Character Sheet
- Location
- Peterborough, NH, USA
Name: Leto.
Species: Fledgling Deity/Energy Being
Age: @&$)$** Stack Overflow Error. Mental Age: 1.25 Years.
Legend: 6.
Deeds: 140/800.
Legends:
Upgrades, People, Upgrades. When upgrading an existing device, baseline difficulty is reduced by half, rounding to the lower multiple of 5 for ease of calculation, and then dropping an additional step. For example, upgrading Miko's videogame consoles would have been reduced to 12.5, rounded down to 10, then dropped to 5, then the reduction from Domains would have dropped it to -10, meaning two additional success tiers had this action been taken then. This applies to Artifacts, not Marvels.
Pure Hearts. Passive purification rate gains 150% acceleration. Applies to mystical and mundane elements. Additionally, larger scope is reduced 60% as an issue.
Domains:
Technology Domains.
Equipment Domains.
Empowerment Domains.
Meta-Domains.
Mythic Domains.
Sensory Domains.
Cosmic Domains.
Crafting Domains.
Emotions Domains.
Mental Domains.
Healing Domains.
Life Domains.
Attributes Domains.
Energy Domains.
Religion Domains.
Magitech Domains.
Materials Domains.
Role Domains.
Eidolon Domains.
Followers:
938. 61 Empowered.
High Priests:
Miko Kubota. A purple-pink haired Japanese-American girl, met when she was 6. Only viable as Faith-producing due to the High Priest-tier affinity. Tied to Technology. Currently has one friend unless you count. Empowered.
Description:
Leto awoke in an alleyway, and Miko was the first person he encountered. Currently, investigation into a strange cat-rabbit creature and Empowerment of Miko and future followers are the main points of focus. He spent his first year working on gaining moderate mastery of technology, and allied with an alien creature known as Kyubey in the face of a greater threat.
In the second, he began the task of restoring the Puella Magi from their Grief-corrupted states, reclaiming over 11 million on his first attempt.
Goals:
Grand Goal: Retrieve a significant fraction of your past memories. Miko believes you can recover them, and not knowing who you... were bothers you more than you care to let on around her. Still, you suspect it won't be so easy as pushing Memory up to the third level.
Grand Goal: Your ability to sense psychic energy has revealed something unsettling to you, which bears further investigation. Discern the cause of the apparently fundamental tainting of the psychic realm, and cleanse it.
Grand Goal: Purify and Restore the Grief Seeds to their original selves. The Incubators have committed atrocities, there is no denying that. However, they are a heavily traumatized race, who have effectively lobotomized themselves in their efforts to fight a hopeless battle. Regardless, their mistakes must be undone as much as possible. Domains relevant to the Body are necessary to reconstruct their bodies. While Purity, Restoration, Hope, Despair, Psi, Magic, Aura, and Soul will all be relevant to the project of restoring fallen Magical Girls. These Magical Girls will almost definitely become Followers post-healing, as a bonus.
Grand Goal: Defeat Galaxia and Halt Chaos. Galaxia has become a cruel tyrant under Chaos' influence, bearing some of the blame for the monstrosity perpetrated by the Incubators. Felling her or removing Chaos would do much to aid the universe. She possesses immense power, sufficient to destroy planets according to the Incubators. This will not be easy, and then the one pulling the strings must be dealt with.
New Grand Goal: Investigate What The Actual Hell Is Going on With Earth and the Moon's Geomantic Networks! Not millions, not billion, not trillions, nonillions of nodes are present on both the Earth and Moon. This shouldn't be possible. What you know of Geomancy and Magic tells you it is impossible. What is happening?!? More Geomancy, Soul, Empowerment Domains especially Magic, and investigative Domains will be key.
Completed Goals:
Goal: Investigate the Cat-Rabbit and it's machinations. +50 Deeds.
Goal: Prevent any potential harm from befalling the Kubotas or any other followers you amass, at least until the previous Goal is complete. +50 Deeds.
Goal: Empower Miko. As your first Follower and only companion, it only seems fair she receive your first Blessing. The shape it takes doesn't really matter, so long as she gets it. +50 Deeds.
