The Spirit of Civilization

Vote is closed.
Adhoc vote count started by notbirdofprey on Jul 3, 2020 at 1:13 PM, finished with 29 posts and 13 votes.

  • [X] Plan Stock Up
    - [X] Policy: Seek Knowledge
    - [X] Expand Fields: +1 Food, -1 Building, Easy x2
    - [X] Build New Tents: -1 Materials, +1 Building, Easy x2
    - [X] Gather Supplies: +1 Materials x2
    [X] Plan Seeking Knowledge
    -[X] Policy: Seek Knowledge
    -[X] Expand Fields: +1 Food, -1 Building, Easy
    -[X] Gather Supplies: +1 Materials
    -[X] Pursue an Idea (Stronger Tools): -1 Materials, -1 Crafting, + 1 Knowledge, ??, Hard x2
    -[X] Craft More Tools: -1 Materials, +1 Crafting, Easy,
    -[X] Tell Stories: +1 Culture, Medium
 
Turn 1 Year 5
Calling had not wasted any time, the flint and bone tools they normally used were no good for carving the greenstone, and so they would need better tools. He went to the elders and asked for their aid, and at first it was granted. Calling led many in scouring the ground for different sorts of stone, even stealing some from Stone Spitters. None proved successful, breaking as easily as regular flint against the greenstone.
Calling stared at the greenstone pieces which had so entranced and frustrated him for five years now. It was dark in his tent, but he could still find every chip and curve of their surface as though it was as bright as day. There were four pieces, more than anyone else had. All the pieces his friends had gotten had long been traded amongst the People for pretty things like the hide of a white deer or a flat shiny rock. Only he had wanted to keep them, to understand how they were so hard, and to find things that were harder. He glanced up as Sena pulled the tent flap aside.

"How goes it?' he asked her. "Well enough, the fights have halted for now. I have had to bash some heads, but it has worked out. And how goes it for you?"
Calling frowned. "There are no good stones here. There must be some further away, these had to come from somewhere and there may be other ones, but the elders will not allow any to come with me. If I must go alone-"
He stopped speaking suddenly as they heard shouting and then screaming. Opening the tent, they grabbed their spears and rushed outside. One of Sena's people was thrashing about, his body horrifically transformed. An arm had burst from his chest, tearing his skin. In its skeletal grip was his heart, still beating. His eyes had melted shut, but new ones had appeared all along his back. And he was screaming and waving his arms, lashing out with spear and fist.

It took three men working together to bring him down. No one else had been killed, but many had been injured. And now there was spite and fury amongst them as the People argued. Some said that this was the wrath of the spirits for bringing in outsiders, some said this was the first blow of the mountain demons, some said it was bad luck like getting attacked by a bear – after all, normally the worst that happened was your hair changed color. Regardless, something needed to be done. The debate was long and fierce, but in the end it was decided…

[] [Pit] that this was simple bad fortune.
[] [Pit] that this was a sign from the spirits, and someone must be appointed to hear them (-1 stability, +1 Culture Cap, +2 Culture).
[] [Pit] that this was proof that the pit was dangerous and must be avoided (-1 stability, Value upgraded).
[] [Pit] that this was proof of the dangers of bringing in outsiders (-1 stability, ??).

The debate was not done for a day when Calling left, frustrated with the elders. He had decided to seek out the Great Running Water that cut through the forest, reasoning that the green stone came from near the mountains and the Great Running Water did too. For some months he was gone, and then he returned, eyes alight, and in a sack of skin he carried three types of stone that none had ever seen. One was pure white and almost as hard as greenstone, but it was far easier to shape – if you hit it at the right angle, pieces broke off. The second type was also white, but it was really too soft to be any good. You could practically powder it with your bare hands. The third type was the strangest. Calling had been digging through some dirt along the river, trying to pry up a large piece of whitestone, and had flung several chunks of a thick, heavy patch of dirt by where he then made his fire. He had later noticed the dirt had turned to stone. Some further experimentation revealed that this dirtstone could be made to hold a shape and then put into the fire, where it would harden.

Calling wanted to at least establish a camp where the whitestone and dirtstone was, or possibly a proper settlement. While he agreed to defer on that, it raised the subject. How would such a distant camp be run?

