Even Further Beyond [Complete]

Now that the option of the Ring of Might and the guaranteed victory that would have come with it is forever lost to us, I guess I'll go back to my original vote.

[X] Rain
-[X] Go Even Further Beyond
[10 BPs]
[X] Negotiation
 
You may end up with 11 BPs, in which case you should consider spending the last BP on something. Maybe a write-in spell, especially if Distillation wins? Nameless still has plenty of partially relevant Diagram slots unfilled. Remember that Tyranshal's Potentiation doesn't work on most Grand Diagrams!
Hm... would this be valid?

Goad of the Nameless One [Essence, Sigil, 1 BP] - The Essence of a being transcends the frailties of Flesh and Seeming weariness. That is as it should be, for the Sign of Essence is the penultimate power of the Diagram, exceeded only by the Truth itself. By transposing the underlying principles of Alvan's Balm of Growth onto the geometry of a higher Sign, Nameless devised a means of galvanizing himself and his Extrusion, for where willpower fails the Diagram may yet find a find a way.

At the cost of later physical and spiritual exhaustion, the caster may temporarily push himself or another beyond their limits, granting a burst of resolve and power. The toll on the mortal form is grievous - a price fortunately obviated by pseudo-lichdom - and the benefits at Nameless' current heights are minimal, a mere sliver of a Stage. Yet with the Great Sage's compounding insights, the border between Blood and Essence blurs, resulting in peak gains of [whatever the GM thinks is appropriate]. Successive castings can sustain this, but not indefinitely.
 
Hm... would this be valid?

Goad of the Nameless One [Essence, Sigil, 1 BP] - The Essence of a being transcends the frailties of Flesh and Seeming weariness. That is as it should be, for the Sign of Essence is the penultimate power of the Diagram, exceeded only by the Truth itself. By transposing the underlying principles of Alvan's Balm of Growth onto the geometry of a higher Sign, Nameless devised a means of galvanizing himself and his Extrusion, for where willpower fails the Diagram may yet find a find a way.

At the cost of later physical and spiritual exhaustion, the caster may temporarily push himself or another beyond their limits, granting a burst of resolve and power. The toll on the mortal form is grievous - a price fortunately obviated by pseudo-lichdom - and the benefits at Nameless' current heights are minimal, a mere sliver of a Stage. Yet with the Great Sage's compounding insights, the border between Blood and Essence blurs, resulting in peak gains of [whatever the GM thinks is appropriate]. Successive castings can sustain this, but not indefinitely.
I'm not sure that a minor general Stage boost will be the most useful thing for fighting the Fates or Zang? The power a sigil can lend, even a Distilled Truespell Beyond Essence Sigil, when spread thin so as to provide a general Stage boost rather than something more specific, can't be that much.
 
I'm not sure that a minor general Stage boost will be the most useful thing for fighting the Fates or Zang? The power a sigil can lend, even a Distilled Truespell Beyond Essence Sigil, when spread thin so as to provide a general Stage boost rather than something more specific, can't be that much.
The idea's that in the month leading up to the final showdown, Nameless would be repeatedly casting this on the Extrusion to get it to practice. It's a goad, intended to scourge away sloth. But yeah, that's a valid criticism.
 
Also, honestly? EFB Palimpset probably would be superior for the purpose of just straight up winning the game. Form of Vehemence would put Nameless up to Combat Rank 17 or so for all practical purposes (Which means Suzhen is up to 17.5, more than enough to dunk Kong if that's what it takes, especially with her Dao being his counter), as well as give him effectively perfect combat logic and battle techniques. Superior to Distillation's mere +2.
Vehemence... really should have been suggested by us when we were considering how to spend our BP, because the stage boosts are equal to those offered by Might and it shores up Nameless' greatest deficiency, lack of skill to wield his power.
I guess I'll just ask outright: @Rihaku was the exclusion of EFB Palimpsest from The Curtain Rises a matter of A) us not having thought of it first, B) some condition about our current state of cultivation invalidating it, C) a genuine oversight, or D) something else/a spoiler?
I'm pretty sure the reason is because we can't take EFB Palimpsest:
Hey guys, remember that you can't take Palimpsest EFB unless you make it your Liminal Diagram. Only the spell you pick will have its EFB unlocked (FB + EFB for Vault).
It's possible something has changed (maybe from acquiring Truth), but I don't see anything which makes me think that.