Marvels:
Tier 5 Marvel: Staff of Empowerment. Bearing an orange crystal taken from a point between three neutron stars, the eight-pointed star of wisdom and enlightenment floating a few inches above the main body, this staff has been modified to allow for every available form of Empowerment to be performed through it, provided the person is not being actively blocked, including spatial warping to allow more holders at any one time and consequently more Empowerments.Base 40 Empowered per Action is quadrupled by Marvel, then doubled by Wonder. Will Empower 320 per Turn, though this is not banked. 88/100 successes to Tier 2. 388/200 for Tier 6, locked until higher tiers of relevant Domains or other purchases have been made. +530 Deeds.
Base: 40,000 Empowerments, multiplied by 1.8(Marvel and Wonder)*2(Followers)*3(Empowerment)*3(Divinity)*3(Souls)*1.4(eight Runes)=5,443,200 Blessed per Turn.
Other means of enacting Empowerments, such as Churches, are improved 500%. This includes personal efforts of Leto or extant Followers.
Blessed gain 5 additional Talents for each Empowerment mystical energy. Greater Blessed gain 10, High Priests gain 15, and Greater Blessed High Priests gain 25. Additionally, an equal number of Talents are gained for more mundane Skills. This applies to all Blessed.
Blessed are always considered to have a Mentor with 500% benefits in Empowerment-related Skills. This is a unique effect, and cannot be replicatedfor game balance reasons because as your first Marvel it has narrative significance that cannot be replicated. Further instances of this Marvel would replace this effect with some bonus to Empowerments, such as being able to promote Blessed to higher tiers at a markedly lower rate than conventional Empowerments, such as roughly 15000 Greater Blessed or 150 High Priests, akin to the production modes of the Artifactory. This is stackable with a conventional Mentor, however.
Tier 5 Wonder: Senshi Sensor Marvel. A small computer, roughly laptop-sized, using technology and materials put together by the incubators, that is meant to discover the location of Senshi so they may be found before Galaxia or any dark forces do, and confirm their existence in the first place. Has pinpoint accuracy GPS wishes it had both in specific location and directions to get there, and can even serve as a personal aid to a given individual. +460 Deeds.
788/200 to Tier 6, locked without further purchases.
Sensors can reach up to 1 million(100,000*10(Space)) kilometers away, or 100 million(10 million*10(Space)) if locating any Senshi. Galaxia still technically qualifies according to Kyubey, so this may offer a slight early warning, since she seems to need to be reasonably close to a planet to obliterate it. Not enough to place, say, Venus under observation, but more than enough to keep the Moon eternally under watch. There will be no evil Senshi knockoffs hiding on the Moon, thank you.
Obtain either 5 Investigative RER, or 5 Research RER of a mystical oddity, decided at Turn Start. Think Star Trek 'we can literally start or stop a star going nova' sensors. Either can progress various Goals, or offer benefits varying from IC knowledge, to discovering new Artifacts, or other benefits. As this was made late into the Turn, only 1 will be provided this Turn.
Pierces low-level wards of various stripes, particularly mystical ones, and if the target could be found with normal scanning, they will not be made aware they were scanned. Piercing effect is akin to the fidelity obtained from the target being roughly 5 times closer than they are, subject to them being within maximum range.
Can be wielded by a Follower a budget-Mercury Computer, allowing rapid analysis and cataloguing of mystical energies, meaning it can function as research aid, targeting computer, shatterpoint striker, etc. It does work better if they can themselves wield mystical energies, of course. This effectively improves any investigative or research actions tied to mystical energy by 500%, as well as providing a combat buff, though only when dealing with the mystical.
Tier 5 Marvel: Artifactory. A monstrously large factory, rather than a small squat rectangle, it is the size of a hill, and would be larger still if not for Space and Time lowering the necessary space for many of it's internal machinations, and a minor pocket dimension produced by Dimension. Hide and it's brethren work overtime to keep it hidden, despite it's incredible lack of subtlety beyond being colored much the same as the hills around it on the outside. A constant stream of Incubators and Puella makes it even more noticeable, as they arrive to be outfitted, or transport equipment. Some even work inside.
