[X] ...Opening her trade: To the far east, there was a whole sea of trade to which Hoxma had exclusive access through the river, by which Hoxman boats traveled upstreams. Now, they found themselves joined by Eskerag boats as a royal decree from the emperor formally permitted Eskeragal to trade on the eastern "monsoon sea". An immense amount of new riches were brought to Eskeragal by this new route and the palace took swift advantage of this. The power of the palace increased by several orders of magnitude as the trade brought wealth and power for Eskeragal, which the palatial taxation quickly transformed into wealth and power for the palace. (+1 Centralization)
[X] ...North: To first the west and then north, a series of tribes, vaguely united in confederation lived by their inland sea. They traded here, they made wine and spoke languages unrelated to any in the area. These were the Wine-Maker tribes, undeveloped and barely sedentary. Urban centres in this region were only loosely urban and tended more towards particularly large villages. Previously, trade with powers from the Greatwater Valley had only been indirect, but after the Eskerag voyage, trade regularly increased. Over the coming centuries, the Wine-Makers would steadily take on more and more Eskerag qualities and make use of their art and art inspired by it, along with several new gods introduced. (Trade routes to the Wine-Makers secured. No other benefit other than accelerating the sedentarization and urbanization of the Wine-Makers. Contact will be studied extensively in the future.)
[X] ...The beasts: The Wild Lady would eventually take on the aspects of a fertility goddess through the domain of the beasts. The multiplication and diversity of nature was essential to the prosperity of Eskeragal. The Wild Lady, as mistress of the beasts and ruler of animals came to patronize hunters and trainers alike, ruling in the dual office of the hunt and domestication of animals. She would eventually become consort to the Storm King and mother to his children.
[X] ...North: To first the west and then north, a series of tribes, vaguely united in confederation lived by their inland sea. They traded here, they made wine and spoke languages unrelated to any in the area. These were the Wine-Maker tribes, undeveloped and barely sedentary. Urban centres in this region were only loosely urban and tended more towards particularly large villages. Previously, trade with powers from the Greatwater Valley had only been indirect, but after the Eskerag voyage, trade regularly increased. Over the coming centuries, the Wine-Makers would steadily take on more and more Eskerag qualities and make use of their art and art inspired by it, along with several new gods introduced. (Trade routes to the Wine-Makers secured. No other benefit other than accelerating the sedentarization and urbanization of the Wine-Makers. Contact will be studied extensively in the future.)
[X] ...The beasts: The Wild Lady would eventually take on the aspects of a fertility goddess through the domain of the beasts. The multiplication and diversity of nature was essential to the prosperity of Eskeragal. The Wild Lady, as mistress of the beasts and ruler of animals came to patronize hunters and trainers alike, ruling in the dual office of the hunt and domestication of animals. She would eventually become consort to the Storm King and mother to his children.
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[X] ...Opening her trade: To the far east, there was a whole sea of trade to which Hoxma had exclusive access through the river, by which Hoxman boats traveled upstreams. Now, they found themselves joined by Eskerag boats as a royal decree from the emperor formally permitted Eskeragal to trade on the eastern "monsoon sea". An immense amount of new riches were brought to Eskeragal by this new route and the palace took swift advantage of this. The power of the palace increased by several orders of magnitude as the trade brought wealth and power for Eskeragal, which the palatial taxation quickly transformed into wealth and power for the palace. (+1 Centralization)
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[X] ...West: Westwards from Eskeragal, there lies an island populated by the Copper-Traders, at this point in time, famed most of all for their high-quality copper. Further west yet, however, much further west, lies another island not far from the coast of the Calf-Land. Bountiful in fertile soil and agriculture, this island was settled by the dolmen-building Grain-Farmers, who traded in olive oils and wine. Poor in metals, however, they imported their materials from the mainland itself, but with the arrival of Eskeragal, the possibility for imports from the Copper-Traders through the medium of Eskeragal suddenly became very real. As time went on, this trade route became more permanent as Eskerag traders would sail between the two, moving grain in exchange for copper and vice-versa. The Grain-Farmers gained their tools and weapons, the Copper-Traders gained their food and grain and Eskeragal? Well Eskeragal grew very rich. (You will gain control of trade routes for copper and grain. Historians will take note of the voyage and recognize your role in spreading material culture.)
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[X] ...The beasts: The Wild Lady would eventually take on the aspects of a fertility goddess through the domain of the beasts. The multiplication and diversity of nature was essential to the prosperity of Eskeragal. The Wild Lady, as mistress of the beasts and ruler of animals came to patronize hunters and trainers alike, ruling in the dual office of the hunt and domestication of animals. She would eventually become consort to the Storm King and mother to his children.
