City Foundations
- Pronouns
- He/Him
Based on the voting, the winner was "The ruins of a former settlement." I think we can easily blend the two suggestions for a ruined city with a large palace complex and avian iconography. The other suggestions were quite good though! I will keep them in mind when we create the major factions or discover resources that exist in the history of the city.
As a result, here is a zoomed in view of the map with the ruins and where our first settler will be located represented by the tent. You will notice two fist symbols next to the ruins. These are power tokens. They represent the limited resources and influence that the factions we will soon develop compete over. When we add the factions, I will put them in cards for each faction to symbolize how much influence and power they have in the city.
As for the roll for why we came to this city, the result is:
For this next round, we will do something a little different since so many of our questers are coming up with great ideas! I would like for people to make suggestions why our citizens had to leave their former homeland. Don't go into too much detail about journey looked like or who led us to our new home. That will be decided by the dice. Rather, focus on why it started and what happened before. While I will use the tally system to collect your suggestions, we aren't going to start voting right away. Once recommendations are in, I will pick a couple of them and put it up to a vote in the next major post tomorrow. For ease of reference, please use the following format.
We should have only one more round of setup and then it is time to grow this baby! 🏘
As a result, here is a zoomed in view of the map with the ruins and where our first settler will be located represented by the tent. You will notice two fist symbols next to the ruins. These are power tokens. They represent the limited resources and influence that the factions we will soon develop compete over. When we add the factions, I will put them in cards for each faction to symbolize how much influence and power they have in the city.
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As for the roll for why we came to this city, the result is:
Refugees in Need – Something destroyed their last home. What disaster was it? And what important customs or memories did they preserve?
For this next round, we will do something a little different since so many of our questers are coming up with great ideas! I would like for people to make suggestions why our citizens had to leave their former homeland. Don't go into too much detail about journey looked like or who led us to our new home. That will be decided by the dice. Rather, focus on why it started and what happened before. While I will use the tally system to collect your suggestions, we aren't going to start voting right away. Once recommendations are in, I will pick a couple of them and put it up to a vote in the next major post tomorrow. For ease of reference, please use the following format.
[ ] (summary/title for your suggestion) - (your suggestion here)
I will also need a couple of rolls before we start looking at adding the factions to the map. I only need one of each of them below, so I will use the first three dice thrown in the thread.- One 1d4 to decide by what means we came to the Cradle of the Moon.
- One 1d6 to decide what kind of power hierarchy our people will start with in the city.
- One 1d6 to decide the starting power dynamic of our city and the number of factions we will have.
We should have only one more round of setup and then it is time to grow this baby! 🏘