Artifactory Marvel tier 5 achieved, with 120/200 progress to Tier 6. However, Tier 6 and onward are locked until higher levels of Marvel, Wonder, or Divinity are achieved.
Artifactory may produce Tier 1 Marvels, or Artifacts up to 690 Skill value. Tier 5 bonus activates. May mass produce tier 5 Marvels, and Artifacts up to 2760 in Skill value. Alternatively, produce doubled numbers of tier 4 Marvels and Artifacts up to 2070 in Skill value, quadrupled tier 2 Marvels and 1380 Skill value Artifacts, or octupled tier 1 Marvels and Skill value 690 Artifacts.
560,000*2(Artifacts)*1.4(8 Runes). 1,568,000 Artifacts of 2760 Skill value per Turn, 3,136,000 of 2070 Skill value per Turn, 6.272 million of 1500, 12.544 million of 1380, or 25.088 million of 690 Skill value. 560*1.4(8 Runes)=784 tier 5 Marvels per Turn, preventing all Artifact production. 1568 tier 4s, 3136 tier 3s, 6272 tier 2s, or 12,544 tier 1s have the same effect, though this can be divided into thirds to allow Artifact production, ie, 522 tier 4s and 2/3 full Artifact production of whichever level desired.
All Artifacts and Marvels made by the Artifactory will enjoy 500% functionality, and 3 additional special abilities. Artifacts and Marvels created by the Artifactory may gain Deeds to gain Legends of their own. If this ability is achieved independently, Legends will instead be doubled in strength and Deed gain will be doubled in speed.
Artifactory will utterly ignore physical or mystical assaults below the level of 10 megaton nuclear warheads striking it directly, nor will production be affected below that level. Any damage done, up to 50% of the factory and it's machines, will self-repair over the course a Turn. No manning is necessary, nor are supplies. However, adequate quantities of each can further boost production up to 500%. The former caps at 50000 workers, possessing facilities for them. The latter can be taken care of by local Incubators and Puella.
Option to form an 'industrial park' of similar Marvels, which will provide linearly stacking 500% productivity buffs to all in range. This benefit technically exists now, but only affects mundane factories within 50 kilometers, as there are no other Marvel factories to link with. +600 Deeds.
Species: Fledgling Deity/Energy Being
Age: @&$)$** Stack Overflow Error. Mental Age: 1.25 Years.
Legend: 6.
Deeds: 140/800.
Legends:
Upgrades, People, Upgrades. When upgrading an existing device, baseline difficulty is reduced by half, rounding to the lower multiple of 5 for ease of calculation, and then dropping an additional step. For example, upgrading Miko's videogame consoles would have been reduced to 12.5, rounded down to 10, then dropped to 5, then the reduction from Domains would have dropped it to -10, meaning two additional success tiers had this action been taken then. This applies to Artifacts, not Marvels.
Pure Hearts. Passive purification rate gains 150% acceleration. Applies to mystical and mundane elements. Additionally, larger scope is reduced 60% as an issue.
Domains:
Technology Domains.
Equipment Domains.
Empowerment Domains.
Meta-Domains.
Mythic Domains.
Sensory Domains.
Cosmic Domains.
Crafting Domains.
Emotions Domains.
Mental Domains.
Healing Domains.
Life Domains.
Attributes Domains.
Energy Domains.
Religion Domains.
Magitech Domains.
Materials Domains.
Role Domains.
Eidolon Domains.
Followers:
938. 61 Empowered.
High Priests:
Miko Kubota. A purple-pink haired Japanese-American girl, met when she was 6. Only viable as Faith-producing due to the High Priest-tier affinity. Tied to Technology. Currently has one friend unless you count. Empowered.
Description:
Leto awoke in an alleyway, and Miko was the first person he encountered. Currently, investigation into a strange cat-rabbit creature and Empowerment of Miko and future followers are the main points of focus. He spent his first year working on gaining moderate mastery of technology, and allied with an alien creature known as Kyubey in the face of a greater threat.
