Even after the reboot, I'm still trapped in the wrong anime!

Dusk is a being of darkness. In magical girl universes dark is almost always associated with evil so we may still want to keep him hidden.
 
I'll reveal the Familiarity roll, because I find it absolutely hilarious that the roll was that high.

It's actually how familiar the town is with these kinds of things, and with 95, it's essentially "Tuesday again it seems." If anyone can find the old commercial of a guy going to work in Townsville (Powerpuff Girls) and just being blasé
about the villains and destruction and other randomness, that'd be the correct feeling of the town.
So we found ourselves in magical girl version of Angel Grove.
 
Let's see how this goes.
Adhoc vote count started by Thozmp on Jan 29, 2021 at 3:10 PM, finished with 33 posts and 16 votes.
 
Okay, Momentum is advanced to 4, which means a second vote.

[ ] Upgrade Building Steam to Advanced (Gain +2 for the initial round and then +1 for the following rounds, totaling +5 max bonus)
[ ] Learn Building Speed (Basic): Every third round gain an extra attack.
[ ] Learn Iron Train (Basic): Gain +1 bonus to Rush actions (Attack is now +3, damage is now +2, enemies take -3 to hit you while Rushing)
[ ] Learn Don't Stop (Basic): On a Boost you can instantly make a Knock Back effect (Normally a separate action) throwing them (Might + 5) feet away and a chance of knocking them prone.
 
[X] Learn Don't Stop (Basic): On a Boost you can instantly make a Knock Back effect (Normally a separate action) throwing them (Might + 5) feet away and a chance of knocking them prone.
Get enemies away from bystanders.
 
[X] Learn Don't Stop (Basic): On a Boost you can instantly make a Knock Back effect (Normally a separate action) throwing them (Might + 5) feet away and a chance of knocking them prone.
 
[X] Learn Iron Train (Basic): Gain +1 bonus to Rush actions (Attack is now +3, damage is now +2, enemies take -3 to hit you while Rushing)
 
[ ] Learn Iron Train (Basic): Gain +1 bonus to Rush actions (Attack is now +3, damage is now +2, enemies take -3 to hit you while Rushing)
[ ] Learn Don't Stop (Basic): On a Boost you can instantly make a Knock Back effect (Normally a separate action) throwing them (Might + 5) feet away and a chance of knocking them prone.
What exactly are 'Rush' and 'Boost' actions?
 
What exactly are 'Rush' and 'Boost' actions?
I'll put this in the Mechanics informational later, but Rush is an action, like attacking, that involves moving up to 10x your Movement speed, but must be followed by a physical attack (actual attack, Knock Back, Knock Down) so like a Charge attack in D&D. Attackers normally are at a -2 penalty to hit a Rushing opponent, and the attacker gains +2 to hit and +1 damage, they can't dodge and avoiding traps or obstacles is penalized. You need at least 5 feet to Rush.

You get a Boost for every 3 successes more then the difficulty or opponents roll, so if you get 4 successes on a difficulty 1 test, you get a Boost, if you get 7 successes on a difficulty 1 test you get 2 Boosts. Boosts can be used for a variety of things: Bonus damage, Bonus info, heightened effects, additional targets for skills or abilities, reduced time needed to complete tasks, weapon effects, or just looking cool.
 
[X] Upgrade Building Steam to Advanced (Gain +2 for the initial round and then +1 for the following rounds, totaling +5 max bonus)

I'd rather focus on building up what we already have rather than expanding our skills.
 
[X] Learn Building Speed (Basic): Every third round gain an extra attack.

Almost didn't see the second vote.
 
Since Momentum just hit 4, it means that after this decision we'll only be getting 2 more upgrades/abilities in the Momentum style without using XP. And upgrading techniques/abilities costs more XP than acquiring a new one, so:

[X] Upgrade Building Steam to Advanced (Gain +2 for the initial round and then +1 for the following rounds, totaling +5 max bonus)
 
[X] Upgrade Building Steam to Advanced (Gain +2 for the initial round and then +1 for the following rounds, totaling +5 max bonus)
 
[X] Upgrade Building Steam to Advanced (Gain +2 for the initial round and then +1 for the following rounds, totaling +5 max bonus)
 
[X] Upgrade Building Steam to Advanced (Gain +2 for the initial round and then +1 for the following rounds, totaling +5 max bonus)

In terms of cost efficiency, we could afford to learn two of those new techniques for the price of this one upgrade.
 
[X] Upgrade Building Steam to Advanced (Gain +2 for the initial round and then +1 for the following rounds, totaling +5 max bonus)
 
So, anyone want to throw out some ideas for the title of a magical girl series, involving rhythm, beats, but not necessarily music?
 
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