Another start, another life (Anakin Quest) Reboot

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[X] The Council decides to talk things openly with Dooku yet tragedy strikes as they depart. The Count is missing, the wreckage of his ship found above the skies of Dathomir. Teacher Tholme and Teacher Ku'ro are soon bringing the Order's news of resurgence in forgotten cults on the rise. It seems the Force can take many paths, some quite crooked indeed. Gives the Game Aspect: Many Houses in the Force

[X] On your home planet of Tatooine, the Tuskens are on the warpath. Video evidence of their atrocities have reached even Coruscant. At their head is someone with a lightsaber. Your teacher comes to convince this Sharadd Hett to return home. You return with him to the sands and the three suns.
 
[X] The Council decides to talk things openly with Dooku yet tragedy strikes as they depart. The Count is missing, the wreckage of his ship found above the skies of Dathomir. Teacher Tholme and Teacher Ku'ro are soon bringing the Order's news of resurgence in forgotten cults on the rise. It seems the Force can take many paths, some quite crooked indeed. Gives the Game Aspect: Many Houses in the Force

[X] On your home planet of Tatooine, the Tuskens are on the warpath. Video evidence of their atrocities have reached even Coruscant. At their head is someone with a lightsaber. Your teacher comes to convince this Sharadd Hett to return home. You return with him to the sands and the three suns.
 
[x] Elder Yoda is contacted by Dooku several months after the incident. The Count has bought property on the planet Vjun. He calls the Order when discovering the place is seemingly haunted. Knight Kenobi and Knight Vos are sent there to assist him, along with Teacher Bulq friend and companion to your own master. Gives the Game Aspect: Plots Within Plots

[x] Elder Yoda has required you to accompany him on the planet Kamino. The same place Dooku wiped out from the archives. While nobody knows what exactly prompted this decision, it is thought an investigation will reveal it. As the one who exposed Dooku's treachery, you are entitled to your presence.
 
Mechanics update:
Adhoc vote count started by ganonso on Apr 13, 2021 at 1:12 PM, finished with 23 posts and 17 votes.

  • [X] Elder Yoda has required you to accompany him on the planet Kamino. The same place Dooku wiped out from the archives. While nobody knows what exactly prompted this decision, it is thought an investigation will reveal it. As the one who exposed Dooku's treachery, you are entitled to your presence.
    [X] The Council decides to talk things openly with Dooku yet tragedy strikes as they depart. The Count is missing, the wreckage of his ship found above the skies of Dathomir. Teacher Tholme and Teacher Ku'ro are soon bringing the Order's news of resurgence in forgotten cults on the rise. It seems the Force can take many paths, some quite crooked indeed. Gives the Game Aspect: Many Houses in the Force
    [X] Elder Yoda is contacted by Dooku several months after the incident. The Count has bought property on the planet Vjun. He calls the Order when discovering the place is seemingly haunted. Knight Kenobi and Knight Vos are sent there to assist him, along with Teacher Bulq friend and companion to your own master. Gives the Game Aspect: Plots Within Plots
    [X] On your home planet of Tatooine, the Tuskens are on the warpath. Video evidence of their atrocities have reached even Coruscant. At their head is someone with a lightsaber. Your teacher comes to convince this Sharadd Hett to return home. You return with him to the sands and the three suns.
    [X] Bounty Hunters are tracking Jedi. Not idiots with too much blasters shots in their head but cold professional using grenades, sonic weapons and sniper rifles. This must cease and you are surprised when your Teacher and others announce they will talk with the head of the Bounty Hunter lodge. You are reassured when Teacher Windu says the negotiations will be backed by stealth and guile. After all good is not dumb.


Vote ended

Mechanics update:
So you have accomplished a significant Milestone which means you can improve Anakin for the coming mission which if I count the votes well is Kamino. This is going to be short. Below is your list of existing skills.