In the second, he began the task of restoring the Puella Magi from their Grief-corrupted states, reclaiming over 11 million on his first attempt.
Goals:
Grand Goal: Retrieve a significant fraction of your past memories. Miko believes you can recover them, and not knowing who you... were bothers you more than you care to let on around her. Still, you suspect it won't be so easy as pushing Memory up to the third level.
Grand Goal: Your ability to sense psychic energy has revealed something unsettling to you, which bears further investigation. Discern the cause of the apparently fundamental tainting of the psychic realm, and cleanse it.
Grand Goal: Purify and Restore the Grief Seeds to their original selves. The Incubators have committed atrocities, there is no denying that. However, they are a heavily traumatized race, who have effectively lobotomized themselves in their efforts to fight a hopeless battle. Regardless, their mistakes must be undone as much as possible. Domains relevant to the Body are necessary to reconstruct their bodies. While Purity, Restoration, Hope, Despair, Psi, Magic, Aura, and Soul will all be relevant to the project of restoring fallen Magical Girls. These Magical Girls will almost definitely become Followers post-healing, as a bonus.
Grand Goal: Defeat Galaxia and Halt Chaos. Galaxia has become a cruel tyrant under Chaos' influence, bearing some of the blame for the monstrosity perpetrated by the Incubators. Felling her or removing Chaos would do much to aid the universe. She possesses immense power, sufficient to destroy planets according to the Incubators. This will not be easy, and then the one pulling the strings must be dealt with.
New Grand Goal: Investigate What The Actual Hell Is Going on With Earth and the Moon's Geomantic Networks! Not millions, not billion, not trillions, nonillions of nodes are present on both the Earth and Moon. This shouldn't be possible. What you know of Geomancy and Magic tells you it is impossible. What is happening?!? More Geomancy, Soul, Empowerment Domains especially Magic, and investigative Domains will be key.
Completed Goals:
Goal: Investigate the Cat-Rabbit and it's machinations. +50 Deeds.
Goal: Prevent any potential harm from befalling the Kubotas or any other followers you amass, at least until the previous Goal is complete. +50 Deeds.
Goal: Empower Miko. As your first Follower and only companion, it only seems fair she receive your first Blessing. The shape it takes doesn't really matter, so long as she gets it. +50 Deeds.
Marvels:
Tier 5 Marvel: Staff of Empowerment. Bearing an orange crystal taken from a point between three neutron stars, the eight-pointed star of wisdom and enlightenment floating a few inches above the main body, this staff has been modified to allow for every available form of Empowerment to be performed through it, provided the person is not being actively blocked, including spatial warping to allow more holders at any one time and consequently more Empowerments.
Base: 40,000 Empowerments, multiplied by 1.8(Marvel and Wonder)*2(Followers)*3(Empowerment)*3(Divinity)*3(Souls)*1.4(eight Runes)=5,443,200 Blessed per Turn.
Other means of enacting Empowerments, such as Churches, are improved 500%. This includes personal efforts of Leto or extant Followers.
Blessed gain 5 additional Talents for each Empowerment mystical energy. Greater Blessed gain 10, High Priests gain 15, and Greater Blessed High Priests gain 25. Additionally, an equal number of Talents are gained for more mundane Skills. This applies to all Blessed.
Blessed are always considered to have a Mentor with 500% benefits in Empowerment-related Skills. This is a unique effect, and cannot be replicated
Tier 5 Wonder: Senshi Sensor Marvel. A small computer, roughly laptop-sized, using technology and materials put together by the incubators, that is meant to discover the location of Senshi so they may be found before Galaxia or any dark forces do, and confirm their existence in the first place. Has pinpoint accuracy GPS wishes it had both in specific location and directions to get there, and can even serve as a personal aid to a given individual. +460 Deeds.
788/200 to Tier 6, locked without further purchases.
