0. Quest Mechanics and Details
0
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                         NOTICES
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Cacophonous Interlude is NOT active
  (the QMPC does NOT hear what you write right now)
Next story update : Sometime in July would be nice
Next vote closing : TBD
Progress toward next update : 3,146 words
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Anything I post that's not in text blocks or in spoilers
may be understood to be said by the QMPC, with the
exception of the Collaboration Post
  (see Collaboration Post for details on itself)
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Players do not need to use code blocks or spoilers
outside of cacophonous interludes

If you use code blocks, please limit yourself to 32 lines
and your lines to 57 characters, so that people on mobile
can read them without scrolling within the code block
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This is not meant to be Plagiarism Quest.

You're not discouraged from using outside reference
material or quoting other sources.  When you do, please
cite your sources in spoilers or a code box.
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 I have added some players who contributed a fair amount
the last two times as thread collaborators who can update
   the collaboration post. If you'd like to update the
collaboration post too, contact me by PM and we'll talk
                        about it.




Check the Collaboration Post and read the latest story post in the Threadmarks to get a rough idea of where things are at.

If you're not already involved in the game, portions of either of these may be difficult to follow. But you can skip to the line that says "B R E A K" in the latest threadmarked story post and skim from there to get an idea of what's going on.

If there's no corresponding Closing The Vote post in the Informational threadmarks for the latest story post in (normal?) Threadmarks, then the game is in a cacophonous interlude and the QMPC will hear what you post, unless you do so with spoilers or code boxes. The NOTICES portion at the top of this post should also tell you if the game is in a cacophonous interlude.

So you can engage with other players, make suggestions, ask questions, and propose plans and you can compose a message to the QMPC all whether or not the game is in a cacophonous interlude. And once it is, you can vote and/or send a message to the QMPC by creating a post in the thread.

If you want to vote, simply do so as you would in other quests on this board. You may look at other players' votes to see how yours should be formatted. And you may check the tally to see that yours are counted as you intend them.

If you want to send a message to the QMPC, though, keep in mind that they are a creature of their time. They may not understand what you mean if you don't take the time to make it clear. This game rewards and demands work from its players. When a player wants to introduce a concept or tool or technology to the QMPC, that player will probably need to expend effort to explain it carefully, and take into consideration the limits of the QMPC's understanding of the world.

I think this is similar enough to Graeber's 'interpretive labor' that we can use the term colloquially to describe what is being asked of players. Put yourself in the mind of the QMPC and ask yourself how such a person can be made to understand what you want to tell them.

The QMPC has different values than we do. They have different assumptions about the world and objects and forces within it. Their goals may not align directly with number-go-up or color-get-big gaming agendas. But they want something, and will listen most attentively to players that tell them how to get more of or closer to what they want.
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                    Collaboration Post!
  1. The Quest Master posts story updates that have 3 parts.
    • Quest Master Player Character responses to player posts made during the last cacophonous interlude
    • An update by the QMPC following a break of varying length but usually some number of years, covering what the character believes is worth mentioning
    • Requests by the QMPC for direction on a number of issues, which the players will provide in the form of votes
  2. Following each story update, players posts are audible to the QMPC until voting is closed.
    This is the cacophonous interlude.
    • Players may convey any information they can represent in text.
    • No images, sounds, or hyperlinks will get through (this is my limitation, not a limitation of the game, so please do not try to transcend it with clever protocol tricks).
    • Players may use spoilers or code blocks to communicate with each other without doing so in ways the QMPC can hear.
  3. When votes are tallied, the QM collects player posts so that it may be known what the QMPC heard.
    • Votes are tallied in the conventional fashion. So only votes in the most recent post by each player are counted. [X] marks what the player is voting. And only identical write-ins accumulate.
    • Some votes are querying the players for their preference, in which case the only suboptimal answer is that which does not accurately reflect the preference of the players who nonetheless chose it (I don't think these kinds of misunderstandings can be helped).
    • Other votes are intended as puzzles where there is a choice the QM believes would best meet what they believe to be the goals of the players.
      • However, in these sorts of votes the QM has in mind a choice that would provide the players with what the QM thinks they most want, but which is not listed in the available votes.
      • In this way, clever write-ins are encouraged.
  4. QM reads player posts, researches their suggestions, checks notes for precedent, determines what the QMPC thinks they already know on the topic, what they're right or wrong about, how likely they are to engage with the topic, how likely the QMPC's followers are to follow-through in the matter, and finally what the result is going to be later on.
  5. QM composes QMPC's responses to player posts made during the cacophonous interlude and updates their notes.
  6. When narrative benefits from uncertainty and chance, QM devises tests for QMPC or other characters and makes those tests using die rolls on a post made just for that purpose.
    • Skill or attribute tests will be made with a largely undocumented homebrew modification of the Burning Wheel system, mangled to suit the format of this game. (The Burning Wheelis a good system and I encourage you to check it out.)
      • Tests may be a contest between two characters or against a static target with tiered results.
      • The rules being used and followed will be described in each post in which tests are made by die rolls.
      • Normal mortals count 7s and better as successes.
      • Heroic characters and characters who are otherwise innately magical count 6s and better as successes.
      • Demigod characters and characters who otherwise possess some spark of divinity count 5s and better as successes.
      • New gods and characters who have otherwise stolen the power of Old Gods count 4s and better as successes.
      • Old Gods count 3s and better as successes.
      • Sorcery and other magic skills lower the threshold of success by 1 to a minimum of 3 only when they are the skill being tested, not when they provide a bonus to other skills. Players may note that Old Gods' threshold of success does not improve when they use magic.
      • Bonus dice provided by Kahl's Warhorses and any incendiary devices more complicated than a burning arrow reroll 9s & 10s and keeps successes. These same bonus dice cancels successes on 1s & 2s, rerolls those, and additional 1s & 2s cancel additional successes. More 1s, 2, 9, or 10s mean more rerolling and more successes or cancelations, but only in the manner of the original die. That is, a 1 or 2 that comes up when a 9 on a bonus die is rerolled don't cancel successes or lead to further rerolling.
    • Research project results are determined by percentile dice with results falling into 5 tiers.
      • Uh oh: something has gone horribly wrong
      • Nuh uh: failure, but the boring kind
      • Huh: partial success
      • Uh huh: full success
      • Whoa: superior special case success
    • When players expect a test to be coming up -- for example if they vote for an invasion or to send a diplomat to manipulate a foreign leader -- they can improve the odds of the test turning out the way they want by providing the QMPC with advice specific to that matter. If the advice is not mistaken or outright bad, there will be at least a chance it will help. That is, decent advice adds dice.
  7. QM composes the QMPC's post-break update, player vote questions, and player vote options.
  8. GOTO 1
The QMPC is intended to be the only character the players will interact with in this game. (It's kind of possible that the players could maneuver the QMPC to surrender control of the Astute Cacophony to another character, but unlikely.)

The QMPC is a small, evil woman who knows magic and has not died, despite looking like she probably should have at some point. She goes by the name Bianca the Undying. Her early life took place in the Paleolithic, in which she has said that she traveled around quite a bit and came to understand the malleable nature of populations of people and animals and even the land itself. At some point she was trapped underground, to her displeasure. She remained trapped for a very long time.

When Bianca got out, she found her way to a community of eight tribes living pastoral and agrarian lifestyles in the local Copper Age. She made these people hers and they relied on her for magically enriching their fields so that they did not need to slash, burn, and move around a bit, unlike their neighbors. Bianca and her followers formalized their relationships into the Eight Ways Pact. Later, another tribe joined Bianca's followers bringing small horses and the Bronze Age and their pact was updated with a ninth directive.

Bianca has an agenda that requires her to have more power than she does right now. She believes that achieving divinity will get her that power.
 
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Bianca cannot be killed. Gods are much more powerful than Bianca, BUT... Gods can be killed. So, is it at all wise to become a god? Gods are very hard to kill, but during the next billion of years probably something will manage to kill them.
 
Bianca cannot be killed. Gods are much more powerful than Bianca, BUT... Gods can be killed. So, is it at all wise to become a god? Gods are very hard to kill, but during the next billion of years probably something will manage to kill them.
Well presumably Bianca is hoping for the best of both worlds. Right now she is limited to barely superhuman performance.
 
Honestly, I am waiting for a more or less full accounting of what the people had managed to create before I start throwing ideas because it's hard to keep things straight over so long a time, especially with the time between her capture and now.
 
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There is a tie in the voting at this time.

Not all posters have voted.

Just sayin'.
 
[X] [Backrent] No repayment: just start over

[X] [Return] Peyuvoists - research test every 5 years in the manner Burgeck used to

[X] [Revisit] Leave it be. We've got bigger fish to fry.

[X] [Reintegration] Go on tour, visiting everyone until that gets old - WARNING: big time sink
 
[X] [Return] Peyuvoists - research test every 5 years in the manner Burgeck used to
[X] [Revisit] Invite them to come to the Palace School under law of truce and with all hospitality, see what they're about
[X] [Backrent] No repayment: just start over
[X] [Reintegration] Write-in: Go on tour, visiting everyone that is nearby enough to be visited in reasonable time, use for that less than two years. Also, send messengers to more distant authorities to inform them about your return
 
[X] [Return] Peyuvoists - research test every 5 years in the manner Burgeck used to
[X] [Revisit] Invite them to come to the Palace School under law of truce and with all hospitality, see what they're about
[X] [Backrent] No repayment: just start over
[X] [Reintegration] Write-in: Go on tour, visiting everyone that is nearby enough to be visited in reasonable time, use for that less than two years. Also, send messengers to more distant authorities to inform them about your return
 
I strongly detest that everyone is voting for the Peyuvoists. Yet none have given any actual reasoning why it is better than the other options. It is the fun shiny option but also a massive waste compared to the other things we could get.
 
Technological development.
Which we already do.
Whatever option we choose we end up having more brain power, man power, and material wealth available than all the ten nations before the timeskip. And the bonus we get is the easiest one to otherwise replicate through other means. Not to mention the very clear hints from QM that failure to deal with problems like the diabolists will come back to bite us if we don't deal with them quickly.
We can give Bianca all the technical info she wants. But we can't even hope to give her access to the magical lore that she actually needs to prevent Eonil from throwing us right back into the underworld.
 
How did we get to discussing whether to crash the moon into the earth? I have trouble imagining anything that would make Bianca want to do that. Really sucks about the whole 'trapped in the underworld for hundreds of years' thing, but that's luck for you isn't it?

Oh hey, has anyone explained evaporative cooling?
 
Nobody explained evaporative cooling, no.
Actually I'm pretty sure someone explained double pot evaporative cooling awhile back.

Anyway, how about one last hurrah.
There has been plenty of high minded talk about stellar dynamics these last few pages, but I'm gonna try to rein in the scale a bit.

[Ball and Stick Model]
We have of course covered the atomic makeup of matter, but the properties of a material are not merely the average of its' constituents. When talking about matter, structure matters. Although the atoms are in practice irreducible they do have an inner structure which constrains both the geometry and strength of interatomic bonds. To help learn to intuit these concepts, we like to use a little toy consisting of many painted balls with regularly spaced holes drilled shallowly into their surface so that you can connect them with sticks. As an example, to space the holes on a ball with 4 holes, imagine that there is a pyramid embedded in the ball and drill a hole where each point of the pyramid would be. For five holes you get a less even spacing, because you are trying to keep all the holes as far apart as possible, the best configuration is three evenly spaced holes about the equator and two opposing holes along the axis. It also helps to paint the balls according to their number of holes. Obviously this ball and stick model is a gross simplification, but it helps to to build intuition.
 
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Actually I'm pretty sure someone explained double pot evaporative cooling awhile back.

I think that you may mistake this world with our previous world. This time I cannot remember evaporative cooling, humph.

I'm assuming they already know about salting, smoking, and dehydrating as a means of greatly extending the edibility lifespan of various foods?

Yes, they know salting, smoking, and dehydrating. And they have magical freezers, but these must be big (spirits of people who died from cold are "domesticated" for cooling, but need/expect something house-sized).
 
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I think that you may mistake this world with our previous world. This time I cannot remember evaporative cooling, humph.



Yes, they know salting, smoking, and dehydrating. And they have magical freezers, but these must be big (spirits of people who died from cold are "domesticated" for cooling, but need/expect something house-sized).

I do remember the spirit fridges, yes.



Edit: Wait. Did we invert the pet development path which will result in Cats becoming truly domesticated by the modern age and dogs(domesticated wolfs) the somewhat still wild ones that just hang around people?
 
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Edit: Wait. Did we invert the pet development path which will result in Cats becoming truly domesticated by the modern age and dogs(domesticated wolfs) the somewhat still wild ones that just hang around people?

