So we should raid the high herdsmen for pops.It's not revolt without pottery, it's starve without pottery. And that's what I intend to start on next turn, border menhirs to mark out our land, but for now we have neither the population nor spare production to settle a new village. Once we do, then we will but that has mechanical requirements that we have not reached yet.
Edit-
I'm fairly certain he put it there as a meme plan in response to our prior conversation, particularly around planers vying for different plans with different goals to win.
Its a j o k eWhile mandate is default arrogant, being deliberately arrogant in the vote... ehh, strikes me as a bad idea.
It's not revolt without pottery, it's starve without pottery. And that's what I intend to start on next turn, border menhirs to mark out our land, but for now we have neither the population nor spare production to settle a new village. Once we do, then we will but that has mechanical requirements that we have not reached yet.
Would love to, we can still only take in 2 or 3 pops per turn without them bringing in Herdsmen culture, then we have to re-balance our food and production again, this time without spare slots for anything except hunting.
Contrary to common perception, I do have a sense of humor.Its a j o k e
Im pretty sure azel knows the intention behind such a silly line. But sure ill remove it.
Would love to, we can still only take in 2 or 3 pops per turn without them bringing in Herdsmen culture, then we have to re-balance our food and production again, this time without spare slots for anything except hunting.
Also @Satar what exactly is your long term plan past this next turn, like what general actions would your follow up plans take pop and project wise?
I doubt they know to avoid us, they would avoid our mountains if their stories remained that strongly, but they have no reason to avoid our people anymore.The herdsmen now being nomadic means that we're not going to find them unless we get seriously lucky with scouting. We would be suffering some pretty hefty penalties for not knowing the lay of the land or the new peoples everywhere. Not to mention the herdsmen knowing to avoid us since we destroyed their only village.
This is essentially chasing a ghost.
….The herdsmen now being nomadic means that we're not going to find them unless we get seriously lucky with scouting. We would be suffering some pretty hefty penalties for not knowing the lay of the land or the new peoples everywhere. Not to mention the herdsmen knowing to avoid us since we destroyed their only village.
This is essentially chasing a ghost.
I'd rather not take that much control from the players by default, especially as every Pop counts quite a lot right now.@Azel is it possible to set up a system of focuses instead of micromanaging the jobs of every pop? That way we dont miss unassigned people and positions can be filled automatically depending on the focus.
Or do we have to set up a system in-game for that?
We decimated their only village, I think that's plenty of reason for them to remember to avoid the murderous mountain valley people.I doubt they know to avoid us, they would avoid our mountains if their stories remained that strongly, but they have no reason to avoid our people anymore.
I do in fact think that the goatsmen are nomadic. As @Azel helpfully clarified:….
If you think their honestly nomadic at this stage while having strong enough economic reasons to have proper trade ties for multiple generations with full proper caravans.
All that we need to do is scout/raid more into high herdsmen lands.
Being nomadic doesn't make you unable to trade with other factions, it's just a matter of wandering into the right territory to do business from time to time.You are not aware of any villages up in the mountains. As far as you know, the Hersmen / Goat People are entirely nomadic ever since you destroyed Soft Hills.
I think your vastly overestimating the memory of ancient civs, let alone nomads. With no writing the stories would be playing some heavy as shit telephone game and thats just the first generation let alone all the gens that passed.We decimated their only village, I think that's plenty of reason for them to remember to avoid the murderous mountain valley people.
I know some people like to get into character.We decimated their only village, I think that's plenty of reason for them to remember to avoid the murderous mountain valley people.
I do in fact think that the goatsmen are nomadic. As @Azel helpfully clarified:
Being nomadic doesn't make you unable to trade with other factions, it's just a matter of wandering into the right territory to do business from time to time.
Didn't we have problems in the past with captured gathered just fucking off into the woods? Or was that only the herders?
We could be very very VERY evil and make a cultural idea that sacrifices pops for production, and go around raiding for pops.I think we also really need to address our production bottleneck soon, anyone have ideas on how to do so without starving us?
Honetly going into slaver mode would be more effective.We could be very very VERY evil and make a cultural idea that sacrifices pops for production, and go around raiding for pops.
Were not desperate enough to start twirling our mustaches.We could be very very VERY evil and make a cultural idea that sacrifices pops for production, and go around raiding for pops.