These are the manpower based land units of the Empire.
Skoutatoi-The standard infantry of the Empire, armoured in quality steel field plate, now made of incredible Damascene Steel, they see their arms and legs only covered in mail whilst the body and head are clad in thick steel plates, they wield a spatha as a weapon of last resort, a long, chopping blade and a kontarion as their primary implement of war, a long pike used to great effect in formations against monstrous and human opponents. Additionally, they come with brand new inventions, the pyroródi, a small, hand-thrown explosive as well as the ékrixikontarion, a kontarion with the spearhead removed and replaced with a gunpowder charge. They come in detachments of 500 men.
Current known Bonuses: Roman Discipline (-10) Veteran (-15)
500 Manpower, 50 Stavraton.
Maintenance-15 Stavraton
Statistics: These are the statistics for groups of 100 men.
Hitpoints: 1, Armour: 11, Strength: 4 (1d10) True (2d6)
Mobility: Foot Infantry. (3MPH-Walk, 7MPH-Charge/Run)
Special Features: Pyroródi (Deals 2d6+6 damage at short range) Ekrixikontarion (2d6+6 damage on the charge defence or offence.) Damascus Steel Weapons (Increases Damage Die one category.)
Kataphraktoi-The heavy cavalry of the Empire, both man and horse heavily armoured with massively thickened steel plate, now made with Damascus steel, covering every inch of their body and moving via carefully constructed, pinprick precise joints, armed with composite bows, lances and carrying scimitars as well as maces for fallback weaponry. They are used to great effect against human opponents and are some of the few humans that can fight monsters without significant numerical superiority. They come in detachments of 100 cavalrymen.
Current Known Bonuses Kataphraktoi(-40)
100 Manpower, 225 Stavraton.
Maintenance-50 Stavraton
Statistics: These are statistics for groups of 25 riders.
Hitpoints: 2, Armour: 12, Strength: 5 (2d6) True (3d6)
Mobility: Super-Heavy Cavalry. (8MPH Trot, 30MPH Charge)
Special Feature: Kataphraktoi Charge. Add whole damage dice as a flat bonus when "Charge" Manoeuvre is possible. IE, 1d10+10
Greek Fire-Ignition. True Damage to resistant creatures, not halved by Monstrous Resilience. Scatterguns (Deal 2d6+3 at short range.) Damascus Steel (Increases Damage Die one category.)
Upgrades Available
Polemistés- A treatment that uses the best in alchemical sciences to improve a warrior, driving them forth beyond normal physical means, it only functions on the already fit and extraordinarily well-trained, but in those individuals, it evens the odds against them massively, allowing them to fight against the monsters as they would against other men, and chew through other warriors in moments. Increases Physical Traits by one. 100 Stavraton
Toxotai-Archers in previous eras, with the monstrous hordes of Hell arriving on Earth, it was made apparent that massed bow fire isn't optimal. Instead, their weapons have been replaced with crank-driven crossbows, capable of punching through a thick, monstrous hide or a steel breastplate like it isn't there. They also maintain light weaponry and a Damascene steel chest plate and helmet for close-range self-defence. They come in detachments of 500 men.
Current known Bonuses: Roman Discipline (-10), Veteran (-15)
500 Manpower, 40 Stavraton
Maintenance- 15 Stavraton.
Statistics: These are the statistics for groups of 100 men.
Hitpoints: 1 Armour: 8 Strength: 3 (1d8) True (1d10)
Mobility: Foot Infantry. (3MPH-Walk, 7MPH-Charge/Run)
Special Feature: Arbalest (1d6+3) Ranged Attack, Indirect Fire, regiments in the path of fire do not interrupt the attack. Damascus Steel (Increases Damage Die one category.)
Pyrovolo Toxotai-A product of the newest in Roman sciences, they are equipped much like the Toxotai but have a firearm utilizing the quicker firing and easier to handle designs of the Empire. They load the gun via its breech and fire a single shot before needing to reload, but each shot has a devastating effect, shattering bone and pulverising organ where it strikes. They come in detachments of 500 men.
Known Bonuses: Veteran (-15), Roman Discipline (-10),
500 Manpower, 100 Stavraton
Maintenance- 15 Stavraton.
Statistics: These are the statistics for groups of 100 men.
Hitpoints: 1 Armour: 8 Strength: 3 (1d8) True (1d10)
Mobility: Foot Infantry. (3MPH-Walk, 7MPH-Charge/Run)
Special Feature: Firearm (2d8+8) Ranged Attack. Damascus Steel (Increases Damage Die one category.) Rapid Fire (Two attacks per Turn.)