They had reasonably trained dogs from the start, I think. Dogs used for war, and "endless love" of hounds, were mentioned.
 
21.c. Closing the vote for Developments & Returns
21c
[X] [Return] School of the Palace (actually located in Biancvint) - top sorcerous resources & spirit catalog
For the first one I am torn. It is less a matter of what is the best choice, they are all good, but what do we actually Want? I guess I will default to Palace just because they seem a good balance between giving us authority & access to magical lore that might lead to a defense against being sent to the underworld again.​
I could definitely be argued to a different position on this one.​

[X] [Revisit] Send a host to kill them all, with witches for the spirit, or get started on it anyway.
More of a long term issue. The actual people who originally did it are all dead, but the spirit could still be a threat in the future. Also pretty peeved about the time skip.​

[X] [Backrent] No repayment: just start over
They may not have been paying tribute to you during all that time, but they were certainly paying tribute to someone. Demanding some sort of repayment would be almost like demanding twice the effective tribute. Besides, consider for what purpose do you even collect tribute?​

[X] [Reintegration] Go on tour, visiting everyone until that gets old - WARNING: big time sink
Time is scarce an issue from our perspective, and I believe that Bianca has only barely begun to appreciate the changes that took place during her incarceration. It is likely that the ways people live has changed more in the last 500 years than in the previous 5000.​
It is my hope that Bianca will spend some of this time traveling to gain some more detailed understanding of the new ways of doing things. Of how the system of paper money works, of the methods used by metalworkers, clocksmiths, and cobblers. And though I know it may be frustrating, I think Bianca would really benefit from a deeper study of mathematics & geometry.​
Salutations, Bianca!

I am Mechanical Lizard of Metal. Before we, the Cacophony, were so rudely interrupted, I had been formulating some things to say about the creation and application of organized violence and the creation of writing implements.

Now, I will indulge myself by muttering some commentary on what you say. More the benefit of myself and my fellow members of the Cacophony than for you. When I say something especially significant, I will put emphasis on it like this.


So it seems that the making of steel has advanced - the Ten Nations know how to make more steel, and how to make it more cheaply without sacrificing quality, to the point that even common bandits living roughly in the woods make use of steel weapons. The making of textiles also, though I'm not sure in what way.


As has the making of paper! That the Ten Nations use paper so much and so casually suggests there is much, much more to make use of.


Oh, look at that. It seems that "Black Cat's" dogged determination to introduce domesticated cats to the Ten Nations finally paid off.


Excellent. It seems the Ten Nations have been learning the formalization of the art of organized violence. And they have learned the merits of professional soldiery. I would have advocated for the creation of such an institution if we as a whole had not been so rudely interrupted.


Oh...oh, my.

It was obvious that were going to be famines in the aftermath of your disappearance. I wasn't expecting pacts with malevolent corrupted spirits to be the solution, though.

Hopefully, with the return of you and your magic, the Ten Nations will need to rely less on these "demons" and will cannibalize each other significantly less often. That might actually be a good thing to mention when you are reintegrating the Ten Nations under yourself...


...what.

And this has been going on for around two centuries?

Bizzarre. Why is this head of your deceased First Chieftain so incredibly important to this Sovereign? Or is he simply extremely talented at holding a grudge? Worth looking into.



Probably a good thing - it seems that the people of the Ten Nations now think of themselves as of the "Ten Nations" as a whole rather than of any one tribe. The benefits of this should be obvious.

Well, except for Tashburgeck, I suppose. Fortunately, it seems their views have been relegated to angry little hold-outs.


It seems the Ten Nations have avoided the problems of hereditary rulership...


...and have set up government by a committee of representatives of villages and communities.

These representatives will want to know where they stand, now that you are back.


Ah, the hunting and harpooning of whales.

This can be useful. Whale flesh can be used to create oil that is useful for a variety of purposes, especially for oil lamps or as a lubricant for machinery such as water-wheels and time-keeping machines. You'll risk further angering Rorqual, though.


A philosophy of discovery of natural universal constants, which has yielded some results. Very, very good. I suggest congratulating Peyuvo when you see her.


Now, Bianca, please indulge me. Did you notice what manner of writing tool the table-ruler you interrogated was using to ink his pages of paper? I. Must. Know.



[X] [Return] Singer Society - infiltration pretty much anywhere within reach (except Azule)

Assuring your control over the Ten Nations seems to be the first step here.

Other voices suggest approaching the Committee of Representatives who decide by shouting at each other. I suggest a different point of contact.

The Singers were your first first major institution. Before the soldiers, before the Table-Rulers, before the currently governing committee of representatives, before the inventors who make time-keeping machines, the healers who can now reattach limbs, the Singers carried your will to the people of the Ten Nations. And, in your absence, I strongly suspect they have been key in maintaining your myth and elevating it to the height of the monuments that now line the giant raised road you told us about.

While revealing yourself to the Committee first would entrench your returned rulership in name, I think approaching the Singers first would entrench it in fact. The Singers will announce your arrival with great drama and fanfare, they will legitimize your return in song, and with the Singers firmly under your sway, you will gain insight into the inner workings of anywhere under the sway of the Ten Nations. Consequentally, any attempts to usurp or undermine you will be reported to you before they properly begin. This I know beyond a doubt. The governing committee may give you the crown, but the Singers will give you the levers of power.

[X] [Revisit] Invite them to come to the Palace School under law of truce and with all hospitality, see what they're about

It's been two centuries since their ancestors wronged you. They don't seem to be of threatening intention, and it will cost little except perhaps time to see if we can come to a beneficial relationship with them.

You can always kill them later, if you really need to.

[X] [Backrent] No repayment: just start over

[X] [Reintegration] Go on tour, visiting everyone until that gets old - WARNING: big time sink

In addition to making it clear to Bianca how things have really changed (as @Ciber suggested), this is important for really making it clear to the 10N that Bianca is back. If they get a representative, they might be suspicious of some sort of soft-coup or a pretender. Bianca herself turning up on their doorstep with an awe-inspiring entourage will make sure they get the message.
Certainly "no" to repayment of tribute. After 500 years tribute would be too enormous and would seriously damage things that are working well enough.

[X] [Return] Peyuvoists - research test every 5 years in the manner Burgeck used to
[X] [Revisit] Leave it be. We've got bigger fish to fry.
[X] [Backrent] No repayment: just start over

Not sure about reintegration yet.

Maaaaaaybe...

[X] [Reintegration] Write-in: Go on tour, visiting everyone that is nearby enough to be visited in reasonable time, use for that less than two years. Also, send messengers to more distant authorities to inform them about your return
Power, glory and prosperity to Bianca the Great, Bianca the Wise, Bianca the Undying and to all those that remain in her favor!

I am the voice Rafin and I have long waited to finally speak with you. Though I had thought that it would be under very different circumstances. Ten thousand curses upon the upstart godling Erweh, who abused his power so. May his Ichor one day be used by the more deserving.

My first advice to you is that, because things have changed so greatly, this is an opportunity to rethink how you used to rule over the Ten Nations. They have changed greatly and trying to change them back will only cost you.
Think about all the things that you actually want from the Ten Nations. The things that are truly important to you.

I believe that you should travel to the greatest places ruled by Ten Nation People and prove to them that you have indeed returned, but also flatter the powerful enough so that they do not feel the urge to "disbelieve" that you are truly who you say you are, because they fear of losing their power. You are revered enough among the people of the Ten Nations that they might well sacrifice their lives in an attempt to futilely combat an evil immortal sorceress due to their loyalty to you. Which means that a greedy liar could rally your own loyal people against you simply by abusing the fact that they don't recognize you.

[X] [Return] Elder Speakers of the 10 Nations - authority over TennerLand
[X] [Return] Singer Society - infiltration pretty much anywhere within reach (except Azule)

[X] [Reintegration] Go on tour, visiting everyone until that gets old - WARNING: big time sink

First visit those that consider themselves to rule your people. It is the fastest way to spread the news of your return far and wide. After that though, turn to your Singers and grant them the most of your favor.

Once established, continue by visiting each of the five Schools, proving to them who you are and congratulating them for keeping alive the traditions of table-ruling. Then call for a conference of the leaders of all five so that they may "convince" you and each other that they are the rightful table-rulers. Finally, stop them once they inevitably start fighting and wisely decide that a new School that rules above all five Schools should be founded and that the five of them should head it under your guidance.

Return the Tashburgeck and Galugr to the fold, by any means necessary.

Finally find the time to personally visit all cities and spend at least some time there.

[X] [Revisit] Leave it be. We've got bigger fish to fry.
[X] [Revisit] Invite them to come to the Palace School under law of truce and with all hospitality, see what they're about

Do not seek enemies when you do not yet fully grasp your own people and also already have two powerful enemies seeking your destruction, one of them the despicable godling Erweh.

[X] [Backrent] Write-in: Symbolic but meaningful and difficult repayment. Enough to make them feel it and require overcoming of reluctance, also enough to recreate some personal funds to draw on proportional to the size of the empire, but no more.

Let us be honest. Do you truly need all of that tribute? No. What you do need though is to remind them all that only you may receive tribute. So I say, do not ruin any rulers who just used resources instead of letting them lay around, but do make sure that all of them know that you and you alone have absolute power over them. Make them give you a meaningful and almost painful personal tribute to you and then declare after each such tribute that you approve of their judgement of how the rest of what should have been owed to you was used during your absence.




It is strange that the School of Lesser Giants would claim to be the direct descendant of the table-rulers who clearly were mostly Fisher People.

Why do the Galugr not send Elders?

This would mean that there are no places where lesser rulers of Ten Nation heritage submit to more powerful Outsider rulers. This alone provides an invaluable unity that will become even more invaluable if maintained into the future.

How is it that the others tolerate Tashburgeck, if they dishonor them by forcing tribute from them? How have they not been destroyed?

So long as the Ten Nation way of giving to others in need is still maintained, then this new relationship is a good thing. For now.

I might explain to you the paper coin, if I find the time.

Do you see how this is a sign of beneficial trade? Bear's people do not have the manpower to crush the Ten Nations and the Ten Nations do not have the craftmanship to crush Bear's people, so neither has to truly fear the other as of now. Yet Fisher people can produce mules better than Bear's people can and can so get crafted goods that Bear's people have in abundance. Both are better off for it.


Within the culture the voices come from, fucking animals has become reviled and forbidden by most religions for centuries. Since most people do not naturally enjoy fucking animals and, within cities, many people don't even get the opportunity to do so, it is easy to hate any who continue the practice. Even among those who do not trust the laws and rules of religions without scrutiny anymore, the underlying logic that it brings diseases and the social mores around sex that make us hate rape enough so as to even hate it when it happens to animals are enough to make the vast majority of people look down upon anyone who fucks animals even without actively following any religion.

Drinking alcoholic beverages on the other hand, due to being healthier than water back when we didn't know to kill germs, has been a tradition among most of our cultures for thousands of years. There are a few religions that forbid it, but even there people frequently disobey. And when a great nation tried to forbid it without the backing of its major religion, the smuggling and secret consumption of alcohol and the massive cost in resources and lives trying to enforce the ban was so horrendous that the the law against it was removed again. In said country there is still a law banning it for anyone under the age of 21, but it is a law that is often broken without too much consequence.

I also have a question of personal curiosity. Your Singers came from the tribes and sometimes returned to them to found a family. But what would happen should a Singer that wishes to remain a Singer find herself pregnant? Especially if her lovers were also Singers who wished to remain Singers? How would the child be raised? And how frequent were such events? I cannot imagine that Singers would refrain from having sex. Did they know of a way to reliably prevent unwanted pregnancies?


This is all for now, Oh Great, Wise and Undying Bianca. My voice falters and falls tired. I may return, should I recuperate in time.

Edit: @LoserThree
Are we allowed to inform Bianca of information glimpsed from OOC sources like the texts?
Also, is there a way to share music with Bianca IC? Like, if I embed an instrumental music video into an IC message, would she be able to hear it?
I would like to second this.

...Oh, goodness sakes, I don't remember what name I gave you except that it wasn't Fish. It has been...Perhaps a year, by our perception? Time passes strangely, for us. But I was talking about exactly this sort of mutually beneficial trade when last we spoke.

It's good to be back, by the way.
Just Write here again.

First and foremost, I am pleasantly surprised by just how far the study of medicine has advanced during your imprisonment. Reattaching limbs and performing organ transplants is far more than I ever thought they would achieve by this point in time, though I had already known it to be possible.

