Greg the Priest of Mars (Worm x 40k)

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Adhoc vote count started by Planetary Tennis on Jun 2, 2021 at 4:54 PM, finished with 23 posts and 11 votes.

  • [X]Plan Finishing our Legs
    -[X][Wards] Yes
    —[X] Try to Haggle (What?): Temporary Patrol exemption. Just to give us some time to figure out our Leg Situation. The ideas are there, but we'll need time to get something nice. Also make sure you can get some scheduled time with tinker-tech and proper supervision to try to grow more resilient to it in a safe environment.
    -[X] New Leg. (Cost: 1 AP) You are limited in your maneuverability, you need to come up with a design to replace your missing leg. Though you will not be able to do so as Greg. (15/100)
    -[X] Sparky. (Cost: 1 AP) You just triggered, well a couple of weeks ago, Sparky is one of your best friends and he has two legs, get in touch with him.
    [X] Plan Template
    -[X][Wards] Yes
    —[X] Try to Haggle (What?): Patrol exemption. Just to give some to figure out our Leg Situation. The ideas are there, but we'll need time to get something nice. Also make sure you can get some scheduled time with tinker-tech and proper supervision to try to grow more resilient to it in a safe environment.
    -[X] Digital Comrades (Cost: 1 AP)
    -[X] The Dragon. (Cost: 1 AP)
Planetary Tennis threw 1 100-faced dice. Reason: Haggle Skill Total: 29
29 29
Planetary Tennis threw 1 100-faced dice. Reason: Leg Total: 32
32 32
Planetary Tennis threw 1 100-faced dice. Reason: Sparky Total: 29
29 29
Planetary Tennis threw 1 100-faced dice. Reason: Random Total: 23
23 23
 
Just a question: You're not at all curious about why there's technically No Risk to this action?

It is not that I'm not curious I just think that even if we look into this we will not able to do anything with what we find until latter and I think trying to get our one action point back is a higher priority.
 
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Day 7
[X][Wards] Yes
-[X] Try to Haggle (What?)


You will be leaving the building soon you sit in front of Agent Donnely. "So I went over the Wards thing and have some points I would like to work out." The man smiles.

"And what would those be?" He pulls out a notepad, and you listen to the machines in the other room are quiet and he doesn't have any electronics on him, a security measure?

"I am going to need some time to solve the whole thing with only having one leg." The agent nods.

"That will work you will need to take some time to go to the image and get everything worked and for us to arrange an announcement for you. In addition, we need to do some training to make sure you are up to standards. Patrols would be delayed until after that. We can extend it further for your case. It is not unusual in the case of fresh tinkers."

"Ah yes thank you." You fidget and look around. "And I would like to have some controlled interactions with tinker tech so I don't have the same problems I did earlier in the field."

"That would be workable though the timing would depend on Armsmaster and medical specialists availability." You just nod then the two of you go over the details of your contract and work out how to get your requests worked into the paperwork.


[X] New Leg

The tools you have are thankfully returned and you are given a ride home by a PRT agent. You notice that Victor is not home. When you get your door closed you sit down and start to draw your mind whirling as you think about the ways to rebuild your leg.

Your mind jumps to servos and motors that could run on your body energy but you are finding issues with how you would control it this leg would have a lot of power and you could hurt yourself if you can't regulate it. You shift on your chair and nibble on your pencil as you sketch blueprints. It is slow work but it should be done with time.

(47/100)

[X] Sparky. (Cost: 1 AP)

You again get no reply from sparky while trying to contact him this time you don't go to his home. So you just relax and listen to the sounds of your tools. Tomorrow you will have to go down to the PRT headquarters to meet with the Image person.


PLANNED VOTE ONLY

Number of Actions
>Greg Veder: 2 Generic Action Point

Current Supplies
> 0

Current Intel
> 5

Current Money
>1985$

Deadlines
>1 Days before must return to school.

