System Test (A Warhammer 40K AU Quest)

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A new system is seeking to test itself and improve... Within the Underhive of one Hive cities among many, to improve itself and perhaps also make one insignificant speck of human life something much more.
1. Set Up

Z488411

Scatterbrained
Location
Europa
System Test



She was dead. Nothing to do, nowhere to run, just dead.

Sure, she'd tried to get away from the psyker before he blew but she wasn't stupid, she wasn't far enough. That kind of thing happens, crazy psykers and the things they summon, all sorts of mutants and whatever weird creatures the hive made up. She dealt with it, always had, the mutants were fine most of the time, whatever the assholes up there liked to say there are worse things than mutants. Like Spirers. Or psykers, crazy gangers, whatever those cyborgs were up to, monsters, cave ins… where was she?

Like that cave in. That made sure she wouldn't make it anyway in time because nothing that glows bright enough to make your eyelids not matter is ever gonna feel good and the fire was spreading, while those horror things took shape around it, because clearly their life wasn't bad enough already.

Maybe she shouldn't blame him, little boy getting dragged off because his mom didn't pay. The gangers' scream were still echoing in her ears. Wasn't even sure they'd stopped, she could still make them out on the ground through the fire. Or maybe it was the boy. Maybe she should have done something. Better not to get involved, that was the rule, but..

If she was going to die anyway, that would at least have been a better way to go.

She could feel the heat now, the way the fire was pulsating like his heartbeat. Like some messed up living thing with bodies dancing in it running outward and screaming in her head. Pain running up her limbs. Fire burning through hear mind, her eyes, everything.

It wasn't there yet, but it was, everywhere, pouring out.

Everything went white.

And Darkness closed in on her.


Ping!


Welcome!
Your home universe, environment, and person has been chosen to participate in the beta test of this system!
System initialisation in progress.
.
.

.



There wasn't any pain, no burns or torn flesh, just that screen and the kind of happy music you'd probably hear in the upper levels, as if everything was just fine. As if she wasn't supposed to be dead.




.
.
.
Initialisation complete!

As the first Testing candidate, please select your initialisation boon:


[x] Mind Adept
+5 Mind Arts – The ability to alter one's own mind or the minds of others or use one's mind to take control of physical objects. Can be used to resist psychic influences raise the LOG and CRE attribute caps
+1 Scrying – The ability to perceive the presence in ways your normal senses cannot (and also ways they can), anything you can imagine at potentially any distance, can potentially raise the PER Attribute cap
+1 Projection – The ability to Project Illusions, barriers, perhaps even concepts into reality

[x] Evoker
+5 Shaping – The control, shaping and reshaping of unliving physical matter (solids, liquids, and gases)
+2 Energy manipulation – The control and emission of various forms of energy (for example sound, electricity, fire, or light)

[x] Sympath
+5 Sympathetic – The ability to infuse the properties of one thing into another, physical or otherwise
+1 Shaping – The control, shaping and reshaping of unliving physical matter (solids, liquids, and gases)
+1 Scrying – The ability to perceive the presence in ways your normal senses cannot (and also ways they can), anything you can imagine at potentially any distance, can potentially raise the PER Attribute cap

[x] Blood Ritualist
+5 Blood Arts – Used to manipulate the body and soul, your own and that of others. Has many uses, most of the initial ones are often seen as distasteful
+1 Scrying – The ability to perceive the presence in ways your normal senses cannot (and also ways they can), anything you can imagine at potentially any distance, can potentially raise the PER Attribute cap
+1 Sympathetic – The ability to infuse the properties of one thing into another, physical or otherwise


[x] Wait. What in the fracking Emperor's cursed name is that supposed to mean? Try to wipe the screens away and get out of there.


