The Game of Crusading Thrones, Self-Insert Edition (GoT CK2)

[X] Hold the Wall, have the wildlings come south become ordinary subjects.
-[X] Explain your reason, the need establish aa logistics chain for a prolonged campaign in the land of always winter.
- [X] talk with your banner man how to manage and where to put the wildlings.
-[x] "Better to have them on this side of the Wall fighting for us ... than wait for them to either feed or become Beastmen on the other side of the Wall."
 
[X] Hold the Wall, have the wildlings come south become ordinary subjects.
-[X] Explain your reason, the need establish aa logistics chain for a prolonged campaign in the land of always winter.
- [X] talk with your banner man how to manage and where to put the wildlings.
-[X] give out rewards to our lords: Bolton, umber, mormonts and the mountains clan.
 
[X] Hold the Wall, have the wildlings come south become ordinary subjects.
-[X] Explain your reason, the need establish aa logistics chain for a prolonged campaign in the land of always winter.
- [X] talk with your banner man how to manage and where to put the wildlings.
-[X] give out rewards to our lords: Bolton, umber, mormonts and the mountains clan.
 
[X] Hold the Wall, have the wildlings come south become ordinary subjects.
-[X] Explain your reason, the need establish aa logistics chain for a prolonged campaign in the land of always winter.
- [X] talk with your banner man how to manage and where to put the wildlings.
-[X] give out rewards to our lords: Bolton, umber, mormonts and the mountains clan.

I like this plan. It brings the Wildlings south and we can, later, have them bring the mammoths down south along with the Giants. Also it doesn't make us fight in the magical equivalent of Siberia.
 
So...discovered something that would be REALLY cool as a tech upgrade.



An amazing number of great features here:
- based off of compound bow, which allows for mechanically-based force multiplication
- improved accuracy bc of two-hand grip instead of the normal one-hand support with a normal bow
- even more improved accuracy bc of the design of the moving pieces, very little human wobble
- potential power and accuracy of crossbows, rapid firing rate of normal bow
- relatively compact, can be easily dismantled for ease of use
- can be made from medieval era materials with modifications, though it will be heavier no doubt due to greater use of hardwoods and steel in design instead of composites/carbon fiber

This can be done with medieval tech, though we'll probably have to develop compound bows first as a base tech to build off of, which themselves will probably require understanding and production of miniaturized gear systems, as well as standardized parts allowing for reliable duplication of parts on a large scale.

However, while it would take awhile to tech towards, the results would be well worth it. This would massively speed up the firing rate of our archers, while not really sacrificing any features or combat effectiveness. While no doubt we will tech towards gunpowder weapons inevitably due to their sheer power, this would be a great contrasting weapons suite, providing the penetrating power of a Renaissance-era bullet, a MUCH fast firing rate than an arquebus or musket, and all of it incredibly deadly silent. Both conventional and elite troops could use it, as well as garrison forces, and specialized versions could be made for our agents and assassins due to its portability and easy modular setup.

What do y'all think? I see lots of potential in this.
 
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[X] Hold the Wall, have the wildlings come south become ordinary subjects.
-[X] Explain your reason, the need establish aa logistics chain for a prolonged campaign in the land of always winter.
- [X] talk with your banner man how to manage and where to put the wildlings.
-[X] give out rewards to our lords: Bolton, umber, mormonts and the mountains clan.
 
[X] Hold the Wall, have the wildlings come south become ordinary subjects.
-[X] Explain your reason, the need establish aa logistics chain for a prolonged campaign in the land of always winter.
- [X] talk with your banner man how to manage and where to put the wildlings.
-[x] "Better to have them on this side of the Wall fighting for us ... than wait for them to either feed or become Beastmen on the other side of the Wall."
 
The Battle with the Beastmen, Pt. 6
You ask to see a map first. Lord Storm goes outside and speaks to his steward, and then you sit in silence until the lad comes back with a large map of the North and the Lands Beyond-The-Wall. It's been drawn on recently, with several additions made, marking wildling settlements. There are also several lines in red, progressing steadily south. Finally, someone sketched a long line along the Milkwater, tracing it up into the mountains. You study the map for long minutes, asking questions about the terrain and some of the markings on the map. The red lines mark the progression of the beastmen – Jon tells you that those represent the expansion of beastman territory. "You can feel when they have made the forest theirs. It's death to go into those places. I think you could send an army into there and not have it come out." He tells you how much snow you can get, how cold the weather can be. The more questions you ask, the more his face falls as he begins to realize what your answer is going to be.

You remind yourself to be gentle. Jon is clearly no fool, but he has never commanded an army. The wildlings do things very differently, and the disparity in numbers and skill means his people can survive with much less supplies than yours. So you begin to explain the obstacles in your path should you wish to go north with an army. Carts will not be able to travel very far, and horses will begin freezing soon enough. Your men will only have what they can carry and catch, and neither will be sufficient to supply an army of the size necessary to endure normal attrition and defeat the host of beastmen. And even if you could supply that army, your men are needed elsewhere. Crops could potentially rot in the fields if that is not taken care of, and the North would starve. You will not allow that to happen.

