Animus Ex Nihilo - A God Quest

And, more power for us is good no matter what your aims are whether that be to be a paragon of peace and diplomacy who spends all their time making friends with other gods, a rather more punishing god who does as they please, or literally anything in between as more power means that not only can you do more of what you want but you can also enforce that nature upon the world around you as well even if that just means using your power to back up your diplomacy to help keep the peace between the gods.
Blessing the shrine might help with this last bit. If we can get it so the shrine applies a blessing automatically it would save us an action as well as attract more worshippers since they can see our power in action.
 
Blessing the shrine might help with this last bit. If we can get it so the shrine applies a blessing automatically it would save us an action as well as attract more worshippers since they can see our power in action.
I'd consider that a viable alternative to blessing the nomads this turn although I'd still prefer to bless them so we aren't gambling and then test this out next turn or something. Well, we're speaking of plans though I'd like to point out for your plan that the reason you're blessing the hunters doesn't make a whole ton of sense because they aren't doing any worse than they were before they're in fact doing better according to the update as a bunch of hunters quit to go be herders because it's an easier, and more productive job than being a hunter.
 
*pokes tally*
Adhoc vote count started by Azel on Oct 28, 2021 at 5:43 PM, finished with 23 posts and 14 votes.

  • [X] Plan Beastmaster; Friendmaker
    -[X] Bless the goats by spending 1 power.
    -[X] Bless more fish by spending 1 power.
    -[X] Try to find the skittish spirit by spending 1 power.
    -[X] Try to learn more about the nature of your power by spending 1 power.
    [X] Plan Season of improvement
    -[x] Inspire the boat makers by spending 1 power.
    -[x] Bless the hunters by spending 1 power.
    -[X] Try to learn more about the nature of your power by spending 1 power.
    -[x] Improve the weather by spending 1 power.
    [X] Plan The Great God of Sea and Storm
    -[X] Bless the nomads by spending 1 power.
    -[x] Improve the weather by spending 1 power.
    -[x] Inspire the boat makers by spending 1 power.
    -[X] Try to learn more about the nature of your power by spending 1 power.
    [X] Plan So long, and thanks for all the fish
    -[X] Bless the nomads by spending 1 power.
    -[X] Bless more fish by spending 2 power.
    -[X] Try to learn more about the nature of your power by spending 1 power.
    [X] Plan: A Moment to Breathe
    -[x] Inspire the boat makers by spending 1 power.
    -[X] Bless the nomads by spending 1 power.
    -[X] Try to find the skittish spirit by spending 1 power.
    -[X] Try to learn more about the nature of your power by spending 1 power.
    [X] Plan-Faithbringer
    -[x] Inspire the boat makers by spending 1 power.
    -[X] Bless the nomads by spending 1 power.
    -[X] Try to learn more about the nature of the world by spending 1 power.
    -[X] Heal the people by spending 1 power.

Well. Seems like this one will be a bit less lopsided than the last vote.
 
[X] Plan The Great God of Sea and Storm
 
[X] Plan Season of improvement


People do realise that if we don't take the Healing or Hunter Blessing options soon, they're going to disappear right? Because the Priests are going to work out that 'we don't offer those blessings' thus cutting us off from access to any Domain that does things on the land... At least without putting a LOT of effort into it.
 
[X] Plan Season of improvement

I want to have us at least one Land domain. Hunting seems like a good one that can't easily be warped with the Sea association.
 
People do realise that if we don't take the Healing or Hunter Blessing options soon, they're going to disappear right? Because the Priests are going to work out that 'we don't offer those blessings' thus cutting us off from access to any Domain that does things on the land... At least without putting a LOT of effort into it.
Uh, the weather domain does things on land that's explicitly part of the reason I'm going for it, it simply being the one we're closest to gaining, and also being synergistic with our sea domain are just the cherries on top.
 
Uh, the weather domain does things on land that's explicitly part of the reason I'm going for it, it simply being the one we're closest to gaining, and also being synergistic with our sea domain are just the cherries on top.
Maybe, but especially for a coastal community, it's more associated with the winds coming from the sea than it is with the land. So whilst it would give us something that can affect the land, it's not something of the land.
 
[X] Plan Beastmaster; Friendmaker

This seems an interesting option, yes it isn't working towards any of the known domains, but it sort of is working towards one of beasts and animals which is universal. One last shot at attempting to befriend another of perhaps our kind, whilst we also learn about ourselves, and perhaps not trying to push into their domain will make them more appreciative of us? Perhaps, or perhaps not.
 
[X] Plan The Great God of Sea and Storm
-[X] Bless the nomads by spending 1 power.
-[x] Improve the weather by spending 1 power.
-[x] Inspire the boat makers by spending 1 power.

-[X] Try to learn more about the nature of your power by spending 1 power.
 
Adhoc vote count started by Npt170 on Oct 29, 2021 at 2:32 AM, finished with 40 posts and 28 votes.
 
Maybe, but especially for a coastal community, it's more associated with the winds coming from the sea than it is with the land. So whilst it would give us something that can affect the land, it's not something of the land.
Why does that matter? We just need the domain to get the improved impact from power spent on weather related actions so each individual group of worshipers can view that domain how ever they want it won't actually have any real game play effects so long as they acknowledge that we control the weather. Also, I'm converting the nomads this turn anyways I'd note who are going to have a land based lens on things so even if we do have some reason to worry about how we're viewed we're about to have a land based people worshipping us which fixes what ever problem you seem to be thinking of.

I'd also argue that the weather is a far more attractive domain to the average group than hunting as hunting even for the nomads isn't their main source of food, and doesn't decide if they fall on hard times or not what decides that is the weather through harsh winters, and the like. So, if we're actually worried about having in land appeal either a weather or healing domain are the ways to go due to their mass appeal not hunting which even now is falling out of favor compared to other jobs.
 
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I'd also argue that the weather is a far more attractive domain to the average group than hunting as hunting even for the nomads isn't their main source of food, and doesn't decide if they fall on hard times or not what decides that is the weather through harsh winters, and the like. So, if we're actually worried about having in land appeal either a weather or healing domain are the ways to go due to their mass appeal not hunting which even now is falling out of favor compared to other jobs.
I agree on the weather aspect. We need that since it's one of the few that all people of all walks of life will look to appease.

But I chose to help the hunters because they seemed to be struggling, and they are still an important source of food. Plus, one can easily make a hunter go from hunting animals to hunting people. So I fear that letting hunting die to early might make our people a little too passive.
 
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