[X] Plan Servant No More
-[X] Igor Renfield
-[X] Count
-[X] Diomira Bethmann, Priestess of Rhya
-[X] Slaven Sandic, Local very trustworthy professional advisor
-[X] Krorod Goldmight, Ogre maneater
-[X] Bratret Gobracsson, dwarf accountant
-[X] Fulberto Pignotti, Verezzan Merchant
-[X] Kunibert, Priest of Ulric
Reasoning point by point:
1. Count so that we are recognizable by foreign realms and can upgrade later on with little difficulty, also implies we want to create something like a county in the Empire without actually promising to join the Empire
2. Priestess of Rhya because we know they will be loyal to someone who follows their religion who is in charge(hopefully) and to put someone of a "reputable" faith in our inner circle
3. A trustworthy advisor is more valuable than gold, unless you have gold to make an advisor trustworthy, which we don't
4. Ogre maneater for the experience with mercenaries and experience in general, also gives us a strong by default hero unit in our armies in the early days when our army isn't large enough for that to matter less
5. Dwarf accountant because if there is anyone you can count on to leave rather then turn against us it is a dwarf, they take agreements seriously, also they were making contracts and taxing when humanity was in caves
6. Tilean merchant because by the geography of the border princes we are going to have a lot of dealings with Tilea, having someone who knows how they work will be good, and we have advisors who are good with the empire already
7. Priest of Ulric because while a sigmarite would be better for relations with the southern empire, no one disrespects Ulric too much and the Sigmarite we were offered is a witch-hunter which would get mad at us if we try to get any mages on our side in the 2400s let alone right after the great war against chaos when they just became legal but not accepted.
Whew, I hope that gets some votes to make the explanations worth it