EDIT: Also, an alternate proposal for what to use a spare BP on:
Blanking of the Nameless Slate [Seeming, Grand, 1BP]: The Dreadlord Alvaniphaul mastered the emotions of others, creating a Diagram which could play with them like toys. The Nameless Overlord never felt a need to control people to such an extent, preferring to gain power in himself and by assembling companions. However, upon confronting the manifestation of his own inner personality he found it less than useful, and attempted to solve that problem instead.

As the Palimpsest would have allowed manipulation of the physical form, this allows manipulation of the caster's mind. By beginning inside any mental defenses and being assisted by the willing acceptance of the target, it can perform a far broader set of changes than the Crown, though it cannot be used on any others. In particular, it allows the caster to design a mindset which the diagram will force their mind to emulate. Unfortunately, the process of designing a mind is a difficult one, and comes with hazards. As such, rather than directly creating the desired state, this diagram can allow for enhanced learning and changing, essentially allowing the caster to decide to allow stimuli to reshape their mind as if they were a young child, rather than being fixed and set in their ways.

(A True version might be able to allow for truly enhanced learning, more direct mind design, or it could just be required if we want to be able to do this at all.)
 
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I'm pretty sure the reason is because we can't take EFB Palimpsest:

It's possible something has changed (maybe from acquiring Truth), but I don't see anything which makes me think that.
Oof, yeah, I just straight up forgot. That's what I get for not going on a reread after a few months of hiatus, I guess.
 
I'm pretty sure the reason is because we can't take EFB Palimpsest:

It's possible something has changed (maybe from acquiring Truth), but I don't see anything which makes me think that.
Good catch, now I can stop kicking myself for not remembering it and go back to doing it for passing up guaranteed, thematically-fitting victory.

Also, the index should still be up to date, feel free to mention anything I missed.
 
Also, the index should still be up to date, feel free to mention anything I missed.
The index appears to broken right now, actually. The text and art spoilers have been merged, and the link to Sketchy Man in a Bamboo by Priest is broken.

(It's also missing Tribulation, if you're including it.)
 
Edited this into my previous post, but I should probably put it somewhere people will see it. Possibility for what to spend BP on:

Blanking of the Nameless Slate [Seeming, Grand, 1BP]: The Dreadlord Alvaniphaul mastered the emotions of others, creating a Diagram which could play with them like toys. The Nameless Overlord never felt a need to control people to such an extent, preferring to gain power in himself and by assembling companions. However, upon confronting the manifestation of his own inner personality he found it less than useful, and attempted to solve that problem instead.

As the Palimpsest would have allowed manipulation of the physical form, this allows manipulation of the caster's mind. By beginning inside any mental defenses and being assisted by the willing acceptance of the target, it can perform a far broader set of changes than the Crown, though it cannot be used on any others. In particular, it allows the caster to design a mindset which the diagram will force their mind to emulate. Unfortunately, the process of designing a mind is a difficult one, and comes with hazards. As such, rather than directly creating the desired state, this diagram can allow for enhanced learning and changing, essentially allowing the caster to decide to allow stimuli to reshape their mind as if they were a young child, rather than being fixed and set in their ways.

(A True version might be able to allow for truly enhanced learning, more direct mind design, or it could just be required if we want to be able to do this at all.)