That said, there isn't actually all that much technical or medical knowledge I can provide at the present time? Not because I don't have access to information about useful inventions, but because so much about the Ten Nations has changed that I'm unsure what the current state of the various crafts is. As such I have little way to know whether something I would suggest is already in use, beyond the current reach of the tools and skills available, or within the range where implementing it would be feasible. If you could please talk with Peyuvo, some of the people running the steelworks, and the physicians about such before the next time we speak and relay the information it would be extremely helpful.

As for the choices you wished for advice on.

[X] [Return] Peyuvoists - research test every 5 years in the manner Burgeck used to

Peyuvo and her followers now represent what is possibly the greatest accumulation of mechanical knowledge anywhere in the world (aside from Bear's People). They represent an invaluable resource that must not be squandered, especially since their talents will allow us to provide much more useful technical advice.

[X] [Revisit] Leave it be. We've got bigger fish to fry.
[X] [Backrent] No repayment: just start over

Old issues that will cause more trouble than it's worth if you try to do much with them. Leave them be.

[X] [Reintegration] Write-in: Go on tour, visiting everyone that is nearby enough to be visited in reasonable time, use for that less than two years. Also, send messengers to more distant authorities to inform them about your return

Much has clearly changed during your absence, and you need to re-familiarize yourself with the Ten Nations. In addition, this tour can serve as an opportunity to revitalize the fields, which will prove a major boon to your legitimacy. Indeed, this will also prove an opportunity to get rid of the Oathbreakers; with your superior agricultural magic they will no longer be necessary in any way shape or form, meaning that it will be much easier to muster support for crushing them. As for why you should get rid of the Oathbreakers, they're a subversive group. Letting them continue to operate will simply cause un-needed harm to the Ten Nations and undermine your authority.
Black Cat here, I'm still here. I still exist.

The situation is both terrible and better than expected.

It's terrible that you were imprisoned. I wanted to share advice, and instead of talking with us, you were forced to waste so much time. Terrible.

Still. It's better than expected, because DESPITE this defeat, people still remember about your authority and mostly prosper. Even if they prosper with less unity that could be desirable, it's still good, very good. Much better than could be expected after so many generations of mortal stupidity without divine guidance. Benefits of table-rulers-servants and writing, I must say.

One of the other voices is mistaken. I'm Black Cat, but I was never suggesting cat domestication. That was another voice a long time ago. Well, not important... It's useful that these cute evil cats were breed to be more useful. Enough time can be a wonder for breeding.

Demon wine out of people sacrificed annually, how lovely. I mean, sounds lovely, but to be honest, that sounds also pretty wasteful and dangrous from risks of discord. Murderers and other people "outlawed" by authorities could be used, perhaps without great discord, yes. But it sounds like wine production consume more people than numbers of serious criminals. Even if outsiders are used, it's still very troubling for disharmony.

So, only Bear People's use great machines of steam to move their devices and ships. Unfortunate, good that they are few, but still slightly unfortunate. It's something that should be possible also for the Fisher People's. If time-keeping devices were possible, I see no reason as to why steam devices shouldn't be possible after a decade or two with a group of people looking into them.

Steam powered enormous ships, and steam powered wagons moving on rails in between great mines and smelters, oh yes.

We tried to suggest such wonders even 600 years ago, but we were much too early, so early to sound like words of the mad. But now crafts are so enormously better.

Humph. Over five hundreds years ago you said, quote: "I'm certain, though, that some bad food is not the result of undercooking". End of quote. Yes, yes, you said that. I'm not sure that answer is in any way needed anymore after so much time... And given that healing arts developed enormously... But eh, I shall answer anyway because answer is simple. There are kinds of tiny life that produce poisons. These poisons can persist even after tiny life is killed by cooking. So this is one of reasons, beyond smell and taste, as to why you cannot salvage rotting meat by cooking it well. Sometimes smell is not yet noticeable... in some unfortunate cases meat still look rather fresh... and yet tiny life managed to do some damage already. So I have no advice beyond obvious "people should eat meat faster after killing the animal, or freeze meat faster, or preserve it better". People probably know this already, especially after additional five hundred years, but eh, no harm in saying it...
The greatest limitation on steam is good steel. The natural behavior of a heated gas is to expand. The greater the heat, the greater the desire to expand, and the stronger the container required. The bursting of a boiler can be just as dangerous as the bursting of a failed cannon. With the addition of flesh scalding steam.
NO! Don't go right for the shiny bro. It's not the only thing that matters here. Three said it himself, there are consequences for the action we DONT take. Just this once I would like to head one off. And Peyuvo is already of proven loyalty & disposition. There is a very good chance IMO that we could get her bonus in the future just by shoving a bunch of resources her way.

Beneath the light of the Thrice Lost are all falsehoods burned. That those of weak faith might be turned away!

[X] [Return] School of the Forsworn - top diableristry resources (enmity with Oathbreakers)
Upon reflection, the School of the Forsworn may expand Bianca's knowledge of the arcane just as much as the Palace, and perhaps more. Bianca tis already an accomplished arcanist, but this is practically a new field of spiritualism which did not exist before her imprisonment. Moreover, with the return of Bianca the need for daemon assisted agriculture will wane, and the Oathbreakers will naturally become aggressive when upset from their position of power. Thus it behooves Bianca to align herself with the faction most opposed to this potential threat. Also, people must be taught that one aught not lightly break an oath with Bianca.​

[X] [Revisit] Send a host to kill them all, with witches for the spirit, or get started on it anyway
WE SHALL NOT BE SWAYED​
Were it not for their guiding spirit, they might live. But I am quite certain that the spirit is the true mastermind, and that the murder of all its people will prevent it from regaining power in the future should it avoid our witchery. Also revenge.​

[X] [Backrent] No repayment: just start over
No arguments have been fielded against this choice.​

[X] [Reintegration] Send those messengers to the leaders of the schools, the Singers's Society, the Elder Speakers, and Peyuvo
In this matter I have been swayed. Perhaps contacting the levers of power first will smooth Bianca's ascension.​
Have you no spine man! Bianca needs her skull throne!
As for the "Running Away" option. It completely ignores our goals. The Tenners may well be the greatest concentration of magical lore in the world right now. Lore that Bianca sorely needs for her actual long term goal of becoming a god.
Also, I really don't want to have to build an entire mining & metalworking industry from scratch again.
Bianca can hear us when we talk like this, you know. If you are going to question my spine, kindly do so in private. :V
Isn't she still influenced by our advice in the normal "that sounds reasonable" fashion? And couldn't said advice end up changing her approach enough for the bonuses not to work out as expected? Or, for that matter, couldn't really bad roles during first contact lead to that?

Also, you still didn't answer me on whether we could tell Bianca about information we glean from posts like your "Tests for X" threadmarks. I'll just go ahead and do it anyway and then delete it if you tell me to.


So why aren't you speaking out loud then, oh Mechanical Lizard of Metal?


Ahem.

Power, glory and prosperity to Bianca the Great, Wise and Undying and to all those that remain in her favor!

Here is the Voice Rafin once again.

I have noticed that before the despicable godling Erweh ambushed you, you had already fallen into a pattern of having larger and larger periods of time in between each communion with the Cacophony of Voices. May I ask you why? Is there some cost or pattern that you noticed that made you less and less willing to subject yourself to our madness? Is there anything we can do to assuage your worries and get you to visit us more frequently?


In the hope of hearing your voice more frequently, by the standards of time as they are measured on your side, I thought I could offer you something that no other seems to have done yet. And that is insight about the collective functioning of the very Voices themselves and of the kinds of insights into your world that we gain even without you explicitly telling us.

Here are a few select samples:

We Voices of the Cacophony do not truly fear you, for we are confident that your power will never reach our minds, even should you become a great goddess that wishes to destroy our minds. The item of power that you are using to hear us is too fragile and would break far before the Cacophony itself could come to any harm. Yet many of us Voices are still invested in your prosperity, for we much enjoy the powerful growing even more powerful by our hands.

You could threaten us by destroying our window to your world and we would be swayed by it to an extent, but ultimately even the Cacophony itself is just one of many paths that are open to us and allow us to influence many worlds. I myself have joined hundreds of other voices in the possession of a humble Wizard woman in a very different magic infused world who, without her knowing, we pushed to great heights of power and status. So while we would be saddened to lose you, we would not be condemned to drift in the ether until such time that another being of your magical ability manages to summon us to their aid.

As for information we gleamed from your world that you might not even know, if you were to flee to the continent in the far west, beyond the home of Roqual, then it is guaranteed beyond all doubt that the despicable godling Erweh would require at least another five hundred years before he would find you.

As for Erweh himself, if he were not a godling then he would still outpace you in raw sorcerous ability by roughly one part in three. The Ichor in his blood increases any action he takes you by another one part in three in power. But the reason that he dominated you so thoroughly in your first bout was due to the aid he had from his priests and the zealots that they raised, with the information he pressed out of your assassins being a lesser factor. He managed to gather such a large amount of zealots in such a short time due to personally intervening to save many people from Enonl from the explosions that your assassins wrought, which, coupled with the lies of his priests, made them become more loyal than a brother with a life debt. You too had aid of course, but once again the Ichor in his blood allows him to make far better use even of mortal aid, all else being equal.

Feel free to ask me anything else that you wish. My loyalty is to you above anyone else, at least in the context of whatever world you find yourself walking in.

I retain the right to tell half truths and lies as I see fit.
The talk of weak willed city folk has no hold upon me!

Let all hark to my words! For the one who calls themselves "Mechasaurian" tis a lilly livered city folk of weak constitution and feeble mind. I bid that all those voices which would advise mercy unto the Noarites should heed me now! To allow these people and their donkeys anus of a spirit to continue living would only invite future disaster.



That said, perhaps now is the time for something a bit more informative.

Tis my recollection that we left off some centuries ago with the discussion of bearing manufacture. Now the fruits of Peyuvo's labor imply that she may have solved some of the issues you were facing when last we spoke. Certainly the construction of such a wide variety of timepieces means that she has discovered quite a catalog of bearing designs & refined the technique of their manufacture. That in mind, I have a few rough ideas that might be worth investigating.



How about custom custom hammer and anvil to create the rough shape of your bearing. This seems a bit obvious, but if you want to create a ball shape then it would be helpful if your anvil and hammer have matching ball shaped holes. Of course the holes would be challenging to line up while using a hand held hammer, so what you really want is some sort of water powered hammer set to a track so you can know it will come down in the same way every time. And if you are making a water powered hammer then you might as well make it far heavier than any man could wield so that you only need a few hits to get your rough shape.

Hopefully Peyuvo's work on building sized timekeeping machines can also be applied to creating large water hammers. It is really a very similar idea when you get down to basics. The escapement mechanism of the timepiece which transforms the continuous force of a wound spring or suspended weight into sudden bursts of movement could clearly also be used to accumulate the force of a water wheel and release it in quick bursts to lift up the hammer. Larger hammers let you shape the metal with but a few powerful hits, but its greater heft can make it slower to lift, so there is definitely some room for experimentation to discover the best balance.

With a large enough hammer and small workpieces, it is even possible that you could bring many pieces to shape with but a single blow. This is not just applicable to bearings. With clever design of hammer and anvil shapes, It may allow you to rough out many nails, screws, or what-have-you in a single blow! I have even seen great forges that work white hot chunks of metal, as large as a horse, and suspended by a clever system of chains while being precisely maneuvered about the anvil by ten men wielding long pushbars. The hammer itself needed special foundations to prevent shaking apart the buildings around it when in operation.


I feel like elaborating on this point. While we have easy access to a great many worlds and gain access to more all the time, the only thing capable of being moved by the methods available to us is information, and our end of this link is being operated by our methods, meaning that information is all that can reach us. Further, since these worlds often operate on vastly different rules from both themselves and each other, what we know is possible in one world often isn't applicable to another. However, aside from a distinctly odd subset, most worlds share an underlying reality framework that allows a great many non-magical techniques to work throughout them, and these are what we have been sharing. Your form of magic cannot work in our world regardless of godly status or other such things, and therefore we need not fear it.

For clarity, this is a message from Just Write.
Hello rainbow heart here to answer questions you asked of me. First i was not asking you to try things on random people if you need to test something out on a living thing. Use rats, they are small and their genes are easy to change to suit your needs. By better mednice i ment stronger the stronger the effect the more likely there is to be other effects you do not want.
When it comes to the herbs i only talk about .effects that i know for sure are there or have strong reason to if you think there are other effects make sure to test them to make sure. When I said bell i meant bee i just misspoke i get very excited when i get to share knowage and trip over my words.For physical addiction happen when you are taking something in to your body this is when it happens as the body wraps around it so it can withstand it better. That why stopping all of a sudden can kill the body has replaced one of its functions to need it even if it is harmful in the long run.
With this out of the way I want to say welcome to the age of iron. I have no real ability to plan so with that said i would check around for anything new and what the aragon person's life and knowledge is after you have nothing else that's pressing. In this new age of iron doors that where closed are now open for everyone. Here I will step away from herbs and try to give you devices and more refined medicines that are now within your reach. That is all for now but i will be back soon
Maybe let's try to not provide new devices yet, but try to ask questions and better understand their current tech level?

