[x] Contact Wandering Heart first, and ask to meet...
-[x] ... in the crowded night market, where you can hopefully blend in

"Ah. Well. You see. That's..." For the first time, Pause sounds genuinely self-conscious, shuffling back and forth awkwardly along the length of your shoulder. It's with a slight hesitation that he explains: "You have heard stories, I imagine, of Lunars eating the hearts of our enemies to claim their shapes?"
Pause: The Immaculate Order's tales of monstrous Anathema are all lies...except for the ones which, unfortunately, are true.
 
[x] Contact Wandering Heart first, and ask to meet...
-[x] ... in the crowded night market, where you can hopefully blend in
 
Adhoc vote count started by Gazetteer on Sep 6, 2020 at 10:33 PM, finished with 11 posts and 8 votes.

  • [X] Contact Wandering Heart first, and ask to meet...
    - [x] ... in the crowded night market, where you can hopefully blend in
    [X] Contact Wandering Heart first, and ask to meet...
    - [X] ... at the riverfront on the outskirts of Greyfalls
    [x] Contact Prince Thay directly

Well, that was the tie breaker I was looking for. Calling this here.
 
XIV - Omen-Beast's Evil Eye
Contact Wandering Heart first, and ask to meet in the crowded night market, where you can hopefully blend in: 4

Contact Wandering Heart first, and ask to meet... at the riverfront on the outskirts of Greyfalls: 3

Contact Prince Thay directly: 1

It's nighttime and you're huddled alone in a little hollow between two trees, a ways up from the Pebble's banks, too paranoid either to start a fire or to go to sleep. You've put as much distance between you and the shadowland as possible, but you can't rule out the possibility of being assailed by ghosts still, hence your bleary-eyed vigil. The lack of a fire is to avoid detection from more human foes. Relatively speaking. You've made an enemy of nearly everyone now, after all.

You're not so cold at least. The green jade wrackstaff, laid out across your lap, doesn't seem to want to let you be uncomfortably cold or miserable, even sitting as you are in the dirt with your back against a tree trunk. The weapon's presence is tangible — not a thinking thing, but something that seems to feel, somehow. What you're getting from it at the moment is the sense of something entirely satisfied. You refused to compromise with the wicked, and fought them in order to save the innocent. It's almost pleased by this, not even understanding the concept of such things having negative consequences, let alone being troubled by those that you face now as a result. It's like being comforted by a friendly dog, if a dog were an indescribably valuable weapon made entirely from enchanted metal.

Something flutters by overhead, startling you until you recognise it as a bat. This offers little reprieve when it lands nearby, and begins to assume human shape. You shoot back up to your feet, wrackstaff in hand.

"It's me," says Silent Pause. He straightens out his robe, looking about as tired as you are in the faint light of the crescent moon. "I caught up with them. No one else saw me give him the message."

You slump back down to the ground. "Good. Thanks. Sorry. Captain Wandering Heart's going to be getting enough hard looks, now that people know about me. We don't need to add to it."

"I offered, you don't need to apologise. Are you alright? You look exhausted." Pause settles himself down across from you, legs folded beneath him, as comfortable here on the ground as he would be on a temple floor.

"So do you," you say. "I can't sleep. I can keep watch, if you need to, though."

He gives you the sort of gently disapproving look that every Immaculate monk you've ever met seems to have mastered long ago. "Aster, you need to take care of yourself."

"I'm fine," you say, not meeting his gaze.

"No, you're not. You're running yourself ragged," he says. "I remember what being newly Exalted felt like — I know you feel invincible right now, but you only have so much. If you don't rest, you'll bleed your magic dry, and your abilities won't be there when you need them. sleep."

There's something abnormally compelling about that direction, beyond the authority that a shaven head and a set of hempen robes implies to you. Now that you know what Pause really is, there's a part of you that can't help but be suspicious of this sensation, of how reasonable and rational his words always seem. You've heard of the many horrible ways an Anathema can ensnare the mind, after all. But, Pause is the only friend you definitely have left in the world, however young that friendship is. So when he commands: "Sleep. It's been a hard day, Cub. With harder to come. Find peace where you can," you listen.