[\HR]
[ ] PLAN

OPERATIONS
[ ] Gathering supplies.
(Cost: 1 AP, 100$, can be taken multiple times)
You can still do this but you don't need to the PRT will be providing materials soon.
> Gain D50 Supply per AP spent
> Risk: VERY LOW
[ ] The Dragon. (Cost: 1 AP)
Hunting down the leader of the ABB the one who killed your mom. The PRT would prefer you do not put yourself at risk.
> Unlock new Operation
> Risk: NONE
[ ] Image (Cost: 1 AP Time Limit 1 Day)
The PRT would like to start working out your costume.
> Gain Access to PRT crafting room.
> Risk: NONE

RESEARCH
[ ] The Voices (Cost: 1 AP)
You know how the machines whisper and speak in words and even have an idea about how to control your interactions with them, maybe you can do more? What do the voices sounding like mean?
> Unlock new Research Option
> Unlock new Crafting Option
[ ] New Leg. (Cost: 1 AP)
You are limited in your maneuverability, you need to come up with a design to replace your missing leg. Though you will not be able to do so as Greg.
(47/100)
> Unlock new Research Option
> Unlock new Crafting Option
[ ] Tinker. (Cost: 1 AP D20 Supplies)
You want to just experiment with what you can do.
> Unlock new Research Option
[ ] Image of Art (Cost: 1 AP 15 Supplies)
You want to tinker around with creating the image that appeared in your head.
>Gain ???

CRAFTING
[ ] Advanced Tools. (Cost: 0/5 AP 150 Supplies)
You need to be able to work on even more precise and delicate things reliably you will need to make better tools.
>Gain new Crafting Options
[ ] Graviton Pistol. (Cost: 0/2 AP 40 Supplies.)
The strange weapon you made is in the hands of the PRT you think you can remake it.
[ ] Tablet? (Cost: 1 AP 5 Supplies)
You have ideas for some kind of Tablet thing.

PERSONAL ACTION
[ ] Make Fiends? (Cost: 1 AP)
You have a much better understanding of the machine's voices you want to speak to them and get a better relationship with a few.
[ ] Taylor. (Cost: 1 AP)
You just triggered, well a couple of weeks ago, Taylor is one of your best friends and she has two legs, get in touch with her.
[ ] Sparky. (Cost: 1 AP)
You just triggered, well a couple of weeks ago, Sparky is one of your best friends and he has two legs, get in touch with him. His is probably not going to answer for a while you would guess.
[ ] Digital Comrades (Cost: 1 AP)
G-string Girl, Specific Protagonist, you have a couple of online friends that you should keep in touch with.
[ ] Browse PHO. (Cost: 1 AP)
Parahumans online is an amazing place you can go back to.
[ ] Play games. (Cost: 1 AP)
You haven't had a chance to play any of your MMOs recently you missed so many dailies.
[ ] Meet with the Wards (Cost: 1 AP, Free if taking action that brings you to the PRT)
You can meet with whichever wards are at the building. You are excited to meet with them and see who you will be working with.

FREE ACTIONS
 
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[X] Plan All Work & No Play Make Greg Unhappy
-[X] Digital Comrades (Cost: 1 AP)
-[X] Play games. (Cost: 1 AP)

Not sure if we can rely on a good prototype leg, but I really want a social action for him.
 
[X] If school friends dont work, go to your true friends. The online ones!
-[X] Digital Comrades (Cost: 1 AP)
- [X] Image (Cost: 1 AP Time Limit 1 Day)
-[X] Meet with the Wards (Cost: 1 AP, Free if taking action that brings you to the PRT)
 
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Fanon interpretations of how close Panacea works with the PRT/Protectorate vary wildly and I'm not actually up enough on Worm canon to tell what the original situation might be, let alone what Planetary Tennis would pick as their interpretation, though. Pushing a non-critical case to the front because he's a Ward would be bad PR and also out him. Bad plan, I think, tbh.
 
[X] Plan Legs and Ward Costume
-[X] Image (Cost: 1 AP Time Limit 1 Day)
The PRT would like to start working out your costume.
-[X] New Leg. (Cost: 1 AP)
You are limited in your maneuverability, you need to come up with a design to replace your missing leg. Though you will not be able to do so as Greg.
(47/100)
-[X] Meet with the Wards (Cost: 1 AP, Free if taking action that brings you to the PRT)
You can meet with whichever wards are at the building. You are excited to meet with them and see who you will be working with.

Hopefully we finish out legs this time that way we can work in the design with a costume also I' assuming the Image action will give us access to supplies so we can start building stuff.
 
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