Essentially something to allow for quicker character development, dumping actual resources into being able to deal with things like Spoiled in timespans which are reasonable even without having someone cut it out of our head --- essentially, do it more like spending time with Mother back in Early Years, rather than by having Aurelia cut it out of our head, which she seems to object to. (She still might dislike it, but I feel like I have to throw in a possible way to get rid of Spoiled, even if I know it's not going to happen.)
 
The cost of winning via High Hand of Norn would probably have been to enforce the Age of Might's victory. If usual Fate spells Doom the wielder, High Hand of Norn would have Doomed the world. Not a Doom of destruction, but a Doom nevertheless.
 
Edited this into my previous post, but I should probably put it somewhere people will see it. Possibility for what to spend BP on:

Blanking of the Nameless Slate [Seeming, Grand, 1BP]: The Dreadlord Alvaniphaul mastered the emotions of others, creating a Diagram which could play with them like toys. The Nameless Overlord never felt a need to control people to such an extent, preferring to gain power in himself and by assembling companions. However, upon confronting the manifestation of his own inner personality he found it less than useful, and attempted to solve that problem instead.

As the Palimpsest would have allowed manipulation of the physical form, this allows manipulation of the caster's mind. By beginning inside any mental defenses and being assisted by the willing acceptance of the target, it can perform a far broader set of changes than the Crown, though it cannot be used on any others. In particular, it allows the caster to design a mindset which the diagram will force their mind to emulate. Unfortunately, the process of designing a mind is a difficult one, and comes with hazards. As such, rather than directly creating the desired state, this diagram can allow for enhanced learning and changing, essentially allowing the caster to decide to allow stimuli to reshape their mind as if they were a young child, rather than being fixed and set in their ways.

(A True version might be able to allow for truly enhanced learning, more direct mind design, or it could just be required if we want to be able to do this at all.)

Essentially something to allow for quicker character development, dumping actual resources into being able to deal with things like Spoiled in timespans which are reasonable even without having someone cut it out of our head --- essentially, do it more like spending time with Mother back in Early Years, rather than by having Aurelia cut it out of our head, which she seems to object to. (She still might dislike it, but I feel like I have to throw in a possible way to get rid of Spoiled, even if I know it's not going to happen.)
I think that enhanced learning and mental plasticity would be under the domain of Knowledge, not Seeming, though we do have a free Knowledge Battle slot as well. A self-focused Seeming Sigil might be better as, a kind of personality overlay. Temporarily altering Nameless's emotional responses to various stimuli to evoke the desired face.

e-
The cost of winning via High Hand of Norn would probably have been to enforce the Age of Might's victory. If usual Fate spells Doom the wielder, High Hand of Norn would have Doomed the world. Not a Doom of destruction, but a Doom nevertheless.
I don't know if it would have been a true Doom. High Hand does command the full breadth of Fate, so I don't know if there would be any un-commanded Fate left to enforce a Doom. However, I do think that this idea kind of aligns with the general conception that, the Ring of Might would inherently hassle Nameless and his company's attempts to improve the lot of the world, allowing the rot to continue while forestalling any rebirth or revolution. In essence, the Age of Might would not end, but it would still rot and die.
 
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Remember, any attack without a heavy magical / essential component is not going to be too relevant past Stage 15, Infinite Physical Strength!
We could grab True Prodigious Might. We have extra Truespells as a result of True Incarnation. Unless extra just means '1' in this case.

Alternatively, couldn't we spend the last BP forcing either Incarnation of the Nameless One or Azure Flare, assuming we don't have the latter?
 
Here's the automatic tally. If it can be trusted, Distillation and Rain are apparently dead tied.

We could grab True Prodigious Might. We have extra Truespells as a result of True Incarnation. Unless extra just means '1' in this case.

Alternatively, couldn't we spend the last BP forcing either Incarnation of the Nameless One or Azure Flare, assuming we don't have the latter?
We already have True Might, actually. It was one of the package deals with Immortal Path, way back at The Forward Path, so we may actually have a few spare Truespells to spare for useful stuff like True Quickening to protect against time bullshit.