Name:
[x] Write in

Gender:
Female

Age:

[x] 13

+ within or below recruitment age for all factions and positions
+- not within recruitment age for imperial guard
+- easier to overlook
+- time to grow up and grow into powers
- Lower stat and skill points
- not taken as seriously

[x] 18
+ more stat and skill points
+ easier to join some factions and be taken seriously
+- Prime imperial guard recruitment age, may join imperial guard at will with no or low detected crimes and at medium risk for moderate detected crimes
- some other recruitment opportunities lost

[x] 23
+ even more stat and skill points
+ may join imperial guard at will with no detected crimes, with low risk for low detected crimes
+ more materials goods owned and contacts
- More difficult to join some factions, impossible (or nigh impossible) to join others
- more recruitment opportunities lost



As the first Test candidate you have also been granted one of the following optional additions:


[x] Minor Mutation
+ some extra stat or resistance points
- some people may disapprove, must be hidden in upper levels

[x] Major Mutation
+ more extra stat points, resistance points and/or feats
- cannot easily be hidden, very problematic in the upper hive

[x] Null
+ adds the [null] skill, which increasingly improves your ability to combat, disrupt, and block psychic powers
- cannot awaken psychic abilities
- disadvantage to social skills

[x] None



AN: a psychic awakening can be bought with Exp or triggered during the story
The skills in the initialisation boon are not considered psychic powers. Feel free to add any backstory you like to the character and I will try to take it into consideration. Anyway, I am testing a system! It will be buggy but I hope it will also be fun. And yes, AU and some noncanon elements will probably turn up.

[x] Yes female Space Marines
[x] No female Space Marines



Edit: Yes I know this is confusing. It will be cleared up in Post 2.
 
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Character Sheet
Subject: Angelika
Species: Human
Age: 13

Attributes:
STR:
-1/10
SPD: 0/10
PRE: 0/10
PER: 1/10
LOG: 6/10
CRE: 1/10

Stamina: [O] [O] [O] [O] [O] [O]

Conditions:

none

Resistances:
Poison: 5
Radiation: 2

EXP: 0
Skills:

Athletics (STR):
0/4
Brute Force: 0/0
Climbing: 0/0
Swimming: 0/0

Close Quarters Combat(STR/SPD): 1/4
Unarmed: 0/1
Bladed: 0/1
Heft: 0/1
Polearm: 0/1
Shield: 0/1

Crafting(PRE): 0/5
Chemical: 0/0
Cloth: 0/0
Cooking: 0/0
Gardening: 0/0
Metalworking: 0/0
Micro: 0/0
Woodworking: 0/0

Driving(PER): 0/6
Riding: 0/0
Sailing: 0/0
Driving: 0/0
Piloting: 0/0
Voidcraft: 0/0

Infiltration(SPD/PRE): 3/5
Stealth: 0/3
Sleight of hand: 0/3
Acrobatics: 0/3
Burglary: 0/3

Insight(PER): 0/6
Cultural: 0/0
Persons: 0/0
Animals: 0/0
investigation: 0/0

Performance(CRE): 1/6
Oratory: 0/1
Physical: 0/1
Drawing: 0/1
Sculpting: 0/1
Deception: 1/1

Ranged Combat(PRE): 0/5
Bow: 0/0
Pistol: 0/0
Rifle: 0/0
Sniping: 0/0
Thrown: 0/0

Science(LOG): 0/11
Biology: 0/0
Chemistry: 0/0
Cogitators: 0/0
Mathematics: 0/0
Physics: 0/0
Psychology: 0/0

Technology(LOG): 7/11
Engineering: 0/7
Manipulation: 0/7
Understanding: 0/7

Sympathetic (CRE): 5/6
Control: 2/5
Physical: 2/5
Metaphorical: 1/5

Shaping (CRE): 1/6
Solid: 1/1
Liquid: 0/1
Gaseous: 0/1

Scrying (PER): 2/6
Linkage: 0/2
Spectrum: 2/2
Projection: 0/2

Mind Arts(LOG/CRE): 1/6
Mindscape: 0/1
Telekinesis: 0/1
Telepathy: 0/1

Null(LOG): 1/11
Disruption: 0/1
Suppression: 0/1
Twisting: 0/1
Control: 0/1
Underhive Denizen:
Your continued exposure, slow mutation, and evolution have granted you +5 Poison resistance and +2 Radiation resistance
?
 
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System Notes
System Notes:


General:

A skill check is rolled as d20+Attribute+Skill+Subskill, against a Par number.


Greater Critical Failure:
rolled more than 25 below par
There is no conceivable chance of success, is applicable severe penalties have been incurred, a retry is not possible.

