control Outsourcing (1045 PF)
-[X] Mars Bases (350 PF): The creation of bases on Mars is of paramount importance since they will be the nucleus of potential Martian cities while it can be considered to be a bloody toll it is necessary to both shorten logistics and provide a way to colonize Mars earlier. Work with the EU in creating these bases as the bastions of civilizations on Mars itself and a basis for multiple colonial governments.
-[X] Invasion Craft Design and Build (150 PF): Design and create invasion crafts for Mars to allow orbital landings on the planet. Build and allow the manufacture of such craft by other parties to ensure the ground is held on Mars.
-[X] Martian Legion (300 PF): Create a French Foreign Legion-styled force with the promise of freedom, land, and pensions. Scour through prisons, orphanages, the streets, and dissidents to recruit with deliberately low standards and look away on any problematic factors such as age for anyone willing to fight in Mars so that there can be numbers to fight outside the bases. For prisoners divide them up to those who will be safe and dangerous with the dangerous inmates being part of the vanguard for multiple campaigns at the discretion of the officers and will be provided great rewards when they retire. For volunteers and safe prisoners provide them the tiers of rewards if they would be able to stomach the dangers. On the topic of land and pensions, the land rewarded to a legionnaire cannot be sold but can be rented by governments or economic concerns operating on Mars which can be added to their pensions. They will be initially supported by funds from both the EU and the Conglomerate but must eventually be funded by the Martian colonies themselves.
-[X] Fusion Technologies (100 PF): Provide further funding to fusion technologies and see with its weaponization against the alien menace.
-[X] Martian Moon Research Cities (140 PF): Phobos and Deimos will be a great site for researching better military technologies and to study the wreckage of the Battle of Sol. Provide the European defense establishment facilities in these moons and a site where safety standards can be lax for weapons and armor testing. Any military corporation is able to have facilities in these cities as long as they are able to pay the rental fees.
-[X] Launch the Invasion of Mars (5 PF): When enough invasion crafts are done launch the invasion no matter what to ensure that the alien menace is can no longer work on Mars unimpeded.

I've been thinking of trying to just spend a lot of blood and treasure to make the aliens go away since I'm doubting we would have our full attention to it. So, we need to profit from this and make sure that space colonization would go apace.
 
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Step one of any plan, [] Fire Sol "Superlaser" at the Mars ritual site.
It should be free, as firing it didn't cost PF before.

If producing an impenetrable planetary shield only requires 8 human ritual sacrifices... then we're fucked, that's way too OP.
I'm betting it's only a visual fish-eye distortion around Mars.
It confuses sensors, but objects, and superlasers, pass through it as normal.


Projects I'm thinking of:

[ ] 300 PF - Sol "Superlasers"; expand Dyson Swarm, multiple Emitters, multiple Relays, coolant R&D.
Expand Dyson Swarm; Superlasers need more energy.
Multiple emitters = multiple Superlasers at once, OR sustained fire in sequence.
Relays, scattered across the Solar system, will both extend attack range, and allow for oblique angles of attack; the Alien ships' frontal armour can be ignored.
Coolant was the (most) limiting factor for sustained fire, better coolant = longer sustained fire.
[ ] 50 PF - Deploy EM-shielded sensor & relay cables through the fish-eye distortion, connected to Mars orbital assets.
This may not be required, depends if probes can communicate through the distortion or not.
[ ] 50 PF - Send probes through the distortion, scan for targets and relay sensor data.
Probes got through before just fine, for free.
50 PF is for lots of probes.
[ ] 0 PF - Fire Sol "Superlasers" at Mars alien ritual site, and any other targets of interest.
Simply firing them shouldn't require PF, it didn't before.


@Dapperlad1 can probes send data back into orbit? or does the fish-eye distortion block comms?
 
There is something that i noticed, the aliens generally use weapons that would be effective against themselves as well.
Super heated plasma, electricity (EMP) and now the weird appendages that cook our gel.
If we can develop a good enough EMP, we might be able to shut down their ships long enough to flank them and target their vulnerable side.
We would need testing of course, but it would give us a great advantage.


Other than that we might be able to outsmart them in combat. If we can come up with some kind of space warfare tactics, their seemingly limited creativity might not be able to see through it.
Im not sure how much tactic is possible in space, but we already have DEUS trained officers to put on that task so it probably wont be expensive to figure out.
 
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So, to lift a layer of obfuscation on the mechanics. Every time I mention a risky maneuver, know that it was the result of a successful morale roll for the crew to do so. Morale is the most directly increased thing by the AI-driven academies.

Your naval crew are more willing to attempt risky things that stretch their craft than say, the EU crews.
 
