[X] Civilian casualties are already worse than you'd feared
As much as I love the 'pick your poison' options(seriously it is a fun way to investment myself in a story and really care) I think its greatest drawback is that it makes me constantly feel like I'm loosing, and it's hard to see which choices are wins. Like, I know choosing to protect Princess Daystar and her ship was a win for the next war, but none of the effects from that are really 'on screen' so to speak.
We see how not choosing pilots early on lost us Hiro. We see how letting the enemy escape let them come in hard on us. But we don't really see any positive effects from our choices.
On the surface saving Mosi is what even let us be here to come to Titan's defense, knowing the enemy wanted to mass exterminate civilians, but then that means that if we hadn't convinced Mosi to defect that we wouldn't have come to Titan's defense at all. Tragedies do work as stories, but not when the tragedy is far off screen and away from the characters, so meta narratively that's unlikely. So I guess there would have been some distress beacon or whatever sent to Iapetus and then the Outer Fleet would have responded? So either Mosi's info is useless from a meta perspective or it allowed us to get there earlier, to some kind of benefit. Only nothing in the narrative is saying there was a benefit. There's no story element from any perspective that has the cavalry coming in, a beacon of hope or whatever. It feels like we haven't actually 'won' anything.