In the discussion, the powers of the council of elders were formalized, at least to some extent. For now, the People would be led by the seven eldest members of the tribe, although many looked to Calling and Sena as well. There would perhaps be an opportunity to change how they were led at some point in the future.

Meanwhile, the more mundane business of the tribe continued well enough. Rocks were gathered and stocked for use in tools, the eastern fields nearly doubled in size, the stalks of grain growing ever taller, while in the western fields, efforts to do the same suffered under the depredations of trampling stonespitters and hungry birds. A few of the newly built tents nearly collapsed, but enough were built or repaired to keep shelter for all in the tribe.
Calling experimented with dirtstone, shaping larger and larger pieces, making it into pots to store grain and meat, which helped keep many insects out of the food, letting it last longer. Having found something adequate for shaping the greenstone, even if he only had a few pieces of it, this was his focus for now.

Provinces (1): Pitside
Settlements (1): Pitside

Food (3): 3
Building (1): 2
Crafting (1):1
Materials (1): 1
Luxuries (1): 1

Diplomacy (0): 0
Martial (1): 1
Culture (1): 1
Knowledge (0): 0

Legitimacy: 2
Stability: 4
Power: 3
Wealth (0): 0
Independence: 2
Hierarchy: 0
Prestige: 0

Early Ancient Tribal Council
Max Independence: 10
Min Independence: 2
Admin Strain Free Provinces: 2
Admin Strain Free Settlements: 2
Admin Penalties: Decrease Player Action Cap by 1 Major Action
Government Player Action Cap: 2 Major Actions + 1 Moderate Action
Ruler Actions: 1 Moderate Action
Government Province Actions: 1 Moderate Action
Passive Policies: 1 per Province
Subordinates: 1
Special: N/A

Early Ancient Informal Barter Economy
Temp Econ Damage: Event, 0
Wealth Generation: 0
Passive Policies: 0
Additional Actions: None
Special: N/A

Diplomacy
N/A

Subordinates
N/A

Values & Legacies
Incautious Curiosity: There are always some who prefer to find what something does by sticking it in their mouths. Such courage can be laudable. Potentially dangerous, but laudable. Pros: Increased chance of successful innovation. Cons: increased risk from successful innovation.
Megaprojects
N/A

Factions
N/A
N/A


Technologies
Agriculture
Hunting
Ambush Hunting
Prey Driving
Perseverance Hunting
Gathering
Fire
Materials
Bone
Stone
Wood
Clay
Tools
Spears
Axes
Knives
Scrapers
Digging Sticks
Sickles
Slings
Pottery
Numbers
Diplomacy
Gifts
Negotiations
Trade
Leadership
Elders
Arts
Vocal Storytelling
Economy
Bargaining
Religion
Spirits
Weapons
Spears
Slings
Thrown Spears
Axes
Knives
Clubs
Natural Phenomena
Magical Vapors
Creatures
Stonespitters

Trade and Goods

Wood
Hides
Bones
Stone
Flint
Meat
Grain
Berries
Greenstone
Whitestone
Powderstone (chalk)
Dirtstone (clay)
 
[X] [Pit] that this was a sign from the spirits, and someone must be appointed to hear them (-1 stability, +1 Culture Cap, +2 Culture).

Priesthood it is.
 
[] [Pit] that this was simple bad fortune.
The nothing happens option.
[] [Pit] that this was a sign from the spirits, and someone must be appointed to hear them (-1 stability, +1 Culture Cap, +2 Culture).
Sets the foundation of the priesthood, which could be posative or not.
[] [Pit] that this was proof that the pit was dangerous and must be avoided (-1 stability, Value upgraded).
Seems like this option decreases risk, though likely reducing the trait bonus in exchange
[] [Pit] that this was proof of the dangers of bringing in outsiders (-1 stability, ??).
This seems to set the course of becoming xenophobic, which leaves me especially leery about this one.
[X] [Pit] that this was simple bad fortune.
With the importance of context in these types of quests, I am leery of using this event to found the priesthood, and the mystery box looks like something that may be more trouble than it is worth, so I am going for the boring option for now.
 
