Spirit of an Age (Exalted)

Perspective Publishing Turn 6
Resplendent Fire, RY 758

Perspective Publishing:

Available capital: 5

Options:

Act Upon the World, Insufficient Influence

Grow Size, Insufficient Reach

Grow Wealth, Insufficient Reach

Grow Reach
Get more people to know who you are, and what you can do. Advertise.
Difficulty 3, Goal Number 3, Capital Required 3, Interval: One Month

Grow Competence
Train your apprentices in the black art of printing.
Difficulty 4, Goal Number 7, Capital Required: 4, Interval: One Month

Start up Newspaper, In Progress

Invest additional Capital in an action
Capital Required: Variable




Personal Action:

What does Liberalism do in his spare time? Pick 1.

[] Write a book on how to run a business and be a merchant
[] Write a book about metallurgy, since it seems similar enough to Earth
[] Train Faceted Opal more
[] Experiment with gunpowder
[] Write a book on the social contract [Note: Will Make Enemies]
[] Research the Greater Chamber of the Terek Deliberative
[] Attempt to socialize with members of a political faction of the lesser chamber (write in which)
[] Construct a mechanical watch, just for fun
[] Write in
 
It's nice to see this back, but I only noticed this was in my Watched Threads as having updated - it hasn't thrown any alerts for me.

As for the vote:
[X] Research the Greater Chamber of the Terek Deliberative
We aren't in any immediate danger here, so our only concern should be avoiding stepping on anyone's toes until we're big enough to handle blowback. As such, our priority should be finding out whose toes there are to tread on, and where they're standing.
 
Hey @Aranfan glad to see this updating. I was actually considering PM you to see if you were planning on starting this up again for the past few days.


[X] Grow Reach
Get more people to know who you are, and what you can do. Advertise.
Difficulty 3, Goal Number 3, Capital Required 3, Interval: One Month
Increasing our Reach is something important for when we try to start to influence Creation. Plus it would probably harmonize well with starting up a newspaper and our business in general.

[X] Research the Greater Chamber of the Terek Deliberative
I agree with the guy above, but it also completes our view of the rough political situation of Terek so we know where we can start trying our ideas and what obstacles and enemies we might and will make. Plus again it will probably go great with the newspaper.
 
You forgot the organizational action.
I've been trained to vote for boxes! If I don't see boxes, I don't see votes!

[X] Grow Competence
I'm in favour of keeping things quiet, early on. Building up to explode onto the scene too fast for people to act against us.

[X] Research the Greater Chamber of the Terek Deliberative
 
[X] Grow Competence

[X] Research the Greater Chamber of the Terek Deliberative

Reach is nice, but it also puts a huge target on us. We want to be a hard target.
 
First Calibration 1
According to the laws of Terek, no business may be conducted during the five days of calibration.

Which means you have some time to kill. At least the past two months have gone well. You've found some excellent prospective journalists for the newspaper, and you have been drilling your printers relentlessly.

Your research into the factions of the Terek Deliberative have also gone well. The same factions are presented in the Greater Chamber as in the lesser chamber. The difference is in composition. The Moon Cult has the most, with the Immaculates a close second. The Abolitionists enjoy a position as kingmaker. The pro-guild faction has only one representative there, a noble called Ascendant Amethyst.

The question is what to do with your free time. You could head back to your sanctum, as you now know it is called, in the sky above Nexus and just read the books in your library. You could go and explore around the kingdom, or even further given your speed.

You could build that watch you've been thinking about making. Or start that book on merchant practices.

You could visit Great Forks and see what the institutes of learning are like. Even if they are a slaver society, they apparently have the best scholars in the world. Actually, there are a number of cities you could visit. Sijan, Nexus, Lookshy… you could even give exploring the fallen and abandoned city Denandsor a go.

Hmm….


[] Start writing that book on how to be a merchant.
[] Build a watch.
[] Visit Great Forks, center of learning.
[] Visit Sijan, city of funeral rites.
[] Visit Lookshy, the densest concentration of dragon-blooded exalts in the world.
[] Visit Nexus, that grand city of commerce.
[] Explore Denandsor
[] Train up charm or ability.
[] Write in

+5xp for successful business ventures.
 
[X] Build a watch.

I don't really want to write the book on mercantile practices until we've gotten a decent chunk of competitive advantage there.
 
Oh hey, it's back.

[X] Build a watch.
I really don't remember much of what was going on before, but accurate timekeeping is always nice to have.
 
Before we go writing anything, we should make sure it's updated to take into account the existence of hyper-competent actors
 
Before we go writing anything, we should make sure it's updated to take into account the existence of hyper-competent actors

... You are about as hypercompetent as its possible to get. The Excellency and specialty mean your minimum roll for doing merchant things is 15, when most professionals are rocking 4-6 dice max. Much like Burn Notice or History's Strongest Disciple Kenichi, the principles are real, but no one is that good. You are that good. The only peeps that could come close are exalts that super specialize in the same field as you. Most exalts don't merchant, and most of the ones that do won't be hyper optimized. DBs need to be absurdly optimized just to match your dice pool, and the lunars and solars that could most easily rival you are busy getting killed by the Wyld Hunt.

