Development Turn #1 - 342
An Unexpected Shortage |
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An Embargo, a blockade, or the collapse of a particular supply chain. What good exactly is in shortage? Is another settlement behind this?
=>Remove a Resource, (add an external faction) |
Since we are at the very beginning and only have one resource that we can't really lose (the ruins), I am going to rule that we don't need to lose our resource. However, we will add an external faction that reflects the power making life difficult for our new community.
Normally at the end of every development round, we would decide if we add population to our city. In regard to this, I think that the shortage would discourage our community to grow much from either natural growth or migration, so we will skip that this round.
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This time, I will give you three options to chose from. Please vote for one. I would also like for everyone to do as you vote for your favored scenario is to go ahead and roll 3d6. This will act a queue for the next couple development posts.
[ ] The King that the rebels have been fighting against in the northern kingdom has managed to secure the borderlands, the former home of the Council of Exiles. This land was our only source for several crucial herbs and medicines. They know we have former rebels among us, so they have severely limited our access in revenge.
Faction Added: The Tyrants of the North
[ ] The followers of the Prophet Qumol continue to disrupt the lives of all! In their search for their holy land, they have begun securing the resources to build up a fleet. This has disrupted trade up and down the eastern coast as they buy up every ship they can find. Their ship-building has also made it difficult for us to get quality wood and rope for construction.
Faction Added: The Flock of Qumol
[ ] A clan of Raanel, a migratory avian people that rely heavily on the sea for their livelihoods, have settled on the islands to the south. With farming being impossible on parts of the peninsula our people have also been using fishing as a major food source. Our competing needs have not led to violence, but it has limited the number of fish we can safely harvest from the sea without risking the future viability of the fishing grounds.
Faction Added: Clan of the Southern Isles