You curl up on the most comfortable piece of land you can find, cradling the staff for the warmth it provides, as ridiculous as that makes you feel. "You need sleep too," you remind him.

"I do," Pause agrees. He settles his back against the same tree you'd been leaning against, closing his eyes. "I will awaken at the slightest hint of danger. One of Luna's gifts to me."

"... if you say so," you say. Then you close your eyes, and you're instantly dead to the world.

==========​

The hilltop is cold and desolate, a lonely perch overlooking an army camp on a grassy field. Here you stand, gazing down on your forces with grim satisfaction. This is a good place to make a stand, to turn things around once again the way you always have. You'll break the Tepet legions just as you have others before them.

"It's not too late to admit that this is a mistake."

You turn to face the woman beside you. Winter Jasmine is particularly striking in this moment, even beautiful — dark hair blowing in the harsh northern wind, dots of moonsilver ink running down her throat, catching the light brilliantly against her Eastern complexion. You don't let yourself forget who and what she is, though. This is a six-hundred-year-old witch, a necromancer who has crawled out from the dark places of the world. "So you keep telling me," you say, looking down at her. You stand head and shoulders over her, and you take no pains to disguise it.

"You barely escaped with your life the last time this kind of force cornered you," she reminds you, not giving an inch. "And here you are, doing this all over again. It's been seven years of this already! Find some corner of Creation out of the Realm's reach, settle there and rule for a century or two. Build something instead of destroying."

"I will not settle for a tiny piece of what is rightfully mine," you tell her. You're nearly looming over her now.

"It's not about settling," she says, exasperated. Like you're an over-eager child who doesn't know what he's gotten himself into. "It's about waiting for the right time. If you go for dangerous prey's throat without wearing it down first, you'll only be gored and trampled."

"Waiting," you scoff. "Cowering in some miserable cave, pouring over mouldering tomes while once in a great while daring to kill a Dragon-Blood or two? I will not squander my gifts as you have."

Jasmine laughs at this, cold and derisive. "Boy," she says. "You have no idea what my designs are. I have plans which may only come to fruition centuries from now. Maybe one of your successors, one wiser than you, will be fortunate enough to see it."

That makes you angry. Who is she to sneer at you, one of the Solar god-kings of old come again? You can all but call up legions with a stamp of your foot, honing men and women into the fiercest of fighters, instruments of your will, in scant weeks. None can challenge you in battle and live. You've cut down more than a dozen lesser Exalts in combat. Where is her reverence? That's what you want from her, you realise. Her awe and admiration. Not her tutelage or her unasked advice, and certainly not her scorn.

Your hand lashes out swift as lightning, striking her full across the face. Jasmine's head rocks back, and she stumbles away from you under the blow. She stares at you as though dumbstruck, as though she hadn't even considered there might be consequences to laughing in your face. "How dare—"​

You cut her off, voice full of the fury she's earned so well. "How dare I? How dare you! Learn some respect, witch, and I won't need to hurt you again." Does she think you enjoy her making you do this?

She stares at you for a split second further, before you can actually see the animal rage fill her up all at once. She looks at you like she wants to tear you apart, like she wants to sink fangs into your body, pump you full of poison, and then drink what's left. Instead, she heaves in a deep, controlled breath. As she exhales, her eyes flash silver, the same colour as the Caste Mark flaring on her brow. The full glory of her anima pours off of her as she spreads her arms wide, inky-purple laced with silvery spiderweb, strewn with the bones of dead prey. Her many-limbed shadow looms across it all, impossibly large and menacing. She speaks, and her voice echoes with grim portent as you feel her gaze pierce deep inside of you, her eyes a mirror reflecting your deepest flaws and weaknesses, her words seizing them and twisting them back against you:

"Your vainglory will be your downfall," she says. "When next you enter battle, you will be faced with a deadly foe, and in your arrogance will be blind to the threat they pose. They will strike you down. The Realm will scatter your followers to the winds and hunt them down at their leisure. All you have tried to build will crumble, your only legacy a trail of corpses and your name, evoked as a monster to frighten children. Jochim the Anathema. And as you die, may you remember that I offered you a hand, and you spat in it. You may avert this doom only by learning true humility. By recognising your limits, and acting upon them." Winter Jasmine smiles then, slow and mocking, nearly a snarl. "Can you manage that much in less than a fortnight, little king?"

