[X] The Power Armor has been refitted to appear, from the outside, to look like the armor worn by the Thousand Son Sorcerers. After all, most of you are psykers and, according to your knowledge of heretics, these are the most sneaky.
Besides the cultural meme of the "Angels of Death" is older then both the Ecclesiarchy and the Eye of Terror, predecessors to the Marines in the Techno-Barbarians and Numen Genos of the Old Night have been around even longer than the Imperium itself. Everyone knows of the Astartes, even if they will never meet one in their lives, so you can bet your ass that anyone with the Power Armor and the sheer chutzpah could pass themselves off as either Marines or somehow someway holding onto some of that sacred Space Marine essence, and hell it might not even be lying completely if you're a rogue Marine Scout or failed Aspirant that was left only halfway implanted with the Genoseed, or you knew a Heretek willing to stitch you up with some shady black market Marine organs in a fit of mad science. So in a way even people who know better than to think that we're legit Chaos Marines will still know that anyone crazy enough to successfully pull this con is still a Pseudo-Astartes level threat, even if it's just a shitton of Warp Mutations and Vatflesh Chem-Glands.
[X] The Power Armor has been refitted to appear, from the outside, to look like the armor worn by the Thousand Son Sorcerers. After all, most of you are psykers and, according to your knowledge of heretics, these are the most sneaky.
Adhoc vote count started by DragonCobolt on Sep 18, 2021 at 12:59 PM, finished with 11 posts and 4 votes.
[X] The Power Armor has been refitted to appear, from the outside, to look like the armor worn by the Thousand Son Sorcerers. After all, most of you are psykers and, according to your knowledge of heretics, these are the most sneaky.
[X] The Power Armor has been refitted to appear, from the outside, to look like the armor worn by the Night Lords. With how infamous they are as raiders, no one would think twice about your presence at a pirate haven. And with how infamous they are for... other things, no one would likely be very inclined to try to stop you. That they usually don't go around bedecked in Chaos icons that make your stomach squirm just looking at them is an added bonus.
The door opened to reveal the best painters and craftsmen on the ship, following your instructions, putting their final touches on the blue and gold highlighting on the armor. The paint set and dried, but were mere ship's paint, not the heavy duty interlaced coloring that Mrs. Agincornt had done, so it'd be easy to burn off paint remover without damaging the proper coat beneath. The metal and wire that had been painted as well for the horns just completed the look, transfiguring the armor into...fairly approximate replicas of the armors used by the Thousand Son sorcerers, a cabalistic sect of Traitor Legionaries who were known for their sly tricks and sorcery and...psychic powers.
"What on Terra..." Em whispers.
"Now, we just need to never take our hats off," you say, brightly. "With voice modulators, Ryia and I will sound as male as you."
"Not sure if I like that," Ryia grumbles, crossing her arms over her chest. "Isn't this...dangerous?" She blushes. "Like...f-for our...souls?" she mutters that last bit, like she's worried anyone might overhear that Iluryia Rackamore Vendigroth Scourge might care about something so ephemeral and soft as her soul.
You shake your head. "Not in the slightest. Using any tool to smite the enemies of humanity is justified, so long as you do not break your own morality. And is it against any law to wear the uniforms of the enemy to sneak into their facilities and defeat them?"
"Yes, in the uniform codes," Em says, dryly. "But those don't apply to pirates."
"Oh. Well." You huff. "They are. So, it's fine!"
Em looks unconvinced.
And, as the helmet clamps down, and the teleportarium begins to warm up, you think a quick, tiny little prayer to the big man upstairs.
It'll be fine, right, sir?
And you feel just a tiny bit better when you are not immediately struck by lightning. Maybe it will be all right.
The teleportarium cracks to life - and brings you, at last, down to the single settlement of Inequity - home to the tattered support structure of Karrad Vall and city to the Citadel of Skulls...
Skaarsdelve.