And guide better uses of things that they already have, or perhaps may soon have with only very general guidance?

Why tire Bianca with too much technical detail.

Maybe they have some few, uncommon examples of steam devices already, for example, but there are issues with costs or durability or something.

I can suggest that the first sensible use of moving steam devices is powering great pumps in mines. Especially coal mines, as there is plentiful fuel in such a mine. Movement of ships, as in the case of these mysterious ships of the Bear's People, is reasonable later. Then great steam-powered wagons on special tracks between coal mines and metal smelters.

I think that these few simple sentences may be even more useful than trying to explain yet again how to build the best steam device. Let's try to understand what unique prototypes and ideas they may already have, and provide the best uses. Humph.
When looking at the list I have made it is mostly know age that is easy with a few big projects that need a lot of time to bear any fruit there is a pun in there. But this round there is unlikely to be any big tech projects unless i think of an easy one to grab. looking at my list it is mostly food and medicne as they are things that everyone needs.
I don't want to discourage anyone, but given that Bianca was absent for over five hundred years, I honestly think that this one time, very general advice can be more useful than our usual technical details. Bianca needs to better understand this changed world, we need to better understand...

What I can advise about this changed world, what I already understood... Well. Tashburgeck and the city of Unnamed, that's an ugly situation. They need to recognize not only your authority, but also that no, they are not the only people of the Ten Nations under the sun.

Wars in between your people should be unacceptable. I know that you distrust even trade, but let them trade between themselves, numbers of people increased greatly and trading and paper coins seems to be working. But war is too much.

Especially Tashburgeck and others like them, people deluded to falsely believe that they are only free people... These deluded fools need to be prevented, with force if needed, from engaging in warfare against other Ten Nations people. And from raiding, or taking as bond captives other people of Ten Nations. If they refuse, then their leaders are no better than Gazark. And justice was well done to Gazark.

Exceptions can be made against these called "outlaws", sacrificing murderers and bandits sounds reasonable even if these murderers or bandits were once from the Ten Nations. Population of strangers and number of good homes are so great that throwing troublemakers into winter ceased to work properly and reliably, I think. So this custom, to treat outlawed worse than even outsiders, this custom may be reasonable. But such "outlaws", criminals, bandits, they are exeptions.

And you could remind people that you hundreds of years ago invented iron, steel, glass for the Fisher's People, and better numbers than outsiders had. And many other things. Your people developed details. Yes, they developed many details. Yes. But the most important part started in your thoughts, Bianca. Without you they would be nothing.

I would also consider creating a new Grand Tabulation, without dissolving any existing Schools, but over all. They could deal with things and papers that you deem too boring.
It's me again and I still can't remember what name I gave for you to use except that it wasn't Fish. ...Fuck it, I'll go by Nobody from this point on. ...Mostly because it's funny, and on your end of the line I don't have a body. ...Not that I'm particularly enamored of mine, either, because truthfully it's entirely the wrong sort. Huh. I wonder how, or if, that works, in the Ten Nations. But I do not wish to cause consternation to the forces ruling over the world as they have to dig into thorny social issues of ours, so I will just...leave that be.

....Huh, our unique insight into the mechanics of your world is actually proving to have some small niche benefits.

...Most of this is honestly going to sound like common sense. But I want to point out that there are numbers to it and in it.

Specifically, the numbers are a pool of chances-in-10 of getting a success, which is then compared against either a static target or the results of the pool of the opponent's own chances-in-10.

Magic, or great heroism, or divinity, is one of the very few ways to increase the range of chances-in-10 that grant successes, generally.

Otherwise, your average mortal has three chances-in-10 of getting a point towards their task.

The other factor improving one's chances of succeeding on a - narratively contested, perhaps? - task, is having support. Going it alone leaves you with a sizeable pool of chances-in-10 to work with, but you had perhaps a third again boost to your pool of chances from your mortal support when you fought Erweh.

...Erweh had a whole fucking lot of chances-in-10, generally. I think the highest we've ever seen, for that matter, at 15 chances in 10 and a success on 5 of them.

The other thing is: The things you ask us about at the end of your talks, the stuff driven by your decisions, are most likely to be affected by these mechanics, especially when they're - broad questions.

...I swear I recognize these mechanics from somewhere, but then, chances-in-10 are pretty dang common as a way of systematizing chance.
groan. Nobody, that is an utterly pointless and backwards way of describing what snippets we get when Bianca is not speaking with us. The dice are not the sole arbiters of what happens in Bianca's world, they are how our perception of events is filtered. Focusing overmuch on that is utterly stupid and counterproductive, since it will distract from actually effective measures.
Yes, yes, we fell that some things are like dice, but these things are not dice, that's a great simplification of...

Ugh. Nevermind, talking about this matter feels like stepping into madness, and I'm one of these voices that try to be less mad and more useful. Nevermind.
I find the line between what defines madness and genius is just how well things work out.
The chances in ten thing is a ramblings of someone who got extra mad today. But they aren't always mad. I think they just had an off day. Anyway, the general idea that events have probabilities and sometimes these probabilities can be determined, and that this can help you make reasonable decisions and predictions of limited, specific aspects of the world around you using mathematical models..
THAT is useful.
It's not an "off day". I am precisely as sane as the rest of you. Probably. ...Though given that we're told you hear more voices than we do in the Cacaphony, Bianca, that's not a comment meant for you.

But this is a unique tool Bianca has, that only someone within the Cacaphony's field of concern will, and I wanted to poke it.

Certainly, statistics in general has much broader applications! But I never took that math class. So I'm going to focus my efforts on things I can explain.
Hello rainbow heart here With you being gone for so long many might have forgotten why you are the best choice to follow A great way to remind them of that is though things that make there lives better like luxuries so with that in mind my main focus for this time is going to be giving some advice for techices on how to decrease the amount of sickness and things most enjoy .

Growing hops better They need plenty of climbing space in a sunny location (south facing is ideal), with well-draining soil.
, try to find a place that provides some shade during the hotter hours of the afternoon. Hops climb clockwise up a support system by using tiny hairs. To support the hop bines, you'll need to use string (e.g. hemp, wire, fencing and netting) that will allow the hop to shoot upwards
Scientific method is a way to do science and slove problems Step one Ask a question or find a problem .Step two look for information that is relevant to step one. Step three make a guess on the right answer of the question or how to solve the problem.Step four test your solution on a small scale.Comaper to your control group which you have left alone. Step five record your data. Step six bassed off of your date confirm or reject your anwer. Step seven repeat a few times and have others go over your data By doing this you make sure it was not a fuke

Cloth masks now may be a good time to put mask wearing in to your culture as it slows down the spread of sickness Social disating by getting peplo to stand farther away from each other you can reduce the amount of person to person sickness spreading.
Teaching techniques some good ways to teach include. With younger students those who are still kids try using games any example is when trying to teach kids how to keep beat in music the teacher could play a song with a smooth part where they run around and then a part where the beat is easy to hear where they should then stop and try and swing there arms to the beat this makes learning fun.Project based learning an exmalpe is students try and build a device to keep a small ball of fired clay from breaking when dropped from a height where it would shatter with out one.

Try to relate the lesson to something they do everyday or very often. Try to have the students find out the lesson them selfs or at least give them a shot at trying it before being told the anwer. Try and be positive when they get thing worng this makes the task of leaning less stressfull and they will be more willing to try again. When students can not make the jump to knowage alone be straight forward. Try not to use repation this makes it harder to be invest is harded to rember and dose not account for social and conivated learning.Give them things that relate to the lesson at hand to look at and mess around for the duration of the lesson. Test them often to make sure they are learning
Making sugar with the climate you are in the best choice would have to be sugar beets. Which need to be made it will not be easy but it will be worth it in the end. But before that you should know what sugar is. At its most basic level it is something the body finds very easy to turn in to energy. It taste sweet and only sweet. Now beets turn out to have a good amount it with in them. Beet is very red and when boiled with dye things red. You can get some sugar out of these but you are going to want to breed them for more. As you breed for them to have more sugar they should turn white. Once you have your beets here is what you do to get sugar

Clean your beets.Shred your beets and in to a pot they go.Add just enough water to cover the beets.Boil them and then simmer until they become soft .Remove the heat and strain the beet pulp out of the pot using cheesecloth.t.Hold the cheesecloth full of pulp over the pot and squeeze as much water as possible out.Simmer until it becomes thick, honey-like syrup, stirring frequently, then remove from heat.Place in sheet that can handle the heat. As it cools sugar crystals will from you can crush them to make them smaller. Store the sugar. The pulp can be fed to animals. With the beets you should have naturally you will only get one to two percent of beets weight in sugar but in time you can make better beets that give higher amounts.

Another type of sugar this one has a diffren taste but still sweet and still good,
Find a maple tree it has five pointed leaves and the sap tastes sweet. you can harvest its sap the same way one dose a pine tree. Heat that sap for a while. When it is very hot take from heat a stir for five minutes pour in to something that can hand the heat wait for the crystal to from and there you go you have sugar
A simple thing you can do with sugar is throw together two parts sugar one part water ⅔ part light syrup how to make that is very soon.boil this for a long bit then take off heat add food safe dye beet root that has been dryed and powder could work for this or some flavoring oil Mint is a good choice for this. Both also works. Mix them in and then pour on to a sheet. When the edges are hard enough to hold there shape cut in to parts. Note sugar is really close to eat able glass and a lot things you can do to shape glass you can do with sugar.

Canning goods Step one choose food in good contion wash for hands to keep them clean the whole time Peel and cut up fruits or vegetables remove any parts you do not want to eat. Make the canning liquid For light syrup boil 6 parts water 2 parts sugar. For medium add another part sugar for heavy syrup add another part on top of that. Syrup is for fruits. The next thing is for veggables Place 5 parts vinegar, 1 part water, 1/12 parts salt, 1/24parts sugar. Bring it to a boil and simmer for 10 minutes.
Your next step is to strelize any thing you will be using boil them for 10 minutes after that you want the lids to be put in water that had just stoped boiling on the part of the lid that will be meeting the jar you want wax that is very soft but not liquid. Put the fruits or the veggies in the just strelized jar leave some space at the top pour in you just stoped boiling syrup or brine. Still leaving space at the top get rid of any air bubbles now put on the lid with the wax seal.

If all is done right you have now made a place where there is none of the little life that makes food rot because they are eating it and none can get it. This will make the food last for far longer than it would even frozen. Canned goods can last up to five years before they spoil but be carful breaking the seal will make them no longer free of the little life.
How to refine the painkiller in willow . Short anwer it is out of your reach. But good news the willow bark tea is just as good as the pill from the pill form is just far more compact.
Growing vines better Note grapes and other vines grow very well on trees one of the best methods is to grow a grape vine on a fruit tree.
You can take the cats further to the levels of dogs by just taking the ones that are the easiest to train and breed them.
There will likely be more later but for now i am tired and with that being said goodbye
@Mechasaurian
I'm sorry. In that quote you literally said "Why not have fun playing into the madness a little bit?" So I did. Also I'm new and didn't know that this was somehow a breech of etiquette. Also also the IC thing liberty90 said. As in, I fully expected that my IC persona would open himself up to IC inter-player shenanigans by saying that and was okay with it.

I believe that it is more that those simplified chances-in-10 are an artefact of how we see the world when not listening to Bianca and less about how the battles truly happen. Narrative support is what we see increase the numbers, but trying to purposefully engineer narrative support is likely to lead to less numbers instead.
Or maybe this is all just madness talk.
Long live the queen!

Here's an idea, courtesy of insomnia:

1. Going to the School of Hosts, School of Forsworn, or the Oathbreakers first. Mercifully allow them to form your royal guard as you survey the lands you missed for 500 years. (If you want, here would be where you could replace this with the Refuge of Grace, but that comes with other complications I'm sure)

2. You're going to need transportation, and it seems like water-ways are wiser than land-based travel, so time to appropriate a suitably sturdy boat.

3. Then go for the whale-hunting giants next. Mercy, again I must stress it, mercy should be applied to allow these savants the opportunity to integrate into your plans. If they survive the ordeal, perhaps their adept and nimble building prowess would come in handy.