Even Admiral Sand, the iconic Solar Merchant NPC can only match your dice pool, and he's A. In the South instead of the Scavenger Lands and B. not an exalt yet
 
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... You are about as hypercompetent as its possible to get. The Excellency and specialty mean your minimum roll for doing merchant things is 15, when most professionals are rocking 4-6 dice max. Much like Burn Notice or History's Strongest Disciple Kenichi, the principles are real, but no one is that good. You are that good. The only peeps that could come close are exalts that super specialize in the same field as you. Most exalts don't merchant, and most of the ones that do won't be hyper optimized. DBs need to be absurdly optimized just to match your dice pool, and the lunars and solars that could most easily rival you are busy getting killed by the Wyld Hunt.

Even Admiral Sand, the iconic Solar Merchant NPC can only match your dice pool, and he's A. In the South instead of the Scavenger Lands and B. not an exalt yet

Uh... I think what he means is that any book on mercantile practises we intend to write has to take the existence of superhumanly skilled economic actors into account. We can't just copy and paste earth literature, because for all we know the existence of Gods related to Trade and Dragonblooded Traders makes Classic Mercantilism the superior choice for handling a states finances over Keynesian economics or something equally weird.
 
Uh... I think what he means is that any book on mercantile practises we intend to write has to take the existence of superhumanly skilled economic actors into account. We can't just copy and paste earth literature, because for all we know the existence of Gods related to Trade and Dragonblooded Traders makes Classic Mercantilism the superior choice for handling a states finances over Keynesian economics or something equally weird.

... The book will be basic stuff like how to appraise items, how to do double entry book keeping, opportunity costs, and such. Basic "how to be a merchant" guide. Not a treatise on economics to rival Adam Smith.
 
A monopoly on the printing press isn't enough?
It's never enough!

More seriously, why would we give up an advantage we didn't have to? If we can squeeze out 300% profits instead of 200% profits by delaying the release of something that no one would have without our intervention... well, that seems reasonable?

I wouldn't be in favour of holding onto it indefinitely, but temporarily seems a reasonable measure.

And of course, IRL I don't think having the first example of an invention is a guarantee of success in the way you're implying, but you may not be modelling it as such.
 
[X] Visit Great Forks, center of learning.

I would definitely like to visit a city like that. They may be misguided, but they should give us suitable information on where exactly this world stands in regards to philosophy.
 
Because you are not a blank slate, you are liberalism. Liberalism, by way of its association with the scientific revolution and the enlightenment, is very much associated with the "information wants to be free" ethos.
But even in Liberal philosophies, the people who have the ideas or take the risks get the dividends - that's what fuels economic development. Then the rest of the market catches up, and the successful new idea becomes the norm. Individual rights are a key component of Liberalism.

Forcing the individual to not personally gain from their shiny new idea seems more in the remit of Authoritarianism to me, notably Communism.
 
But even in Liberal philosophies, the people who have the ideas or take the risks get the dividends - that's what fuels economic development. Then the rest of the market catches up, and the successful new idea becomes the norm. Individual rights are a key component of Liberalism.

Forcing the individual to not personally gain from their shiny new idea seems more in the remit of Authoritarianism to me, notably Communism.

Yes. But that just means Liberalism won't want to force others to share information, not that Liberalism will not be inclined to share information themselves.
 
Yes. But that just means Liberalism won't want to force others to share information, not that Liberalism will not be inclined to share information themselves.
I suppose that makes sense, but it sounds like a way to explain a character's actions after the fact, and you've made this a quest rather than a story. If this is important to you, I suggest finding some way of encouraging this way of thinking/acting mechanically, whether by carrot or stick.
 
I suppose that makes sense, but it sounds like a way to explain a character's actions after the fact, and you've made this a quest rather than a story. If this is important to you, I suggest finding some way of encouraging this way of thinking/acting mechanically, whether by carrot or stick.

I shall add the appropriate intimacies to Liberalism's sheet.

Edit: Done.
 
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[X] Visit Sanctum, see about moving it someplace more local. Check if we need to catch up on godly paperwork.

This is back? Yessssssss!

I confess I don't know the Exalted system well enough to know how intimacies are enforced, so I'll take my cue from players who do!
Intimacies are a representation of what someone feels about things. Defining Intimacies are the ideas/people/things that are central to who you are, changing them is something that creates a huge shift in personal character or motivation. Major are big important things that involve you, and minor are things you feel or hold opinions about but aren't super serious.
 
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