[X] Pest Control Outsourcing (1045 PF)
-[X] Mars Bases (450 PF): The creation of bases on Mars is of paramount importance since they will be the nucleus of potential Martian cities while it can be considered to be a bloody toll it is necessary to both shorten logistics and provide a way to colonize Mars earlier. Work with the EU in creating these bases as the bastions of civilizations on Mars itself and a basis for multiple colonial governments.
-[X] Martian Legion (300 PF): Create a French Foreign Legion-styled force with the promise of freedom, land, and pensions. Scour through prisons, orphanages, the streets, and dissidents to recruit with deliberately low standards and look away on any problematic factors such as age for anyone willing to fight in Mars so that there can be numbers to fight outside the bases. For prisoners divide them up to those who will be safe and dangerous with the dangerous inmates being part of the vanguard for multiple campaigns at the discretion of the officers and will be provided great rewards when they retire. For volunteers and safe prisoners provide them the tiers of rewards if they would be able to stomach the dangers. On the topic of land and pensions, the land rewarded to a legionnaire cannot be sold but can be rented by governments or economic concerns operating on Mars which can be added to their pensions. They will be initially supported by funds from both the EU and the Conglomerate but must eventually be funded by the Martian colonies themselves.
-[X] Fusion Technologies (100 PF): Provide further funding to fusion technologies and see with its weaponization against the alien menace.
-[X] Martian Moon Research Cities (195 PF): Phobos and Deimos will be a great site for researching better military technologies and to study the wreckage of the Battle of Sol. Provide the European defense establishment facilities in these moons and a site where safety standards can be lax for weapons and armor testing. Any military corporation is able to have facilities in these cities as long as they are able to pay the rental fees.

I've been thinking of trying to just spend a lot of blood and treasure to make the aliens go away since I'm doubting we would have our full attention to it. So, we need to profit from this and make sure that space colonization would go apace.
I really think that this is focusing too much on Mars, less than 1/10 of the budget in this plan isn't about Mars. I also think that your French Legion styled has merit in that it increases our armed forces I don't think it would work, The best of the best barely made it out of mars alive and just throwing bodies at the problem won't accomplish anything (Even more so when you consider that this was before they had total control of Mars like they do now. The research cities are interesting and would be valuable but I think they should be Luna instead for safety concerns. Mars bases should be scrapped imo, we simply won't be able to hold it, though we can still put that to other colonization efforts.

This one is more in general for all plan makers but could you devote a 3rd of the budget to civilian projects? While military is great, making one costs money and if we want to be able to scale up in preparation for the real invasion force than I think that we should have a healthy enough economy so that we can actually afford the build up.
 
How's this?

[X] Plan: Orbital Superiority
-[X] 270 PF - x6 Howitzer Prometheus Armoured Cruisers.

-[X] 225 PF - Sol "Superlasers"; expand Dyson Swarm, multiple Emitters, multiple Relays.

-[X] 50 PF - Send probes through the distortion, scan for aliens, and relay sensor data.
-[X] Fire Sol "Superlasers" at Mars ritual site, and any other alien targets of interest.

-[X] 150 PF - Continue Fusion R&D
-[X] 150 PF - Space Mines R&D

-[X] 200 PF - Orbital Ring Expansion


Mars planetside is too dangerous, and costly, to liberate.
Best to simply glass any alien surface activity from orbit, for now.

Only once we've R&D'd effective ground forces, should we attempt to liberate Mars.
That will take a while.

Also, we need to break the fish-eye distortion effect first.
Not wise to send in ground forces, without reliable intel.
 
How's this?

[X] Plan: Orbital Superiority
-[X] 270 PF - x6 Howitzer Prometheus Armoured Cruisers.

-[X] 225 PF - Sol "Superlasers"; expand Dyson Swarm, multiple Emitters, multiple Relays.

-[X] 50 PF - Send probes through the distortion, scan for aliens, and relay sensor data.
-[X] Fire Sol "Superlasers" at Mars ritual site, and any other alien targets of interest.

-[X] 150 PF - Continue Fusion R&D
-[X] 150 PF - Space Mines R&D

-[X] 200 PF - Orbital Ring Expansion


Mars planetside is too dangerous, and costly, to liberate.
Best to simply glass any alien surface activity from orbit, for now.

Only once we've R&D'd effective ground forces, should we attempt to liberate Mars.
That will take a while.

Also, we need to break the fish-eye distortion effect first.
Not wise to send in ground forces, without reliable intel.
This is pretty good, I'm biased against building ships until we get the timer but considering how cheap it is it doesn't really matter.
 
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