Nope, thats for our victims to do for us, to instill fear that we can utilize to cause terror in future conflicts. Reputation can't cause terror on it's own in most cases, but we don't need it to. We just need them to fear us.
And at no point did Jurric say that we had limits on terrifying the same individual. We won't do the same thing to terrify them, because thats not the intelligent thing to do to cause terror. We just need to establish a pattern of cause and effect. We go somewhere, horrible things happen to bad people, they are terrified as a result, they spread the word of what happens when we show up, and the cycle repeats itself.
Simurgh is also the best option for a simple reason: All the other options have upper limits that are crippling for their long term power growth. Simurgh doesn't, just a time limit that incentives us to use it, which we are going to do anyway.
Again, you seem to be conflating a souped up jump scare with the needed level of terror required to power the Simurgh's abilities. Jurric described what we had to do, they need to be so terrified, so afraid, that in
Warhammer Fantasy, their fight or flight instincts are overwhelmed and they default to freeze instead. They need to be so terrified that it scars their psyche for life just to think about what we did to them or theirs. That's not something you can bottle and process industrially in a panic attack chamber, and would be hit or miss at best to use on the same target even if they're your underling or subject.
The only reason this will be reliably easy for Taylor is because controlling a massive swarm of locusts and creepy crawlies to scream bloody murder is a little out of the setting's usual context, and one of the Simurgh powers explicitly causes lots of terror in an area, which we can use to cheese the 'harder' targets to overcome their innate resistance.
[X] Data Package: Glaistig Uaine
[X] Data Package: Chevalier
Simmy's power up is just too limited in my opinion based on what I can tell. In order for Taylor to have the ability to use that power, she would need to constantly be fighting or doing something that causes TERROR in those around her like an Endbringer did for Earth Bet, she would need to induce terror into the people around her (allied or foe) every time she needed to use a boost or a power, and then she doesn't get a choice on what power she'll get, just A SINGLE power, and a hour long duration of it per terrified customer. Each time she terrifies someone, that terror juice gets split amongst the powers she has available, and some may not even be useful for a given situation. She also can't bank the power for more than two months (like the endbringer cycle) thus she needs to constantly be engaged in inducing terror in a large enough quantity to be able to adequately use her abilities for a prolonged period of time. That will eventually cause more problems than its worth in my opinion over time.
Granted it would likely work out in a Warhammer reality, but I feel it'll just devolve into Taylor being the Simurgh herself for Warhammer where she needs to constantly throw herself at conflict in order to maintain her power, and not allowing for much growth as a character.
At the same time... You're making a
ton of assumptions about the simmy package. I asked these questions specifically to figure out our limits, but you appear to have simply assumed that the limits are 'whatever is weaker', which is a bad way to make an argument. Since it wasn't brought up...
@Jurric, do you mind offering more specific information about this or are you leaving it to ambiguity on purpose? In particular, the specific mechanics of how time is allocated to powers, whether time can be banked, and whether it can be banked
for specific powers?
Even assuming we get a reply from the OP on these questions... I have strong doubts this fic is going to be hyper-intensely granular and mechanically oriented. From the author's own admission this is more of a fix fic and they do not have obsessive meta knowledge of the WHF setting. It's best to assume that unless something dreadfully awful happens or it would provide narrative tension, Taylor will pretty reliably always have a bank of power time assuming she's allowed to keep it, and the random nature of the powers will never give us a towel to protect us from an oncoming tidal wave.
It would also almost certainly force us into being another certified villainous character in Warhammer, because most of the enemies that we could fight as a non morally bankrupt character (ie "Good") are unlikely to be terrified of us for various reasons: undead don't get scared unless they are vampires who are usually too arrogant to care, Chaos doesn't care because terror helps feed them, Scaven is a bit of hit or miss but also likely wouldn't care, Norseca "allied to chaos" probably won't care unless they aren't getting backing from their "gods", trolls maybe, Orcs will see you as a good fight, Dawi Zhar will likely see you as a nuisance or be scared of you after this if you play the right cards, and the Dark Elves are a toss up depending on their mood. In other words you would need to target those who we could terrorize in order to power up... which are all the not so morally deficient groups like the Empire, Breatonia, Avalon, Kislev, the Dawi, and any other group like them. So in essence if we get the Simurgh power then the only way we would be able to use it to it's full ability without handicapping ourselves is to go full evil Witch Queen and give into our inner Sauron, Maleficent, and Morgan le Fae (depending on which variant you are using). That could be fun actually, ruling as an EVIL Queen. I almost want to see that, but I haven't seen Taylor in a WHF setting yet just WH40K in the Weaver Option.
It's entirely possible to leave people absolutely and completely frozen with fear without actually threatening their lives. It's much easier when you have a power that literally causes mindless, gibbering terror at will, in addition to the entire gamut of emotional responses. Yeah, it sucks that we may, on some rare occasions, be forced to 'feed' on a nominally friendly group of people... At the same time, all the "Good" guys are liable to attack us on sight
regardless of which power we choose, because to the average observer we're a
fucking daemon with tentacles sprouting from our back and an on-demand plague of insects, so why not benefit from all that conflict in a way that
doesn't require us to kill them or subsume their (possibly crucial to their survival) magical stuff.