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[X] ...The rebirth: The Wild Lady would eventually take on the aspects of a fertility goddess through the domain of the rebirth. Every winter, the world would die, and every spring, it would rise again. Similarly, the Wild Lady would die and be reborn with the world. This goddess who stood between the world of the living and the world of the dead would eventually become consort to the Storm King and mother to his children.
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[X] ...North: To first the west and then north, a series of tribes, vaguely united in confederation lived by their inland sea. They traded here, they made wine and spoke languages unrelated to any in the area. These were the Wine-Maker tribes, undeveloped and barely sedentary. Urban centres in this region were only loosely urban and tended more towards particularly large villages. Previously, trade with powers from the Greatwater Valley had only been indirect, but after the Eskerag voyage, trade regularly increased. Over the coming centuries, the Wine-Makers would steadily take on more and more Eskerag qualities and make use of their art and art inspired by it, along with several new gods introduced. (Trade routes to the Wine-Makers secured. No other benefit other than accelerating the sedentarization and urbanization of the Wine-Makers. Contact will be studied extensively in the future.)
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[X] ...South: Going west and then south, the Great Kingdom of the River-Children awaited Eskeragal. Ruled by the Great King from his palace, all the people around the Vast River bowed to him and all grain was his to own. He redistributed it, moved it and taxed it at his leisure and his authority was so great that even the temples served simply the purpose of furthering this vast, centralized system of redistribution. Likened more to a god than to a mortal man, the influence of the Great King on Eskeragal cannot be underestimated. Nobility dreamt of being the Great King, while the palace did its best possible to become like him. Monuments in the style of those that dotted the vast capital of the River-Children were introduced to Eskeragal, even their language was imported and the trade was lucrative. (+1 Centralization. You gain a wealthy trade route and will begin to take cultural cues from the River-Children. Historians will take note of the voyage, but you are just one visitor among many.)
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[X] ...Opening her trade
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[X] ...West
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[X] ...Harbour of Zaharal: Built by the eponymous chieftain Zaharal IV, the harbour of Zaharal is considered by modern scholars to be one of the first artificial harbours built in this region. Built large to contain the growing fleet of ships that would make port and depart from Eskeragal, the harbour of Zaharal was at the time a marvel of engineering. The construction of the harbour led to a smaller dependence on agriculture and far greater economic pull, leading to a steady migration from the largely rural population surrounding Eskeragal, journeying into the city and staying near it far more regularly than had previously been the case. Therefore the harbour is sometimes credited with a large part of the founding of Eskeragal as a proper state. (+1 Urbanization, +1 Sedentism. Can be expanded later).
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[X] ...With Hoxma: The chieftain of Eskeragal and the king of Hoxma had become blood-brothers and exchanged daughters in marriage, therefore Eskeragal joined the war on the side of Hoxma. At the Battle of Namzen, the army of Askozal III of Eskeragal intervened in a battle between the armies of Hoxma and Uraskomek against a coalition consisting of the settlements Askomekane, Axtezab, Gishmabel and the Metal-Workers. In this battle, Eskeragal sought to…
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[X] ...Raising her above: Eskeragal had historically been a power on the coast, but always second-rate compared to Askomekane, which was larger and more powerful in terms of military. With the diplomatic association of Hoxma and Eskeragal, this changed. Over the coming century, Eskeragal would take a stronger role in the affairs of the People as a hegemon in its own right. Askomekane would increasingly find its coalition dwindling, its power waning as it steadily became diplomatically isolated. Eskeragal, in turn, found itself growing as new houses and buildings sprung up with immigration from the People all over the coast. (+1 Sedentism)
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[X] ...Crushing her enemy: The feud between Eskeragal and Askomekane had not ended with the defeat of the coalition. As a result of growing Eskerag superiority, Askomekane launched another attack backed by the coalition, but this time found itself severely outmatched. In the end, Eskeragal and Hoxma sacked Askomekane proper and tore down its walls. The bounty was divided between them and Eskeragal carried off the chief icons of Askomek gods back to the settlement itself. Askomekane was not permanently destroyed, but a Hoxman prince sat in the palace and every year tribute traveled from Askomekane to Hoxma. (+1 Urbanization)
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[X] ...The Storm King Cycle: Containing the earliest known reference to the myths of Eskeragal, the Storm King Cycle is a later name for this text. The text itself is an epic poem, concerning the exploits of the Storm King, a divine figure worshipped in Eskeragal as the crown prince of heaven and chief warrior against barbarian gods. This epic covers the story of the Storm King's subdual of the dragon-filled ocean on the behest of his father, his exile to the earth, his founding of Eskeragal and his driving out of the barbarian gods of the Dye-Makers, which allowed Eskeragal to triumph, as well as his return to heaven at the end.
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-[X] Break the enemy: Contributing with a surprising charge, the army of Eskeragal attempted to break the morale of the coalition army and make them to rout. (Very risky decision, but can have great rewards for Eskeragal.)
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