YOU CAN EITHER

Vote for one (1) skill by noting [] Skill, which will improve it by +1

OR

Vote for one (1) of these skills which will begin at (+1)
Burglary: How to steal something
Deceive: Skill at lying
Lore: General knowledge
Rapport: Diplomacy
Shoot: Firearms proficiency


Skills Mechanics (+4): The guy built a protocol droid from scratch after all Piloting (+3): Luck is pretty good and practice will make it perfect Athletics (+3): Pretty dextrous Notice (+2): Good instincts Fight (+2): Growing up in Mos Espa + basic training by your master Force: (+2): Untrained but strong
Stealth (+1): Apprentice footpad
Lightsaber (+1): Begun your training has
Physique (+1): You are beginning to fill out
 
Vote for one (1) of these skills which will begin at (+1)
Burglary: How to steal something
Deceive: Skill at lying
Lore: General knowledge
Rapport: Diplomacy
Shoot: Firearms proficiency

Wonder how we would have learned it if shoot skill wins...

Edit: Scratch that, seems like at least a decent amount know how to shoot, and have even done so in combat...
Edit 2:

This video provides some very interesting context to the whole thing with blasters...
 
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Can we even increase Mechanics? Don't we need another skill at +4 for that according to the rules of FATE?
 
Burglary: How to steal something
Deceive: Skill at lying
Seems like good stealth/deception skills, though deceive could be useful in some diplomatic situations
Lore: General knowledge
Well, the nam seems self explainatory
Diplo skill, plain and simple
Shoot: Firearms proficiency
While we have a lightsaber. A Jedi with equal gun skill to another in lightsaber skill is probably much scarier in a fight, but blasters aren't quite as versatile as sabers, and are of limited effect against sufficiently skilled force users...
Though I wonder, does firearm proficiency extend beyond personal weapons, like, say mounted guns on a fighter?
 
I authorize +5 because you are a Jedi and superhumanly good to your chosen discipline already.
 
Kamino Wellspring of False Life Prologue
Kamino Wellspring of False Life Prologue
Your blade lies in your hand. Unlit for the moment. Around you the droids whirl, seven different patterns weaved together. If you listened to reason, you would be sure you cannot deflect all of them. Especially considering you see nothing. Your eyes are closed behind a blindfold as your teacher demands. You feel his presence too, at the edge of your mind. He is waiting and perhaps he will attack you. Still you cannot concentrate on him alone. This way lies pain. You breathe in, you breathe out, casting your perceptions adrift in space and time. You listened to the currents of the Force, trusting the same instincts who saved you on the podracing tracks. Your thoughts fly through your head and you try to let them pass as clouds. As often it is the consequences of your actions who draw you in. You remember the moment where the Council decided to talk things with Dooku. You remember the moment where it was announced the newly-minted Count of Sereeno's ship was found broken in the orbit of Dathomir. You remember the nervous gazes of the Council. Even Yoda teacher to Dooku don't know if his former student is alive or dead. Your gut says he is alive and scheming. For this after all you are going to the planet he has erased from the Jedi archives.

[Force test: Difficulty: 4: 2+2: Bare Success]

Your thoughts part for the briefest moment but it is enough. Your saber ignites in your hand even as the first blast is fired. It meet the blade of light and scores black in the wall. You bend the knee to avoid a second aimed at your head while bringing your blade closer. You feel the blasts before the droids reach their firing positions but this is hard. No rules this time so you play it safe. You begin the wide arcs of the first form of lightsaber combat, your gestures exaggerated for maximum effects. Some of the blast you deflect but most you avoid, trying to conserve your energy for the true trial at hand. You are not surprised when you hear the ignition of another blade, your teacher's blade. Still you roll on the ground as you avoid a first probing attack. You are quick enough to find your position again before you are forced to a brief bladelock. A brief one. You could not contend with Teacher Windu on strength alone even if both of you were not helped by the Force. Still you are not without resources. The blindfold falls from your eyes and you hurl it to what you hope is your teacher's face. He does not cut it but simply forces it out of his way to the ground. Now you see him, purple blade at the ready.

