Dial up Heroine (Worm/Ben 10)

[x] Go grab a Camera and try and find some amazing views to put to film

I know she'll get the omnitrix out of this, but the real reason I chose this over mountain trail is because, as Tay is still friends with Emma (as far as she knows at least), she's definitely going to try and prove to 'BFF' that her 'new watch' fell from space - and of course Emma (and Sophia) aren't going to believe her. This will give her proof.

I know that is likely to be the case, but maybe we will get lucky and get through to her?
Hopefully, I enjoy reading a good redemption fic every now and again, and since Emma hasn't actually done anything, except go through a traumatic event, by this point there's really no reason not to.
 
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[x] Go grab a Camera and try and find some amazing views to put to film

I know she'll get the omnitrix out of this, but the real reason I chose this over mountain trail is because, as Tay is still friends with Emma (as far as she knows at least), she's definitely going to try and prove to 'BFF' that her 'new watch' fell from space - and of course Emma (and Sophia) aren't going to believe her. This will give her proof.
Hopefully, I enjoy reading a good redemption fic every now and again, and since Emma hasn't actually done anything, except go through a traumatic event, by this point there's really no reason not to.

Please merge your posts so you aren't double posting.
 
[X] Go grab a Camera and try and find some amazing views to put to film

Immortalizing this moment is critical. At first I want to try to call Emma again, but reading the vote again I realize that it seems we had already tried calling her, multiple times. So yeah thats a dead end there, better make something good to remember our start of the journey and only try to stop EmmaxSophia predator ship directly later back in BB.
 
[x] Go grab a Camera and try and find some amazing views to put to film
 
[x] Go grab a Camera and try and find some amazing views to put to film

Very interested to see just how crazy this gets.
 
[X] Head up the hill to the only landline the Park has, Emma hasn't answered your calls in a couple of days now...
 
Hrrghhmm

On the one hand, Worm (ew). On the other hand, Lunaryon quest (yay).

[x] Go grab a Camera and try and find some amazing views to put to film
 
[X] Go grab a Camera and try and find some amazing views to put to film

Hmm, this looks interesting. The flowery opening about history isn't needed and will probably turn some readers away, but the story itself is well written and engaging. Decent Ben 10 fics are somewhat scarce, so I'm looking forward to this one.
 
[X] Go for a hike along the trails, one last time for old times sake
 
[X] Go grab a Camera and try and find some amazing views to put to film

[X] Head up the hill to the only landline the Park has, Emma hasn't answered your calls in a couple of days now...
Adhoc vote count started by Doccer on Jan 14, 2021 at 12:25 AM, finished with 39 posts and 21 votes.
 
[x] Go grab a Camera and try and find some amazing views to put to film

A worm/ben 10 quest. interesting how this will go.

A World that has both Cauldron and the Plumbers on the same Planet. One that has access to Eden's corpse and Dimensional Travel that Can't leave Earth. While the other has access to Alien Tech, Spaceships, and the Wider Alien communities.
I wonder if they know of each other or not? Some Alien tech could be Anti-Precog. That would depend of Contessa even informing the rest of Cauldron though. If the Path says so then Cauldron will never know of the Plumbers. But who knows

I wonder how Lunaryon will deal with the Meta voting later down the line.
It's one thing to know through the character sheet plus comments that Taylor most likely get the Omnitrix instead of Ben. But unlike canon Taylor will have almost no reason to travel around the States. Instead continuing to stay and live in Brockton Bay. Nor join the Undersiders who is not even a group just yet.

Taylor has the Unique opportunity to know about the Aliens through the Omnitrix and Maybe trigger but 'who' in there right mind would want to trigger and get a PTSD Trait.
We don't even know if Taylors parents had background powers or not. We Literally don't know how much the background canon of both Worm or Ben 10 has changed. Just assumptions.
 
For some reason, my original vote wasn't counted.

But unlike canon Taylor will have almost no reason to travel around the States

If Ben is indeed at the camp, then there is a strong possibility that, should (when) the omnitrix appears, Grampa Max will speak with Danny and convince him to let him bring Taylor along (after all Max would want to keep an eye on her). Heck, Emma may end up going with and learning magic with Gwen (Max would take Ben as a Plumber apprentice).