And then she's a raven wheeling up and away from you, still shrouded in Celestial light. Leaving you alone on your cold hill with your great army below and her words echoing in your head.

==========​

You wake from the dream to find yourself back in your little hollow, the seated form of Silent Pause assuring you that you are, in fact, safely half a world and nearly two centuries removed from that scene on the hill you just witnessed. You don't immediately get up, or say anything. Being told that the power you have once belonged to the likes of Jochim the Anathema is a very different matter from somehow sharing a dead man's memories from so long ago. It had all been too real to just be a bad dream, too — some of your own memories are less vivid than that had been. You felt the cold of the wind, the impact of your — of his fist as it struck Jasmine's face.

At this last thought, you can't help but recall something she said after you'd made clear your intentions to fight her, back in the shadowland: "You always do this! You hurt me, and then you act like I'm the one in the wrong!"

You're so preoccupied by these thoughts, you don't even think to ask how Pause intends to get you back to the city in time for your meeting with Wandering Heart, until you're both awake and walking down to the river, and he casually tells you.

"I should be able to cross the distance in that timespan. My river dolphin shape is quite fast, even with someone hanging off of me. And it might be easier to remain concealed that way, although I will need to take us under from time to time with little notice."

"Won't I freeze?" you ask, considering spending that long in the water. The sun hasn't risen yet, and this close to the Frozen Wood, the Pebble is still cold as spring meltwater.

Pause glances down at the wrackstaff you're still holding. "That's Verdance, isn't it?"

You frown. "Verdance?"

"A famous weapon. I had heard that one of the monks carried it into the shadowland with her; it protects the wielder from the natural elements."

"It... did stop me from feeling the cold, even back in the Wood," you admit. It feels right, you suppose, that such a weapon should have a name. Something else occurs to you all at once, something far less important, but still, you ask: "You... ate a dolphin, then? For its shape?"

Pause blinks, then laughs. "No, actually. That shape, I earned quite bloodlessly. It came from a young moon-touched I aided... it must be years ago, now. Ask me about that another time — it's a good story, but we need to get underway."

It's a very strange feeling, holding onto a dolphin's dorsal fin with one hand, Verdance with the other. Pause sets a startlingly fast pace, making use of super-human... or, rather, super-dolphin speed and endurance. You're hauled through the water behind him like a piece of flotsam, travelling at least as fast as the boats had managed. It helps that he's going downstream at first, but it's still a stark reminder of how many tools that Lunar Anathema have at their disposal when it comes to travel and evasion. It's impressive that Wyld Hunts find them as often as they do — you have quite a bit less going for you in this department. A troubling prospect, but...

You're not really expecting to walk away from this in the end, are you? You just want to do what you can before your luck runs out. You don't want to die, but surviving past this crisis would be... what would you even do? Better not to even think about it.

==========​

Drying your clothes off while hiding in the countryside outside Greyfalls wasn't fun, Verdance or not. Getting back into the city, however, is less fun still.

Security has plainly increased in your absence, presumably in response to the Lunars' presence... and to yours. There won't be any Jewel to talk you past the gates this time — even from a distance, you can see that the same one you originally came in through is now manned by at least five guards, as well as a Dragon-Blood, conspicuous with his bright green hair and skin, plainly in charge.

You very quickly decide that you'll need to wait for dark, and go up a wall. Your first concern — cresting it and finding someone there to catch you — is covered by Pause, who promises to discreetly draw attention elsewhere for you. Moon Mad or not, you're increasingly glad you took the time to befriend the Anathema monk. He's extremely handy to have around.

The second concern is Verdance. You have no idea what you're going to do with this incredibly conspicuous weapon when you'll need both hands to make the climb. Before you can even voice the concern, though, it simply vanishes from your hand in a small burst of golden light, startling yourself. You can still feel its connection to you, it's not really gone, just... somewhere else. You know instinctively that you could pull it back if you needed it. Anathema magic is very strange.

The wall is both tall and sheer — no ordinary human should have been able to scale it without tools in broad daylight, let alone in the middle of the night. You find a way, though, the same as you found a way to leap between tree branches, or to run along a clothesline as though it were a broad avenue. You ascend a series of barely-protruding bricks like a ladder, making your way up the fortification as quietly as you can manage.