--- CHAPTER THREE... COMPLETE Objective: Use Skar's Plan To Approach Inequity (25 AP)
Objective: Come Up With Your Own Plan (50 AP)
Objective: Defeated The Maw of Gluttony (100 AP)
Objective: Rescued Soulcages (100 AP)
Objective: Reaching Inequity (200 AP)
Objective: Took the Bulwark (100 AP) Objective: Lost more than 75% Hull (-50 AP) Objective: Lost more than 75% Hull (-50 AP) Objective: Lost Nova Cannon (-25 AP)
CALCULATING BONUS AP
Bonus AP From Talents: 0 AP
Bonus AP From Components: 1,750
Total AP: 3,515/1,200
EXPERINCE REWARDS
500 - Participation
500 - Good Roleplay
500 - Defeated the Maw
500 - Took the Bulwark
NOTE: The last 500 XP of your expenditures get to get to 6th. Also! If you manage to get two skills at +20, then at rank 7...you qualify...for LEGEND OF THE EXPANSE. Oh, also, it may not be clear, but you can buy physical perfection one more time! Also, while it may seem odd that if you just cut and run now without claiming the Vault of Secrets, you'll make, like, 23 Profit Factor, think of it like this: You just came in, captured a 10,000 year old archeotech studded ship, took and destroyed Karrad Vall's biggest spaceport, and then left with your lives and souls. It's basically the biggest defeat and insult that Karrad Vall has seen for, what, two centuries? And it was pulled off by a trio of Rogue Traders who are in their mid twenties!
You sigh, softly. "No, Junie. You're not a coward for not liking to kill." You close your eyes, leaning close to breath into her hair, gently. "It says in Book of Saints, that we are fated to live in the hundred thousand year siege. That we all wish we were born in better times, where our problems weren't so overwhelming and awful. That the...task wasn't so heavy. But...as it says: You do not choose what weights you are given, you only choose the way you carry them." You laid your head back, looking up at the ceiling. "And...sometimes, the best way to carry a weight is together. We're all born in the 41st millenium - we can't choose to be born during the Age of Rebirth, or...whenever the Emperor is healed and steps from the Throne, and the galaxy can at last know peace...but we can choose how we carry the weight ahead of us. And I choose to carry it with people I love, for people who cannot."
"Not sure if I like that," Ryia grumbles, crossing her arms over her chest. "Isn't this...dangerous?" She blushes. "Like...f-for our...souls?" she mutters that last bit, like she's worried anyone might overhear that Iluryia Rackamore Vendigroth Scourge might care about something so ephemeral and soft as her soul.
DC, I need your clarification on something before making a plan this time. A couple things, actually. One, you mentioned that if we can get two skills to +20 then next level we qualify for LEGEND OF THE EXPANSE... but, uh, our +20 skill options rely on prerequisites that are in advancement ranks in Missionary that we replaced. Are you allowing that rule to purchase advances from replaced ranks as Elite Advances for double the XP cost? Or are you so insanely generous that you'd allow buying them at regular cost? I'm asking because if it's the latter I will absolutely sink everything into getting the prerequisites and then acquiring the Blessed Radiance talent, because that is INSANELY GOOD for us right now:
When spending a Fate Point to activate the Pure Faith Talent, the Explorer extends the immunity to daemonic presence to a number of targets equal to twice his Willpower Bonus.
As a free action, he may bestow a single Fate Point to an ally. If the Fate Point is unspent, it returns at the end of the encounter.
Upon burning a Fate Point, the Explorer and a number of allies equal to twice his Willpower Bonus become immune to the effects of daemonic presence, Fear Tests, and Corruption Points. In addition, all affected targets gain a +10 bonus on Tests made to resist psychic attack or any other form of psychic manipulation. In addition, affected targets take only half Damage from psychic and warp sources. These benefits last for the duration of the encounter.
Going up against Karrad Vall, or even just his heretical goons? DO WANT. One of the prerequisites is also amazing for Tine, namely The Emperor Protects:
By spending a Fate Point, the character grants himself and a number of allies equal to his Willpower Bonus immunity to the effects of Fear and Pinning. Additionally all ranged or close combat acts made against the character and the specified allies are at a –10 modifier. These benefits last for the duration of the encounter.