The camp is from over a year before the start of Worm after all, what's Taylor going to do in the mean time - stay in one place and attract every alien invader, not to mention government organisation, secret organisation, intergalactic organisation and tin hat to the city?

It could be one of the choices down the line:

Max has spoken with Danny and Alan, trying to convince them to let their daughters go with them because of 'Taylor's friendship with Gwen':
[1] Both stay in Brockton Bay,
[2] Taylor goes with Tenisons, Emma stays in the bay,
[3] Both go with the with the Tenisons.

[x] Go grab a Camera and try and find some amazing views to put to film
 
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[X] Go grab a Camera and try and find some amazing views to put to film
Well, the starting debuffs look as unpleasant as expected. Especially Untested.
 
Vote closed
Scheduled vote count started by Lunaryon on Jan 13, 2021 at 6:52 PM, finished with 47 posts and 26 votes.
 
A Sphere from the Skies
[X] Go grab your Camera and try and find some amazing views to put to film
Taking a moment to wave to the head Councilor, Miss Snyder, you quickly stop by the Councilor's cabins, grabbing your camera and a lantern before you start to make your way through the camp.

Here and there you stop, taking a quick photo of two of the councilor's relaxing up in the branches of a tree, or of Ben and Gwen bickering back and forth. Just little reminders of the time that you have spent here as you move closer and closer to your actual goal.

Thankfully, you don't lose much light at all in the ten minutes that it takes you to cross to the other side of the camp and onto the trailhead itself.

And to be completely honest, you don't exactly need the dimming light or the lantern in order to make your way along the trails. It's been... what, half a decade that you have been coming to this camp each and every summer. No... Longer. You must have been six or seven the first time that Mom was a councilor here, and she brought you along with. So that is closer to a decade than not.

That means that you know all these trails like the back of your hand, but taking a lantern or a flashlight is camp policy if you are out at night, and now that you are a councilor in training, it is your responsibility to give a good example to the campers you have some charge over.

That, and you never know when a little bit of extra light can come in handy, either for finding your way or enhancing a shot. When you hit the top of the first big hill of the trails, there are only the very last dregs of sunlight peeking over the cliff side down into the valley in which Camp Crystal River is held in. The light paints the edges of the camp in gold, even as the paler whiter lights of the camp itself fight back, creating a beautiful patchwork of light and shadow as the younger campers light the bonfire that they are going to spend the next couple of hours celebrating around.

Years ago this was a tradition first started by Mom, taking a pic of the camp at the end of the summer, building a beautiful collage of how the camp keeps growing year after year. Mom... Mom may be gone now, but that doesn't mean that you are going to let her tradition fall to the wayside. Not after so many other things have fallen apart in the last year since she died.

Just in case, you use the old flat rock to brace yourself, taking a few extra pictures of the camp in order to find one that you really like. Now that you've done that, you can start to see the first stars twinkling in the sky above... You need to get moving if you want to reach your secret spot in order to get some real good pictures of the night sky.

Of course, before you do that, you also need at least one pic of the lake, and another of Crystal River before you pop back up to your feet, slinging your mother's old film camera around your neck. You make your way further up the trail, watching with a smile as more and more twinkling lights begin to fill the velvety sky.

Reaching the top of the next hill, you smile. There in front of you is an old oak tree, tall and strong with wide branches. A leap, and you manage to wrap your hands around the lowest of the tree's branches. From there you can easily pull yourself up. Higher and higher you climb, the night sky slipping behind a veil of leaves, until you finally manage to push your head through the tip, giving you an unparalleled view of the entire valley.

This is your secret spot, the place that you come time and again while here at the camp, a place for quiet thought or just to get away from it all. You can't help but smile, even as your heart aches. So many happy memories here at the camp, and maybe it was those memories that helped to pull you out of that funk that you have been in for the last year. Pulling up Mom's camera again, you first look to the sky, capturing picture after picture of the beautiful stars. Here and there you can pick out individual constellations that Mom taught you about, but there are so many stars, and keeping them all straight in your head is a challenge.

However, as you start to run through the last of your film, you spot something high above the warm lights of the bonfire and camp below.

