The thing is why are we getting coups for being at seven or six stability?
 
DID HE MANAGE TO PISS OFF THE FREAKING MAKAR TOO?

most likely...I mean serious...a fucking colalition?!? this is the QM saying "okay game over, try to figure out a way out of this one."

cause not only is this sheer bullshit, but we have no real defense to speak of. Fucking Hunters...time for a new game I say. The Dice HATE us...unless we all want to die a glorious death-charge...might as well let Deer see his Folly and all the hunters have wrought be for nothing.
 
So we have no units except mobs and 2 basically slightly better hunter units against an entire army? Wow.
 
I wonder if the Deer is not coming back because he keeps failing to loot anything meaninful, but nevertheless keeps making such a nuisance out of himself
 
Ah fuck. Why in the Ancestor's good earth would the fucking hunters pull this shit on us after we practically gave them everything they asked for? This would be a fixable situation if only our four missing pops were here.
Uhm... you guys are the ones who've decided to send 4 out of 6 military pops to a wild goose chase into the mountains, knowing full well that two factions in your polity were strongly opposed to that, and that it would provoke the lowlanders.

What the rolls did is create a political crisis (two factions triggering stability checks, the third returning the favor out of spite), but the military situation is entirely player-made.
 
I mean, isn't this kind of predicable? You had no clue about the political situation, only that a few generations ago there was an coalition that fought the Makar. If Bushcrest is alive, I wouldn't be surprised if they maintained their alliance after the whole Makar debacle. And then then you guys decided to poke them with minimal knowledge about their political situation.

Now, I think the best thing you can do is wait for Willow to come back, and hope that he didn't already get beaten.
 
We are absolutely fucked, quest revived into death. We have literally nothing except sit back and starve
 
[X] Hunker down behind the walls of Greenvalley and wait for Willow to return with the hunters.

Mandate prevents us from doing anything else other than a suicidal charge. At least let them charge us.
 
[X] Hunker down behind the walls of Greenvalley and wait for Willow to return with the hunters.
 
Yeah, that was just stupid and I'm honestly happy I missed it. Why would you vote to raid without any preparation, information or anything else?
 
What i am confused about is that their response to a raid wasn't to attack the army gallivanting about in their lands, but to counter invade. Unless their so much stronger than us that whatever alliance they have can do both.
 
What i am confused about is that their response to a raid wasn't to attack the army gallivanting about in their lands, but to counter invade. Unless their so much stronger than us that whatever alliance they have can do both.
Well, our army are attacking the Goat People not the Lowland, so it is probably easier for the lowlanders to go for our village rather to track down our army.
 
Uhm... you guys are the ones who've decided to send 4 out of 6 military pops to a wild goose chase into the mountains, knowing full well that two factions in your polity were strongly opposed to that, and that it would provoke the lowlanders.
What the rolls did is create a political crisis (two factions triggering stability checks, the third returning the favor out of spite), but the military situation is entirely player-made.

The thing is, Azel, the last time we sent our pops raiding, it was one battle and then we had a mini-turn where we dealt with the retaliation strike. I assumed that we would scout out a time when the caravans were crossing and then ambush them for gains. I don't know where the wild goose chase into the mountains comes into the picture at all. If the goal is to disrupt the trade network, our troops should be raiding the area south of Greenvalley, not the far hills and mountains. And we've got that light infantry, right? I figured it'd be something like when a fleet scouts out something and then it sallies out for an attack. If you look over our discussion, it's clear that we expected in the worst case to face a Brushcrest + Makar force at Greenvalley.

But the political scene is incomprehensible to me. Yes, there were grumblings about the hunters, well, hunting, but in one update we leapt from 10/10 mood and 9/10 stability to both factions throwing hissy fits and the hunters fucking off to the mountains. It's not like we canceled the Azurite trade or stopped work on the silver mine; in fact we rushed its production, which should have been a sop to the artisans. But one update and the domestic political situation is utterly in flames. Perhaps mechanically it works out, but for a people who prize Perseverance and believe in an idea of a Mandate to implode after this is just unrealistic.

I'll repeat, the army at our gates neither surprises nor scares me, and I feel that given access to our full military, we could defeat the coalition, and as I suggested earlier, chase them back to Brushcrest. It's the political situation that is fairly unrealistic, or at least totally out of line with the narrative and what we know of our peoples.
 
They can't beat our walls anyways, so if the military would just come back, we could win.

Well, our army are attacking the Goat People not the Lowland, so it is probably easier for the lowlanders to go for our village rather to track down our army.
We should still mostly be in the lowlands tho? I thought the vote was to attack the trade network?
 
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The three Councillors were torn. They too shared the split that began to divide Greenvalley, one of them a former hunter, one a venerable woman that used to chip obsidian for a living and a man from the Fishes who had been years ago elected in the hope that he would bring balance and calm to the Council. Now they all three were locked in debate, though at least they could keep out the vitriol that began to grip the more outspoken and undiplomatic members of the tribe. Still though, they were no closer to a choice and as it were, a choice needed to be made. Even sitting out the matter was in effect an endorsement of the isolation that the Fishes called for, and there was some doubt if it was feasible in the first place to ignore the lowlands when one of the trade routes passed so closely by the valley. It seemed that the quiet years for the Valley People were over and that there would be turmoil, one way or another.
But the political scene is incomprehensible to me. Yes, there were grumblings about the hunters, well, hunting, but in one update we leapt from 10/10 mood and 9/10 stability to both factions throwing hissy fits and the hunters fucking off to the mountains. It's not like we canceled the Azurite trade or stopped work on the silver mine; in fact we rushed its production, which should have been a sop to the artisans. But one update and the domestic political situation is utterly in flames. Perhaps mechanically it works out, but for a people who prize Perseverance and believe in an idea of a Mandate to implode after this is just unrealistic.
Well, I think that @Azel though the hunters doing this on their own was the most realistic way to explain the raids, since the two other councillors would have no reason to vote for it.
 
