Bones and Stones
Day of Glory Year 1348 A. L. (After Landfall)
The sound of drums is everywhere, echoing off stone and carried on the wind, almost enough to cover the voices of excited youths and boasting veterans. In the distance you can see a great bonfire, one of three prepared for the festival, the first to be lit, but you have no business there for the moment turning instead to the market where smiths and jewelers, potters, musicians and dancers all ply their trade for the benefit of high and low alike. Zaia seeks strange bargains and strange you find aplenty, though none of it arcane.
A man plays a
trumpet carved from a long bone that seems chillingly human, though you do not gaze too close upon it, dancers men and women alike take to the streets garbed in the hides of beasts with bones for rattles on their wrists and ankles and more than once you find yourself faced with crowds that press tall horns of mead into your hands, insisting that they must be drunk to the dregs else the lord of war will be offended and so you drink and so you walk, down the narrow paths and alleyways made darker by a roof of shields splintered in battle.
Around noon you find a warty fellow who sells healing herbs and spices, of whom Zaia is unaccountably enamored. Not only do the two of you make your way into the shop, not only do you partake of what he claims is tea and you would sooner call frog water, but the doctor seems willing to listen to every last tale and rant the merchant offers as he shows off increasingly withered and ill smelling weeds.
By the sheer amount of silver that changes hands you suspect, recalling the conversation you had with the healer that if not magic than at least poison has been bought and sold. Truth be told you are not sure how you aught to feel about that. Oh if you had seen it a year past you would have condemned the foreigner for a would be murderer without second thought, but here and now after all the strange foes and uncanny happenings of the last few days... well he is not so foreign after all and you cannot say with any surety that all the foes you might face deserve a fair contest of arms. Yet still the fact gnaws at you, the question on the tip of your tongue.
What do you do?
[] Confront Zaia about his use of poisons and who he plans to use it on
[] Leave the matter lie, he has proven a trustworthy ally so far
***
By the time the sun creeps towards the west you had already stopped hoping that you would find anything of true sorcery among the stalls and small cramped shops.
Perhaps, you think the wizards have sought a higher perch than to trade their work for gold even when there are so many warriors openly wearing their wealth in rings and armbands of silver and of gold, but then by chance when taking your evening repast you hear of a raider named Horka the Blue, apparently for the fact that he was almost drowned once and pulled from the waters blue in the face like a corpse, yet he had not died.
The event seemed to have kindled a reckless courage that lead him to far off realms and battles others would not take, even to the shores of the White Island in the north where if rumor is to be believed every beast is a man-eater and older darker thinks make their haunt under the shadows of twisted trees. For your part you know enough of drunken tales to discount most of the supposed exploits of the fellow, but you also know enough about the spirits of this place not to discount all of them so when you hear that Horka had returned to port bearing a spelled axe... and a rather pressing need for gold to restore his half dead crew. Supposedly he had also uncovered vast treasures that he was keeping for himself alone and the axe was the only thing he was willing to part with, but your stew is done and your beer if flat and you would rather speak to this fellow than just sit around gossiping about him.
Thankfully he is not hard to find, being eight feet tall and broad as a bear, will do that, though the gleam of interest in his eye on seeing your armor as well as the words he exchanges with very well appointed companions makes it clear that he is neither a fool nor poorly counseled. As to the weapon itself it looks like nothing so much as a chunk of granite roughly hewn and set on a knotted wooden handle to make an axe fit for a giant's hands, though a man might bear it two handed with a bit of work. As you hold it to the lantern flakes of green flicker within the stone and you feel a sense of distant menace like a storm cloud on the horizon.
"A fey's axe for the splitting of flesh and spirit that is," Horka says, his words as much challenge as boast. "I shan't be parting with it lightly for all the blood it's cost me and mine."
Found +1 Feystone Battleaxe
Do you buy the feystone axe?
[] Yes (Cost 2000 gp of 3800 gp)
[] No, it costs too much, you will make due with honest steel
OOC: Not the best rolls you could have had by far, but you do have the chance at a magic weapon for gold, which is not a deal you can expect to find too often with how rare magic is. It gives a net -1 to attack for being a giant hunk of granite on a stick, but it does count as a magic weapon so anything with DR magic or that is incorporeal becomes much easier to fight.