By burning a Fate point, the character may allow an ally (never himself ) to resist the effects of any single attack, effectively allowing the ally to emerge unscathed as if by a miracle. The Fate point must be burnt once the attack has hit but before Damage has been rolled.
I bolded the second part because the idea of Tine being able to basically go NOT MY FAMILY and utterly negate an attack is just too hype, even at the cost of permanently burning an FP.
I realize the "buying at normal cost" is probably too much to ask for though, since it kinda negates the intended cost/benefit balancing effect of replacing an advance rank with an alternate one. But even buying at twice the price could affect what I'd want to get in other ways.
Two, what were the results of your meditation on allowing Acquisition Tests right now? Or even just getting the Manufactorum to fab up a couple common items for us? Asking because Tine doesn't currently have a parrying weapon, but if she did then I'd snap up Counter Attack in a heartbeat. I was also thinking that grabbing a few cameleoline cloaks might be a good choice for our sneaky sneakers right now; our cover means that we probably wouldn't go in wearing them since that's not very Thousand Sons, but we could have them folded up in a "spell component pouch" or something so we could take them out if we started doing something where Concealment tests came into play since we're not naturally great at that. I realize anything bigger/rarer like conversion fields would probs be a bit much right now, but just some fairly common items like that could be super handy right now.
I'll say you can get them at regular XP cause it's not like we need to be balanced, and you can acquisition check, but at a -30 penalty because the station is pretty beat up.
I'll say you can get them at regular XP cause it's not like we need to be balanced, and you can acquisition check, but at a -30 penalty because the station is pretty beat up.
Wait, actually a follow-up. The prerequisites for Blessed Radiance say that you need to have "Pure Faith, Divine Ministration, The Emperor Protects, or Wrath of the Righteous." Emphasis added. Which of those is optional? Is it that you definitely need to have Pure Faith and Divine Ministration, and then you can have one of either The Emperor Protects or Wrath of the Righteous? I'm going to assume that's it for now.
Also, I just realized our character sheet doesn't technically have our Psy Rating on it. It should be 3, right? 2 from Wyrdling, then +1 from the Psychic Awakening talent from being an Awakened Psyker. Or are those getting applied in the other order, so that it's 2? But either way I think we should actually have seven psychic techniques rather than six? Two from Wyrdling, one from Psychic Awakening, then four from the talent purchases from the Awakened Psyker alternate rank.
Anyway, plan time plan time plan time
[X] Plan Not Our Family, You Bitch
-[X] Divine Ministration (500 XP)
-[X] The Emperor Protects (500 XP)
-[X] Blessed Radiance (500 XP)
-[X] Hatred (Pirates) (200 XP)
-[X] Deceive (+20) (200 XP)
-[X] Peer (Underworld) (100 XP)
-[X] Acquisition Test for:
--[X] 3 Cameleoline Cloaks for your away party.
--[X] Best quality Parrying Dagger for Tine (I couldn't find ANY. GOD. DAMN. RULES. for adding a power field to a weapon despite having been certain that was a possible upgrade. I spent so long looking. So I'm operating on the theory that if we procure it as if it's Best Quality, instead of the normal effects of that it can just have a damn power field.) Power Field upgrade for the Parrying Dagger Tine is getting.
-[X] Get Tine a Medikit from the Medicae Deck, or have one fabbed by the Manufactorum.
-[X] If the Acquisition Test for a Parrying Dagger with a power field fails, just have the Manufactorum fab a Parrying Dagger for Tine.
The entry for the Manufactorum component says it can potentially provide up to a few dozen of Common items, so a single Common item or two seems like it certainly should be within reach.
Overall I think the rationale should be pretty clear. I didn't talk about the Divine Ministration talent, but in addition to being a prereq for the Blessed Radiance talent I was gushing over, it also lets us spend an FP to heal our WP bonus in Wounds when testing Medicae, in addition to the normal results. If we're providing first aid to a Lightly Wounded character, we can add our WP bonus + our Int bonus. And on the theme of Not Our Family:
The Explorer may burn a Fate Point to allow a character who has just died to have become Critically Wounded instead. This power has its limits though, (bullet in the chest—yes, decapitation—no) and it's subject to the GM's approval. If a use of the Divine Ministration fails to work in this way, the Fate Point is not lost.
