Chapter 1.1 - - - - Tension Point (Jeremy Plunkett)
To say that I was nervous would be an understatement.
Today was my big day, any moment, the start of a new life.
Mediator tells me it's going to be a big adjustment where we are going, but apparently, I'm well equipped to handle the transition because I'm "open to new experiences", which frankly I did not think would be the most important criteria. Doesn't stop me from being really proud about getting picked first though. I am only vaguely aware of the other six that will soon join me, I hope they are happy with the job I do at the start.
I'm in a really weird position with my thoughts right now, Mediator tells me there was some pretty big incompatibilities between my soul and body in a previous life, which I don't find hard to believe. The moment I died everything immediately became clearer, like I'd been looking through a fog, living in a half-realised dream and never fully waking up.
Now things were going to swing the other way, I was going to be super strong, super smart, just super everything really.
And I was so freaking excited!
I know, I know, I should be being all cautious and taking it slow, but I just can't help it! A second life, a better one. And this sweet as 'System' is going to make it like a videogame, still not convinced this isn't just heaven.
Anyway, Mediator is plopping us down on top of a 'Tension Point' in this new world, something about conflicts of Will weakening the veil between the bla bla bla I stopped listening when he started bringing out the algebra. Point is, we (well, not sure if Mediator counts as a person, so technically just 'me' for now) could show up on top of anything from two siblings having a tiff up to and including some epic cataclysmic battlefield. Personally I'm hoping for something a lot closer to the former than the later. Gimme more 'Tutorial Village' and less 'Endzone Climax'.
Mediator: "Ready Jeremy? Inception in 10."
Ready big M, beam me in.
Mediator: "I used teleportation as an approximation, this will not actually… ah, I see, a joke. Inception in 3."
Got it in one Boss, let's do this.
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Jeremy Plunkett :: Game Layer
Name: Jeremy Plunkett | Attributes Points: 5 |
Level: 0 (0/100) | Skill Points: 2 |
Class: None | Perk Points: 0 |
| Class Points: 0 |
Knot: Pathetic | |
Rough: 0 | Skills: |
Spunk: 0 | None |
Swish: 0 | |
Thread: Pathetic | |
Grit: 0 | |
Wit: 0 | |
Split: 0 | |
Glow: Pathetic | |
Melody: 0 | |
Sphere: 0 | |
Faith: 0 | |
Misc Stats:
Levels: A progress abstraction. Ordinary people need to learn things and stuff, I'll get better by
doing.
Attributes: The fundamental measuring stick for power in this new world I find myself in. Attributes passively effect all actions and interactions within their domain in sometimes subtle, sometimes remarkable ways.
Skills: A far more direct and tangible effect. Whereas attributes are general foundations, skills are explicit smaller domains in which an individual exerts supernatural influence over reality. Skills place a strain upon attributes, an individual can only ever sustain as many skills as their attributes allow.
Classes: Something 'mostly' unique to me. Individuals can on occasion reach a deep understanding of some fundamental truth and develop a special relationship with certain skills or attributes. I on the other hand will probably just get to pick one at level 5.
Attribute Points: Pretty simple, these can be put into any attribute to raise it by one.
Skill Points: More complex, I won't really get it until I have skills. But Skill points are much rarer, they allow a skill to grow much further than it normally could and place less strain on its supporting attributes.
Perk Points: Who knows. But I want some.
Class Points: Who knows. But I want some.
Knot: ???
Rough: ???
Spunk: ???
Swish: ???
Thread: ???
Grit: ???
Wit: ???
Split: ???
Glow: ???
Melody: ???
Sphere: ???
Faith: ???
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-whack-
New Skill Gained: {Block}
"NOOoo!" A woman's scream was the first thing to greet me as the world swam with blurs and nausea for a few moments. Well, actually the first thing to greet me was someone clubbing me over the head and then
knowledge of ways to brace, lock and block thrusting its way into my brain. Followed very closely by the aforementioned woman's scream.
I found myself laying on cold dirt, dazed from the bap I'd received to the head.
"Now," a voice said standing directly above me, "Does anyone else have any further disagreements?"
My vision unblurred rather quickly, from my horizontal vantage point I couldn't see a whole lot (especially if I didn't want anyone to realise I wasn't unconscious), but I could tell it was a bright moonlit night and I was toward the edge of some woodland path.
There were a lot of people nearby, I'd estimate at least fifteen. Half were harsh looking men in leather, armed with blades and spears. The rest were a sorry looking sort; men, women, children, huddled together in little groupings that made me think they were probably families.
"You… you monster." The same woman I'd heard before whispered, looking at my fallen form with a grief-stricken face. In the moonlit gloom, she didn't seem to notice my eyes were open and moving around.
I nearly jumped up then and there to announce myself, ready to save these people from… well look I'm just assuming this is a standard low-level bandit robbery encounter. But I did stop myself for at least a moment, was that the best move? These guys are clearly a bunch of mooks, but I
am level 0.
We don't exactly get save points on this playthrough.
Choice Time:
Between Predator and Prey:
[ ] [BPaP] Play dead.
[ ] [BPaP] Be a hero.
[ ] [BPaP] Write in.
Point Allotment Plan:
Considerations: Where to assign the 5 attribute points. Whether to place a Skill Point (or two) in {Block} when you don't really know what that will do.
[ ] [PAP] Write in.