A point of light, something that looks almost like a star, but it twinkles brighter and faster than any other star in the sky, brighter and faster than any star you have ever seen. Once, twice, three times to twinkles before the stars near it twinkle once, but as you watch you start to realize something far more interesting. The star is... it's moving, slowly drifting to one side as it makes its way...

Oh, of course.

You realize with a smile that what you can see is a shooting star, and quick as you can, you find the star again through your camera's viewfinder, snapping picture after picture as you try and get the best shot that you can in order to show Dad three days from now when you finally get back to Brockton Bay.
Snap, snap, snap. Picture after picture you take, but as you continue to look at the light above, you start to wonder why it hasn't moved sideways nearly as much as you expected it to. Looking down at the camera, you shift your grip and look back to the sky.

Oh. That might be the reason. The star has moved a little as idles its way across the sky, but more importantly, the star looks to be nearly twice the size of every star around it. It wasn't that big when you first noted it.

Wait. If it is falling through the sky, then it should be getting smaller - burning up in the atmosphere and all that. So it isn't getting bigger, it just looks like it is. Which means that it is getting closer to you, after all, that is how things work when they get closer to the object that can see it.

...

Which means that the shooting star is getting closer to you.

As in - A mass of superheated rock and stone is falling through the sky at speeds you couldn't fathom-ably calculate it getting closer and closer to you with every passing moment.
That single realization nearly sends you into a panic, even as the object continues to tear through the sky, coming closer and closer, but you use the Councilor Training you got at the beginning of the summer to quash your panic. It is with a level head that you carefully scurry down the tree. Before you even manage to get your feet on the ground, you can start to hear a soft keening noise, and you all but run down the trail, back towards the camp.

You don't even manage to make it a hundred steps before the world beneath your feet seizes, kicking up and throwing you into the air.
THOOOOM​

For a moment your world is nothing but sound and light and heat and spinning and dizzy and...

You lay there on the ground, groaning quietly as you stare up at the sky. Everything hurts, but it is the kind of hurt from when you slip and fall and hit your back. The pain isn't anything that you haven't felt before. Still, you give yourself an extra moment of just laying there and being... letting the worst of the pain drain away before you slowly push yourself into a sitting position. Your arms ache, but there is no sharp pain, there is no blinding agony. Seems like neither of your arms are broken. Following that, you carefully feel your legs, neither of them hurt either, and you can feel your hands on your legs as well.

Carefully, you twist, pushing yourself to your feet. Yes... everything hurts, but it doesn't seem to be broken. Looking up, there is a orange glow coming from the far side of the hill...

Your tree is gone, only a smoldering shattered stump remains.

Carefully, you start to make your way up the hill. Reaching the crest, you look down over the other side of the hill, to where the trail used to be.

Used to be. Now, there is no trail, instead there is a long furrow of displaced dirt and stone, trees overturned and burnt black as smoke wafts up from the end of the furrow.
But even so, even with the smoke rising up from the dirt, you can see enough to tell that there is something distinctly... not right about what you are seeing.
The thing at the end of the crater isn't some misshapen rock, burnt smooth by the heat of falling through the atmosphere. No, this is some kind of ball? Not a round stone, but an actual sphere, and one that glimmers in the little amount of light that makes it through the smoke.

Carefully, you creep a little closer, trying to get a better look at what nearly killed you. It is only a minute or two before the smoke truly begins to clear, and you can see what is in front of you.

There, at the end of the dirt and the stone and the fire is something that is not naturally occurring, but instead some kind of pod. A ball made of what looks like overlapping silver plates. You've never seen any metal that gleams like it does.

What... What is that? After a moment, your curiosity overtakes the worst of your worries, and you drop down over the edge and into the furrow. You have no idea where this thing is from, but it was probably made by some kind of Tinker. But that just leaves the question of why a Tinker would send this thing towards your summer camp, if they even aimed it that well.

But then you take one step too close, and the pod gives a cheerful chirp, and the sphere begins to unfurl, the plates sliding back to reveal that it was indeed a pod - the inside is hollow. Well...

Mostly hollow, there is a single thing in the center of the sphere.

