No, SV, You Are the Forest! (Riot Quest)

Location: Orbiting a dim Red Dwarf Star at a distance of approximately 2 AU - 16 Light Minutes.

What are we growing on? An astroid, a planet, some sort of Dyson sphere/ring made out of our roots around the Red Dwarf Star? There has to be some kind of ground if we have an ecosystem living in us.

Magnetic Tree (Magnetic) x4: Metallic threads wind their way through crystalline branches and leaves, allowing it to generate a magnetic field. The Forest may choose to greatly empower this field, allowing it to stop attacks from reaching the Forest in the first place. Unlocks the Shield action, and provides one automatic success to that action per Magnetic Tree.

Having force field trees makes me so happy, I love just spamming force fields and just sitting back while artillery takes care of the problem, perfectly safe in the shield. Having 4 of auto successes on defense is really going to help later on too. :)


Sharding Tree (Crystal) x1: This tree serves to protect other Trees by absorbing incoming damage first, protecting both trees newly grown and those still growing. If it is destroyed, it detonates, assaulting whomever attacking it with a new Defense roll, utilizing every Heart Tree in the Forest to provide the effect and an additional bonus success.

Hmm, an amazing combo of shield and taking our enemies down with us, this is probably going to be important when we get into a fight with something. Hopefully we will grow a few more before that though. ;) looking at you root trees :whistle:
 
Hmm, an amazing combo of shield and taking our enemies down with us, this is probably going to be important when we get into a fight with something. Hopefully we will grow a few more before that though. ;) looking at you root trees :whistle:
Don't look at us, we'll leave defense in your capable branches, Mr. Heart Tree, and I think focusing on collector trees early will set us up better for later.
 
[X][Tree] Heart Tree
[X][Tree] Heart Tree

Hi, let's riot so much, that the forest will be on fire :V
[X][Tree] Mind Tree

This looks like fun. Also, couldn't resist being the 42nd Mind Tree.

Welcome! You have been added to the registry!

The front page has been updated with the cost of growing each Special Tree, to cut down on the apparent complexity of the vote. This may or may not be a bad idea.
 
Collector Tree (Crystal) x1: This tree serves to collect some small measure of the energy put out by the Sun, its leaves so dark they almost glow as they drink in the light. Every Focus action dedicated to Growth actions receives one additional automatic success per Collector Tree. Requires 10 Growth successes per tree.
So, I think we get 4 automatic successes for focusing on a growth action, if I understand this right. Realistically, we only need 6 more rolls, and considering the voter amount, it's less expensive than I thought.
 
It looks like our natural ecosystem from creature's to flora are crystal/carbon based lifeforms like us, the predator's aren't native though so the juries out on what their made of.
 
Turn 01 Start
No, SV, You Are the Forest
A Riot Quest
Turn One​

The forest shimmered and swayed in the dim light of the local star, particles from the stellar winds carefully guided to traps that snatched the material right up. A network of roots so thickly intertwined it served as a sort of ground had formed, and upon it were other crystalline entities, from short sprigs of grass to clutters of bushes in open areas.

Scintillating vines glittered as they wound between roots and bushes, trunks and branches, only to be eaten by the few beings in the forest that could. A reddish figure, floating on wings made of condensed magnetic fields, pressing against the magnetic fields generated by the Forest itself to remain flying it darted around, grasping vines in its beak and tearing them away from the tree roots to eat.

The Forest took note of the path the creature wandered, and realized that it never approached a spot hidden in a nook of the Forest, shielded from prying eyes and sensors by several great boughs with sweeping branches, carefully arranged just so by the denizens. Inside lay three great eggs, guarded by looming red eyes, razor sharp talons, and a sizzling acid that dripped from sacs alongside its cheeks.

Three long, sinuous shapes slipped in through shadows, depositing carcasses of flesh and bone rather than crystal and rock, gathered light-years away in other systems.

A minor change in the solar wind, caught by its feelers, saw the Forest redirecting its attention outward. There was something watching over the star system, the extension of something greater, ever vigilant against intrusion.

A vast cocoon hung suspended over the star, halfway in, halfway out. The bare fragments of smaller things could be discerned fluttering around it.

This would bear watching. It would all bear watching.

Time passed.

Something new arrived on the edges of the system, well away from the Star and the Forest. It moved faster than the forest had seen the hunters move.

It moved in the direction of the Forest. This, too, would bear watching.

The heart of the Forest stirred. Something had changed. An imprint was left on the roots nearby. It represented cycles.

The Forest would see how it would grow.

*-*-*-*

The Ingaba Science Ship Fortlamore propelled itself through space on impeller engines, tapping into the manifold fields of hyperspace to move rapidly at within the confines of a star system.