4. Lastly, go for the gold: Rorqual is just predictable enough that there's a novel way to tell of her presence. By this time some sort of plan should have emerged, so strike true and redeem yourself for getting caught slacking so hard.
I did not change my vote because you did not actually counter my arguments against.
To reiterate:
  • Peyuvo's bonus could be acquired later with relative ease.
  • Several of the other bonuses are a one time thing.
  • If we don't crush the oathbreakers, then then will inevitably become an issue later.
  • Bianca needs to learn this new art of daemon summoning so that she may counter it when it is inevitably used against her.

[X] [Return] School of the Forsworn - top diableristry resources (enmity with Oathbreakers)
Yeah....at this point I feel like I'm going to need another chunk of Bianca doing stuff to get enough of a feel for where tech and society even stand to suggest anything further.
That is not something that we know for sure, not at all. Tech is her hobby, not main thing.

There was a lost tree with words very wise...




My apologies, Bianca, for previous words that are like madness. It was an answer in dispute with another voice and we used weird words. Anyways, let's return to more sanity.



Rainbow Heart, warning, overuse of sugar can damage human teeth, bacause the same tiny life that eats teeth also loves sugar.

It can taste good, yes, a very sweet taste, and eating something with sugar once or twice per week is fine. Nice trade good I suppose.

And Rainbow Heart, so much time passed that their best specialists can do blood transfusions and organ transplants. Sure, such wonders of healing crafts are probably very, very, very rare. But I'm not sure that they still need information about medicinal plants.

Mask wearing is not, is not at all wise outside of times when air-spreading disease spreads rapidly. Masks are uncomfortable. Even when cloth is cheap, many people hate them for good reasons.
Masks might be uncomfortable, but apparently there are cultures that manage to completely mummify half of their adult population while in public, for reasons of religion and modesty. If masks were to become a religious proscription for the whole populace (or at least the adults that are not currently at battle or doing heavy physical work) then there might be some use.

Though I guess that in the former case the face veiling tradition is often enforced by people who do not need to wear the veils themselves.
I don't think it would be that hard for our Singers to spread the advice "If you are feeling a little sick, then cover your mouth and nose to prevent spreading sickness".
Especially when you are coughing. Then yes, yes.
It helps quite a bit (eventually negated if your population is also resistant to vaccines and other measures though, in which case it only slows down societal onset if the illness is vurelent enough...)
Hey, do the 10N have soap?
10 Nations had soap even when they were 9 Nations. Soapmaking was one of first things that I decided to teach Bianca.

Now, if you have some ideas about massive and easy production of enormous amounts of soap, perhaps with help of great devices, then that's perhaps a different matter.
*joker voice*

It's simple. We kill the whales.
I don't think that angering Roqual is too wise when we still cannot deal properly with Erweh.
Which brings up an interesting question. Now that Bianca has had her first fight with a god, does she think that more developed mortal arms would be worth pursuing? From the brief description we got, it seems like her sorcerous might proved more useful than simple martial ability.

Depending on what she thinks is most worth pursuing, we could move towards more potent replacements for bursting dust, or perhaps some exotic poisons? How does magic fare against metal? Could some sort of armor be devised through binding of spirits which would counter Erweh's underworld trap? Are gods vulnerable to overloading of the senses that would not affect Bianca? Incredibly bright flashes of light, thunderous noise, or a stench so terrible that when it was first created, and entire town spontaneously fled for the hills.
I have reached the point where i am no longer going to suggest herbs but insede more refined medications and treatments and also the sugar was just supost to be a thing that people like to act as a remder that listening to Bianca only leads to good things.
Black Cat speaking.

I'm very interested about current population of the Ten Nations, of the major cities, and of the territories ruled by people of the Ten Nations.

Bianca, I know that you probably cannot provide these numbers yet, but ask table-rulers.

How big are buildings in Biancvint? Are there some people who live in four-levels giant houses, not for the rich but for many families?

Should I assume that Biancvint is the biggest city in the whole known world, or are there greater cities?

Also. Would it be possible to buy or capture hand cannon or steam device of the Bear's People for study and understanding? Though, humph, knowing Bear's People... their designs are probably overcomplicated and overdepended on perfect craftmanship...

There was mistake in my explanation of hand cannon production, these 500 years ago. It's one piece of good metal that should be hammered red hot into pipe shape on a metal form and around a stick, not two pieces. It should joint into itself.
Yeah, I think we need to reorient ourselves to give good advice, at this juncture.

As it is, I'm worried about that spirit, but not precisely the people it's attached to.
And I'm telling you, the spirit is probably tied to the bloodline. The only way to be sure is to scatter their bones before us like chaff unto a storm!

I want to kill the Noarites.
Why?
They may become a threat.
But they are not currently a threat?
They may become a threat.
But that's evil!
Bianca is Evil
We assist Bianca
I want to kill the Noarites.
Such is antithetical to commonly accepted ethics.
I don't care.
It is a game.
I want to kill the Noarites.
All other players will surely vote against this action
They are stupid.
We should kill the Noarites.
I don't think that killing them is reasonable use of resources.
Any resource expenditure is acceptable because they may become a threat.
By that logic blasting apart every single star in the sky is a sensible course of action, to prevent other worlds from developing life that could one day pose an issue.
Yeah, killing them seems to very much fall into the "Cut of your nose to spite your face" category.
I had not thought of that before. It is good to have long term goals.
I want to kill the Noarites.

Irrelevant. Bianca does not posses a sense of smell.
I want to kill the Noarites.
Lampreys
Well, ugh, we have bigger fish to fry? I mean, we don't even know yet if all Conquered Cities will accept Bianca's supreme authority properly, as they should? Why waste time for a spirit and people that no longer rule anything?

I agree about stars and long-term goals. Many stars are enormously far-away suns, others are worlds. In the very, very far future, it may be a decent idea to conquer other worlds and disassemble at least some for resources.

But that is very far away.

In regards to the present situation and much closer future... Bianca's free people still cannot make even steel wagons, or steel ships, or steel bridges. And I heard that the Bear's People can, well at least ships. Though perhaps these ships have only steel armor plates on wood, and not everything out of steel? Humph... Regardless. Bear's people superiority is irritating and needs to be solved.

That was Black Cat again.
On another note, now I feel like talking about how stars work.

First, it must be made clear that the sun and stars are by and large the same type of object; the only difference of note is that the sun is much closer.

Second, it needs to be made clear that while under most circumstances that rule of elements not turning into each other holds true, there are some situations in which that is not the case. For the rules about how this works to make sense, we need to explain the internals of atoms. Within the scope of conventional matter, there are three components of note, the electron, the proton, and the neutron. The electron has a negative electric charge, the proton a positive charge, and the neutron no charge. The proton and neutron are also vastly heavier than the electron, with the neutron being ever so slightly heavier than the proton. The electron is by all accounts indivisible, while the proton and neutron are each composed of a trio of particles called quarks, though said particles aren't important to talk about right now.

The protons and neutrons are all clumped together in the center of the atom in an impossibly dense lump known as the nucleus, while the electrons occupy a much wider region around said nucleus; their location within that region is by and large impossible to pin down for extremely complicated reasons, but know that electrons being detached, added, or interacting with the electrons of other atoms defines the structure of matter, the nature of electric current, and chemical reactions. However, what we are talking about right now are nuclear reactions, which involve doing things with the nucleus of an atom.

Broadly, different types of atomic nucleus are more stable than others, with iron being the single most stable atom in existence. Elements lighter than that will yield great amounts of energy when subject to nuclear fusion, in which they are forced together to make heavier nuclei. By contrast, elements heavier than that will yield great amounts of energy when subject to nuclear fission, in which the nucleus is blasted apart into smaller fragments. Of these two operations, fission is vastly easier, but considerably more dangerous and suitable fuel much rarer.

Stars generally speaking run on nuclear fusion; they are primarily composed of Hydrogen and Helium, the two lightest elements in the universe. Their sheer size produces the gravitational field needed to crush their cores to the point of initiating nuclear fusion, the energy released from which prevents the star from collapsing further. There are other means of igniting nuclear fusion, but aside from setting off an extremely destructive fission device in close proximity we have not mastered any in our own world. Anyway, this nuclear fusion process will gradually get hotter as time goes on, heavier elements needing hotter temperatures to sustain fusion, and that makes the star get brighter over time. In addition, the heavier a star is, the faster it will burn its fuel, and the less time it will last; the smallest stars can burn so long that if you lit one at the dawn of time (roughly 13.7 billion years ago, assuming no deviations in the origin of reality from our homeworld) it would barely be a percent through its lifespan, while the largest stars can be more accurately be compared to a massive pile of bursting dust in the process of actively exploding. Due to the confluence of these factors, we can estimate that your world has roughly five hundred million years before the sun heats it to the point of being inhospitable to life, assuming it remains at its current distance.

You may also be wondering what happens when a star begins making iron and where heavier elements come from, and to explain the answer we must now speak about the death of stars.

Relatively light stars such as your sun are incapable of making iron in the first place; they simply do not have the mass required to crush their cores further after producing Carbon, Oxygen, and Neon, meaning fusion will cease after making them. Prior to this point the immense temperatures of such processes will cause the star's outer layers to swell and engulf nearby objects, the star swelling into something we know as a red giant. Eventually the star's outer layers will drift away, leaving a lump of incredibly dense and incredibly hot Carbon, Neon, and Oxygen behind. This lump weighs almost as much as the star had to begin with, and will shine with a faint light from its stored heat for an extremely long time. We know this sort of star corpse as a white dwarf. They don't usually result in heavier elements, unless enough additional mass is added to ignite a runaway fusion reaction in their core, spurring both an extremely large explosion casting vast amounts of mass into the cosmos, and the White Dwarf's conversion into a Neutron Star.

Heavier stars than that fuse all the way up to Iron, and then they are stuck. At this point a core collapse supernova will ensue, the sheer gravity of the star pulling its outer layers in at extreme speeds, producing one last blast of fusion when they slam into the core. This will blast off significant amounts of matter in one of the most destructive explosions it's possible to produce, and collapse the core into either a Neutron Star or a Black Hole depending on specifics.

Black Holes are bizarre objects that represent a rather extreme hazard to anyone nearby; their gravity has reached such an extreme level as to sunder space and time; this produces a point of no return known as an event horizon, at which point time grinds to a halt; we know very little of what goes on below the event horizon, but we are fairly certain that within all trajectories towards escape lead into the past, and all possible futures lead to whatever unpleasantness lurks at the center of the black hole. Outside the event horizon, this extreme level of gravity combined with a just as extreme level of rotation produces something known as the ergosphere, in which all mass and energy is forced to circle the black hole at absurd speeds in the same direction as it spins while also being stretched apart at the atomic level. It's possible to get some use out of the ergosphere, but that's a matter for the extremely distant future. Black holes seldom play any major role in the formation of heavy elements, at least on their own.

Slightly less extreme are Neutron Stars, in which their gravity has crushed them into one gigantic atomic nucleus wrapped in a thin crust of iron. These are the source of truly heavy elements, but they only give up their bounty when forcefully broken open. Barring weapons of truly extreme magnitude that you will not be able to produce for a very long time, this usually occurs as the result of a collision between two neutron stars, or when a neutron star has an uncomfortably close encounter with a black hole. The energies involved in such are truly apocalyptic, as the degenerate matter cores of the neutron stars involved fly apart into smaller pieces with extreme violence.

Anyway, for imparting a basic understanding of the workings of stars, I do believe that this will do for now.

To be clear, this is Just Write speaking.
Have we even established Heliocentricism?
I'm fairly certain that we have spoken at length about the world circling the sun and rotating, rather than the sun circling the world, yes.

Just Write speaking.
Just Write, you mention gravitational field, but I'm not sure that Bianca knows what gravity is?

Gravity is another sort of non-magical but rather weird force. Thanks to gravity, worlds and suns keep their shape as spheres. Thanks to gravity world moves around the sun, though these forces work in such a way that you cannot feel this movement.

Worlds move in the great airless void - when there is air on a world, as on your world, then such air is only around surface and not all way to the sun.



I think that Bianca then disbelieved us, Just Write, these hundreds of years ago. But our weird predictions about cheap paper or steel or devices had come to pass, so maybe she can now believe in moving worlds.

Black Cat here. Sometimes I tend to forget saying my name.
Just Write speaking.

You are correct, a basic explanation of gravity would not be out of place. On a basic level, all mass produces a faint distortion in space and time, both slowing time slightly and curving trajectories towards itself. This effect is barely noticeable even at the scale of a mountain, but at the scale of planets, stars, stellar remnants, and especially black holes it can reach quite significant degrees. Broadly the intensity of a gravitational field at a given location is determined both by the amount of mass producing that field, and by the distance; the intensity of gravity at a distance drops off by the inverse square law, which can be simply approximated to twice the distance experiencing a quarter of the gravity.

