What we thought we were doing:

* Raid the caravans and scare them away from the area south of Greenvalley
* Be close to home so when inevitable counter-attack comes we're there to fight it
* THEN maybe chase them to their homes

What we ended up doing:

*Chased them to their homes
*Inevitable counter-attack
* Fffffuccccckkk
 
Also, they are Nomads. Accidentally went chasing nomads in the mountains in search of their settlements. This whole situation is hilariously sad.

Also, the vote also mentioned to drive them out of the west. The nomads out of the west. With the entire army. With little to no knowledge of their territory.
 
Last edited:
Also, they are Nomads. Accidentally went chasing nomads in the mountains in search of their settlements.

That's exactly why we rejected the idea. Someone even compared it to chasing ghosts. How did we end up including that in the final versions of our plans???

[X] Hunker down behind the walls of Greenvalley and wait for Willow to return with the hunters.
-[X] Send envoys to any and all White Clans asking for help in defending the White Halls and Greenvalley, in return for us swearing blood debts to later be repaid to all those who aided us in our hour of need.
 
Last edited:
Honestly, i respect Azazel for giving people enough rope to hang themselves, time and time again. Albeit to be fair, I think people managed to form a rope out of nothing this time.
 
Last edited:
--[x] The Herdsmen trade caravans and any of their settlements near the mountains, drive them out of the West.
The vote clearly says to target any of their settlements and drive them out.

If there was a stipulation that our Hunters shouldn't have allowed themselves to get too far away from home it should have been included in the vote. As is, all Willow did was execute the vote as ordered.
Also, they are Nomads. Accidentally went chasing nomads in the mountains in search of their settlements. This whole situation is hilariously sad.

Also, the vote also mentioned to drive them out of the west. The nomads out of the west. With the entire army. With little to no knowledge of their territory.
That's exactly why we rejected the idea. Someone even compared it to chasing ghosts. How did we end up including that in the final versions of our plans???
Yeah, that was me. I was the one who compared it to chasing ghosts.

We really should have swallowed our pride and approached someone for opening relations, but all we managed was pissing off the massive coalition and painting ourselves as their only big enemy.
 
I can't help but be reluctantly amused, just a little bit, at the miscommunication that seems to have happened. Mostly I'm just looking forward to how we're gonna wiggle out of this, should be interesting.
 
Last edited:
Rationale: The Clans believe in blood, we believe in blood, it may take a hell of a lot of time and silver for us to pay off the debts we incur here, but we really could use every spear they can lend us.
 
Last edited:
[X] Hunker down behind the walls of Greenvalley and wait for Willow to return with the hunters.
-[X] Send a runner to any and all White Clans asking for help in defending the White Halls and Greenvalley, in return for us swearing blood debts to later be repaid to all those who aided us in our hour of need.
If there was a stipulation that our Hunters shouldn't have allowed themselves to get too far away from home it should have been included in the vote. As is, all Willow did was execute the vote as ordered.
I honestly wouldn't have voted for it if i thought it meant literally chasing nomads through the mountains, thats the opposite of what i wanted to do. The fact that it did meant that at least half of the voters i am sure were mistaken on what the vote was going for. Cause it certainly wasn't what i was going for.
 
I honestly wouldn't have voted for it if i thought it meant literally chasing nomads through the mountains, thats the opposite of what i wanted to do. The fact that it did meant that at least half of the voters i am sure were mistaken on what the vote was going for.

@Kirron 999's from Britain so we can't ask him now (time zones?), but I'm 99.9999% sure that the literal wording isn't what he intended. Everyone was aware that we might see a retaliation strike.
 
Last edited:
Frankly, it's not like diplomacy and trade are mutually exclusive with raiding.

We could just, you know, start trading and wait for an good situation to raid, because at least like this we would have Intel on how everyone is doing.
 
Everything depends on our internal political situation. Stone walls should be unsiegable in the Neolithic, and I don't think ladders should be a thing yet either. The biggest problem is being starved out, and if help can arrive before someone betrays the tribe or we start losing pops left and right to famine.
 