While for the other purchases, the benefits of being better at deception right now should be obvious. I figure that RP-wise Peer (Underworld) can be justified by Ryia coaching us. And as for the RP justification for Hatred (Pirates)... *gestures broadly at literally everything from every time we've fought them in this quest* And the effects are that Tine gets +10 to her WS when in close combat against them, making her even more of a hilariously deadly murderblender against these fuckers if/when we get into more fights. And then I ran out of XP before I could get Counter Attack after all, rip.
I bolded the second part because the idea of Tine being able to basically go NOT MY FAMILY and utterly negate an attack is just too hype, even at the cost of permanently burning an FP.
While that is nice, don't all the relevant characters we really care about (ie her family) already have full char sheets with fate points they can burn themselves?
(I couldn't find ANY. GOD. DAMN. RULES. for adding a power field to a weapon despite having been certain that was a possible upgrade. I spent so long looking. So I'm operating on the theory that if we procure it as if it's Best Quality, instead of the normal effects of that it can just have a damn power field.)
While that is nice, don't all the relevant characters we really care about (ie her family) already have full char sheets with fate points they can burn themselves?
Probably true enough, yeah. There are some non-former PC characters that Tine cares about, but most of them are non-combatants anyway. But the option to majorly boost healing results is still dope, and honestly even if the talent sucked I would still want to take it to get to Blessed Radiance. When you're about to infiltrate a Chaos settlement on your way to (sooner or later) confront a Chaos Warlord, being able to just no-sell the Daemonic Presence effect for your whole party is just too hype. And while burning an FP is too steep of a price to pay casually, the burn-an-FP effect from that is potentially an absolute game-changer for a boss fight against that kind of enemy.
Makes sense to me! Updated the plan to reflect that.
I was tempted to try an Acquisition Test to acquire a Blessed Edge weapon upgrade for Em, since if we do run into any daemonic enemies he's the only one who doesn't have (and can't use) a Force weapon. But, I mean, this is literally the last place you should expect to be able to find something like that. So it just seemed like too much of a stretch.
Edit: oh wait, @Elero literally I missed that you were reacting to the burn-an-FP effect from The Emperor Protects instead of the one from Divine Ministration. The one from The Emperor Protects is relevant because that's actually not normally something an FP can do. Characters CAN normally burn an FP to just be critically wounded instead of dead, but negating an attack is not an option that's otherwise on the table. Which can be a very relevant difference in a hairy fight, because going from dead to Critically Wounded means that you're still hovering on the brink of death and generally acutely fucked up, so you're still out of commission and very vulnerable. Whereas with the effect enabled by The Emperor Protects, if (e.g.) Em takes a Lascannon blast to the face, or something else that we know is going to do a shit-ton of damage, Tine can burn an FP to just go "nah, he's totally unharmed actually."
I was tempted to try an Acquisition Test to acquire a Blessed Edge weapon upgrade for Em, since if we do run into any daemonic enemies he's the only one who doesn't have (and can't use) a Force weapon. But, I mean, this is literally the last place you should expect to be able to find something like that. So it just seemed like too much of a stretch.
There could be one in a forgotten corner of the Defiant it is a big ship after all and has been around the block a few times so who knows what's in it's knocks and crannies, same with the rest of our fleet really.
Adhoc vote count started by DragonCobolt on Sep 18, 2021 at 7:26 PM, finished with 10 posts and 5 votes.
[X] Plan Not Our Family, You Bitch
-[X] Divine Ministration (500 XP)
-[X] The Emperor Protects (500 XP)
-[X] Blessed Radiance (500 XP)
-[X] Hatred (Pirates) (200 XP)
-[X] Deceive (+20) (200 XP)
-[X] Peer (Underworld) (100 XP)
-[X] Acquisition Test for:
--[X] 3 Cameleoline Cloaks for your away party.