They can't beat our walls anyways, so if the military would just come back, we could win.

I almost dare not say it, but it could be that they've already been defeated, and the lowlanders have some lolhax thing like fire arrows they'll use to set all our longhouses ablaze, and not all the pops will listen to our disjoint council, and some of them, tired of starving, will throw open the gates to the invaders, who, being Makarites, will promptly butcher them all, ending the Valley Peoples forever.
 
I am pretty sure the vote for the attack was to drive them out the west, and near OUR mountains, going deep into the east mountains is the opposite of that goal and very time wasteful.
 
I find your lack of faith disturbing. This probably wont end in our... end.

But seriously, this is quite unfortunate. Lots of people are probably going to die.
 
The thing is, Azel, the last time we sent our pops raiding, it was one battle and then we had a mini-turn where we dealt with the retaliation strike. I assumed that we would scout out a time when the caravans were crossing and then ambush them for gains. I don't know where the wild goose chase into the mountains comes into the picture at all. If the goal is to disrupt the trade network, our troops should be raiding the area south of Greenvalley, not the far hills and mountains. And we've got that light infantry, right? I figured it'd be something like when a fleet scouts out something and then it sallies out for an attack. If you look over our discussion, it's clear that we expected in the worst case to face a Brushcrest + Makar force at Greenvalley.

But the political scene is incomprehensible to me. Yes, there were grumblings about the hunters, well, hunting, but in one update we leapt from 10/10 mood and 9/10 stability to both factions throwing hissy fits and the hunters fucking off to the mountains. It's not like we canceled the Azurite trade or stopped work on the silver mine; in fact we rushed its production, which should have been a sop to the artisans. But one update and the domestic political situation is utterly in flames. Perhaps mechanically it works out, but for a people who prize Perseverance and believe in an idea of a Mandate to implode after this is just unrealistic.

I'll repeat, the army at our gates neither surprises nor scares me, and I feel that given access to our full military, we could defeat the coalition, and as I suggested earlier, chase them back to Brushcrest. It's the political situation that is fairly unrealistic, or at least totally out of line with the narrative and what we know of our peoples.
The vote pretty clearly spoke of attacking villages of the Goat People, which the discussion kept expecting to find in the mountains, so I'm not sure where the disconnect comes from here.

As for the political situation, the last update pretty clearly ended with some focus on the increasingly deadlocked argument between the factions.
The voters then decided to only do what the Hunters wanted, namely raiding and in quite some force at that. You went against 2/3rds of your ruling body. Of course that triggers a crisis. Willow executed the vote and the other two factions were displeased about that. The rolls for trying to mend things were bad, meaning Willow deciding to snub them in return, delivering the political mess you see now.
 
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We should still mostly be in the lowlands tho? I thought the vote was to attack the trade network?
[x] Plan Memories Renewed
-[X] Reassign some of the workers to different tasks
--[x] Let the simple workers produce some other resources
---[x] 1 Unassigned to Rancher, 1 Unassigned to Gatherer
-[X] Send the hunters on a raid.
--[x] The Herdsmen trade caravans and any of their settlements near the mountains, drive them out of the West.
--[x] 2 Heavies, 1 Light, 1 Archer + Clansmen auxiliaries (for a proportional share of the loot, advertise the opportunity of them joining us via our normal traders and perhaps the bone tenders if they agree, short messages basically saying that we're raiding the rich traders down river, anyone who wants to join is welcome).
-[X] Increase resource gathering slots.
--[X] Build a silver mine (Cost: 3 Production, 1 Production already spent)
-[x] Council: Gain +1 Production to spend this turn, used to finish the silver mine.
Well, it was, but it was also to go attack the Goat People near the mountains, which technically is their whole civilisation.
 
I find your lack of faith disturbing. This probably wont end in our... end.

But seriously, this is quite unfortunate. Lots of people are probably going to die.
Well if we do survive this... At least the warrior leadership will be broken since most of the people will hate them for leaving?
The vote pretty clearly spoke of attacking villages of the Goat People, which the discussion kept expecting to find in the mountains, so I'm not sure where the disconnect comes from here.

As for the political situation, the last update pretty clearly ended with some focus on the increasingly deadlocked argument between the factions.
The voters then decided to only do what the Hunters wanted, namely raiding and in quite some force at that. You went against 2/3rds of your ruling body. Of course that triggers a crisis. Willow execute the vote and the other two factions were displeased about that. The rolls for trying to mend things were bad, meaning Willow deciding to snub them in return, delivering the political mess you see now.
Wut, I only saw one post talk about villages in the mountains and it was hypothethical.
Well, it was, but it was also to go attack the Goat People near the mountains, which technically is their whole civilisation.
I thought that meant OUR mountains? If not then i voted wrong.
 
Well, it is still very open ended, at least enough that our army would not be in the way of the invading army.
I guess i misunderstood our strategy and the vote, so opps.

Considering the the Goat People live in the eastern parts of the same mountains you do and the map clearly shows so, I'm not sure how else the vote could have been meant.
I meant our part of the mountains, going that far is outside the scope of what any of us thought we were going to.
 
I cannot literally believe that "any of their settlements near the mountains" literally seven ill-chosen words, have fucked us over this totally. If you guys look back over the discussion, we briefly discussed the idea of chasing them back to the home village, and I thought, rejected it or considered it something we might do as a follow-up on some future turn.

Wut, I only saw one post talk about villages in the mountains and it was hypothethical.

THIS.

Fuck, it was probably just verbiage that someone threw in there because the consensus was that we'd just raid their caravans and scare them away.
 
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