Spending the BP get the Extrusion's ass in gear, or to learn Azure Flare, also interesting possibilities.
Adhoc vote count started by Orm Embar on Aug 1, 2019 at 9:14 PM, finished with 991 posts and 88 votes.
 
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As requested!
...I don't think you wanted that selection, honestly. Truespells are interesting, and they are something we voted on, but that isn't the tally we want here, I expect.
Adhoc vote count started by UDwarf on Aug 1, 2019 at 9:14 PM, finished with 453 posts and 76 votes.
 
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Whoops! Sorry about that. Not sure how it happened.
 
Rain

There were once six heroes. Each did great deeds, and accomplished great things, and wandered the world.

And in the distance, the Overlord schemed, and the Overlord grew.

Yet in the blue Skies above, a even greater Evil lay.

The Fates were cunning, and the Fates were wise, and to curb this evil they sent their dearest sister Spring, for surely she could rid this land of Evil.

And the Overlord schemed, and the Overlord grew.

The years flashed by, season by season, and all around the world the people knew: this could not go on!

They were suffering, and they were dying. And the heroes tried to save them all, with honeyed words and deadly blades.

And the Overlord schemed, and the Overlord grew.

Grew and grew, until he was beyond the reach of the cleverest scheme.

Grew and grew, until no songs of peace could reach him.

Grew and grew, until he was beyond the reapers scythe.

Grew and grew, until no guardian beast could stay his hand.

Grew and grew, until no honest work could topple him.

Grew, until he would topple the Fates themselves.

Grew, until of the six heroes, there was only one who could ever have challenged him, until there was only one who could have held the Fate to kill him.

And then he gave her a blade, and bound her to him utterly.

When Spring awoke, it was to the sounds of Rain, as the heavens fell.
 
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We already have True Might, actually. It was one of the package deals with Immortal Path, way back at The Forward Path, so we may actually have a few spare Truespells to spare for useful stuff like True Quickening to protect against time bullshit.
Speaking of this, do we have any idea what Greater Refining, True does? Because if it can improve things like artifacts or something it might be relevant, and one of the ways it could improve is by essentially dumping BP into things it refines, or at least by allowing us to do so. (I don't think that's likely, but I would sort of like to know what it does do.)
 
I fear that annahilation is trap of fate thought.


Choose to kill Kong will made us has certain mindset.Fate maybe pull fast one awake kong early render his cultivation .



Nameless and Heroine will dying but The Age endure.
 
I fear that annahilation is trap of fate thought.

Choose to kill Kong will made us has certain mindset.Fate maybe pull fast one awake kong early render his cultivation .

Nameless and Heroine will dying but The Age endure.
I honestly can't quite tell what you're worried about, but if you're worried about the Annihilation option being a trap set by the Fates, I think it's valuable to remember that we're probably going to kill them first, and while that will prompt them to awaken Kong, I can only assume he will wait until we finish killing them before attacking us, considering we will be doing his work for him at that point.
 
It's possible ZK is stage 14.4 and we are worrying over nothing. It's also possible ZK and the Fates' final power is scaled to our BP production though.
 
It's possible ZK is stage 14.4 and we are worrying over nothing. It's also possible ZK and the Fates' final power is scaled to our BP production though.
Having it scale to our BP production would make sense from, like, a gameplay sense, and it would make the behavior of the Fates across this cycle make a bit more sense.
 
That really would be the definition of a rigged game, huh?

"Any gains you make, so do we"

Purely balanced, but completely dismisses the shape of the starting board which already put us in a position of absolute disadvantage. A rule that is absolutely fair, but ensures that no measure can ever find victory, and no level of talent ever suffice, because even should you outscale the heavens themselves, you reach into them to find they have grown beyond even your own reach.

Either be normal, and die like a bitch to the grossly overpowered incarnate Fate, or be exceptional and die like a bitch to the Fates you empowered with your own attempts to match them.
 
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