Accursed Citrine - Yet another Dark Soul/Madoka Magica Crossover

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Since I can't imagine the overwhelmingly unanimous vote will suddenly swing overnight, I'm going to close the vote here.

Adhoc vote count started by AClassyBunny on Nov 29, 2020 at 8:53 AM, finished with 11 posts and 9 votes.
 
Part 3: Undead Asylum III - Asylum Demon II
[x] Kill the Witch without using magic
-[x] Fast and lethal




You can't help a toothy grin. Was that roar a challenge?

You've seen a few Witches who's familiars are more to abuse their master than serve, but seeing as there doesn't seem to be anyone else around that can stand up to this brute, obviously it's the boss around here. That group of crown-like bones on its head suggests it thinks of itself as the king of this dump.

What better way to cut down a smug asshole than by humiliating them in the process? Besides, you can kill this slow-poke no problem, even without your magic.

You pause right as you go to jump down at the Witch. Oriko is your objective, not showing off to whoever may be watching. Maybe it'd be best to deal with this quickly. Still no need for magic, but toying with the Witch will only waste time you could spend looking for Oriko.

Standing up straight, you sigh and look around at the ruined mountain-top prison world. Oriko could be in any one of these cells. Sure, people tend to return to the real world when a labyrinth disappears, but it might be a good idea to leave some time to check, just in case.

Eh, either way, this bloated bastard needs to be taught a lesson.

Grinning again, you lean your weight forward so that you fall sideways over the edge. The Witch growls and stamps upon seeing you fall, and it readies its club to smash you into the wall. You're far too quick for it, however. The moment it swings the weapon, you slash out with your claws and slice through the thick hide and muscle of its arm.

The curve of your blades catches on the arm's thick bone and you use it to swing around and up towards the beast's head, cleaving through even more flesh as you go. Doing a mid-air spin, you slash at the throat with both sets of claws.

The Witch drops its club and stumbles back, grasping at the open wound in its neck. A gurgling roar rises from its gut, causing a not-quite-red liquid to seep from the cut. It gnashes its teeth and beats its wings weakly before finally letting out a low, gargled groan and falling backwards. The roof creaks and bends under its weight, but just barely stays up.



*Asylum Demon defeated*



Standing from where you landed not far away, you stare at the defeated Witch with curiosity. Usually everything fades away when the Witch is killed, right? Why is nothing-?

You instinctively leap sideways to dodge a strange white-ish wisp of something that rises from the giant corpse and streaks towards you. Despite your speed, it makes contact with you no problem and seeps into your soul gem.

For a moment you stand still and alert, expecting all kinds of annoying tricks to happen from whatever the Witch just attacked you with. Eventually, you decide it must've either been nothing important or didn't manage to do what it was supposed to and relax.

You detach your soul gem from your back and look it over. The corruption and weird orange flickering around the edge is still there, but otherwise nothing seems any different to normal. Weird…

Shrugging, you reattach the gem and look around. The barrier hasn't disappeared yet, so maybe that wasn't actually the Witch? You haven't seen anything else here other than that armoured knight, though, so surely that can't be right…

Oh right, the knight. He got smashed through the roof, so maybe you can loot a piece of his armour for Oriko. She likes those complicated European books, so maybe she'll like a bit of European armour?

One way or another, you step over to the hole Mister Knight disappeared into and peak down.

You spot the armoured figure laying in a pile of rubble, water coming up to his ankles in a deep puddle that gently ripples beneath him as snowflakes float down through the hole. His armour is surprisingly well intact, considering how much force that big club would've hit with. That said, you can spot lines of blood seeping out between the gaps in his armour and the dark red is pooling on the bricks beneath him.

You drop down through the whole and land in the pool of water with a splash. To your surprise, the knight inhales weakly at the sound and his head moves ever so slightly in your direction.

"Oh, you… I'm glad to see someone managed to make it past the demon. Thank goodness…" He mumbles quietly before a wet cough echoes out of his helmet. "I'm not so lucky, I'm afraid. I'll die soon, then I'll lose my sanity… Before I do, I wish to ask something of you…"

He attempts to pull himself up a bit, but gives up after a pained groan. "You and I, we're both Undead. So, will you hear me out, as a comrade in fate?"

You tilt your head at the odd sight. By all accounts, that hit from the monster should've killed any normal human. Yet here he is, still able to speak to you.

