Baby murderhobos who are ill-equipped to deal with all but the most mundane of threats.You are a bunch of boring people. What is this thing about playing safe? We are murderhobos already!
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In E-6, paranoid adventurers make sure they have a utility belt of effects to deal with every possible enemy type before picking a fight.Baby murderhobos who are ill-equipped to deal with all but the most mundane of threats.
That Inge cannot get a bird to fly near it is a big red flag to me that there is more going on than is readily apparent.
[X] Try to hail and board she ship, there may be something of worth aboard, mayhap even the ship itself is worth salvaging
We didn't make the stuff that lets us hit ghosts with bonus damage only to ignore the Ghostship!
@DragonParadox Did Zaia already produce some Holy Weapon Balm for a possible fight here?
@Goldfish
This is a trade voiage.[X] Try to hail and board she ship, there may be something of worth aboard, mayhap even the ship itself is worth salvaging
Well, let's immediately discount the conclusion about not taking pay in plunder by trying to take pay in plunder.
One hit, but it only remains effective for one minute after being applied to a weapon, regardless of whether it is used or not.Wait, is the holy weapon balm good for one hit or for one attack?
Okay, so for only ten rounds, so we have to land a hit within that interval. Which… Depending on how high of an AC foes we might find could have, could be an issue. Especially if they also have a very high BAB and damage output.
I mean you guys do not even know there are ghosts. Maybe it's a completely empty ship ripe for the salvage.![]()
Since anyone without it would be useless against a ghost we could literally have men spend their actions on rubbing it on a weapon and giving it to someone else to strike with it.One hit, but it only remains effective for one minute after being applied to a weapon, regardless of whether it is used or not.
I wonder if Tom would mind being our sword caddy?Since anyone without it would be useless against a ghost we could literally have men spend their actions on rubbing it on a weapon and giving it to someone else to strike with it.
If we need it spontaneously.
I'm pretty sure you are not supposed to call people that.
When a dude is standing there with your bag of swords, waiting to pass one to you to fight an appropriate enemy, you can totally call him a caddy.I'm pretty sure you are not supposed to call people that.
Squire or page usually does that job I think?
Still, are you sure you don't want to potentially loot a ship?
I'd feel better about it if we had the shaman with the magic sword, but we should at least have a decent chance as we are, no matter what the encounter-table has chosen for us.