Shards of Awakening

Niiiice

He's got the good shit, this should go a long way to helping our cause.

So, with a Dream Pill at 10d10, that easily puts Endless Journey Rank 1 in striking distance, We roll... 6 + 7 + 2 = 15 dice base per action on our Arts and Techniques I think? + 10 puts us at 30 per action after the Censer does its thing, which means roughly 12 successes per action--Nearly guaranteeing we have it online next week if we focus on it.

For other forms of cultivation, we're looking at... Honestly about the same amount it's only a difference of one base die. 12 successes per action for each pilled up cultivation action we take, which means we can button up our next rank of our sleep-sand stuff too.
 
Nah, mortal expenses are below the level of abstraction Quan Jia works with. You can consider her having an arbitrarily large amount of mortal currency.
Cheers.
And I just remembered that the Gyre also applies to attributes, arts/techniques and base, so a max level pill for those types with 4 actions gives us 48 extra dice. Unfortunately we're not going to get the opportunity to go full closed door often if we want to keep up with our friends, but if we swap this turns cultivation action to exploring the site and it actually finds us a usable site that'll help a lot.

Does the wording in the update mean we can only get one of each type of pill, with our investiture only increasing the strength of each type?
 
It seems that from a pure efficiency mindset we should buy 4 10d10 pills of a kind and then next turn just use all 4 actions to cultivate that particular thing, we would gain about 160 bonus dice in total.
 
Doesn't look like there's a moratorium so:
[X] Plan Go for broke
-[X] spend 20 diamonds
-[X] cloud pill (Qi)
--[X] 6d10
-[X] green disc (Meridian)
--[X] 8d10
-[X] hero pill (Attribute)
--[X] 6d10
-[X] dream pill (Art/Technique)
--[X] 10d10
-[X] simple pill (Base)
--[X] 10d10
-[X] Alt. Action
--[X] Sect Exploration

Go all in on base and Arts. The latter so we can hopefully do a full turn of both of ours next turn, and base because getting to Quartz so we can better leverage our money is a must. Changing our action to Sect exploration so we can hopefully find a site.
Meridians, Qi and Attributes I have no real preference on between them all, so I split it evenly.
 
I'll be honest, I am lost at what choosing the amount to spend does. It seems we can only buy 1 of each pill but I'm not seeing anything about what each one costs or if cost increases their strength.
 
[X] Plan Focus
-[X] Spend 20 Diamonds
-[X] Green Disc (Meridians), Hero Pill (Attribute), Dream Pill (Arts/Techs), Simple Pill (base cultivation.)
--[X] 10d10
-[X] Alt. Action
--[X] Sect Exploration

The system encourages monofocused turns, so lets take the setup that best allows us to monofocus our cultivation turns.

As for balancing our cultivation with socials while managing to do closed door turns, we can solve that by interpersing turns where we do 0 or 1 cultivation actions between closed door turns.
 
Oh I see now. I had thought that was explaining how long the pills would be effective for. That we can use 2 diamonds right now and the pills could support the power of 5 diamonds.
 
[X] Plan Focus

I agree with the idea behind this plan. So I'm going to go ahead and vote for it.
 
... if you spend all 20 gems, you basically waste this week's cultivation action since you do it with zero gems guys...
Yes, I know we get to 'do something else', but, really, we don't have the raw talent to spend an entire week cultivating nothing... and are people really going to be willing to go hard and use all our actions in a week cultivating? I doubt it...
 
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... if you spend all 20 gems, you basically waste this week's cultivation action since you do it with zero gems guys...
Yes, I know we get to 'do something else', but, really, we don't have the raw talent to spend an entire week cultivating nothing... and are people really going to be willing to go hard and use all our actions in a week cultivating? I doubt it...
The idea is that we try and find a site this turn, and get our most pressing socials out the way, so next turn we can afford to monofocus.
1 Robin's Grace Pill: a pill crafted from the fluttering grace of a robin and mixed with base materials before being cooked in a cultivation furnace. +6d10 to cultivating dexterity
If we did two actions on training Dexterity alongside this pill, would it only apply to one of the actions or both?
 