"Uh, okay." You say, deciding to humour the knight out of respect for his durability, if nothing else. "What's up?"

He lets out a painful cough before continuing. "There's an old saying in my family… a prophecy. 'Thou who art Undead, art chosen. In thine exodus from the Undead Asylum, maketh-" Another weak coughing fit wracks his throat. "…maketh pilgrimage to the land of Ancient Lords... When thou ringeth the Bell of Awakening, the fate of the Undead thou shalt know…' Well, now you know, and I can die with hope in my heart."

You frown, trying to wrap your head around his nonsense. "Hold on, what does that even mean? Undead asylum? Ancient lords? Bell of awakening? What are you talking about?"

The knight coughs out another fit. "I'm sorry I can't explain more, but I fear… I don't have long left to explain. Oh, here, take these." He says, retrieving from a small bag a large key and a small glass bottle containing a bit of faintly glowing golden liquid. "An Estus Flask, an Undead favourite. And the key to the Asylum. You… should be able to escape with those. Now, please leave me. I don't want to harm you after death…"

*Estus Flask obtained*
*Big Pilgrim's Key obtained*

You take the offered items, still having absolutely no idea what's going on. Is this place not a Witch's labyrinth? Then where are you and how did you get here? And what was that big monster? What the hell is going on?!

Growling, you slap yourself. Stop it, Kirika! This is no time to panic! You have to find Oriko, weird world or not. This guy seems to think this key and Estus stuff is useful in some way, but you can't leave until you're certain Oriko isn't here.

You slap yourself again. Come on, Kirika, think! What would Oriko do in this situation? She'd… She'd try to figure out where she is and… and, uh… Damn it, what are you so bad at thinking cleverly?!

Ah! This guy's obviously been snooping around this place if he was attacked by the big monster guard thing, right? He seems to want people here to escape, so maybe he's gone around to the other cells? He might know if Oriko's here!

But wait, your soul gem's already pretty dirty. It might not be worth the magic to heal him if it means you run the risk of becoming a Witch before ever finding Oriko…

----------------

[] Heal the knight and question him

[] Leave the knight and go look for Oriko

[] Write in
 
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Honestly Oscar is fairly close to a bonfire by default, it probably wouldn't be all that hard to drag him there to heal him instead of needing to waste magic on it, shame Kirika doesn't know about all that.
e says, retrieving from a small bag a large key and a small glass bottle containing a bit of faintly glowing golden liquid.
Wait if the flask already has estus in it he should damn well have been able to heal himself while Kirika was fighting the demon up top, he must be a real idiot or just outright suicidal if he didn't stop to take a sip.
 
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[x] Heal the knight and question him
Come on Kirika, shove that Estus in his face and drown him in it. Or do magic, whatever works.
 
[x] Heal the knight and question him
RIP Oscar? No, Un-RIP Oscar time is now instead. Some basic healing at least shouldn't be too intensive on our reserves, and if we at least get Oscar to the point of walking he should be able to benefit from either the estus he just handed us or the nearby bonfire.

Also, I know we voted quick kill, but the asylum demon really went down even FASTER than I expected. Guess that's what happens when you throw a basic fat boi demon against one of the more murderous magical girls in the setting, especially if you start thinking gameplay mechanics and consider us having a dex stat in the high 20s and a dex weapon.
 
Also, I know we voted quick kill, but the asylum demon really went down even FASTER than I expected. Guess that's what happens when you throw a basic fat boi demon against one of the more murderous magical girls in the setting, especially if you start thinking gameplay mechanics and consider us having a dex stat in the high 20s and a dex weapon.
I had intended on it being a little bit more of a fight, but considering how quick the Asylum Demon goes down usually even with the basic class starting gear and, as you pointed out, Kirika is pretty well versed in killing and has a high damage, I ended up going with just a quick kill.

Don't worry, not every boss/enemy will be this quick. This is the """tutorial""" area, don't forget. ;)
 
[x] Heal the knight and question him

We need that info source while we're in a strange, new land.

Also, Red Soul flashbacks to Oscar and Kyoko's dad and daughter relationsip. :cry:
 
Sir Knight can now become the second closest person to Kirika... behind Oriko, of course :V

[x] Heal the knight and question him
 
I had intended on it being a little bit more of a fight, but considering how quick the Asylum Demon goes down usually even with the basic class starting gear and, as you pointed out, Kirika is pretty well versed in killing and has a high damage, I ended up going with just a quick kill.