Critical Failure:
Rolled more than 10 below par
No progress has been made, a penalty will likely be incurred, depending on the situation

Failure:
rolled more than 5 below par
No progress has been made, may incur a penalty in combat

Bare Failure
Rolled up to 5 below par
A bare failure will not complete the task, no penalties will be incurred, some progress has been made in a noncombat roll

Bare Success:
Rolled above par
A bare success will complete the task potentially with some drawbacks but will only confer minor benefits in combat

Full Success:
Rolled more than 5 above par
Will complete the task well and inflicts conditions in combat

Critical Success:
Rolled more than 10 above par
Overshoots a mere success, inflicts severe conditions in combat

Greater Critical Success:
Rolled more than 25 above par
Overwhelming success, overshoots to the point of achieving something entirely different or even ending a fight in a single attack


Carrying capacity:
The Subject is able to easily wield a weapon of carrying capacity/10 with one hand
The Subject is easily able to wield a weapon of carrying capacity/5 with two hands
The Subject may carry their carrying capacity in weird without being encumbered
The Subject may carry four times their carrying capacity at SPD-5



Combat:


Combat is initiated by determining initiative, All participants roll d20+SPD+PER, this determines the turn order.
The standard number of actions per turn is two. The number of actions per turn is determined by the participant with the medianSPD+PER. This does mean a Participant who is too slow may only receive one or no action in a particular turn.

Changing position, changing equipment, and making an attack costs an action.

A melee attack is Carried out as a roll of d20+Attribute+Skill+Subskill+Weapon+Stamina against the Target's Attribute+Skill+Subskill+Armor+Resistances+Cover+10+Stamina

A ranged attack is carried out as a roll of d20+PRE+Skill+Subskill+Weapon+Stamina against the Target's SPD+PER+Cover+Armor+10+Stamina

Stamina Points can be used as either one or two points and give a +5 bonus for an action. They are then spent for an encounter. They are used after a roll is made.

Conditions are inflicted by successful attacks, can lock stamina points, and will inflict detrimental effects. If all stamina points are locked, the encounter is lost and the Opponent will do as they please.

Melee Cover is determined as a flat bonus.

Ranged Cover is determined as:
A little cover Cover: Attribute score +5
Half Cover: Attribute+10
3/4 Cover: Attribute+15

Resistances also reflect a par required for environmental hazards.


Attributes:
STR
Strength
The strength attribute determines the subject's Carrying Capacity, which equals (1+(STR/10))^2 x10 kg
Conditions inflicted by Melee attacks are influenced by STR.

SPD
Speed
The speed attribute determines the Subject's movement speed per turn, which equals (SPD+10)x3
If the Subject's Speed + Perception roll is higher than their opponent's, the subject will act first.
If the Subject's Speed + Perception is higher than the opponent's by 20 or more, the Subject will be able to double their action count as compared to their opponent by every 20 Points. Fractions will be applied as is relevant.

PRE
Precision
If the Precision Attribute is higher than the Skill level or at the Skill level of a physical Skill, a Full Success requires 3 Points above Par and a Critical Success 8 Points above Par, a greater Critical Success requires 20 points above Par.
Conditions inflicted by ranged attacks are influenced by Precision

PER
Perception
If the Subject's Speed + Perception roll is higher than the opponent, the subject will act first.
If the Subject's Speed + Perception is higher than the opponent's by 20 or more, the Subject will be able to double their action count as compared to their opponent by every 20 Points. Fractions will be applied as is relevant.
Perceiving things the Subject might otherwise miss may yield early warnings or bonuses.

LOG
Logic
If the Subject's Logic Attribute is higher than the previous skill or Attribute level by 5 or more, the level up cost is reduced to a third
If the Subject's Logic Attribute is higher than the previous skill or Attribute level, the cost to level up is reduced to one half to two thirds

CRE
Creativity
Every three points of creativity grant an extra feat or feat upgrade. Creativity Feats apply across skills.
 
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more reserve, just in case


feel free to post!

Even just to critique this thing.
 
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Two questions, would this system make using/training psychic power safer, and can we combine the psychic abilities with the skills unique to this system?

If the answer is "play and find out" that's fine.
 
Two questions, would this system make using/training psychic power safer, and can we combine the psychic abilities with the skills unique to this system?