When one object is orbiting another, it is within that object's range of noticeable gravity and being pulled towards it. However, the orbiting body's sideways momentum prevents it from ever actually making contact, barring interference. Orbits can either be nearly circular as is the case with the moon orbiting the world and the world orbiting the sun, or they can be an extremely stretched oval, with a low end very close to the body they orbit, and the other being much much further away. We refer to this latter sort of object as eccentric.

Further, every single body has a speed at which an object flung away from it simply will not come back down, no matter how long you wait. We know this as the escape velocity, and whenever the escape velocity exceeds the speed of light an event horizon forms. As a rough guess, the escape velocity for your homeworld should be approximately the distance between Biancvint and the Palace School in the span of a few heartbeats.
Humph. I still think, Just Write, that you may use words with meanings that may be rather unclear to Bianca. I usually try to greatly simplify things and words.

It's shocking enough to understand that worlds are moving spheres, and that there are many worlds, I think.
As exciting as Astrophysics are, I think we may be getting a biiiiiiiiit ahead of ourselves. Bianca's here-and-now concerns are reasserting herself over the Ten Nations.

We kind of need a better picture of the Ten Nations' current state before we can give practical advice. Stem engines should be doable, though.

For your benefit, Bianca: Steam engines are moderately complex machines that harness the energy of steam expanding within a confined space. This is useful for making machines that do...well, more or less what water wheels do: repetitive mechanical tasks with the strength of dozens of men, performed tirelessly aside from maintenance of the machine in question, greatly reducing the rigors of work. If we can get this up and running, it can outright replace water wheels by virtue of superior mechanical power and greater reliability.

It is even possible to create steam engines that harness this expanding steam to move themselves. And, potentially, to haul great masses of goods behind themselves. Superior to beast-pulled wagons in almost every way. Unfortunately, this requires the laying down of fairly extensive infrastructure known as "rail-ways" - a sort of specialized road that will require great masses of steel, possibly beyond even what the Ten Nations can produce as of right now.

...my, look who's getting ahead of themselves now. :V

This has been Mechanical Lizard of Metal speaking.
Black Cat speaking.

When steel is still not common enough for steel ships or bridges or other great things... you can have iron or even wooden tracks for the moving steam powered wagons. It's just that these solutions are less durable.

And, ym... Would it be possible to explain stainless steel, steel that will never rust?
Needs Chromium as part of the alloy.
Drawing copper into wires is not easy to do in great amounts, as you literally have to draw it through the drawplate by hand, but with craftsmanship and smithing having progressed by quite a bit we can probably try to put together a telegraph.
We'd be better served providing a design for a mechanical wire-drawer first.
The Problem with that is that you need to roll the metal you want to draw beforehand as you need the wire you're drawing to be of uniform properties.
Bianca could perhaps encourage better worker safety? What is the main cause of death in mines? Metals are now more common, perhaps iron hats could help. Or even hard leather. Heads of mortals are so easy to damage.

And better movement of air, perhaps some sort of air pumps, to remove harmful air. Humph...
Also, as someone mentioned forge welding beforehand. You can indeed make iron cannons that way, though they'll almost certainly of less quality than bronze cannons by sheer virtue of not casting these so-called banded cannons.

Step one is that you make a wooden plug the size of the interior of the desired cannon. You then make several parts of iron, namely the backside you want to make out of a single piece and several slightly curved plates of iron that are as long as you desire the cannon to be long to form the barrel and several of the name giving iron bands you use to affix the plates to the plug, so they form the full barrel.

Next you simply forge weld the various pieces together by heating them up and hammering them until they are a solid piece. Once you have forge welded the various parts together you can simply burn out the wooden plug.
Psh. Gravity is easy (if you grossly simplify it so that it loses most of it's detail...). Imagine that spacetime is a spread bedsheet pulled tight. A ball is dropped on the sheet which makes an indent, the depth / severity of which depends on it's mass. Then ya toss another another ball on the sheet so it spirals around the drop. If it's moving at the right speed, it'll just keep on spinning around. If it moves too fast, it'll fly off, if it moves too slow it'll fall in and collide.

Now the sheet kinda stops being a good example here because that first object isn't static either, it's also rotating around another something, which is also probably rotating around another something. Just objects in divots rotating around other objects in divots (and the divots can also influence each other.)

Buut. This force is also super weak (compared to other forces in the universe) so it's generally only noticeable to a person when you're dealing with objects within a few orders of magnitude of a planetary body. I can't remember if you all had a moon, but if it's anything like ours it's a hell of a lot less massive than your planet, so if you stood on it and jumped, you'd jump way higher (and you'd "weigh" less) because it's "Spacetime divot" is much less steep.


Funfact. If your universe is like ours, there are points of mass so massive that their inclines are impossible to escape (via physics/natural means. Maybe magic is different though the sheer forces involved would tear most anything apart before it could bother). We call these points, with all the creativity we could muster, black holes because even light falls in and doesn't come back out. (this is also a gross simplification, though, because black holes themselves essentially evaporate on a galactic timescale incomprehensibly slow via hilariously complicated mechanics that probably won't be worth going into for you for a long, long time.)
I think that my explanation of gravity as mysterious force keeping world together as a sphere and other worlds and suns as a spheres, I think that was less accurate and gravely simplified, but also easier to understand for Bianca.

Not that any practical things can be done for now with this information. Unless there are living creatures on other worlds with their own magic, and unless magic can somehow cross enormous space in between worlds? I don't know...
good idea,lets make that our long term goal
Greeting Bianca Earth here.

[x] [Return] Singer Society - infiltration pretty much anywhere within reach (except Azule)
For whom to approach I recommend the Singer's so that you can quickly know those that believe in your return, those taking a wait and see approach likely the majority, and those that are actively hostile to your return.

[x] [Backrent] No repayment: just start over
For the rent I would advise forgetting it, and the world has changed and what people value has likely changed you may have to readjust it to new times.

[x] [Reintegration] Write in
-[x] Wait use the Singer to spread new that signs of your return is near. Maybe have them talk about a magical trick only you could do. Spend a year to 2 laying seeds before you formal return.

As for rebuilding your control over the land delay opening declaring yourself, instead have the singers, spread new that signs and portents say that your return is near. If you can coordinate with the singer to make a big magical display across the lands to announce yourself after your return has been built up for a few years.

Now I understand that their has been some issue with the standardization of measurements between us, for that I have some measurements that occur in nature that you have access to. That is the behavior of bee's and how the build their hives. Bee's natural hive building behavior is quite exact and should serve for you to derive some of our units of measurement. When faced with a gap in their hives the bee's have certain specific behaviors. To setup I will state these measurements are about millimeter, their are a 10 millimeters to one centimeter, and thousand millimeters to one meter, and a hundred centimeters to one meter. And a one thousand meters to one kilometer.

Now back to Bees, bees will when their hive have has a gap of less then 4 Millimeters will seek to fill it with propolis as this is to small for even worker bees to pass though. At 5.2 to 5.4 millimeters is a spacing that worker and queen bees can pass thou but drones cannot. 6 Millimeters is the smallest gap that bees will leave between adjacent comb surfaces. And bees will usual use 9 millimeters as the space they leave between capped brood as this allows 2 layers of bees to work back to back. And a gap of greater then 9 millimeters the bees will seek to full with wax comb.
[X] I just write

Voices who say everythings fine should reread stuff. Demon sacrifices like WHAT FREE PEOPLE ARE DOING. Not fine.

Could you discourage meat consumption?For whatever reason really.People can eat some meat but too much pigs eat too much stuff.Its easier to feed greater numbers of people on grains less healthy sometimes but easier.Not even always less healthy because very diverse plant diet can in fact replace meats
I don't remember what name I used to go by. Probably Fox? Not in the sense of any divinity though! Anyway! Let me respond to specific things you said!





So some parts of material culture are significantly more common and the arts have advanced and people are more wealthy than before! How wonderful! We told you to expect this, and you have even commented to us that your people weren't so wealthy yet. It's wonderful to see one's people prosper, don't you think? And yes, to you it looks frivolous, but it actually isn't, it's simply changing how resources are best used due to lifting of how scarce those resources are!



Hot damn! They finally figured out organized and disciplined soldiers rather than warriors. We have spoken on this topic before, several times and you mostly rejected the ideas, as perhaps premature. It's good to see that your people managed to get this working. It will become VERY important that this class of people be taken care of as time goes on! Also, you should spend some time learning their mindset and way of doing things as well as specifically how they fight, because there's a lot of core assumptions to being a soldier or an officer or a general (and their naval equivalents!) that you will need to learn.





Deals with demons to make the crops grow? We told you about legumes, plants with special root nodules that fix nitrogen in the soil, and specifically plants that do that and are also are useful agriculturally, like alfalfa, clover, lupins, peanuts, rooibos, and soybeans, right? You just couldn't find the right ones in time for a proper crop rotation, right? Well these people had five hundred years, haven't they been far-ranging, going further, and searching for plants that bring vitality back to the soil rather than take it away?! What happened to that search? Demon shenanigans should've been a temporary solution for a few years, UGH!



Well that's not concerning at all, ugh. Best figure out what that's about. Also, it's important to figure out where along the financial, monetary, and fiscal development path the civilization as a whole is. What's the situation of currencies? How about banking? Lending? Investment? We have, soooo many concepts related to increasing wealth and prosperity of individuals and groups and peoples that it's quite ludicrous, but we need to know exactly where your civilization is currently now that you aren't starting from nothing like you were before where you just said to people, 'I give you freedom see if there's something to this merchant lifestyle and accumulation of wealth over generations in new ways, and we'll see what comes of it'. Well now something has come to it, and we need to figure out what that is, and then what it will take to get whatever it is a.) better at doing the wealth-generating thing it wants to do more of in the first place, and b.) actually be of use for more than the direct and sole benefit of just a few greedy wealthy fucks.



Hey, whaling! Neat! Ya, whale oil is a great source of useful oil types and other useful products while you are still trying to get extracting and using ground oil figured out.



Awesome, therapeutic massage and the use of hot, cold, and electroshock for therapy applied to the muscles! A neat invention, to be sure.



Whaaaat, someone got Epistemology, Empiricism, and the more nuanced practice of Science figured out? HOT DAMN! Those people should get, like, all the praise and accolades! And in something as immediately obvious and useful as medicine, even? Rather than the study of the stars and planets as happened in my world (useful to be sure, but something we haven't talked about much due to other, more immediately practical concerns, as that science is not generally immediately as utilitarian as, say, medicine). Yes, those ways of thinking are the tools and practice by which a civilization conquers everything to do with reality. You really need to spend time wrapping your head around this philosophy and way of thinking (just like you do for soldiers rather than warriors), it will give you massive benefits in the long run!



They have handheld firearms and littoral zone steel ironclads? Presumably armed with naval cannon? Worrying. Yea, it's people directly loyal to you that should have a dominant technological lead in all things!

Anyway my specific suggestions!

[X] [Return] Peyuvoists - research test every 5 years in the manner Burgeck used to

Remember this? That was awesome! You've always been about Progress! And the use of the search for truth to enable your dominance and mastery over ever-increasing aspects of reality, of course.

[X] [Revisit] Leave it be. We've got bigger fish to fry.

Gosh everyone seems bloodthirsty. Maybe we can do some fact finding and investigation and buildup of our power base first?

[X] [Backrent] No repayment: just start over

Yea, it's not in your best interests to worry overly much about this.

[X] [Reintegration] Go on tour, visiting everyone until that gets old - WARNING: big time sink

I don't care how long it takes, you need data! About the status of the world, the arts, the people in it, their goals and focuses and foibles, local and state-level politics! And they need to see you, out and about, present in people's lives!
That time sink, visiting everyone, would also cause nothing else to be done (like dealing with demons or possible Gazark-like traitors). I would suggest my compromise option, using two years to visit places reasonably close.

That is opinion of the Black Cat.
No no no. You don't blast apart the stars, the stars are useful! You get lots of matter and energy from stars! You use your nicoll-dyson beam from your own dyson swarm to blast apart all the planets orbiting those stars that might eventually contain life that could threaten your civilization, leaving their rocks in the solar system for later use, while sending 'seed' ships which are dragging negative-mass-based Intra-Universe Two Way Traversable Wormholes to every star in the galaxy as you build up to Kardashev Three! Sheesh. Blowing up stars like a punk!

(In case it isn't obvious, Bianca, this conversation is about incredibly hypothetical far future technology and infrastructure, and is positively dripping with sarcasm.)

