Part 27: Undead Parish III
- Location
- The Land of Giant Bush Bunnies
[X] Press onwards
-[X] Into the cathedral
-[X] Let Oscar take the lead.
You close your fist around your soul gem and return it to your back. Maybe you're not thinking right because of how corrupted your gem is, but you decide you need to push on. You need to find out what's causing the same reaction you get from a witch and whether it holds some kind of clue to finding Oriko. Besides, if it is somehow a witch, you could definitely use the grief seed.
"I want to check something out." You say, turning to Oscar with what you hope is a serious expression. "Just inside the cathedral. It's really important."
Oscar's quiet for a moment and you can picture the man frowning as he thinks (well, you can't since you don't know what he looks like under the helmet, but still.) "Fine." He finally replies. "But we're low on Estus, so we'll need to retreat if we encounter anything beyond what we can manage."
"Yeah, sounds good." You reply, stepping to the side to let Oscar take the lead. While you still aren't fond of the slow and cautious approach, your soul gem is too corrupted to be throwing yourself at enemies, and Oscar seems to at least understand you want him to go ahead.
The two of you move up the stairs and through the big open doors of the cathedral, Oscar moving in front of you with his shield raised. The room immediately beyond is mostly empty besides some pillars and a few pews up against the walls.
You and Oscar spot the first corpse at the same time – a knight with a big red cape and a small shield strapped around his arm – and stop. The first corpse is slouched up against the other side of one of the pillars, while a second has been flung over one of the pews against the wall. A third knight is halfway through a window… and his lower half is laying on the floor at the other side of the room. Black splotches of blood paint the walls and floor and ceiling.
You summon your claws and continue even slower than before, keeping your eyes and ears out for any threats.
Upon entering into the next room, you at first assume the tall, heavily armoured figure standing before a statue at the other end of a ton of shattered pews to be the culprit. As you get closer, however, you see that the large knight is only kept upright because he died leaning against his massive rectangular shield.
The two of you take in the room, but see no source of the deaths of these knights. Did they kill each other and the last one died of their wounds? But that doesn't explain your soul gem's reaction.
You freeze as you reach back to grab your gem and take another look. The faint clatter of metal clinking against each other reaches your ears from above and you just barely have time to jump to the side before a bolt of blue energy slams into the ground you were just standing on. Oscar managed to dodge as well, and you both look up at your ambusher.
A tall figure in long black, blue and silver robes stands up on a balcony, looking down at you. In his hand is a large trident-looking thing and bits of round metal hang down off his robes. The strange (and honestly kind of funny-looking) thing about him is his tall helmet containing three sets of eyes.
"Damn, a channeler!" Oscar curses. "Kirika, quick! We have to-!"
A loud shriek echoed through the cathedral and you both once again have to jump further away to avoid a large mass that slams down from the ceiling, hard enough to crack the ground beneath it. The mass begins to rise, hissing and clicking in some unsettlingly inhuman manner.
First, a dozen long tentacles curl out and twitch about. Two long, thin limbs extend from the writhing mass, each ending in warped and twisted claw-like hands. The creature rises further to reveal a somewhat humanoid body and legs similarly long and twisted as the arms. From its back sprouts two clumps of large crystals, which glow and pulse between bright blue and a sickly black. The face, if it has one, is obscured by the tentacles, but it continues to chitter and hiss. The thing is in general coloured a deep ocean blue and covered in a thick slime.
Oscar takes more than a few cautious steps back, staring at the creature before him. You're not put off by the thing at all, however. You don't know how it's in this world or what it's doing in this cathedral, but you do know what it is.
Above, the figure with the funny-looking helmet chuckles loudly and raises his trident. You expect another attack, but instead he begins shaking it up and down and kicking his legs out as if in some kind of dorky dance. Light starts to spiral around him, and a golden ring appears beneath the witch. The light rises up from the ring and into the witch, which lets out a loud shriek. It rises up onto its legs, then slams down again, seeming angrier than before.
-----------------
[] Split up
-[] Go after six-eyes above while Oscar distracts the witch
-[] Distract the witch while Oscar goes after six-eyes
-[] Write in
[] Stick together
-[] Focus on the witch
--[] Write in
-[] focus on six-eyes up on the balcony
--[] Write in
[] Write in
-[X] Into the cathedral
-[X] Let Oscar take the lead.