"The Free Folk may come south, but they must keep the peace and follow my laws. I will discuss how exactly this migration is to work with my bannermen, but you and those who follow you are welcome to attend." Your head begins to throb slightly at the thought of what that conference will be like, but you cannot make a decision like this without hearing everyone's opinion and at least considering it.

You are right. As your lords gather in one of the empty halls of the Nightfort, you see them shooting poisonous glares at wildlings sitting behind Giantsblood and Lord Storm, sitting off to one side. The wildlings return the stares, and hands are close to blades. Out of the corner of your eye, you notice men walking into the halls. Stewards of the Night's Watch, with some wildlings mingled among them. Following behind are the wildlings who were also present in the solar and a Green Man you don't recognize them. The stewards are carrying bread and salt, which they begin to offer to everyone in the halls, starting with you and your counterparts. The stewards file out, and the hall settles down. No one likes anyone, but you see stances shift and hands removed from hilts and breathe a sigh of relief.

"Beastmen rule beyond the Wall now. There may be some survivors in the Frostfangs, but that is unlikely. It is clear that beastmen can convert humans into more of their kind, and many of their most fearsome members seem to have been made so." You glance at Lord Bolton, who nods slightly. "With that in mind, and with the consent of the Lord Commander of the Night's Watch, I am willing to consider allowing the Free Folk to settl-" You don't get any further as the room erupts in noise, only for your direwolf to once again begin howling until everyone quiets down. You make a mental note to find him a nice big bone when you get the chance. "Thank you for your valued input. Now, Lord Umber, you were saying…"The boisterous man rises to his feet and begins to argue against allowing any of them south, not caring for the thunderous expressions on the faces of those across the hall. Lord Bolton rises, arguing against him with cold logic, suggesting that the Free Folk be distributed in penny packets across the North. Lord Tallhart suggested settling them on the Stoney Shore, Master Glover proposed restoring abandoned keeps in the Wolfswood for them.

Eventually, Giantsblood rises to his feet. "Magnars. I wish to thank you for your…valued opinions, but if I may offer a proposal of my own…We are the Free Folk. We choose those who lead us. As does the Night's Watch…whom many of our folk have joined, for the sake of vengeance if nothing else. So lets us settle the Gift. Let us swear oaths before a heart tree to keep the peace and send aid to the Watch."
Lord Umber rises to his feet. "My lords…that is a fine proposal. There is just one slight problem…how do I know you will keep your word? My lands have been raided time and again by your proud Free Folk. Farms have been burned, daughters stolen, homes destroyed, good men slain. And now I will not even have the protection of a wall to keep them safe…" The Giantsblood shrugs. "If you will not accept an oath sworn before a heart tree, I do not know what it will take." Lord Tallhart interjects. "Firstly, what does the Night's Watch think of this? And second, it is often customary to take wards…perhaps some of the children of those who settle in our lands could be given as wards to assure the good behavior of the parents."

Again the Lords begin to quarrel, the Free Folk with them, Lord Storm occasionally interjecting with his own thoughts on the matter, mostly regarding the settling of the Gift, something which he is in favor of. Now, though, the men in this room are thinking at least partly with their heads. Lord Umber still rages, as do two chieftains of the wildlings, but many are at least willing to consider what was previously unthinkable. You know it is unlikely that they will come to a decision on their own, but if you propose one they will likely accept it.

Where do you suggest they wildlings settle?
[] Stoney Shore
[] Scattered across the North
[] The Wolfswood
[] The Gift
[] A combination

How do you ensure that they keep the peace?
[] Oaths and nothing more
[] Hostages
- [] Under what terms?
[] Write-in

Afterwards, you take the opportunity to meet with Lord Bolton, Lord Umber, the Wull, and Lord Mormont to discuss rewards. You could offer them relief from taxes, thanehoods, or other honors. What do you give them?
[] Write-in
 
About wildling settling:
All of the wildlings are hunters, they know not how to farming and small percentage ever will do this, but they are good scouts, warriors and hunters, and the most important they are very pious to Old Gods, because you can't survive outside of the wall if you are not. I propose a combination of The Gift and The Wolfswood. In the gift most of them will settle so they could help in protecting the wall and they will hunt in Wolfswood independly of rulling house there, but they must control Wolfswood so there would not be any beastmen or bandits. So defending the wall and Wolfswood is their primary concern, if they do not cope with it, then this will be met with extreme prejudice. They will swear only oath, because making them fostering children in watch will make them extremelly rebellious and angsty. About the other options:

[] Scattered across the North
Lords will not be satisfied and free folk can become bandits, so nope.
[] Stoney Shore
Good for defending against pirates, bad because they are primary hunters not fishers so there will be supply problem which will make them dependent on food, ao they will go raiding, because no oath will keep them from being hungry.
So
[X]Plan Free folk and Rewards:
-[X] A combibation
--[X] The Wolfswood
--[X] The Gift
-[X] Oaths and nothing more
Rewards:
-[X] Mormont: relief from taxes, give money for starting constructing defences against beastmen and pirates attack
Beastmen can construct crude boats?
-[X] Wull and Umber: relief from taxes
-[X] Bolton: Thaneshood, make him a cupbearer of the King

Beastmen can construct crude boats? Cupbearer is the highest honor in CK that practically saying I trust you with my life and Bolton did save us. Becoming a thane is a high honor me think, it's not enough to just participate in battle you must give yourself to the realm me think

Edit: It's so hard to write from phone, didn't even see that have made too many copy-paste, now edited.
 