Don't worry, not every boss/enemy will be this quick. This is the """tutorial""" area, don't forget. ;)
Oh I fully expect some bosses to go full Lore Power on us as we continue through the Dark Souls world. Sure, on one end you have things like the early demons, or maybe the Bell Gargoyles. On the other hand? Quelaag is a daughter of chaos, Ornstein and Smough are some of the finest warriors there ever were in Anor Londo, and let's not even get started on the Four Lord Soul bosses.
 
Oh I fully expect some bosses to go full Lore Power on us as we continue through the Dark Souls world. Sure, on one end you have things like the early demons, or maybe the Bell Gargoyles. On the other hand? Quelaag is a daughter of chaos, Ornstein and Smough are some of the finest warriors there ever were in Anor Londo, and let's not even get started on the Four Lord Soul bosses.
In regard to bosses and enemies going full lore power on you, you may find that won't always work against you. While Kirika's magic-detection and whatnot obviously won't work for most magic and entities in Lordran, some situations may arise. At the same time, depending on the application of her usual time-slow magic, certain foes may be revealed to be more than they seem to be.

Even more importantly, you won't be facing the world of Lordran alone. Even if you don't end up sticking with Mister Oscar, you'll still have the occational help from a number of sources, not including the obvious run-ins with friendly NPCs.
 
Another thought on what could be issues relating to time magic, take a look at the descriptions for the repair spell in DS2&DS3
DS2 said:
A sorcery that dates farther back than recollection.
Repairs equipped weapons and armor.
Uses light to repair damaged weapons and armor. Supposedly this sorcery restores items to a past state, but with the knowledge of this art lost, the finer details of the phenomenon are unknown.
DS3 said:
Lost sorcery from Oolacile, land of ancient golden sorceries.
Repairs equipped weapons and armor. Includes weapons with exhausted durability.
While the effects of this spell are rather subtle, its foundations are a well-guarded secret. Light is time, and the reversal of its effects is a forbidden art.
Repair requires 15 INT in all of the souls games which is actually fairly low, so a big name wielder of sorcery such as Big Hat Logan or Seath could probably do something about Kirika's magic.
There is also a miracle in each game that outright stops magic from being used (vow of silence in DS1&DS3, profound still in DS2) that could shut things down.
 
Some ROB is being a total dick dropping tragically dead magical girls in Anor Londo.

Well at least this one is mad already.
 
Part 4: Undead Asylum IV
[x] Heal the knight and question him



No, you can't be worried about yourself when Oriko might be in danger. With her missing, you're going to have to think for yourself, and this guy seems to at least know what the hell's going on. It's not like you've never let your soul gem get this bad before and you can always go hunt a witch later anyway.

Sighing, you squat down next to Mister Knight and follow the trail of blood back up to the back of his head. You give him a little shove, eliciting a sharp gasp of pain from him. Spine's probably damaged in some way. Well, that's probably obvious, but now you know.

"Gah, what are you doing?!" He exclaims, tilting his head to face you at your new lower angle. "Listen, I really don't have long left. It's best if you-"

"Yeah, yeah, just be quiet for a sec. I'm not too good at this." You interrupt, bonking him on the helmet. Moving your hands to hover just beside his head and torso, you close your eyes and focus your magic into healing. In your mind, you start to make out the worst of the knight's injuries. Then, one by one, more and more of the smaller and presumably ignorable injuries become clear.

Once you've figured out what you need to fix – as you'd guessed, a broken spine and a few shattered bones, along with a crushed lung – it's a simple matter of reconstructing the problems. Well, maybe simple isn't the right word. While you've healed yourself plenty of times, that was mostly subconsciously, and you don't have any experience with healing others.

"Gods, I said leave me." The knight mutters, the pained tone in his voice slightly reduced. "Not even the remaining Estus is enough to fully heal my injuries at this point, so I doubt whatever miracle you're casting will be of much help." He coughs, although no blood splatters out of the helmet this time. "There's no way for me to escape this cell anyways."

You stop your healing and frown down at him. "Wait, that orange stuff is for healing? What the hell, why didn't you just say so?"

You take the small glass bottle from where you left it, but he raises his arm to stop you when you go to… well, you're not quite sure how it's meant to be applied, so pouring it on him probably wasn't a certain-to-work idea anyway.

"I just said I can't get out of here." He says. "I don't have whatever agility you used to jump up out of your cell."