--[X] Best quality Parrying Dagger for Tine (I couldn't find ANY. GOD. DAMN. RULES. for adding a power field to a weapon despite having been certain that was a possible upgrade. I spent so long looking. So I'm operating on the theory that if we procure it as if it's Best Quality, instead of the normal effects of that it can just have a damn power field.) Power Field upgrade for the Parrying Dagger Tine is getting.
-[X] Get Tine a Medikit from the Medicae Deck, or have one fabbed by the Manufactorum.
-[X] If the Acquisition Test for a Parrying Dagger with a power field fails, just have the Manufactorum fab a Parrying Dagger for Tine.
Dang! So, Chameloline cloaks are -10, getting 3 is +20, and you have -30 for it being a poorly stocked station, for a total of -20, so...you succeed!
The parrying knife is singe (+30), negating the poorly stocked, and -20 for the rarity...so, you get that too! Even with the additional -10 for it being your second purchase. I will update sheet!
The CRAKC of purple lightning dissipated and you found yourself standing upon a small hillock of grayish material, silty and shifting under your feet. In the skies overhead, you can see the ochre vastness of the gas giant, reflecting a dullish red glow across the gray and black landscape around you. The space port that had been captured and now flew Scourge colors hung between giant and ground, casting a dark comforting shadow against banded rings of atmospheric gas on that distant, swirling world. The light of the Dioskori star was gone for now, obscured behind the bulk of the giant...leaving nothing but the lights of the settlement stretching before you.
Through the crystal clear optics of your helmet, you can see the spaceport that fills the valley ahead of the hillock you've landed on. It is approximately two kilometers wide and three kilometers long, surrounded by the high stone walls meant to capture and direct the blast of crashing shuttles upwards into the air. Stablights thrust into the heavens above it - and surrounding it were narrow roads and pathways that picked their way through the blasted, smoggy landscape towards Skaarsdelve itself.
The city looked as if it had metastasized rather than being built - ramshackle buildings of corrugated steel and salvaged wood, bricks of grayish stone mired over with industrial pollutants from the distant foundry smoke plumes of the manufactorum that perched on the cliffs to the eastern edge of the area you could see. Some buildings rose taller than others - built of sturdier materials, and with glowing holoneon signs proclaiming services from joygirls and obscura. Blazing lights cut along the roofs of buildings, shining from lumenvines that were twined here and there, and glowglobes that had been kindled to golds, reds, yellows and greens were dangled from bailing wire that ran between posts that were thrust up to provide structure for tarpaulins that covered sooks and bazaars.
And among it all were people.
Thousands of people.
Tens of thousands.
Millions.
You were beginning to think your estimation of this place's population was wildly off.
Em squares his shoulders. Through the vocodor, his voice sounds resonant and bassy and, honestly, quite sexy. "Come on."
The three of you begin to stomp down the side of the hill and head towards the capital of Inequity herself.
Entering into the outskirts of the town, the first thing you hear is the distant sound of a siren wailing to the heavens, and the voice - femme and gruff - calling out to the night. "Ware orbital bombardment! Enemy fleet tethered overhead. Ware orbital bombardment!" Despite this, the first few people you walk past are desperately poor looking men and women who glance your way, then go back to cooking what meager foodstuffs they've managed to catch - it looks like much debased rat meat - over their fires. There's no sign of fortification, evacuation, hell, you don't see a single sign of shelters or bomb-holes. Everyone you walk by is sullenly waiting for the lances to turn their entire lives to kindling.
"Well, at least they're preparing themselves adequately," Ryia says, sarcastically.
Em nods.
You come to the edge of the spaceport section and here it is that you see the first sign of actual organization. A quartet of men in Vall's colors are patrolling with lasguns and stablights underslinging them - and they're following after a creature that makes Em and Ryia tense up - and you feel a cold prickle run along your spine. The creature is a red canid, spined, with a ferociously drooling mouth and blazing warpfire eyes. It has a massive, banded collar around its throat that is riven into its flesh, and is made entirely of brass. Despite that, it does not bleed, and it has no leash that the men hold. If anything, they are more deferential to it...and you hear it's breath whuffing as it snaps its head to you and Em and Ryia. It growls...and you swear that the growl forms a word.