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[] The Wolfswood
[] The Gift
[] A combination
I think having them support the watch is a good idea. I would also be open to moving some to the wolfwood. If they want to kill beastmen we have some there.
 
[X]Plan Free folk and Rewards:

Good enough for me right now. I might change my vote later.
 
[]Plan Free folk and Rewards:

I think we will have to consider changing the vow that the Night's Watch takes about siring children. We will need to a have constant presence on the Wall, and I don't think we will need to worry about the Night's Watch getting it into their head to sleep with the horrifying abominations against man, gods, and nature. Slaanesh hasn't formed yet so we should be fine there. Also LokKi I think we may also need to think about better rewards for house Bolton down the line to encourage them into becoming our version of Witch Hunters, cause I'm positive we have to keep a very close eye on any area that has, or had, grey Wierwoods.
EDIT: We should also add something so to the Umber gift because he will be the most enraged about letting the Wildlings past the Wall. Because if we don't keep an eye on him the Umber's may get it into their mind to "clear out" large groups of Wildling "raiders" whether they've raided anything or not.
notbirdofprey are we going to see other fantasy creatures starting to show up, like elves and dwarfs, or will we be sticking with what is already in ASOIAF. Now that I think about it we could even see some more Slavic myths in the North, while the further South the more European the magic becomes with Fey and other such creatures. With the Reach becoming the play ground for *Fey while in Dorne we could see some Arabian mythological creatures.
We should also probably keep an eye out for other mythological creatures showing up, the Manderly's could have accidentally brought Mermaids and Sirens with them for all we know.
*By this I mean the old school Fey, were mortals are seen as toys and in certain cases pets.
 
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There won't be elves and dwarves, but I do have some plans which involve more fantastical elements. Not quite as much as A Sword Without A Hilt, but there will be more than there is in canon.
 
[X]Plan Free folk and Rewards:

We should also add something so to the Umber gift because he will be the most enraged about letting the Wildlings past the Wall. Because if we don't keep an eye on him the Umber's may get it into their mind to "clear out" large groups of Wildling "raiders" whether they've raided anything or not.
This too. Also, throw in a thanehood for the Bear Island berserkers that did well during the battle.
 
They will swear only oath, because making them fostering children in watch will make them extremelly rebellious and angsty.

I disagree with this. My impression is that the Free Folk are used to family members being stolen away as part of inter-settlement conflict, and that while it is painful, it is relatively well tolerated. With appropriate Godswood oaths for hostage safety, I think hostages can provide a great deal of stability. Perhaps something like ...

[x] Hostages
- [x] Under what terms? "Free Folk leader's children to be nourished, educated and protected as our own, except that: a hostage will be killed for each unprovoked raid resulting in deaths, the King's decision as to provocation being sole, true and final. Seal the promise with a Blood Oath to the Old Gods."

With regard to rewards, I wonder if we could also prioritize their holdings for uplift spending/gifts? It rewards them by making them wealthy/strong, shows our trust because it makes them wealthy/strong, and generally benefits everyone. The farming tools are a goldmine by themselves, but even sponsoring road building would provide income for their smallfolk as well as helping them understand the benefits of roads.
 
I disagree with this. My impression is that the Free Folk are used to family members being stolen away as part of inter-settlement conflict, and that while it is painful, it is relatively well tolerated. With appropriate Godswood oaths for hostage safety, I think hostages can provide a great deal of stability. Perhaps something like ...

[x] Hostages
- [x] Under what terms? "Free Folk leader's children to be nourished, educated and protected as our own, except that: a hostage will be killed for each unprovoked raid resulting in deaths, the King's decision as to provocation being sole, true and final. Seal the promise with a Blood Oath to the Old Gods."

With regard to rewards, I wonder if we could also prioritize their holdings for uplift spending/gifts? It rewards them by making them wealthy/strong, shows our trust because it makes them wealthy/strong, and generally benefits everyone. The farming tools are a goldmine by themselves, but even sponsoring road building would provide income for their smallfolk as well as helping them understand the benefits of roads.
You do understand that nobility despice freefolk as much, as freefolk despiced kneelers, and they can arrange 'some band of freefolk' attack on their fellow nobles. Do not forget that here are still blood feuds in North or other forms of disagreement between nobles. And I think that free folk never farmed in their live and they won't just do it because of new tools they never saw or heard about. Hunting is thrilling, farming is not. They see themselves as hunters and warriors, not dirt plowers.
 
they can arrange 'some band of freefolk' attack on their fellow nobles

They'll do this anyways, so we'll have to conduct investigations. Having hostages means people are more likely to believe us if we discover it was a hoax, or limit the consequences if not (one death rather than escalating fighting)


I meant the uplift spending to be a reward for the battle, in addition to the tax relief, thanehoods, etc. Not for the Free Folk.
 
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