@Exo @dingdonghadron Could I maybe interest you in replacing Unarmed with Pillows and Blankets? Blankets to distract and ensnare our opponents, and pillows to beat them into submission.
We'll be the cutest little warrior in town
I'd rather not - it's more of a cartoon angle that I'm really feelin aesthetically.
You've neglected the gobs of cultivation resources (minimum
5 per turn, assuming we earn literally zero) that Quan gets to throw at things. It starts making a pretty big difference w. the multiplicative relic.
Starting out at level 1, we can throw two level 1 gems into whatever, giving us 6 bonus dice (and can do that to two things, and also remove the penalty from a third) So we do actually want to be spreading out our cultivation, at lest initially, over multiple areas to capitalize on our wealth.
At level 2 we'd probably want to drop down to cultivating 2 areas (3 in 1, 2 in the other, for a bonus of 18 and 12 dice)
Then at level 3 go for a 4/1 split (for a 36/9 bonus die split)
At level 4 we might want to start mono-focusing, dumping all 60 bonus dice into a single area to really crush through it - from here on the general cultivation relic is giving us a bonus *twelve* dice to whatever one of the four areas it covers, just from our wealth alone, not to mention any other bonuses.
Meridian artifact is fine, but, due to our wealth, we get less-of-a-return from boosting our baseline affinity than a poor cultivator, because our meridian affinity dice are going to struggle to keep pace with our money-is-a-superpower dice as we progress.
Side note - ofc, once/if we break into Opal soul, suddenly resources are a bit of a different game - but crushing through to Amber soul ASAP to really milk the money train, and combine with a 20% boost, could really like Quan warpspeed ahead.