Not disagreeing with the principle, but I do want to start encouraging pottery as that's the big civ enabler for us as food will no longer be local, meaning new settlements will just be production points for land rather than also having to re-balance our food production to meet locational demand.
 
Throwing more people at pottery might not do the trick, though, and straining us with maintaining menhirs is going to bind pops to just maintaining them. I think that we should focus exclusively on growing now, and see what we can get for free from the White clans.
 
Rationale: I struggled with this, but I'm 99.999% sure that the people roaming outside Greenvalley are nomads. The yaks, tents, etc., point to some nomadic group, perhaps from the mountains east of the Goat River, that's been displaced by the warming climate and is now wandering through our lands. In that case they present no real threat to us, and like hell are they getting through our elite armies and stone walls. Not even if they had horses. I'm loath to send one or more hunter units gallivanting off when our food issue, though better than what it used to be, is still far from where it ought be.

So why the silver mine? Primarily we trade away a whole unit of production for Azurite dye. It's limiting our production capacity. My hope is that we can trade raw silver (produced by our miners) for dye and thus pry at least some of that production free. Furthermore, having experience working with metal is critical not only to our technological and sociological advancement, but allows invention of coinage and armor. If we spend two production now, we can finish building a mine next turn AND a new Orchard. Then we need onl
y two pops-- one artisan (silver) and miner(silver) to really be getting to business. Finally, my great hope is that some of the silver artisans will take up working azurite on the side, leading to copper.

[X] Plan Don't Meddle & Mint Silver
-[X] [Village] Do not meddle in the competition. This is the choice of the clans.
-[X] Reassign some of the workers to different tasks.
--[X] Unassigned worker to Orchards.
-[X] Increase resource gathering slots.
--[X] Build a silver mine (2/3) production
-[X] Gain +1 Production to spend this turn.
 
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Not disagreeing with the principle, but I do want to start encouraging pottery as that's the big civ enabler for us as food will no longer be local, meaning new settlements will just be production points for land rather than also having to re-balance our food production to meet locational demand.

More clay workers won't lead to pottery though, I think it's how many culture points you spend at home that governs tech innovations, aside from random events and the like.
 
--[X] Unassigned worker to Gathering

I suspect that gathering is the most efficient one now just because there are only two pops assigned to it. If we add one more it might lose that additional bonus to being underutilized, thus negating the advantage of the previous two pops assigned to it.
 
I suspect that gathering is the most efficient one now just because there are only two pops assigned to it. If we add one more it might lose that additional bonus to being underutilized, thus negating the advantage of the previous two pops assigned to it.

Good catch, orchards it is.
 
[X] Plan Food and No Meddling
-[X] [Village] Do not meddle in the competition. This is the choice of the clans.
-[X] Reassign some of the workers to different tasks.
--[X] Unassigned worker to Orchards.
-[X] Send the hunters on a raid.
--[X] 5 years following the nomad trails, 10 years scouting the old lands of Makar and Brushcrest, 5 years scouting the lands of the High Herdsmen
--[X] 1 Light Hunter.
-[X] Increase resource gathering slots.
--[X] Build a silver mine (Cost: 3 Production) Spend 1 production on this
-[X] Support the White Clans in establishing their first village. (Gives +1 Production to the White Clans)

As other people have noted, it's probably best not to meddle too much in the clans' affairs, and we really should figure out what's up with the nomads and keep tabs on our neighbors. A silver mine is also something I want to be working towards, for the reasons others have already stated, but I don't want to put 2 production towards it this turn as that would mean not helping out the White Clans at all. As for the decision to have more gatherers, that is based off the following:
+30% (Base)
+20% (river)
+20% (low area utilization)
Total: +70%
Gathering is currently our most productive food source, so we'll either be able to benefit from having another pop with a stronger bonus, or at least be able to safely expand without having its effectivity drop below our other sources of food.

EDIT: Switched from gathering to orchards to keep our bonus higher and fill our empty orchard slot.
 
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Gathering is currently our most productive food source, so we'll either be able to benefit from having another pop with a stronger bonus, or at least be able to safely expand without having its effectivity drop below our other sources of food.

Bear in mind that that +20% bonus is lost with an extra pop in gathering. Compare both turns and you will see.
 
As other people have noted, it's probably best not to meddle too much in the clans' affairs, and we really should figure out what's up with the nomads and keep tabs on our neighbors. A silver mine is also something I want to be working towards, for the reasons others have already stated, but I don't want to put 2 production towards it this turn as that would mean not helping out the White Clans at all.

Honestly this is a respectable plan. Too bad we don't have ranked choice voting or I'd pick it as my number 2.
 
I honestly think that expanding production facilities is pretty useless if you don't have a pop to use them.

But at the same time we don't even have something else to put production towards to...

So I don't know. I still wanna help the White Clans, makes annexation easier in the future.
 
@Tomcost: and we could cancel the azurite trade next turn to finish the silver mine in a pinch...

Alright, I'm convinced. I'm switching votes to [X] Plan Food and No Meddling, let's be a little more aggressive on the food front. @GildedSergeant can you assign the unassigned worker to Orchards?
 
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@Tomcost: and we could cancel the azurite trade next turn to finish the silver mine in a pinch...

Alright, I'm convinced. I'm switching votes to [X] Plan Food and No Meddling, let's be a little more aggressive on the food front.
Can't cancel the azurite trade because that's a point in culture and we need it to uphold our ideals. We just got an extra 1 this turn due to random events.
 
Alright, I'm convinced. I'm switching votes to [X] Plan Food and No Meddling, let's be a little more aggressive on the food front. @GildedSergeant can you assign the unassigned worker to Orchards?
Yeah, I'm fine with that as a trade off, I kinda wanted to get that orchard slot filled anyway.
 
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