I know I'm all up for a good mono-focused turn of just cultivating. Turning our attention to either meridians or splitting it between our art and technique would be my vote.
 
We still want to make sure we've got Mei Mei less annoyed with us...
For the most part, our social actions have a 4 turn window to be done. While Mei Mei's could be one of the few that has less amount of time around (or more amount of time around) I'm not seeing any indication that it isn't one of the few that deviates from what we currently know.

Given that we are on turn 2 right now, we would still have another week where we could take Mei Mei on a spa day.
 
[X] Plan Skip Gym Day
-[X] Spend 15 Diamonds
-[X] Green Disc (Meridians), Dream Pill (Arts/Techs), Simple Pill (base cultivation.)
--[X] 10d10
-[X] Alt. Action
--[X] Sect Exploration

So this plan does not go full board with the pills. We already have a pill that trains dex, so even if it's not as good as the ones offered, I think we can skip buying an attribute pill.
 
So, an effort post of a couple of things I'm thinking about.

"Welcome, again, Quan Jia and Liu Mei," the boy grins, revealing serrated teeth, "Fu Zian has many pills, and can make many more if he receives the right price."
First things first. This guy is either very well informed for a first-year, or is not a first-year sect student. We introduced Liu Mei as Mei Mei, but Fu Zian greeted her as Liu Mei, her proper name. This means that this guy knows at least Liu Mei's name, and likely a lot of other things. I'm leaning more towards he is not a First-year student, especially given how potent the pills he produces are. It'll be interesting to interact more with him.

In hindsight, this is reinforced with just how many pills he has in stock and how he refers to us as a fledgling along the way. A baby cultivator. Is he a secret elder or a higher-ranked student? I'm getting mysterious elder vibes from this guy.

In other thoughts, gambling. The gambling skill seems to be a very potent way to make money, given that the skill has actually more than doubled our initial income expectations for this month. And given our talent, we'll need that money to keep buying potent pills from Fu Zian. A whole lot of money. The issue, however, with gambling is that we are supernaturally predisposed to win at gambling games (even more so than other cultivators) making it a challenge to find people willing to play us in games of chance routinely difficult once they uncover our ability. Also, we don't want to be labeled as a cheat and smeared. It would be cool to find other sources of income, but right now I'm thinking of spending an action to find a reputable gambling establishment to see if we can't turn a couple of diamonds into more.

Other thoughts, now that we've found a source for pills/elixirs, would be to explore the Medicine Hall and Library at some point. I'm not sure what they'll have to offer us at the moment (the library might contain a neat technique for using our potency attribute) but given how difficult it is to cultivate I'm not sure how much we want to invest in those.

Hopefully we can find some decent sites soon so we can actually try and get trials and deal with spirit courts for more advantages.
 
Vote closed
Scheduled vote count started by dmclain2 on Apr 15, 2021 at 2:48 PM, finished with 27 posts and 7 votes.

  • [X] Plan Focus
    -[X] spend 20 diamonds
    -[X] Green Disc (Meridians), Hero Pill (Attribute), Dream Pill (Arts/Techs), Simple Pill (base cultivation.)
    --[X] 10d10
    -[X] Alt. Action
    --[X] Sect Exploration
    [X] Plan Skip Gym Day
    -[X] Spend 15 Diamonds
    -[X] Green Disc (Meridians), Dream Pill (Arts/Techs), Simple Pill (base cultivation.)
    --[X] 10d10
    -[X] Alt. Action
    --[X] Sect Exploration
    [X] Plan Go for broke
    -[X] spend 20 diamonds
    -[X] cloud pill (Qi)
    --[X] 6d10
    -[X] green disc (Meridian)
    --[X] 8d10
    -[X] hero pill (Attribute)
    -[X] dream pill (Art/Technique)
    --[X] 10d10
    -[X] simple pill (Base)
    -[X] Alt. Action
    --[X] Sect Exploration
 
@dmclain2 question on the "Hero Pill" - does it work for any and all attributes we do during a turn? If, for example, we cultivated four different attributes once in the same turn, would the bonus apply to all of them? Not that we necessarily would (2x stam 2x aware makes more sense imo, at least with current pools)
 
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