[X] [Pit] that this was a sign from the spirits, and someone must be appointed to hear them (-1 stability, +1 Culture Cap, +2 Culture).

Yeah, we can afford the hit to stability, and dedicated researchers are too good to pass up.

Edit: nevermind, found it.
 
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[X] [Pit] that this was a sign from the spirits, and someone must be appointed to hear them (-1 stability, +1 Culture Cap, +2 Culture).

What if the spirits do exist? I would make sense, to hear what they have to say.
 
The whitestone is a made-up material which is just slightly tougher stone. There isn't enough of it to have a mechanics effect yet.

Same with the greenstone. Neither is really a new technology.
 
[X] [Pit] that this was a sign from the spirits, and someone must be appointed to hear them (-1 stability, +1 Culture Cap, +2 Culture).
 
[X] [Pit] that this was a sign from the spirits, and someone must be appointed to hear them (-1 stability, +1 Culture Cap, +2 Culture).

What if the spirits do exist? I would make sense, to hear what they have to say.
Even if they don't exist, magic mutagenic gas is definitely real, so putting some people up to figuring that out is important. Like, are we sitting atop a pit of magical Terrigen Mist? Is our civ going to become the freaking X-men, full of mutants running around? Because real deal, I actually wouldn't mind that.
 
[X] [Pit] that this was a sign from the spirits, and someone must be appointed to hear them (-1 stability, +1 Culture Cap, +2 Culture).

Ignoring the Spirits when they send such an obvious sign sounds like a poor idea.
 
Looking at the event, it does seem really strange....
One of Sena's people was thrashing about, his body horrifically transformed. An arm had burst from his chest, tearing his skin. In its skeletal grip was his heart, still beating. His eyes had melted shut, but new ones had appeared all along his back. And he was screaming and waving his arms, lashing out with spear and fist.
after all, normally the worst that happened was your hair changed color.
Might this be because we were more used to the strange effects, or something else at work?
[X] [Pit] that this was a sign from the spirits, and someone must be appointed to hear them (-1 stability, +1 Culture Cap, +2 Culture).
Flip it, changing my vote. Hopefully their viewpoint would more align with the Christian priests who cared more about knowledge than politics and being right.

Edit:The founding of a 'priesthood' seems more likely to help us figure out what is going on right now.
 
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[X] [Pit] that this was a sign from the spirits, and someone must be appointed to hear them (-1 stability, +1 Culture Cap, +2 Culture).
 
[X] [Pit] that this was simple bad fortune.

Just a bad batch of mutagenic gas, everything is fine.
 
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So, gonna try and guess the more longterm effects....
[] [Pit] that this was proof of the dangers of bringing in outsiders (-1 stability, ??).
This seems like this might resolve whatever the problem was, the only problem, besides the implications for our tribe development is it will not solve the problem if it is not linked to the other tribe that joined us.
[] [Pit] that this was proof that the pit was dangerous and must be avoided (-1 stability, Value upgraded).
This seems to try and simply avoid the problem, which will definitely not solve it, but may greatly lessen it's impact by simply staying away.
[] [Pit] that this was a sign from the spirits, and someone must be appointed to hear them (-1 stability, +1 Culture Cap, +2 Culture).
This forms a priesthood to try and figure out what is going on, the effects otherwise is unclear.
[] [Pit] that this was simple bad fortune.
This seems to be the wait and see option, which might be a decent idea since we have no clue what happened, due to how unusual the incident was.
 
[X] [Pit] that this was a sign from the spirits, and someone must be appointed to hear them (-1 stability, +1 Culture Cap, +2 Culture).

I'd like to get to work on figuring out what exactly this pit is, and what dangers and opportunities it offers. I'm tempted to go with
[] [Pit] that this was simple bad fortune.
because I think it would be more interesting to have someone aside from the priesthood work it out, but for now this is my vote.
 
tbh guys, I really don't think our tiny neolithic tribe really has the concepts of priests or organized religion down yet, and probably won't for quite awhile.

If you want for someone to mess around with the pit and the Spirits within, ignoring the pit isn't how you're going to do it.
 
[X] [Pit] that this was a sign from the spirits, and someone must be appointed to hear them (-1 stability, +1 Culture Cap, +2 Culture).
 
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