Senior Scientist Oragles stood upon the observation deck and observed as the strange objects in the distance approached ever nearer, glad to finally be allowed to examine it.

The strange forest had been detected decades before, when he was but a neophyte studying the tools used to study the universe, but the ongoing feud with the brutish Matlownee had rendered the system, and the strange treasures located within it, too risky to examine in greater detail.

And now, he was finally here. Just a little bit further, and the mysteries of this strange place would be unveiled before him. They were so similar yet so different from the forests of his homeworld, or the sweeping city-scape that the Ingaba had turned their birth world into.

The fact that they seemed to be rooted in space itself, precisely holding their distance and orientation from the star, was incredibly fascinating. Even if his science teams stayed at a distance, there would be much to learn from this.

He could hardly wait to get started.

*-*-*-*

Communication Actions

[ ][Action] Try to reach out to something.
-Triggers a mini-turn.

-[ ][Action] The Predators. Requires 5 successes.
--They might be useful.

-[ ][Action] The Ship. Requires 10 successes.
--What is this?


Defense Actions

[ ][Action] That Ship is scary. Erect the Shield!
-Opposed Action. Unknown dice available to the Ship.


Growth Actions
[ ][Action] Grow the Forest.
-0/200 successes to Mag 04.

[ ][Action] Grow the Worm
-0/50 successes to Stage 02
-This is the Bonus Project reward from reaching 100 voters.

[ ][Action] Grow <Treename>
-Replace <Treename> with the name of a Special Tree from the Front Page. Variable cost.

Offense Actions

~Glare angrily into the sun~ The Forest has no means of striking at others at this time.


Research Actions

[ ][Action] Research the Empty Veil power (Void)
-Study how the Empty Tree works, and discern a means of applying that to the whole forest at once. Unlocks a Survival Action that protects the Forest from detection if successful.
-Requires 20 Research successes

[ ][Action] Research the Shard Volley power (Crystal)
-Study how the Sharding Tree accomplishes it's explosive effect, and seek a less onerous means of replicating it on a smaller scale. Unlocks a Defense Action that can damage or kill enemies within the boundaries of the Forest.
-Requires 20 Research successes

[ ][Action] Research the incoming Ship (???)
-How does it move? How? Inquiring Minds want to know! Unlocks a new field of research.
-Requires 10 Research successes.

[ ][Action] Research the Scoop Tree (Magnetic)
-An alternative application of magnetic fields, the Scoop Tree improves the efficacy of growth actions, by proactively adjusting magnetic fields to reach out and obtain charged particles.
-Requires 10 Research successes.

[ ][Action] Research the Hoop Tree (Magnetic)
-Yet another application of magnetic fields, the Hoop Tree unlocks a Survival action, allowing for resources to be stored against future need. Automatically applies one die to that action each turn.
-Requires 10 Research successes.

[ ][Action] Research the Shaping Tree (Crystal)
-Crystals aren't particularly fluid, but their interiors can be adjusted to mimic that of other trees as the need arises. This tree allows for other trees to take up arms in defense of the Forest. Up to one Defense Action per Forest Magnitude per turn gains one extra die per Shaping Tree.
-Requires 20 Research successes

[ ][Action] Research the Reflecting Tree (Crystal)
-Energy taken from successful strikes is returned back to the attacker, diminishing the amount suffered by the Forest. One point of damage per Tree is 'returned to sender' in some way, shape, or form, reducing the damage taken by that amount.
-Requires 10 Research successes

[ ][Action] Research the Soothing Tree (Psionic)
-The Mind of the Forest is a potent thing indeed, capable of reaching out beyond itself. This tree serves as a focus, allowing for a new Offensive Action that can calm aggression and hostility, allowing for peaceful discourse. In the event that this specific Offensive Action is not chosen, one Communication Action per turn gains an extra die per tree.
-Requires 10 Research successes.

[ ][Action] Research Elder Trees (General)
-Some Trees have grown old indeed, and were old when the Forest was young... old when the Forest was last whole. Some measure of this experience can be distilled and incorporated into new and extant Trees, improving their skill at wielding their power. Unlocks upgrades to existing and future Special Trees, required for Tier Two trees.
-Requires 50 Research successes.


Survival Actions

[ ][Action] Attempt to store resources against future need.
-All successes stored.


Other

[ ][Action] Write-in
-For if you believe I'm missing something. I reserve the right to disapprove of any write-ins, or appropriate them for other purposes and places.


Focus Actions
Choose any three actions from the above for the Forest to focus on. These are voted upon by the entire group, and are in addition to the individual actions taken by each member. Multiples should be indicated with a x#, so the second identical action would be x2, etc.