What color do you brandish against him. Choose 1
[] Green
[] Blue
[] Yellow
[] Red
[] Purple
[] Silver
[] Orange

And what will be your strategy for this fight. Choose 1 (this form will serve the foundation of your personalized style if you ever learn Form VII)

[] You immerse yourself in the currents of the Force, swirling with their rhythm. Teacher Windu made you rehearse entire duels during the months before. In the proper state of mind, you are able to reproduce these katas, break them into their components and turn them against your teacher's move. You have begun the journey along Form 1. (Horde-breaker, arrhythmic attacks)

[] Your blade sparks as you force yourself in a rigid pattern. Still your moves try to capture the poise and elegance of a fencer. Quick on your feet you try to direct the blade of your opponent around, striking in the openings in his defense. Your feet dance across a straight line in a game of advance and withdrawals. You have begun the journey along Form 2. (Lightsaber duelist)

[] You bring your blade back to your body, weaving a circle of deadly light around you. Defense will be the game here and your goal is to avoid or block your teacher's blade as the air comes alive around you and all is purple and white. Only when he is tired will you strike, spying the opening he can leave in his attack. You have begun the journey along Form 3(Defense Specialist)

[] You call on the Force to suffuse your flesh and you jump across a wall, running as quick as you can before jumping at your master. Even as he brings his blade to intercept you are already rolling at his side and trying to catch him. As he counterattacks you give way, jumping and dancing and avoiding. You have begun the journey along Form 4 (Acrobatic Focus)

[] You bring your blade above your head before striking at your master's blade. You are under no illusion you can overpower him. Still this is training and his strength varies along with his demands. As he catches you in another bladelock, you plant your feet on the ground and strains yourself against his strength. You have begun the journey along Form 5. (Strength Focus)

[] You make a hand sign while you roll around and launch your spirit around. While your teacher waits for a telekinetic attack, you seize control of the training droids, shifting their programming along new orders and flinging them at Mace Windu. Knowing your foe is beyond your skill at ragdolling, you try to catch his clothes to trip him and create openings. You have begun your journey along Form 6 (Force focus)
 
[X] Silver
[X] You call on the Force to suffuse your flesh and you jump across a wall, running as quick as you can before jumping at your master. Even as he brings his blade to intercept you are already rolling at his side and trying to catch him. As he counterattacks you give way, jumping and dancing and avoiding. You have begun the journey along Form 4 (Acrobatic Focus)
 
[X] Your blade sparks as you force yourself in a rigid pattern. Still your moves try to capture the poise and elegance of a fencer. Quick on your feet you try to direct the blade of your opponent around, striking in the openings in his defense. Your feet dance across a straight line in a game of advance and withdrawals. You have begun the journey along Form 2. (Lightsaber duelist)
 
[X] Green
[X] Blue

[X] You call on the Force to suffuse your flesh and you jump across a wall, running as quick as you can before jumping at your master. Even as he brings his blade to intercept you are already rolling at his side and trying to catch him. As he counterattacks you give way, jumping and dancing and avoiding. You have begun the journey along Form 4 (Acrobatic Focus)
 
[x] Red

[x] You immerse yourself in the currents of the Force, swirling with their rhythm. Teacher Windu made you rehearse entire duels during the months before. In the proper state of mind, you are able to reproduce these katas, break them into their components and turn them against your teacher's move. You have begun the journey along Form 1. (Horde-breaker, arrhythmic attacks)
 
[X] Yellow
[X] Silver

[X] You call on the Force to suffuse your flesh and you jump across a wall, running as quick as you can before jumping at your master. Even as he brings his blade to intercept you are already rolling at his side and trying to catch him. As he counterattacks you give way, jumping and dancing and avoiding. You have begun the journey along Form 4 (Acrobatic Focus)

[X] You make a hand sign while you roll around and launch your spirit around. While your teacher waits for a telekinetic attack, you seize control of the training droids, shifting their programming along new orders and flinging them at Mace Windu. Knowing your foe is beyond your skill at ragdolling, you try to catch his clothes to trip him and create openings. You have begun your journey along Form 6 (Force focus)
 
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