If the answer is "play and find out" that's fine.
Potentially yes, and definitely yes. If you invest in the right options, it makes it safer (see Mind Adept).
 
[x] Yes female Space Marines
[x] Angelika
[x] Minor Mutation
[x] 13
[x] Sympath
 
[x] No female Space Marines
[x] Angelika
[x] None
[x] 13
[x] Mind Adept

I feel like sister of battle is there if you are looking for a female elite, more so with the newest version. Also mutation is a good way to get negative attention
 
[x] No female Space Marines
[x] Angelika
[x] None
[x] 13
[x] Mind Adept

I feel like sister of battle is there if you are looking for a female elite, more so with the newest version. Also mutation is a good way to get negative attention
Using the Null, there is also the Sister of Silence.
Mutation does indeed get negative attention and makes sure that it gets much harder/impossible to get into some organisations. None is a choice for a reason.
 
Can we grab the skills not chosen later on?

Can psykers detect the usage of the skills?
Yes, but it won't be as easy. You need to figure out how they're done or get them from other system boons/rewards.

No, save detecting weird patterns with telepathy. Which is to say not if they're not trying and even then they won't know what it is only that it's strange. Mind arts or Projection can reduce this chance to zero as well.
 
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Mind Arts – The ability to alter one's own mind or the minds of others or use one's mind to take control of physical objects. Can be used to resist psychic influences raise the LOG and CRE attribute caps
Scrying – The ability to perceive the presence in ways your normal senses cannot (and also ways they can), anything you can imagine at potentially any distance, can potentially raise the PER Attribute cap
Projection – The ability to Project Illusions, barriers, perhaps even concepts into reality
Shaping – The control, shaping and reshaping of unliving physical matter (solids, liquids, and gases)
Energy manipulation – The control and emission of various forms of energy (for example sound, electricity, fire, or light)
Sympathetic – The ability to infuse the properties of one thing into another, physical or otherwise
Blood Arts – Used to manipulate the body and soul, your own and that of others. Has many uses, most of the initial ones are often seen as distasteful

The unique skills we can choose from (3 of the 4 choices pick 3 of the above and 1 picks 2)
 
Mind Arts – The ability to alter one's own mind or the minds of others or use one's mind to take control of physical objects. Can be used to resist psychic influences raise the LOG and CRE attribute caps
Scrying – The ability to perceive the presence in ways your normal senses cannot (and also ways they can), anything you can imagine at potentially any distance, can potentially raise the PER Attribute cap
Projection – The ability to Project Illusions, barriers, perhaps even concepts into reality
Shaping – The control, shaping and reshaping of unliving physical matter (solids, liquids, and gases)
Energy manipulation – The control and emission of various forms of energy (for example sound, electricity, fire, or light)
Sympathetic – The ability to infuse the properties of one thing into another, physical or otherwise
Blood Arts – Used to manipulate the body and soul, your own and that of others. Has many uses, most of the initial ones are often seen as distasteful

The unique skills we can choose from (3 of the 4 choices pick 3 of the above and 1 picks 2)
There are a few more undiscovered as well. I'm sure you will find all of them eventually.
 
From my extremely limited knowledge of Warhammer 40K mutation worked out Sanguinius
 
From my extremely limited knowledge of Warhammer 40K mutation worked out Sanguinius

There are a few very specific kinds of mutants that are tolerated or considered useful, but the vast majority is not. This isn't referring to those mutations that are considered useful.
 
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[x] No female Space Marines
[x] Sybil
[x] Major Mutation
[x] 13
[x] Mind Adept
I Need A Evil Mind controlling Psyker Quest In My LIFE.
 
[x] Yes female Space Marines
[x] Angelika
[x] Null
[x] 13
[x] Sympath
 
Wow Guys we Dont have To be Evil Just Choose Mind Adept And Everything will Be Better. Come on Guys trust Me on This Dont You Guys want To be the Next Slaanesh. If So Vote for Mind Adept. Or We could use The mind Rape Powers for Good But thats Less Fun. 99 percent Of Quests on this Forum are All Good people. Guys dont you want to Be A Villain And just Let Loose. If So Then Choose Mind Adept The COOL Choice :cool2:
 
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