Athanatopouloi-The sons of those who fell in service to the Empire. They are trained to a great extent by normal means, and then the Polemistés treatment is applied to them. Greatly taller, wider and stronger than a normal man, they are outfitted in the finest equipment the Empire can provide, wielding colossal two-handed blades and plated in the newest articulated plate, quadruple thickened for their strength. They are the Emperor's finest, heroes to a man. And also tremendously expensive. They are recruited and trained in groups of 100.
Known Bonuses: Roman Discipline (-10), Warrior-Born (-40)
100 Manpower, 300 Stavraton.
Maintenance-80 Stavraton
Statistics: These are the statistics for groups of 25 men.
Hitpoints: 4 Armour: 14 Strength: 7 (3d8) True (3d8+8)
Mobility: Superhuman Infantry. (4MPH-Walk, 12MPH-Charge/Run)
Special Feature: Greek Fire-Ignition Blades. True Damage to resistant creatures, not halved by Monstrous Resilience. Damascus Steel (Increases Damage Die one category.)
Koursores-Recruited primarily from the old Sipahi houses, these are excellent light cavalry forces, wielding maces and lances, holding a composite bow for distance work, with light plate and mail made of the vaunted Damascus Steel. They are fast, manoeuvrable and lethal. However, their lack of the more extreme training that Kataphraktoi face disallows the incredible discipline that they have. Their lances have been replaced with new, explosive equivalents to give them the punch of their heavier brethren. These come in groups of five hundred cavalrymen.
500 Manpower, 120 Stavraton
Maintenance-35 Stavraton
Statistics: These are the statistics for groups of 100 riders.
Hitpoints: 2 Armour: 11 Strength: 5 (2d6) True (3d6)
Mobility: Fast Cavalry. (12MPH-Trot, 55MPH-Charge/Run)
Special Feature: Cavalry Charge, upon initiating the "Charge" manoeuvre, Koursores may add half their damage dice in additional damage. IE, 1d8+4. Ekrixikontarion (2d6+6 damage on the charge.) Scatterguns (Deal 2d8+6 at short range.) Damascus Steel (Increases Damage Die one category.)
Foniás-Creations of Imperial Alchemy, these men are enhanced with mutagens of thought and mind, allowing their reflexes and speed of thought to skyrocket, even allowing these warriors to predict their foes, a valuable tool for their purpose of slaying the most monstrous. Equipped in a fairly light style, plate cuirasses with little to impede their senses, their weaponry is vast, firearms, silvered swords, scatterguns and explosives galore as well as beginning battles mounted. They are however, expensive to upkeep due to the need for constant, neverending entertainment for their quickened minds. They come in groups of one hundred riders.
Known Bonuses: -50 (Faster than Thought) -25 (Has Planned For Every Ocassion.)
100 Manpower, 350 Stavraton
Maintenance-120 Stavraton
Statistics: These are statistics for groups of 25.
Hitpoints: 3 Armour: 9 Strength: 5 (2d6) True (3d6)
Mobility: Fast Cavalry (12MPH-Trot, 55MPH-Charge/Run), Foot Infantry. (3MPH-Walk, 7MPH-Charge/Run)
Special Features: Scatterguns and Pyroródi combines (Deal 3d8+8 at short range.), Damascus Steel (Increases Damage Die one category.), Firearm (2d8+8) Ranged Attack. Damascus Steel (Increases Damage Die one category.) Rapid Fire (Two attacks per Turn.) Silvered Blades (Deals True Damage),
Iroïkós-Perfected from base Polemistés, these titans are gods of the battlefield. Clad in thick plate, enhanced with clockwork, that can resist canons and borne of enough strength to move with speed as if it wasn't on their backs even unpowered. They are armed with blades made as strong as possible, but with the realization that no mortal craft can keep its integrity when they go to war, are also trained in the brutal art of hand to hand battle.
One man typically survives the treatment in all cases.
Known Bonuses: -80 (Gods of War), -50 (Perfected Men),
500 Manpower, 1000 Stavraton
Maintenance-50 Stavraton
Statistics: These are the statistics for a single warrior.
Hitpoints: 32 Armour: 32 Strength: 13 (4d10) True(4d10+10)
Mobility: Inhuman Stride (20 MPH-March, 65 MPH-Charge)
Special Features-Greek Fire-Ignition Blades. True Damage to resistant creatures, not halved by Monstrous Resilience. Damascus Steel (Increases Damage Die one category.) Regenerators-Heal 20 HP a round.