Editing to add:



Also, yea, two years is not a long enough time to properly do this. Five at LEAST. Also also, this is a civilization that has been managing itself for 500 years, and there is no immediate dire civilization-ending crisis. Let her spend some time getting to know a people that are completely alien to her in almost all aspects, it's really okay to take a break for a while and see her lands and do a Grand Tour! Kings did that sort of thing all the time back in the day, and she gains massive second and third order benefits from doing it.
Erweh. Erweh would know about Bianca's return sooner or later. Bianca needs to prepare for this Greatest Evil instead of wasting too much time for travel, as sadly many voices suggest.
I fail to see how figuring out what resources are available to her, and spending time building rapport and support with myriad groups of her people, and learning the completely alien mindset, technological and industrial base, economic structure, political makeup, military structure, and culture of her people are anything but the most efficient use of her time right now! We are not talking about purposeless, undirected, random wandering, here!
She never said that, strictly speaking, inheriting riches of her traders was prohibited and they mostly ended in Bianca's treasure after deaths of owners. But yes, it would be nice to hear how exactly that works now.
Hello rainbow heart here to tell you how to make something cool

Making slaked lime mix quicklime and water let the water evaporate away and you have
slaked lime.
Making chlorine gas add soda ash and lye to brine also know as sea water. This is to get out calcium and magnesium. They will fall to the bottom as calcium carbonate and magnesium hydroxide. Now after you have got them out you want to pour your brine in to two different containers. Now run some electric in to the brine one copper wire in to each. In one of the brines chlorine gas will bubble up and from the other will come hydrogen gas.
Pass the chlorine gas over the slaked lime and now you have chloride this is an better way to store the gas
Mix in 2 part chloride to 48 parts water and this makes a little something called Chlorine Bleach now bleach is really good at being really poisonous to all living things It is very good at geting out stains and other messes but it is very hard on these things.
Don't put it on skin to clean. If there is an area that has been inhabited by someone who is sick with something horrible i would recommend spraying this in the area and on the body before touching much of anything
I also must warn that chlorine is a poison. Maybe you should mention how to semi-safely store chlorine air of poison?

You mention how store it in solid form, but how to store weird types of air and air poisons is interesting question, humph.


As to mentioned before moving steam devices, steam steel ships and great steam steel vehicles on special rail-roads, I think that these could also help with the food situation, at least when perfected. How, somebody could ask? Simple. Faster movement of goods could allow more movement of goods and even FOOD from places that have more to places that have less. Perhaps great moving steam devices could even be great enough to push cold wagons with ice, to preserve fish.

But that comes later, after use of such moving devices in mines and in between mines, where these could transport coal and iron ore and metals that make steel to make more devices.

Understand of course, that you may still have twenty years before steam devices are perfected, and one hundred years before such great feats of moving cheap steam devices are accomplished. It's hard to say and depends how hard your servants will work on such craft-wonders.

But many voices are displeased that Bear's People started to have some of these wonders and your people don't have them yet. Bear's People are cheating, it's too easy for them to make great wonders.

That was Black Cat.
I did not know you could safely store as a gas at this level so i though to just store it as a solid it is easy to turn back to gas just at vinegar
Encouraging people to eat less meat in some cases may be indeed worthwile in order to increase how many people a piece of land can feed.

You could either say some useful nonsense and lie that you like animals and dislike when too many are eaten, or truthfully say that use of grain to feed too many chickens is wasteful, or both.

But of course there are also hills or pieces of poorer land where animals may be more productive than sad attempts at farming. I think that year of animal grazing could be also used in some versions of the crop rotation, perhaps on clover.

And, indeed, health concerns. Purely plant-based meals are possible, but hard to do properly. So I'm not mad enough to suggest outlawing meat, that would be absolutely crazy, but I mean reducing consumption if it looks too wasteful.

I don't know whether current situation in regards to that looks wasteful, in your spare time you could look into this matter.

Demon wine certainly looks wasteful.
Don't you need lots of crop plants which produce lots of protein -- which incidentally, is peanuts, which solve the bad soil problem anyway -- to make only vegetable diets with limited to no egg, milk, fish, or cheese consumption not be horrifically unhealthy?
Yes. I mentioned concerns about health. All people, but especially growing children, need very diverse meals.

But health concerns must be balanced with risks of famines. So I suggest perhaps less animals, but not no animals. It also depends how many animals there are and how often free people eat meat. Perhaps eating meat could be limited to two days per week? I'm not sure how much they eat currently.

Medieval Japanese were fine with mostly fish, I think?

My concerns are NOT about chickens that forage for worms mostly on their own. I have concerns about too many chickens feed too much grain. I must also say that I don't know how meat consumption currently looks and whether it's excessive, Bianca needs to ask table-rulers and consider this matter carefully.
Might want to investigate the idea of farming the creatures of the sea. Fish of course, but pearl bearing oysters could be farmed for trade, and the bright blue blood of the horseshoe crab has some interesting medical applications.
There are kinds of fish that can be farmed in ponds.
And people can eat specially farmed insects and specific types of small rodents that can also be carefully farmed, and tend to require less agricultural feedstock.
I disagree, insects and rodents are unwise while growing these in normal farming practice full of tiny life. These things tend to be dirty and full od finy life without very special and complicated care. To grow insects and rodents safely you would need special places and techniques, that's not yet worth expense.
I was thinking of specially bred crickets, beetles (especially in larval form), and guinea pigs or hamsters for the rodentia. Do those require such specialized techniques?
Ehh, the biggest advantage of soldiers VS warriors is that the soldiers stops being a soldier once his tour or campaign is over while a warrior will always be a warrior. And as the warriors are the one's with the weapons and the knowledge on how to use them, they sooner or later become the de facto leaders of the society - and often enough de jure as well.

The price of grain doubles around every 30 kilometers it has to travel by wagon - be that horse-drawn or by person as the people and animals transporting it need sustenance as well. Transporting things via river is roughly five times more efficient and sea borne transport roughly twenty times (As river barges are usually rowed while even coastal hugging ships sail) and these numbers are pretty much hard limits to how you can efficiently reallocate food from the fields it was made to where it is needed. Steam engines and rail-roads completely remove them by virtue of decoupling the transport of food from the consumption of food and replacing the used resource with coal. Even Sailing ships often have crews in the hundreds while a train can do with three people, the one controlling it and two stockers - the people shoveling coal into the furnace.

I should probably introduce myself as well, even if it is a bit late. Either way, you may call me Legion.
Before people develop wonders of moving steam-devices and rail-roads, before that...

Artifical water-ways can be sometimes made on more flat pieces of land, at first for barges and smaller ships, then even for bigger ones.

Differences in water level are challenging, but cunning gates can be developed for that. A place for slowly changing water level in between two gates. One gate can open, a barge can enter, gate is closed. Water can be slowly pumped out (out of this place-for-slowly-changing-water-level) to the level of the water downstream. Second gate opens, barge can leave to continue travel. Such devices can be also developed to cross around some dams or smaller waterfalls.
By the time canals are easy enough to make to be worth widescale use, we will only get about a generation of use out of them before steam comes fully into its own.
Oh, while we're talking about "reasonably precise locally-obtainable measurements" like bee space: For your purposes, at the moment the density of pure-enough water is 1 unit mass per unit length cubed ("cubed" in this case being both 'multiply the length by itself thrice' and 'literally a cube'), for any given unit length.

There are variances on this, because things expand when they get hot and contract when they get colder (as a general rule, but with at least one specific exception that ice melting actually means the resulting water will take up less space due to unique things about the molecular structure of water - imagine the difference between a honeycomb structure and the equivalent mass of hot wax, and that is the difference between ice and water, except that ice automatically organizes into that structure on a scale far too small to see directly with even the sharpest of eyes. If you have ever seen a snowflake in great enough detail, though, that is the reason they look hexagonal.)
Just Write Speaking

As a quick side note, there's another method for ensuring cannon shot flies tip-first, aside from making it spin. It's called fin stabilization; the basic idea is that by putting a set of vanes aligned with the desired orientation of the projectile aft of the bulk of its mass, the flow of air over the projectile can force it to remain properly aligned with the direction of travel.
Hi, I am Not A Bird

On what Just Write said, he's correct, but I don't think the cannon you are working with are capable of firing that sort of shot. He's basically proposing fletching cannonballs.
Black Cat yet again with a minor question and suggestion.

Are there any of these marvelous healers, physicians, in the old tribelands and in your city, Biancvint? I know that they have the Palace School to create table-rulers, and I imagine that Peyuvo knows arts of physicians... But perhaps inviting one of minor schools of "physicians" to Biancvint, under supervision of the great Palace School perhaps... Maybe that could be of value.

I must say that I was pleasantly surprised how well their arts and methods were developed. To move a liver from one person to another, or to re-attach a hand, that is around limits of even our healing knowledge. I imagine that these famous wonders of healing were pretty unique, but simpler things like removal of infected appendix are probably pretty routine and usual for such great healers.

Of course, some mortals still suffer and die even under their care, but surely less often. Even in our wisdom I see no ways of making mortals into immortals, so it's normal than even with greatest healers imaginable some mortals still die.

It's a pity that nobody decided to create a "school" to slowly breed better plants, humph. Food and health depend on each other very much.
Just Write speaking

We have not mastered turning mortals into immortals. However the study of methods to do so is rapidly advancing and we know of a few plausible candidate methods.
People have been saying this for as long as people have been alive, mind.
Ehh, we are getting closer to the Longevity escape velocity, i.e the point in time in which we figure out life extending technology faster than people age.
People eat insects and other arthropods all the time. Roast Cricket is popular among some people. Even things like spiders and scorpions.

Insects can be more efficient at converting feed into something edible by humans, depending on what's available.
I myself believe that it should be possible to turn somebody ageless without magic - do not mistake this with "immortal", as accidents happen.

I believe. I do not "know how to do it".

None among sane voices, or half-sane Voices at least... None among us knows anything about techniques needed, anything more than "it should be maybe possible".

Our limits on things that we truly know in healing arts are not much greater than techniques already mastered by "physicians".

Of course, physicians probably still lack many cunning devices that we could imagine. Probably they are up to our level "only" in skills with small knives and in precision of their hands, probably they still lack some imaginable devices and tools.

But even with all cunning devices imaginable to me, I see no way, no way beyond "we believe that it should be possible", of reliably extending mortal lives beyond around 80 winters.

Of course some few, very unusual mortals can live to be 100. But I know no reliable methods for that.
Depending on your definition of living, some form of uploading (that is roughly, Bianca, converting the information in the brain that makes up a person into a less finnicy form than a body) is almost certainly something we'll figure out before we can make fiddly and complicated biology last indefinitely.
I agree, but I really try hard to remain at level of simplification that can be understood and at least halfway useful to Bianca in reasonable time.

isn't it the case that safe production of insects needs pretty sterile environments?
So should we aim for some sort of reprisal against Erweh? It is likely to come up in a turn or two. We could directly go to war against his worshipers. I'm not sure that would actually help us defeat him though. Maybe targeted assassinations against his allied mortal sorcerers? Of course then there is the risk that we will return to combat us sooner than he otherwise would. Heck, he may start tracking us down as soon as we reveal ourselves.
I'm also not sure what to do with our great Erweh problem, humph.

Black Cat here. Yes, again. I speak rather often.

I wonder if Silent Servants still exist? They were never important, but it was a nice way to make some useless people more useful. It's a waste of table-ruler or singer skills to clean temples.

And I think that in your Great Home you had also a few people who loved to paint and create pretty things, more than they loved their families. I wonder if such people improved their crafts: maybe after hundreds of years painted images of people finally look better? Oh, you mentioned face of that bandit inked on paper.

And how are big iron mines and smelters managed, who decide how these operate and who is leader of the mine? Are these matters managed by nearby village authorities? Or by the Palace School? Perhaps outside of the old tribelands iron mines are owned by the rich? I would gladly hear more about such matters, ask table-rulers please.



That was before the timeskip (and was already very, very respectable for the time period). 500 years is sufficient to double population five or six times, and this is conservative estimate. We can expect (obviously not inside of the homelands, to be clear) 20 - 40 millions, IMHO. Possibly more. We will see I suppose, because I already asked Bianca and she should ask table-rulers.

Perhaps it's not impressive in comparision with the modern world, but Roman Empire at it's height had only 65-120. Han Dynasty China, here records are pretty reliable: 57.6 million people in 12,366,470 households around year 2 AD.

And we are closer to 1000-500BC, surely. We are (disunited, yes) European China ^.^
(IF I'M NOT WRONG, that is)
This is Black Cat speaking, again.

I thought more about differences between warriors and soldiers.

Contrary to what one among Voices said, there were in fact times when soldiers assumed power over cities. But yes, a well-disciplined table-ruler-soldier is less likely to do that than a warrior, if well taught. Well taught to be bold enough for battles, but also to be disciplined enough to serve.