"Grrrykers..."
The stablights shine upon you and the men gape in shock - but the creature has already begun to lope forward, rushing straight at you. It leaps at you and you draw up your power blade with a flash. Its teeth crash into the power field, and where you expect it to lose a good chunk of its body, it ignores the crackling power field. You grunt, shove the creature upwards, then slash with Aria in a single quick motion - and the creature sails over your armor and smashes down onto the ground behind you with a wet splash. Blood rains down on you and you grab the severed haunch, holding it, and see it is already beginning to dissolve.
Daemonflesh.
You look to the men and immediately say. "This is how the Faceless Lord greets his honored guests, then?"
You toss it down to the ground between you and the gaping, terrified men. They looked at you, at Em, and at Ryia, and you notice your sister and your husband have taken position to your flank, clearly planning to let you take lead, considering you were speaking with pure and utter authority - and you had to admit? It was kind of fun to pretend to be a big bossy Space Marines. You tried to have a slightly softer touch as a Trader, but...it was nice to see bastards cringe for once.
The leader stammered. "W-Who...wh...who are you?"
You feel inspired. You take a step forward. "Who am I? Who am I? I am a sorcerer of the Third Circle, Master of the Cat's Cradle, and servant of the Lord of Change. I am a Space Marine, immortal warrior against the rotting throne and the corpse worshipers who flock to it. I am Abraxis Mentas Ur and you explain why your BEAST dared to set CLAW to my BLADE!" You strode forward as you did so, and focused and let the rocks and rubble around you ripple and start to lift up into the air about you, as if the very world itself was growing more and more furious. The man gulps and steps backwards as you glare down at him.
Then he drops to his knee, bowing low.
"I beg your pardon, D-Dread Sorcerer!" he stammers. "My master, The Faceless Lord, has ordered us to keep Inequity secure. With him away, we still have the flesh hounds, they've been tasked to sniff out any, uh, any infiltrators. But they are...they're very uncontrollable, sometimes, being...daemons and all."
"How many of these crude beasts do you have loping about?" you ask.
"Oh, uh, hundreds," the man says, hurriedly. "Master Blackstaff, on the bastion, gave warning, the corpsers had a teleportarium, so...we're on high alert. Assuming they don't just bomb us."
--- What do you do?
[ ] Demand they show you to the Citadel and continue your bluff
[ ] Direct them on their way and attempt to return to stealth - avoding any more of these beasts
[ ] Kill them all, then return to stealth
[ ] Write In
Tine got 45 on deception for 4 DOS, against the enemy's 7, for 3 DOS, so they buy it!
FLesh hound of khorn got 11 ini
Tine got 10
tine makes a 76 against fear, but re-rolls and gets a 36, succeeding!
The Flesh Hound charges, gets a 66, which is a hit with the +20 from brutal charge, and Tine parries with an 80...WHICH WORKS! +20 parry bonus, BITCHES
Tine rolls 22 to hit, the Flesh Hound rolls 80 to dodge, Tine brings him to -25 wounds on hte right arm with a single blow
[X] Demand they show you to the Citadel and continue your bluff
We have our empty and yet authoritative clipboard (cutting a Fleshhound in half) and we're found our targetable low level employees (whimpering pirates), let's use them without having to gamble on pulling off sufficiently Marine-grade swagger fighting the next daemon we come across.
The Flesh Hound charges, gets a 66, which is a hit with the +20 from brutal charge, and Tine parries with an 80...WHICH WORKS! +20 parry bonus, BITCHES
[X] Demand they show you to the Citadel and continue your bluff
Yeah, I think this is our best bet. I don't see us sneaking to the Citadel past these flesh hound things unnoticed, and even then we'd still have to sneak inside somehow if we aren't bluffing our way in. And these goons just helpfully confirmed that Vall himself is out of the office at the moment, which is good. I don't think we'll get a better opening than this. We'd just better keep our eyes open for that teleportation scrambler so we can nuke it if we have to get out in a hurry.