By the time you get to the top of the wall, mercifully darkened and deserted, you're breathing a little hard. It's nothing so bad that you can't swiftly make the descent down to the clay-tiled rooftops below, however. On the streets below you, patrols are increased to such a degree that even taking the high route as you are, you're forced to take lengthy detours to avoid detection. This city where you've spent months of your life feels utterly transformed now. There's a tension in the night air, and even the Giant, despite being frozen in place with a waterfall coming from its stone mouth, seems to be glaring at you a little more than usual. You don't belong here anymore.

It's a relief to see that the night market is at least open as per usual. The populace must have noticed the increased security, but clearly the satrap doesn't want to cause a panic, or disrupt commerce by shutting it down, or warning the public at large of a probable Anathema attack. It will get out eventually, of course. Such things always do. For now, the place is still thronged with merchants and buyers, the scent of good food thick in the air. You ignore the gnawing hunger in your stomach and instead make your way to the meeting place you requested.

It's a quiet, out of the way corner of the market, a couple broken stalls crammed into a forgotten nook. Still in plain sight, but not so close to everyone that you'll be immediately overhead over the sounds of the crowd. And here, tall and pale and blond as ever beneath a hood, is Captain Wandering Heart, looking characteristically stoic, if a little out of place. Unfortunately, that's not all. A figure lurks on the rooftops above him, darkly clad, trying its best to blend in, plainly watching the captain. He doesn't seem aware of them, and you don't think either have spotted you yet.

Has he been followed? Is this the satrap keeping an eye on him? The Lunars? Yet another group you haven't even thought of yet? Panic claws at your chest.

Article:
What do you do?

[ ] Confront the watcher
[ ] Get the drop on the watcher
[ ] Greet Wandering Heart, and try to warn him discreetly
 
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No matter what we do in this situation, if he is already suspected, Wandering Heart is screwed. If this turns into a fight, the watcher disappears, or we do greet him discreetly, it's all evidence that he was indeed meeting with the anathema.

We don't have the option to preserve his cover due to past character choices, so we should try to mitigate this as much as possible. Maybe we should openly confront the watcher, turning it into an open fight in which he can visibly side against us.
 
[x] Confront the watcher

We haven't yet met a problem we won't make better and/or worse by directly challenging head-on!
 
[X] Get the drop on the watcher

I'm not sure we have the social skills to confront the watcher or to warn Wandering Heart without letting the Watcher know that something is up. Knocking out the watcher before they see anything may be our best course of action.
 
[X] Confront the watcher

I'm fascinated by what this sequence says about Winter. It sounds like Joachim never really let himself fall in love with her, and it does sound like he never would have accepted anything close to equality in the relationship- I'm on her side for that incident, even or especially from his perspective.

On the other hand, the previous encounter I was absolutely against her: Aster called her out hard, and correctly, for being the lurking evil that makes the mortals believe the dragonblood are telling the truth.

And this makes me want to see her again, because I don't think that she understood Astra is not Joachim until that moment. And I think Astra should tell her of the dream, and apologize- but since vainglorious is about the last thing Astra is, there is room for reconciliation.

If we can add our dragonblood lover to our group too, that would be awesome. I liked her, and I respect how she tried to do the right thing in each moment.
 
Eh, yolo

[X] Confront the watcher

Hey, maybe they are a friend
Lol, no

About the dream
Well
My honest opinion is
Fuck Joachim and fuck Jasmine
He caught a bad case of Solarity and she's still essentially a very long-lived terrorist

Like, I understand that the Realm isn't a really peachy place for them, but they all spent a few hundred years attacking bordering satrapies instead of the empire itself, trying to cover up the fact that they just weren't strong enough to defeat it with some cryptic bullshit about century-long plans
Things started changing only when the empress disappeared and none of them can even take credit for it, so now they opportunistically nib at the borders and pretend that "After a thousand years, my plans have finally come to fruition!"

Yeah, no, you got lucky.
 
I mean, sure, but most of history is luck. People get lucky with thier parents, or get lucky with money, or just get lucky in thier fights- I'm a big believer in the idea that there's such a thing as being good *enough* to get big, but past that level who gets big is just luck.

