[X]Plan Narn I Chîn Marach
--[] The Gardens of Lorien: Irmo, called also Lorien, is the lord of dreams and visions, and in his gardens, he and his wife Este tend to the wounds of all the world. Among the Eldar there are plants and arts and ways brought over the sea from Valinor, which may heal both body and spirit. Este weeps for all the Children of Illuvatar, and her tears may heal our wounds. (May Upgrade The Healing Way to The Path of the Grey)
--[] Send the Wise: You send several of the Wise to study and learn this art from the elves. It will take time. (Requires 5 turns, moderate chance of success)
--[] The Defiance: Mayhap you cannot lift the shadow from their hearts, but you may be able to turn them against it. Your people did not give in for a dozen lifetimes of the Great Flight -- why should they succumb to fear now that it is ended. The Enemy has followed us here -- so what? The Enemy is master of the world -- so what? We will spit in his eye all the same, and go grinning to our deaths. (???)
--[] Belen
[] The Sons Of Fire: You ask the Feanorians to aid you in all your endeavors for the next year, to lend their wisdom and expertise to all your tasks. (The Ambarussa bonus is doubled next year, and applies to Diplomacy and Combat as well)
[] Trade With Them: Your people remember the dwarves your ancient fathers met, a short and stout people with a love of coin. If their cousins are anything similar, they will value wealth over flinging dirt. (-1 Wealth)
--[] Baran
[] Greet Them: You send someone to welcome your cousins to the new land.
--[] Baran
[] Send Someone To The Green Elves: A force this large and numerous is no doubt upsetting and frightening the reclusive Laiquendi. You send someone to ascertain how they are doing and act as a liason between them and the tall men of Marach.
--[] Halbeth
[] Send Word To Finrod: The Elf-King may be busy with his people in Nargothrond, but mayhap he will want to know a mighty army of men has arrived in Ossiriand.
-- [] Baran
[] Share Knowledge: You tell the House of Marach of everything you have learned since coming here -- from the history of the elves to the tales of the Valar and the Enemy.
--[] Belen
[] Speak With Marach: You invite the boisterous and golden-haired leader of the tall men to speak with you in your newly-built home.
--[] There are some among the Wise whose voices are deep and whose words cut the soul with their beauty. Their music is an echo of the First. (Chance of recruiting a bard leader)
--[] Belen(free action)
--[] You send the Wise among them to collect their stories and tales of the past year, adding them to the collected stories of the House. (chance of improving quality of the Chronicle)
--[] You give extra rations to the hunters and the scouts, that the people may be better defended and protected in the days to come. (Requires an extra month of food)(Hunters are more effective)(Increase the influence of the Hunters)
--[] You increase the number of hunters out on the plains, that you might gather more food this year. (Hunters gather more food)(Increased Hunter influence)(The tribe is less defended)
It's unlikely that choosing Belen for the Starmoon or The Dreaming will net results in time for us to put his knowledge to use, since he will be leaving next turn to learn. And we have only three(two without this one) turns to raise the host. So he'd probably return after the host already departs. Better instead to send the Wise to learn healing for future conflicts and wars, so that our people can recover easier.
The Defiance isn't to everyone's tastes, but I do believe that it's the human way and that it needn't be a bad way. To Man, whose memories are short, whose lives are mere blinks in the eye of the Eldar, what good will knowing that God exists do when the only God we know is the Nameless, the Shadow?
Defiance could be overcoming the trials and tribulations, and going on to forge our own happiness in spite of all the world throws at us. It could mean not wavering in the face of great fear and if it came to it of spitting in its face and going out in a blaze. I just like it, I suppose.
Also both Halbeth and Belen have a +20 Diplomacy modifier, which they probably need if they are to sway people's minds. If however we roll for Wisdom, Halbeth is at a -80 modifier and Belen has a +40 Modifier. Worst case, Halbeth fails her roll and Belen doesn't. This way it covers the bases, since we don't know what exactly the roll will be. If it's Lore Belen has a +60 modifier, Halbeth has no bonus.
The Sons of Fire of course for the double Diplomacy & Combat since getting the House of Marach on our side is a must as well as smoothing things out with the petty dwarves.
Baran leading the negotiations with the petty dwarves and the Marachians makes sense since he is the heir of the folk of Bëor, Belen sharing info with them also makes sense since he is our main advisor.
I did make a slight change so that we Greet Them instead of making the journey to Finrod. And it makes more sense to share our knowledge than trinkets that aren't even ours or made by our hands. Especially when the House of Marach will probably get Wealth too, as elves come to meet them.And since the Laiquendi gave us our first real treasure, I do hope to at least prove true friends and help them with the new arrivals. It just feels Tolkienesque.
As for this turn, recruiting a new leader is a must. We need more action points and the Wise with their free action is the easiest choice to make. Hopefully in the next 2-3 turns by raising the Hunters influence, we'll be able to do the same for a new Ranger or Warrior.
And since this year was the rediscovery of the Daughters of Yavanna and our meeting with the Ambarussa, it makes the most sense to add it to our House Chronicle.
Raising our own House now seems a little selfish and self-serving, mostly from a narrative perspective, at least to me. Especially since the Wise and our Hunters don't yet have their own places. And if we can shorten the amount of turns our Hunters net us a free action point to pick another Leader I think it will be worth it.
Edit: I edited the plan after speakig with
@wildwill. Defiance now only has Belen and his modifiers might be enough, sent Halbeth to the Green Elves and Baran to Finrod to tell him of the new arrival, besides him greeting the House of Marach.
I hope that's alright.
Esit2: added the option to Speak with Marach since it apparently doean't need an action point/leader.