Right, so I'm going to do some campaigning for an action here.
[ ] The enemy mecha doesn't escape unscathed
So, let's not downplay what situation we are in here. Kana is a regular pilot, not an ace. Gloria; J6; Ito to a lesser extent, those were all aces, capable of more or less singlehandedly changing the course of an otherwise equal battle. We don't do that.
That thing we're fighting right now? That's not an Ace either. Salimus is testpilot who was forced into the real thing by unfortunate circumstances, AKA a Soldamned protagonist. I would not be surprised if at the end of this Quest he had the second highest onscreen bodycount of any character, only beaten by Mosi and her actual warcrimes. That unnamed mech is going to be wrecking havoc amongst our poor rebels like a scythe through wheat, and I will not let it do so unopposed!
I am going to pull up a quote from
Titanium:
Three times, you voted to mitigate damage done to the Rose or avoid failing objectives by voting for enemies to escape at least somewhat intact. The first of these was the second skirmish where Daystar and J6 were introduced—that vote resulted in the raiding fleet tracking the Rose and the Lily, a battle in which a pilot lost his life. The second time was in that very battle against the raiding fleet—it survived intact, was not spent in the battle of Iapetus, and remerges again to harry you here, accompanying the survivors of Iapetus, whom you also voted to have escape.
Obviously, you did not pick wrong, but this was always a choice that was going to come back to bite you somehow.
While I do not regret our votes in
Titanium (Owusu's right here with us, after all), I am not going to let the enemy come out undented this time. Last time we consequently prioritised defence (of non-Rose ships) over attack, which as a chain of various ultimately lead to J6's death.
Kana might be a faceless pilot in the series of Petals, but by the Profane Empress, she is not going to be powerless!
Even if damaging it makes it easier to fight it later,
Nono, the goal of damaging the superprototype is not to make it easier to fight. Kana is a mook and Sir Salimus is a hero unit. No way in hell we're fighting that.
The reason to damage that monster is to make it easier for us and our allies to disengage immediately once it shows up again, so we hopefully avoid having, lemme count, 1-2-3-4 MIA pilots in the span of like half an update.
This is not a one-time encounter, and I will not be feeding that thing allies at a sustained rate if I can help it. And to do that, we need to try and kick its teeth in.
And if we die, well, we could even get a (practically nonexistent) chance to play as Owusu!
Come on, Omegahugger, I know you wanna.
... You know, trying to entice me with the prospect of Owusu as the protagonist would probably work better if it wasn't coupled to an argument of why we should kill our protagonist.
Allies are safer than player characters, SV is more willing to self-sacrifice than sacrifice others as a general rule.