So if they've got a plan that can go into motion now, cool, at least someone has a plan, and getting Jasmine to transition from undermining the dragonbloods to knitting together an independent nation in the wake of thier ongoing withdrawal is both possible and good.

Plus I'm not sure how many non-monstrous allies are available, so I'm not willing to write her and her crew off yet. There are bigger threats.
 
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[X] Confront the watcher

I'm fascinated by what this sequence says about Winter. It sounds like Joachim never really let himself fall in love with her, and it does sound like he never would have accepted anything close to equality in the relationship- I'm on her side for that incident, even or especially from his perspective.

On the other hand, the previous encounter I was absolutely against her: Aster called her out hard, and correctly, for being the lurking evil that makes the mortals believe the dragonblood are telling the truth.

And this makes me want to see her again, because I don't think that she understood Astra is not Joachim until that moment. And I think Astra should tell her of the dream, and apologize- but since vainglorious is about the last thing Astra is, there is room for reconciliation.

If we can add our dragonblood lover to our group too, that would be awesome. I liked her, and I respect how she tried to do the right thing in each moment.
The piece you're currently missing with what, exactly, Jasmine was projecting onto Aster is Cal. You know that he and Jasmine were in love and did have a romantic relationship, unlike her and Jochim, but you don't know what went wrong to make it end as badly as it did.

Like, I understand that the Realm isn't a really peachy place for them, but they all spent a few hundred years attacking bordering satrapies instead of the empire itself, trying to cover up the fact that they just weren't strong enough to defeat it with some cryptic bullshit about century-long plans
Things started changing only when the empress disappeared and none of them can even take credit for it, so now they opportunistically nib at the borders and pretend that "After a thousand years, my plans have finally come to fruition!"
So, the way the Silver Pact has been presented in 3e gives a much stronger impression that they've been an active, constant thorn in the Realm's side for its entire history. A great deal of the wonders the Dragon-Blooded inherited from the Shogunate were lost to Lunar theft or sabotage, and that thousand year plan has seen the Scarlet Empire diminish over time from an uncontested hyper power to "merely" Creation's only superpower. The things they do -- assassination, political and physical sabotage, turning local gods and spirits against the Immaculates, slowly exhausting the Realm's war machine with countless minor battles and instigated rebellions where they never need to win so much as make the Realm bleed for its inevitable victory -- could be called terrorism, but as far as the Pact is concerned, they are at war with a bitter foe that has them hunted down like animals no matter what they do, so all is fair. Lunar dominions are much more prevalent throughout the Threshold than was presented in prior editions, as stable, long term nations rather than how much in flux 2e's Thousand Streams River experiments were. In a real sense, they had a very direct hand in the status quo of the setting and where the Realm's current borders end.

Although there's not been long enough for a true consensus to have been drawn, the strongest reaction from the Pact's elders about what to do with the Empress's disappearance is to caution the younger Lunars to calm down and stay the course rather than jumping the gun and overextending at the first lucky break. In the mind of people like Raksi or Gold Leaf Liseli, victory is an inevitably in the long run and if anything the Solars showing up in real numbers all of a sudden and throwing a wrench into everyone's gears left and right is a considerable concern, even if their presence takes some pressure off newly Exalted Lunars. This is part of what Pause meant when he said that "the Queen of Fangs will not be pleased" with Jasmine over what she's doing here.
 
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[X] Get the drop on the watcher

I like Verdance's temperament. It's good to know that someone, somewhere, loves Aster unconditionally.

"No, you're not. You're running yourself ragged," he says. "I remember what being newly Exalted felt like — I know you feel invincible right now, but you only have so much. If you don't rest, you'll bleed your magic dry, and your abilities won't be there when you need them. sleep."
Pause, that's not why she isn't sleeping. :(

That vision was really great! It's obvious that Winter Jasmine has... problems, but that isn't to discount how much of a dickhead Joachim was. Getting a bit of his perspective was neat, and past life visions via dreams works really well. I think you hit this section out of the park.

LOST PAUSE CAN TURN INTO A CUTE DOPLHIN. O YEAH!

I love the image of big dumb Giant glaring with stern architectural disapproval. Poor Aster.
 
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