In the center of the pod is some kind of bulky device. Black and grey with silver piping and a circle that is marked with green and black. The thing would have to be nearly half the length of your forearm, and is all together probably as thick as your forearm too.
Of course, you keep comparing it to your forearm because there looks to be a hole that runs through the entire thing, something nearly perfectly the size for a forearm. Like some sort of gauntlet that is missing a glove, or maybe some kind of monitoring device for a test subject? "What are you?" You ask, more confused by what you see than anything else. You turn, looking back to the sky once more to try and... Well, to be honest, you aren't sure exactly what you were looking for, other than a source for the object.

Maybe just trying to see if you can see anything in the sky that might explain where this came from, and who it might belong too.

Of course, you don't see anything. Not that you would have had any idea of what it was that you were looking for as it was. A ship maybe? Some kind of angry flying tinker of a jetpack? Any number of things that could have explained what fell from the sky, but there isn't anything.

And, to be fair, there being this strange pod that fell out of the sky and opened up to reveal some strange technology, this is the kind of thing that you really should leave alone. You aren't too far from the landline, so the best possible solution is to just take a few steps back, before leaving this thing and finding the phone in order to call the Protectorate or the Police or the PRT or someone who specializes in these kinds of things, like a superhero or something.

And you do the first step of that plan well enough. You take a step back, away from the pod. However, the moment that you start to move, the device begins to move as well. The thing coils up on itself, like some kind of liquid crossed with a serpent, before it shoots forward, slamming into your wrist with enough weight and force to throw you off your feet again.
Again, lying on the ground you slowly groan, before pushing yourself back to your feet. Looking down, you can see the device wrapped around your arm.

[ ][Arm] Get to the Phone
- You have a strange device wrapped around your arm, it probably isn't safe to go around the campers until it is off. Going and calling the PRT is probably the safest thing that you can do
[ ][Arm] Try and get this thing off your arm
-This thing has clamped onto your arm, you have to get it off!
[ ][Arm] Examine the thing on your arm
- There is a strange device on your arm, and it looks like it has buttons on it, you might be able to do something with it
[ ][Arm] Head back to the camp
- You hurt and are exhausted, you just want to go to sleep... You can try and figure all this out in the morning.

PLEASE USE A PLAN FORMAT FOR THE AttUp/AttDown and Traits and Flaws votes.
[ ][Plan] Plan Name
- [ ][AttUp] The increased Attribute
- [ ][AttDown] The decreased Attribute
- [ ][Trait] Chosen Trait
- [ ][Flaw] Chosen Flaw

Choose one Attribute to Increase, and one attribute to Decrease
Each alteration will adjust the Attribute in question by 2 points
Choose One:
YOU CANNOT TAKE THE SAME AttUp and AttDown
[ ][AttUp] Diplomacy
[ ][AttUp] Martial
[ ][AttUp] Stewardship
[ ][AttUp] Intrigue
[ ][AttUp] Learning
[ ][AttUp] Prowess

Choose One:
YOU CANNOT TAKE THE SAME AttUp and AttDown
[ ][AttDwn] Diplomacy
[ ][AttDwn] Martial
[ ][AttDwn] Stewardship
[ ][AttDwn] Intrigue
[ ][AttDwn] Learning
[ ][AttDwn] Prowess

Choose One Trait:
YOU CANNOT TAKE PAIRED TRAITS AND FLAWS
Please put the Traits as part of a Plan style vote
[ ][Trait] Your DNA is particularly Hardy, allowing the Omnitrix to recharge faster
- Changes the Recharge rate from X= (1-.(Sync Ratio)) to X= (1-.(Sync Ratio)) * .8 decreasing how long it takes the Omnitrix to recharge by 20%
[ ][Trait] Your DNA is particularly Flexible, allowing you to Hold Transformations for longer
- Changes the Transformation Durating time from X= 1-.(Sync Ratio) to X= 1-.(Sync Ratio) *1.2 increasing how long you can hold a transformation by 20%
[ ][Trait] You've formed a surprisingly strong Genetic bond with the Omnitrix, increasing your Base Sync Ratio
- Increases Sync Ratio from 20% to 25%
[ ][Trait] Something about the operation of the Omnitrix just makes sense to your mind, making it easier to learn how to use it
- Decreases the chance of Mistransformation from 5% (1 out of 20) to a 3.33% (1 out of 30)
[ ][Trait] While you've never gotten into a fight, it seems you are a quick learner, figuring out how to fight faster than normal
- Gain a bonus to Martial and how quickly Prowess increases
[ ][Trait] You are actually stronger than one would expect, a benefit that transfers over to your transformations
- Gain a bonus to Prowess with a similar bonus to transformations
[ ][Trait] Your body seems to be more durable than expected, a benefit that transfers over to your transformations
- Gain a defensive bonus, with a similar bonus to transformations