Sensors can reach up to 1 million(100,000*10(Space)) kilometers away, or 100 million(10 million*10(Space)) if locating any Senshi. Galaxia still technically qualifies according to Kyubey, so this may offer a slight early warning, since she seems to need to be reasonably close to a planet to obliterate it. Not enough to place, say, Venus under observation, but more than enough to keep the Moon eternally under watch. There will be no evil Senshi knockoffs hiding on the Moon, thank you.
Obtain either 5 Investigative RER, or 5 Research RER of a mystical oddity, decided at Turn Start. Think Star Trek 'we can literally start or stop a star going nova' sensors. Either can progress various Goals, or offer benefits varying from IC knowledge, to discovering new Artifacts, or other benefits. As this was made late into the Turn, only 1 will be provided this Turn.
Pierces low-level wards of various stripes, particularly mystical ones, and if the target could be found with normal scanning, they will not be made aware they were scanned. Piercing effect is akin to the fidelity obtained from the target being roughly 5 times closer than they are, subject to them being within maximum range.
Can be wielded by a Follower a budget-Mercury Computer, allowing rapid analysis and cataloguing of mystical energies, meaning it can function as research aid, targeting computer, shatterpoint striker, etc. It does work better if they can themselves wield mystical energies, of course. This effectively improves any investigative or research actions tied to mystical energy by 500%, as well as providing a combat buff, though only when dealing with the mystical.
Tier 5 Marvel: Artifactory. A monstrously large factory, rather than a small squat rectangle, it is the size of a hill, and would be larger still if not for Space and Time lowering the necessary space for many of it's internal machinations, and a minor pocket dimension produced by Dimension. Hide and it's brethren work overtime to keep it hidden, despite it's incredible lack of subtlety beyond being colored much the same as the hills around it on the outside. A constant stream of Incubators and Puella makes it even more noticeable, as they arrive to be outfitted, or transport equipment. Some even work inside.
Artifactory Marvel tier 5 achieved, with 120/200 progress to Tier 6. However, Tier 6 and onward are locked until higher levels of Marvel, Wonder, or Divinity are achieved.
Artifactory may produce Tier 1 Marvels, or Artifacts up to 690 Skill value. Tier 5 bonus activates. May mass produce tier 5 Marvels, and Artifacts up to 2760 in Skill value. Alternatively, produce doubled numbers of tier 4 Marvels and Artifacts up to 2070 in Skill value, quadrupled tier 2 Marvels and 1380 Skill value Artifacts, or octupled tier 1 Marvels and Skill value 690 Artifacts.
560,000*2(Artifacts)*1.4(8 Runes). 1,568,000 Artifacts of 2760 Skill value per Turn, 3,136,000 of 2070 Skill value per Turn, 6.272 million of 1500, 12.544 million of 1380, or 25.088 million of 690 Skill value. 560*1.4(8 Runes)=784 tier 5 Marvels per Turn, preventing all Artifact production. 1568 tier 4s, 3136 tier 3s, 6272 tier 2s, or 12,544 tier 1s have the same effect, though this can be divided into thirds to allow Artifact production, ie, 522 tier 4s and 2/3 full Artifact production of whichever level desired.
All Artifacts and Marvels made by the Artifactory will enjoy 500% functionality, and 3 additional special abilities. Artifacts and Marvels created by the Artifactory may gain Deeds to gain Legends of their own. If this ability is achieved independently, Legends will instead be doubled in strength and Deed gain will be doubled in speed.
Artifactory will utterly ignore physical or mystical assaults below the level of 10 megaton nuclear warheads striking it directly, nor will production be affected below that level. Any damage done, up to 50% of the factory and it's machines, will self-repair over the course a Turn. No manning is necessary, nor are supplies. However, adequate quantities of each can further boost production up to 500%. The former caps at 50000 workers, possessing facilities for them. The latter can be taken care of by local Incubators and Puella.
Option to form an 'industrial park' of similar Marvels, which will provide linearly stacking 500% productivity buffs to all in range. This benefit technically exists now, but only affects mundane factories within 50 kilometers, as there are no other Marvel factories to link with. +600 Deeds.
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