You close your fist around your soul gem and return it to your back. Maybe you're not thinking right because of how corrupted your gem is, but you decide you need to push on. You need to find out what's causing the same reaction you get from a witch and whether it holds some kind of clue to finding Oriko. Besides, if it is somehow a witch, you could definitely use the grief seed.
"I want to check something out." You say, turning to Oscar with what you hope is a serious expression. "Just inside the cathedral. It's really important."
Oscar's quiet for a moment and you can picture the man frowning as he thinks (well, you can't since you don't know what he looks like under the helmet, but still.) "Fine." He finally replies. "But we're low on Estus, so we'll need to retreat if we encounter anything beyond what we can manage."
"Yeah, sounds good." You reply, stepping to the side to let Oscar take the lead. While you still aren't fond of the slow and cautious approach, your soul gem is too corrupted to be throwing yourself at enemies, and Oscar seems to at least understand you want him to go ahead.
The two of you move up the stairs and through the big open doors of the cathedral, Oscar moving in front of you with his shield raised. The room immediately beyond is mostly empty besides some pillars and a few pews up against the walls.
You and Oscar spot the first corpse at the same time – a knight with a big red cape and a small shield strapped around his arm – and stop. The first corpse is slouched up against the other side of one of the pillars, while a second has been flung over one of the pews against the wall. A third knight is halfway through a window… and his lower half is laying on the floor at the other side of the room. Black splotches of blood paint the walls and floor and ceiling.
You summon your claws and continue even slower than before, keeping your eyes and ears out for any threats.
Upon entering into the next room, you at first assume the tall, heavily armoured figure standing before a statue at the other end of a ton of shattered pews to be the culprit. As you get closer, however, you see that the large knight is only kept upright because he died leaning against his massive rectangular shield.
The two of you take in the room, but see no source of the deaths of these knights. Did they kill each other and the last one died of their wounds? But that doesn't explain your soul gem's reaction.
You freeze as you reach back to grab your gem and take another look. The faint clatter of metal clinking against each other reaches your ears from above and you just barely have time to jump to the side before a bolt of blue energy slams into the ground you were just standing on. Oscar managed to dodge as well, and you both look up at your ambusher.
A tall figure in long black, blue and silver robes stands up on a balcony, looking down at you. In his hand is a large trident-looking thing and bits of round metal hang down off his robes. The strange (and honestly kind of funny-looking) thing about him is his tall helmet containing three sets of eyes.
"Damn, a channeler!" Oscar curses. "Kirika, quick! We have to-!"
A loud shriek echoed through the cathedral and you both once again have to jump further away to avoid a large mass that slams down from the ceiling, hard enough to crack the ground beneath it. The mass begins to rise, hissing and clicking in some unsettlingly inhuman manner.
First, a dozen long tentacles curl out and twitch about. Two long, thin limbs extend from the writhing mass, each ending in warped and twisted claw-like hands. The creature rises further to reveal a somewhat humanoid body and legs similarly long and twisted as the arms. From its back sprouts two clumps of large crystals, which glow and pulse between bright blue and a sickly black. The face, if it has one, is obscured by the tentacles, but it continues to chitter and hiss. The thing is in general coloured a deep ocean blue and covered in a thick slime.
Oscar takes more than a few cautious steps back, staring at the creature before him. You're not put off by the thing at all, however. You don't know how it's in this world or what it's doing in this cathedral, but you do know what it is.
Above, the figure with the funny-looking helmet chuckles loudly and raises his trident. You expect another attack, but instead he begins shaking it up and down and kicking his legs out as if in some kind of dorky dance. Light starts to spiral around him, and a golden ring appears beneath the witch. The light rises up from the ring and into the witch, which lets out a loud shriek. It rises up onto its legs, then slams down again, seeming angrier than before.
-----------------
[] Split up
-[] Go after six-eyes above while Oscar distracts the witch
-[] Distract the witch while Oscar goes after six-eyes
-[] Write in
[] Stick together
-[] Focus on the witch
--[] Write in
-[] focus on six-eyes up on the balcony
--[] Write in
[] Write in
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