Flaws! Choose 1
You may choose an additional flaw in order to get an extra Trait
YOU CANNOT TAKE PAIRED TRAITS AND FLAWS
[ ][Flaw] Your DNA is particularly Fragile, forcing the Omnitrix to take additional time to Recharge
- Changes the Recharge rate from X= (1-.(Sync Ratio)) to X= (1-.(Sync Ratio)) * 1.2 increasing how long it takes the Omnitrix to recharge by 20%
[ ][Flaw] Your DNA is particularly Brittle, limiting how long you can stay transformed
- Changes the Transformation Durating time from X= 1-.(Sync Ratio) to X= 1-.(Sync Ratio) *0.8 decreasing how long you can hold a transformation by 20%
[ ][Flaw] The Omnitrix has formed a particularly weak Genetic Bond with the Omnitrix, decreasing your Base Sync Ratio
- Decreases Sync Ratio from 20% to 15%
[ ][Flaw] Much like other Tinkertech, the usage of the Omnitrix completely confuses you, making it harder to learn how to use it
- Increases the chance of Mistransformation from 5% (1 out of 20) to a 6.66% (1 out of 15)
[ ][Flaw] Being in a fight terrifies you, and you do not want to be there again, making it take longer to learn how to fight
- Gain a negative to Martial and how quickly Prowess increases
[ ][Flaw] You aren't as strong as others are, a problem which effects your transformations too
- Gain a negative to Prowess with a similar negative to transformations
[ ][Flaw] You feel like shit, turns out your are particularly weak of body, an issue which effects your transformations too
- Gain a defensive negative, with a similar negative to transformations
 
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[X][Arm] Examine the thing on your arm

Lets not be hasty. Things are much more interesting then that.

[X][Plan] The Escalation Begins
-[X][AttUp] Learning
-[X][AttDwn] Diplomacy
-[X][Trait] Something about the operation of the Omnitrix just makes sense to your mind, making it easier to learn how to use it
-[X][AddTrait] Your DNA is particularly Hardy, allowing the Omnitrix to recharge faster
-[X][Flaw] Being in a fight terrifies you, and you do not want to be there again, making it take longer to learn how to fight
-[X][AddFlaw] You aren't as strong as others are, a problem which effects your transformations too

Reasoning:
This is Taylor Anne Hebert. Some things are expected.

She is very smart. Able to learn quickly and adapt.
Diplomacy? Phft. ESCALATION.
Trait? Seems the most useful. Understanding it and how it works and how it will operate in the future. Knowledge is power here, moreso then the others.
Flaw? This is a normal teenage girl, unhardened by years of bullying, and completely untrained. Still fresh off of dealing with her mother's death. Things are going to get rough, but she can learn in time. Especially as there is still QA waiting to push her to Conflict in the future if Taylor ever Triggers. Going to take time and effort to start training. Physical, mental, and in combat. Going to take a bit to not flinch when someone punches at her... but this is what martial arts classes will be fore. This is Taylor without a Conflict Drive to shore her up, so she is going to need time.

Additional Trait and Flaw?

Recharge time is key for the Omnitrix. Being in a form is the power of the tool, and getting into one is much more important then lasting in one. Considering how often Ben got stuck in a terrible form for the fight he was in, a longer duration would be bad. But a faster recharge will be better.
Flaw makes sense. This is Taylor. She hasn't even done any martial arts classes a day in her life. She is not hardened yet. Time will change all things.

And unless the S9 or an Endbringer shows up, immediately fighting something is unlikely. Unless an alien is hunting the Omnitrix. In which case its going to be rough. But well... we can deal. Taylor is Taylor after all. We all know her inner quality.
 
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