And there is of course the fact that moving 5000, or even 100 people... That moving more people than warparty to another city makes calculating numbers and reading written messages and understanding maps - it makes these a very important skills. This can be entirely different than raiding nearby outsiders as a small warparty!

We tried to explain these matters even 600 years ago, but eh, sometimes it's needed to see how something works in the real world, outside of words. And perhaps our explanations were never clear enough.

Anyway, armed servants can be useful.

Oh, I could forgot. When there are people who serve in this manner always, not only sometimes; then they can guard great bridges or other very important points against surprise movements of enemies.

It's also easier to expand forces for war when leaders and some small forces are already ready. There is already disciplined structure that, in the case of major war, can be filled with much more people. Even if new people are much less disciplined, the whole should retain much more obedience.

And of course such forces can act like city guard but for everywhere and hunt for bandits in forests or anywhere.

It's also possible to cleverly persuade people that such armed servants of leader are not truly above others. Such way of thinking says that soldiers serve to enforce the will of majority, because the majority of people surely wants to enjoy lives free from dangers of bandits and evil troublemakers and outsiders.
You can do the latter with warriors as well. It's literally what a march is, as in a frontier area that is designated to protect against attacks. But doing so basically surrenders that area to be "Warrior Land" and can easily lead to a deeü schism as the "hard people of the frontier" are compared with the "soft people of the heartlands".
@LoserThree Can we assume that Bianca had enough time, before her fight with Erweh and her 500 years of imprisonment, to talk with table-rulers about various small ideas from the last update like water trap or dangers of alcohol? You mentioned that there is probably one unique prototype of the flamethrower, so probably yes, but I want to be more sure xD
This is Black Cat speaking again.

Important strenght of cities is bigger production at lower costs. Adding 1000 workers to a city usually, if these people can be feed and well-organised, adds much more production than adding 1000 workers divided in between many small villages.

There are probably many reasons for that, like possibility to afford close presence of complicated metal tools and productive devices that would be harder to have in all villages, especially smaller villages.

Note, that such strenght can be also present in biggest villages and no walls are essential for this role.

I know observation that says: doubling production of devices in a city tends to noticeably decrease cost of making similar devices in that city, sometimes by 10% or 20%, if raw resources needed remain present.

Well-supplied with raw materials city or dense settlement can also continue intensive production, of things that are not food obviously, during winters.

If in the future your people develop and start to use coal-powered steam devices, then "waste heat" of such devices can even help with heating places of work and places nearby; as obviously not all heat is used by steam and movement of device.

If you master secrets of cheap rock-oil products, then lamps powered by these could allow workers to work even during night. People need to sleep and rest, but some people could then use the same metal tool or device during the day, and others during night.

I would like to know if your people developed bioplastic materials made from gelatin, mentioned 500 years ago?

Anybody managed to master extracting sulfur from various ores? Not only in the fool's gold there is sulfur, other ores may have much less, but testing would be desirable. Note, that sulfur in air is poison for lungs, so be careful with health of experimenting mortals.
Oh sweet, gravity has been covered. I have some practical applications:

If it can die, dropping it from high enough (terminal velocity explanation?) will kill or cripple it. If it can't die, shoving it inside a super dense network of gravitational force (black hole explanation) will either kill or trap it. The last one traps light and nothing else seems to be able to do so.

Not only that, but now you can create an elite corps of Meteorologists! With some sort of staff to use as a focus for gravity magics, I bet you could have them drag rocks and metals (maybe even stars) from the sky to besiege great walls, great foes, or even gods.

That being said, you tend to like to centralize power, so learning it yourself and teaching a "bodyguard" for the same thing wouldnt go amiss. Setting up contingencies in case you get locked away again only makes sense- can't be respected and feared if you're routinely picked up by the scruff and set out of reach 🙄

Oh yeah, if you remove air from an area it creates a vacuum, pocket of pure space, but air always seeks to fill it. Bigger the vacuum, bigger the sound and shockwave in the aftermath.

I give you: god hunting weapons inspired by astrophysics. Now don't be a coward and go whale hunting one of these days. I have absolutely no incentive except thinking that if you're going to talk God-level shit, you should actually be able to back it up. Nation building is fun but bullying children can only last so long before you're just another tyrant.

Ahem.
Ym, stars are often whole world and suns. There are also much smaller objects that can appear on the night sky like stars, but moving these rocks closer to Bianca's world is also usually, eeem, unwise.
Unless of course metal that has traveled through the cold of space for the last few billion years is somehow magically important. In which case setting out people to hunt for fallen meteoroids is going to be quite important.
Wonder if the gravitational interactions of their moon's orbit also controls their tides and thus the ocean spirit would be absolutely fucking livid if that was messed with.
I mean, worst case we can always pull the moon down into the earth and advise Bianca on how evolution works while life reconstructs itself from the cellular level.
Moon is big enough to make any life impossible for billions of years after collision, highly possibly forever. Surely a boring life for Bianca.

As to oceans, there is no ocean spirit, but Roqual is god of seas and whales. I would suggest developing methods to use rock oil instead of touching whales.
She'll have us and all the time in the world to study! :V I'm sure she'd love it
Bianca cannot be killed. Gods are much more powerful than Bianca, BUT... Gods can be killed. So, is it at all wise to become a god? Gods are very hard to kill, but during the next billion of years probably something will manage to kill them.
God is what I meant, yeah.
Well presumably Bianca is hoping for the best of both worlds. Right now she is limited to barely superhuman performance.
Honestly, I am waiting for a more or less full accounting of what the people had managed to create before I start throwing ideas because it's hard to keep things straight over so long a time, especially with the time between her capture and now.
I strongly detest that everyone is voting for the Peyuvoists. Yet none have given any actual reasoning why it is better than the other options. It is the fun shiny option but also a massive waste compared to the other things we could get.
Technological development.
Which we already do.
Whatever option we choose we end up having more brain power, man power, and material wealth available than all the ten nations before the timeskip. And the bonus we get is the easiest one to otherwise replicate through other means. Not to mention the very clear hints from QM that failure to deal with problems like the diabolists will come back to bite us if we don't deal with them quickly.
We can give Bianca all the technical info she wants. But we can't even hope to give her access to the magical lore that she actually needs to prevent Eonil from throwing us right back into the underworld.
How did we get to discussing whether to crash the moon into the earth? I have trouble imagining anything that would make Bianca want to do that. Really sucks about the whole 'trapped in the underworld for hundreds of years' thing, but that's luck for you isn't it?

Oh hey, has anyone explained evaporative cooling?
Nobody explained evaporative cooling, no.

As to tech: EASIER tech development, as specified in the option.
Actually I'm pretty sure someone explained double pot evaporative cooling awhile back.

Anyway, how about one last hurrah.
There has been plenty of high minded talk about stellar dynamics these last few pages, but I'm gonna try to rein in the scale a bit.

[Ball and Stick Model]
We have of course covered the atomic makeup of matter, but the properties of a material are not merely the average of its' constituents. When talking about matter, structure matters. Although the atoms are in practice irreducible they do have an inner structure which constrains both the geometry and strength of interatomic bonds. To help learn to intuit these concepts, we like to use a little toy consisting of many painted balls with regularly spaced holes drilled shallowly into their surface so that you can connect them with sticks. As an example, to space the holes on a ball with 4 holes, imagine that there is a pyramid embedded in the ball and drill a hole where each point of the pyramid would be. For five holes you get a less even spacing, because you are trying to keep all the holes as far apart as possible, the best configuration is three evenly spaced holes about the equator and two opposing holes along the axis. It also helps to paint the balls according to their number of holes. Obviously this ball and stick model is a gross simplification, but it helps to to build intuition.
I'm assuming they already know about salting, smoking, and dehydrating as a means of greatly extending the edibility lifespan of various foods?
I think that you may mistake this world with our previous world. This time I cannot remember evaporative cooling, humph.



Yes, they know salting, smoking, and dehydrating. And they have magical freezers, but these must be big (spirits of people who died from cold are "domesticated" for cooling, but need/expect something house-sized).
I do remember the spirit fridges, yes.



Edit: Wait. Did we invert the pet development path which will result in Cats becoming truly domesticated by the modern age and dogs(domesticated wolfs) the somewhat still wild ones that just hang around people?
They had reasonably trained dogs from the start, I think. Dogs used for war, and "endless love" of hounds, were mentioned.
Ah, yeah. I guess evm as early as we started, domestication dogs started way before even
Adhoc vote count started by LoserThree on Apr 26, 2021 at 9:01 PM, finished with 159 posts and 11 votes.
Code:
At least one reader has reported that they would rather
they had not found out any of the following because, "all
of them [are] horrible."  So be advised, I guess.
A lot of the results of the [Return] vote will be narrative and, as I wrote in the last update, all of those bonuses are partially recoverable if Bianca or the players put time and effort into it. (For example, unless the votes directed her to do otherwise, Bianca was always going to reconnect with her singers second. So she'll build a relationship with them as time allows her to. And what she misses out on will, therefore, start out as something it'd be very nice for her to have right away.)

Here's the explicit list of what is given up for not choosing each option.

Singers - immediately relevant intel is not obtained
Peyuvoists - test no more often that every 10 years
Speakers - Tennerland defiantly independant
Palace - sorcery & spirits library bonus capped at 2
Wreol - orc retinue bonus capped at 2
Hosts - armies remain fragmented & mercenary
Unmarked - 10 Ways Pact not really irrecoverable
Forsworn - demonology library bonus capped at 2
Oathbreakers - malefactors now impossible to eradicate
Sunset Lands - Erweh finds out Bianca is back
East - Ugh. Europe. Could've left. Didn't.

Some, like the Peyuvoists the players chose or the School of Wreol, could still be obtained in a lesser form. Others, like the bonus from the School of Hosts or the Singers Society, represent resources or solutions that won't be available for use in solving relevant problems that are going to come up right away.

And then there's the Oathbreakers, where gathering them together and either setting them right or going all Glencoe Massacre on their asses was the only way to fully cure the world of their ills.
 
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Re: Opportunity costs

Is there any reason that you restrict these things so arbitrarily and absolutely?
Like, why can't Bianca immerse herself into studying those libraries more deeply at some arbitrary point in the future? Or why can't she find some way to kill all malefactors no matter what?
Is this an area where gameplay balance needs to trump immersion?
 
21.d. Justification for the opportunity costs on the Return vote
21d
As ever, I'm posting in spoilers so that what I post is clearly in or out of character. Players need not post in spoilers to avoid being 'in character' -- for whatever that means for the Astute Cacophony -- outside of Cacophonous Interludes.
Re: Opportunity costs

Is there any reason that you restrict these things so arbitrarily and absolutely?
Like, why can't Bianca immerse herself into studying those libraries more deeply at some arbitrary point in the future? Or why can't she find some way to kill all malefactors no matter what?
Is this an area where gameplay balance needs to trump immersion?
The [Return] vote was about spending a unique resource: Bianca doesn't get to grandly reveal her return twice. The response of the people she chooses to reveal herself to will be extraordinary.

It's not that Bianca doesn't get full library access without choosing to let the world know she's back at Biancvint before she does it anywhere else. It's that if she did, the School of the Palace would work extraordinarily hard to become the best they can be in ways they otherwise won't and will never know they even could.

Now that irreproducible fervor will be found in Peyuvo and her followers and no where else.

As for the Oathbreakers, think of them like a heresy that has survived five hundred years of suppression. Unlike IRL heresies, the Oathbreakers have magical powers, so they've got something going for them that, say, the Bogomils didn't. The greater part of the Oathbreakers operate in hiding. But one of the things that unique resource could be spent on was bringing them together, which would allow uniform changes to the way they do things. Nothing less than the personal visitation of a religious figure from their founding five centuries earlier will do that.

Absent that, there will always be a thread of them, lurking somewhere in the land.

To be clear, their heretical belief is basically, "People can make deals with demons without following the rules that the Forsworn enforce." And they're right that people can do so. Positions within the Oathbreakers may vary from, "Such deals can be made safely without being Forsworn," to, "Safety isn't really all that important," or worse, "Demons are my friends and I want to burn the world."

When Forsworn broker deals, they do so according to strict guidlines developed and backed by decades or centuries of meticulously cultivated history. The consequences of that deal will be understood by every mortal participant. Safety is a priority. Minimum requirements for novel Forsworn diablery include copious documentation of similar work done in the past and a proposal written to exacting specifications delivered from a scholar with more than a decade of relevant education behind them to the governing body of the School of the Forsworn, who will deliberate on it for months or years before giving their approval, if they ever do.

At best, an Oathbreaker knows what they're getting into and has informed their mortal client. And there's really nothing keeping them at their best.
 
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