You heave another sigh, this one to clearly inform this guy that he's being a real pain. Standing, you summon one set of your claws and walk over to the half-crushed cell door. There's a pile of big bricks in the way, but there's still plenty of room for even the bulky armour of Mister Knight to fit through. With a flick of your wrist, you slice through the rusted top half of the door, opening the way out.

"There," you say, dispelling your claws and returning to the knight "now stop complaining… oh, and how does this Estus stuff work?"

"It's… easiest to drink it." He replies, head tilted so that you assume he's staring at the now sliced door. "I… no, even with your healing, I doubt I could make it all the way to the bonfire in the courtyard. Look, thank you for trying, but I'm afraid it's been a wasted effort."

"Bonfire? Why… Hey, if I get you to that courtyard, will you be good?"

"I suppose… but I can't move my legs and I doubt a young girl would be able to carry-" You shut him up by raising the visor of his helmet slightly and pouring the small amount of Estus in through the gap.

He coughs loudly as you put the now empty bottle in the small bag and tie the string of said bag around your wrist. Next, squeezing your hands under his body, you lift him up from his pile of stones – much to his surprise.

You admit, he's actually kinda heavy, you definitely wouldn't have been able to lift him if you weren't a magical girl. Since you are, however, you have no trouble carrying him over to the opening you cut in the door and push him out. You follow after him and, picking him up once more, walk over to the ledge overlooking the courtyard and jump down.

Just as he said, a small fire flickers in the centre of the opening. Eerily, instead of sticks and logs, it seems to be using… bones? A charred spiral-bladed sword sticks up out of the fire, the tip embedded in a central half-smashed skull.

Embers fly off of the fire as you plop the knight down beside it and you watch as they seep in through the cracks in his armour. A faint glow emits from those cracks and the dents in his armour pop back out on their own. Even the blood staining the cloth he's wearing over the armour fade away.

Once the embers have seemingly finished their work, the knight slowly sits up. "I… thank you for that. I'm not sure how you did any of that, but I'm deeply indebted to you."

You give him a nonchalant shrug and sit down beside it. "It was nothing. Besides, I didn't do it for nothing: I'm looking for someone and have no idea what this place is."

The knight nods. "Ah, I see. Well, I am Oscar, hailing from Astora. While I'm now able to continue on my quest, thanks to you, I'm more than willing to offer any assistance in return for your help."

"Ah, before that, however," He adds extending his hand, "the Estus flask, if you would. I'm not sure where you hail from friend, but since it seems that you're somehow not familiar with Estus, I'll show you how to refill it."

Fishing the empty bottle from the bag, you hand it over. Oscar then holds the flask up to the fire and, to your surprise, embers rush into it and rapidly become the glowing liquid it contained before. He pulls it away once it's full and offers it to you.

"Estus is liquid fire, drawing its healing power from the Flame." He explains as you take the bottle and place it in the bag again. "A few… less savory tales suggest a Fire Keeper's soul is required to make them, but it's best not to dwell on such stories."

Healing liquid fire? Fire Keepers? What crazy is this guy on about? Whatever, you have more important things to worry about.

"Er, right. So, about you helping me: I'm looking for a girl named Oriko Mikuni. She has long ash-blonde hair and light blue eyes the colour of ice. She's exactly one-hundred and twenty one days and threes hours older than me, and about a head taller than me. She'd be wearing either a fancy white dress with a box-like hat or dark red school uniform."

Oscar thinks for a moment. "I'm sorry, but I don't believe I've seen her. All the other Undead in this place are on the verge of hollowing, but I haven't noticed any with lighter hair. I doubt she'd left past that demon, either."

"Are you sure? Maybe you missed a cell or…"

"I'm sorry, but I've searched the entire asylum. I'm afraid she's not here." He says with a shake of his head. "Not that that's a bad thing. This place isn't built for luxury, after all."

-----------------

[] Ask some more questions
-[] Write in (all questions will be compiled)

[] Search the Asylum some more

[] Head for the exit

[] Write in
 
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[x] Ask some more questions
-[x] The hell is this place?
-[x] Wait, undeads?


Works for me. Though, would Kirika already consider herself an undead of the lich variety what with the Soul Gem stuff, or is that more of a fanon/she doesn't give a shit because it isn't about Oriko thing?
 
Does she even know? Kyubey doesn't exactly spread it around, and Oriko might not have told Kirika either.
 
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