[ ][Focus] Action Name

These Actions will receive a number of automatic successes equal to the Magnitude of the Forest and any bonuses from other sources.

At the moment, the top three focus actions will win, each receiving the focus of the Forest.

*-*-*-*

Your Votes should look like the following:

[ ][Action] Action
[ ][Focus] Action 1
[ ][Focus] Action 2
[ ][Focus] Action 3

Newcomers should add one of the following:

[ ][Tree] Heart Tree
[ ][Tree] Mind Tree
[ ][Tree] Root Tree

This vote will always be open.

*-*-*-*

A/N: Here we go!

Vote remains open for between 24 and 48 hours.
 
Last edited:
[X][Action] Try to reach out to something.
-[X][Action] The Ship. Requires 10 successes.
[X][Focus] Attempt to store resources against future need.
[X][Focus] Attempt to store resources against future need. x2
[X][Focus] Attempt to store resources against future need. x3
 
Last edited:
[X][Action] Attempt to store resources against future need.

[X][Focus] Attempt to store resources against future need.
[X][Focus] Grow Collector Tree
[X][Focus] Grow Collector Tree x2
 
Last edited:
[X][Action] That Ship is scary. Erect the Shield!
I'm a Heart Tree, so I'm gonna leave the nerd shit to the nerd trees and bank some resources protect us from the outsiders.
[ ][Action] Grow the Worm
...the Worm? This doesn't appear in the Forest Data threadmark. Should it, or is this deliberately obscured from us?

[X][Focus] Grow Collector Tree
[X][Focus] Grow Collector Tree x2
[X][Focus] Grow Collector Tree x3

I think our focus should be on the ship, but growth is nice too (we get a bonus success from our Collector Tree).

Hmmm, actually, based on the mechanics it seems like Focus on Growth actions is really strong, or other things that just stack successes, since the stuff that just requires 5 or 10 successes is gonna happen from trees doing them themselves, but if we overflow new trees into more trees, bully for us!

[X] generic focus pool for tally purposes
 
Last edited:
[X][Action] Grow the Worm
[X][Focus] Research the Empty Veil power
[X][Focus] The Predators. Requires 5 successes.
[X][Focus] Grow Collector Tree
E X P A N D
 
[X][Action] Research the Empty Veil power (Void)

[X][Focus] Research the incoming Ship (???)
[X][Focus] The Ship. Requires 10 successes.
[X][Focus] Grow the Forest.
 
[X][Action] Grow Feeling Tree
[X][Focus] Grow Feeling Tree
[X][Focus] Grow Feeling Tree X2
[X][Focus] Grow Feeling Tree X3

We shall get ALL the sensor data!
 
[X][Action] Research the incoming Ship (???)
[X][Focus] Research the Empty Veil power
[X][Focus] The Predators. Requires 5 successes.
[X][Focus] Grow Collector Tree

Nerd tree shall do what a Nerd tree does.
 
[X][Action] Grow Collector Tree
[X][Focus] Grow Collector Tree
[X][Focus] Grow Collector Tree x2
[X][Focus] Grow Collector Tree x3

I'll try to get the economy rolling, doesn't seem like we can enchance our current collector tree with a grow action yet, so let's make it some friends.
 
[X][Action] Attempt to store resources against future need.

[X][Focus] Attempt to store resources against future need.
[X][Focus] Attempt to store resources against future need. x2
[X][Focus] Attempt to store resources against future need. x3
 
[X][Action] That Ship is scary. Erect the Shield!

Heart treeing ho!

[X][Focus] Research the Empty Veil power (Void)
[X][Focus] Research the Shard Volley power (Crystal)
[X][Focus] Attempt to store resources against future need.

Hiding, attacking and storing sounds good to me.
 
Last edited:
[X][Action] Research the Reflecting Tree (Crystal)

[X][Focus] Research the Soothing Tree (Psionic
[X][Focus] Research the incoming Ship (???)
[X][Focus] The Predators. Requires 5 successes.
 
[X][Action] Research Elder Trees (General)
[X][Focus] Research the Empty Veil power
[X][Focus] The Predators. Requires 5 successes.
[X][Focus] Grow Collector Tree
 
[x][Action] Attempt to store resources against future need.

[x][Focus] Research the incoming Ship (???)
[x][Focus] Research the Hoop Tree (Magnetic)
[X][Focus] The Predators. Requires 5 successes.
 
[X][Action] Research Elder Trees (General)
[X][Focus] Grow Collector Tree
[X][Focus] Grow Collector Tree x2
[X][Focus] Grow Collector Tree x3

Each [][Focus] Grow Collector Tree action provides 2 successes. Every 10 successes provides another success per focus action. This very rapidly becomes overwhelming.
 
Last edited:
Back
Top