Last edited:
Frankly, it's not like diplomacy and trade are mutually exclusive with raiding.

We could just, you know, start trading and wait for an good situation to raid, because at least like this we would have Intel on how everyone is doing.
Part of the problem is that it seems all our potential trading partners are all part of some grand alliance, and trading through the mountains themselves is both dangerous and difficult So we would have to be part of the same trade network as Brushcrest and all the nearby raiding targets.
 
Do Greenvalley's walls block out the entirety of the valley's mouth, or can the enemy go around the walls to strike at the White Halls? If the walls only surround Greenvalley then maybe our best bet is to sally forth and stop them as they try and cross the river into the valley. We should get a bonus from that.
 
Last edited:
Well that was hasty
Hopefully willow didn't completely fuck up and kill all of those pops.
Hes probably gonna die to attrition since hes gallivanting in the mountains, we can't rely on those pops anymore, so i feel its better to assume their functionally dead. And if they come back its likely they'll be extremely demoralized and hurt at the MOST.

Do Greenvalley's walls block out the entirety of the valley's mouth, or can the enemy go around the walls to strike at the White Halls? If the walls only surround Greenvalley then maybe our best bet is to sally forth and stop them as they try and cross the river into the valley. We should get a bonus from that.
Impossible, we have TWO military units, the rest are production units that formed into mobs
 
Do Greenvalley's walls block out the entirety of the valley's mouth, or can the enemy go around the walls to strike at the White Halls? If the walls only surround Greenvalley then maybe our best bet is to sally forth and stop them as they try and cross the river into the valley. We should get a bonus from that.
The walls only encircle the inner part of the village of Greenvalley. Walling off the whole valley is way beyond your means.
 
I honestly think that Antlers just managed to fuck everything, and that's why he hasn't come back.

I mean, when you simply break off from an organization because you think you know better, the first thing you want to do is show them that indeed you knew better.

The fact that he hasn't appeared being the cocky bastard that he is, is because he doesn't have anything to show. Probably still chasing imaginary villages.
 
I honestly think that Antlers just managed to fuck everything, and that's why he hasn't come back.

I mean, when you simply break off from an organization because you think you know better, the first thing you want to do is show them that indeed you knew better.

The fact that he hasn't appeared being the cocky bastard that he is, is because he doesn't have anything to show. Probably still chasing imaginary villages.
Yea, hes functionally gone for awhile, if were lucky and we survive this they might come back and we don't all starve to massive famine
 
In our walls, and hope the White clans come save our ass, or our military stops chasing nomads in the fuckin mountains to the far east.

If they destroy all our villages, burn our orchards, and desecrate the White Halls...what is there left, really? We'll starve while behind the walls, we'll starve the following Turn, nothing will be left.

@Azel said that we can field Fanatic Mobs when defending the White Halls. Well, now we're defending them.
 
If they destroy all our villages, burn our orchards, and desecrate the White Halls...what is there left, really? We'll starve while behind the walls, we'll starve the following Turn, nothing will be left.
If we charge out, we die faster, hiding behind the walls is our ONLY chance coming out of this.
 
If I may suggest a bold move, then we could declare that Willow has betrayed the will of the Ancestors and this is Ancestors retribution for our sins. This we could then attempt to use as a reasoning to attempt to bargain away the invaders.

I would honestly prefer to attempt making terms, at least as a way of buying time.
 
If I may suggest a bold move, then we could declare that Willow has betrayed the will of the Ancestors and this is Ancestors retribution for our sins. This we could then attempt to use as a reasoning to attempt to bargain away the invaders.

I would honestly prefer to attempt making terms, at least as a way of buying time.
The thing is, we have nothing we can give them without civilization death.
 
The thing is, we have nothing we can give them without civilization death.
Like the point of my idea is to treat them as if they are the will of the Ancestors, as in the Ancestors are using them to punish us. This is to get around the idea of them being our lesser, at least for now. Also, they might offer terms less severe than fighting them off, so it might be worth to hear them out first.
 
Back
Top